提交 99435625 编写于 作者: D darcy

6239194: Object.hashCode() should reference System.identityHashCode()

Reviewed-by: emcmanus
上级 68945ef0
...@@ -26,8 +26,8 @@ ...@@ -26,8 +26,8 @@
package java.lang; package java.lang;
/** /**
* Class <code>Object</code> is the root of the class hierarchy. * Class {@code Object} is the root of the class hierarchy.
* Every class has <code>Object</code> as a superclass. All objects, * Every class has {@code Object} as a superclass. All objects,
* including arrays, implement the methods of this class. * including arrays, implement the methods of this class.
* *
* @author unascribed * @author unascribed
...@@ -66,30 +66,30 @@ public class Object { ...@@ -66,30 +66,30 @@ public class Object {
/** /**
* Returns a hash code value for the object. This method is * Returns a hash code value for the object. This method is
* supported for the benefit of hashtables such as those provided by * supported for the benefit of hash tables such as those provided by
* <code>java.util.Hashtable</code>. * {@link java.util.HashMap}.
* <p> * <p>
* The general contract of <code>hashCode</code> is: * The general contract of {@code hashCode} is:
* <ul> * <ul>
* <li>Whenever it is invoked on the same object more than once during * <li>Whenever it is invoked on the same object more than once during
* an execution of a Java application, the <tt>hashCode</tt> method * an execution of a Java application, the {@code hashCode} method
* must consistently return the same integer, provided no information * must consistently return the same integer, provided no information
* used in <tt>equals</tt> comparisons on the object is modified. * used in {@code equals} comparisons on the object is modified.
* This integer need not remain consistent from one execution of an * This integer need not remain consistent from one execution of an
* application to another execution of the same application. * application to another execution of the same application.
* <li>If two objects are equal according to the <tt>equals(Object)</tt> * <li>If two objects are equal according to the {@code equals(Object)}
* method, then calling the <code>hashCode</code> method on each of * method, then calling the {@code hashCode} method on each of
* the two objects must produce the same integer result. * the two objects must produce the same integer result.
* <li>It is <em>not</em> required that if two objects are unequal * <li>It is <em>not</em> required that if two objects are unequal
* according to the {@link java.lang.Object#equals(java.lang.Object)} * according to the {@link java.lang.Object#equals(java.lang.Object)}
* method, then calling the <tt>hashCode</tt> method on each of the * method, then calling the {@code hashCode} method on each of the
* two objects must produce distinct integer results. However, the * two objects must produce distinct integer results. However, the
* programmer should be aware that producing distinct integer results * programmer should be aware that producing distinct integer results
* for unequal objects may improve the performance of hashtables. * for unequal objects may improve the performance of hash tables.
* </ul> * </ul>
* <p> * <p>
* As much as is reasonably practical, the hashCode method defined by * As much as is reasonably practical, the hashCode method defined by
* class <tt>Object</tt> does return distinct integers for distinct * class {@code Object} does return distinct integers for distinct
* objects. (This is typically implemented by converting the internal * objects. (This is typically implemented by converting the internal
* address of the object into an integer, but this implementation * address of the object into an integer, but this implementation
* technique is not required by the * technique is not required by the
...@@ -97,55 +97,55 @@ public class Object { ...@@ -97,55 +97,55 @@ public class Object {
* *
* @return a hash code value for this object. * @return a hash code value for this object.
* @see java.lang.Object#equals(java.lang.Object) * @see java.lang.Object#equals(java.lang.Object)
* @see java.util.Hashtable * @see java.lang.System#identityHashCode
*/ */
public native int hashCode(); public native int hashCode();
/** /**
* Indicates whether some other object is "equal to" this one. * Indicates whether some other object is "equal to" this one.
* <p> * <p>
* The <code>equals</code> method implements an equivalence relation * The {@code equals} method implements an equivalence relation
* on non-null object references: * on non-null object references:
* <ul> * <ul>
* <li>It is <i>reflexive</i>: for any non-null reference value * <li>It is <i>reflexive</i>: for any non-null reference value
* <code>x</code>, <code>x.equals(x)</code> should return * {@code x}, {@code x.equals(x)} should return
* <code>true</code>. * {@code true}.
* <li>It is <i>symmetric</i>: for any non-null reference values * <li>It is <i>symmetric</i>: for any non-null reference values
* <code>x</code> and <code>y</code>, <code>x.equals(y)</code> * {@code x} and {@code y}, {@code x.equals(y)}
* should return <code>true</code> if and only if * should return {@code true} if and only if
* <code>y.equals(x)</code> returns <code>true</code>. * {@code y.equals(x)} returns {@code true}.
* <li>It is <i>transitive</i>: for any non-null reference values * <li>It is <i>transitive</i>: for any non-null reference values
* <code>x</code>, <code>y</code>, and <code>z</code>, if * {@code x}, {@code y}, and {@code z}, if
* <code>x.equals(y)</code> returns <code>true</code> and * {@code x.equals(y)} returns {@code true} and
* <code>y.equals(z)</code> returns <code>true</code>, then * {@code y.equals(z)} returns {@code true}, then
* <code>x.equals(z)</code> should return <code>true</code>. * {@code x.equals(z)} should return {@code true}.
* <li>It is <i>consistent</i>: for any non-null reference values * <li>It is <i>consistent</i>: for any non-null reference values
* <code>x</code> and <code>y</code>, multiple invocations of * {@code x} and {@code y}, multiple invocations of
* <tt>x.equals(y)</tt> consistently return <code>true</code> * {@code x.equals(y)} consistently return {@code true}
* or consistently return <code>false</code>, provided no * or consistently return {@code false}, provided no
* information used in <code>equals</code> comparisons on the * information used in {@code equals} comparisons on the
* objects is modified. * objects is modified.
* <li>For any non-null reference value <code>x</code>, * <li>For any non-null reference value {@code x},
* <code>x.equals(null)</code> should return <code>false</code>. * {@code x.equals(null)} should return {@code false}.
* </ul> * </ul>
* <p> * <p>
* The <tt>equals</tt> method for class <code>Object</code> implements * The {@code equals} method for class {@code Object} implements
* the most discriminating possible equivalence relation on objects; * the most discriminating possible equivalence relation on objects;
* that is, for any non-null reference values <code>x</code> and * that is, for any non-null reference values {@code x} and
* <code>y</code>, this method returns <code>true</code> if and only * {@code y}, this method returns {@code true} if and only
* if <code>x</code> and <code>y</code> refer to the same object * if {@code x} and {@code y} refer to the same object
* (<code>x == y</code> has the value <code>true</code>). * ({@code x == y} has the value {@code true}).
* <p> * <p>
* Note that it is generally necessary to override the <tt>hashCode</tt> * Note that it is generally necessary to override the {@code hashCode}
* method whenever this method is overridden, so as to maintain the * method whenever this method is overridden, so as to maintain the
* general contract for the <tt>hashCode</tt> method, which states * general contract for the {@code hashCode} method, which states
* that equal objects must have equal hash codes. * that equal objects must have equal hash codes.
* *
* @param obj the reference object with which to compare. * @param obj the reference object with which to compare.
* @return <code>true</code> if this object is the same as the obj * @return {@code true} if this object is the same as the obj
* argument; <code>false</code> otherwise. * argument; {@code false} otherwise.
* @see #hashCode() * @see #hashCode()
* @see java.util.Hashtable * @see java.util.HashMap
*/ */
public boolean equals(Object obj) { public boolean equals(Object obj) {
return (this == obj); return (this == obj);
...@@ -154,7 +154,7 @@ public class Object { ...@@ -154,7 +154,7 @@ public class Object {
/** /**
* Creates and returns a copy of this object. The precise meaning * Creates and returns a copy of this object. The precise meaning
* of "copy" may depend on the class of the object. The general * of "copy" may depend on the class of the object. The general
* intent is that, for any object <tt>x</tt>, the expression: * intent is that, for any object {@code x}, the expression:
* <blockquote> * <blockquote>
* <pre> * <pre>
* x.clone() != x</pre></blockquote> * x.clone() != x</pre></blockquote>
...@@ -162,49 +162,49 @@ public class Object { ...@@ -162,49 +162,49 @@ public class Object {
* <blockquote> * <blockquote>
* <pre> * <pre>
* x.clone().getClass() == x.getClass()</pre></blockquote> * x.clone().getClass() == x.getClass()</pre></blockquote>
* will be <tt>true</tt>, but these are not absolute requirements. * will be {@code true}, but these are not absolute requirements.
* While it is typically the case that: * While it is typically the case that:
* <blockquote> * <blockquote>
* <pre> * <pre>
* x.clone().equals(x)</pre></blockquote> * x.clone().equals(x)</pre></blockquote>
* will be <tt>true</tt>, this is not an absolute requirement. * will be {@code true}, this is not an absolute requirement.
* <p> * <p>
* By convention, the returned object should be obtained by calling * By convention, the returned object should be obtained by calling
* <tt>super.clone</tt>. If a class and all of its superclasses (except * {@code super.clone}. If a class and all of its superclasses (except
* <tt>Object</tt>) obey this convention, it will be the case that * {@code Object}) obey this convention, it will be the case that
* <tt>x.clone().getClass() == x.getClass()</tt>. * {@code x.clone().getClass() == x.getClass()}.
* <p> * <p>
* By convention, the object returned by this method should be independent * By convention, the object returned by this method should be independent
* of this object (which is being cloned). To achieve this independence, * of this object (which is being cloned). To achieve this independence,
* it may be necessary to modify one or more fields of the object returned * it may be necessary to modify one or more fields of the object returned
* by <tt>super.clone</tt> before returning it. Typically, this means * by {@code super.clone} before returning it. Typically, this means
* copying any mutable objects that comprise the internal "deep structure" * copying any mutable objects that comprise the internal "deep structure"
* of the object being cloned and replacing the references to these * of the object being cloned and replacing the references to these
* objects with references to the copies. If a class contains only * objects with references to the copies. If a class contains only
* primitive fields or references to immutable objects, then it is usually * primitive fields or references to immutable objects, then it is usually
* the case that no fields in the object returned by <tt>super.clone</tt> * the case that no fields in the object returned by {@code super.clone}
* need to be modified. * need to be modified.
* <p> * <p>
* The method <tt>clone</tt> for class <tt>Object</tt> performs a * The method {@code clone} for class {@code Object} performs a
* specific cloning operation. First, if the class of this object does * specific cloning operation. First, if the class of this object does
* not implement the interface <tt>Cloneable</tt>, then a * not implement the interface {@code Cloneable}, then a
* <tt>CloneNotSupportedException</tt> is thrown. Note that all arrays * {@code CloneNotSupportedException} is thrown. Note that all arrays
* are considered to implement the interface <tt>Cloneable</tt>. * are considered to implement the interface {@code Cloneable}.
* Otherwise, this method creates a new instance of the class of this * Otherwise, this method creates a new instance of the class of this
* object and initializes all its fields with exactly the contents of * object and initializes all its fields with exactly the contents of
* the corresponding fields of this object, as if by assignment; the * the corresponding fields of this object, as if by assignment; the
* contents of the fields are not themselves cloned. Thus, this method * contents of the fields are not themselves cloned. Thus, this method
* performs a "shallow copy" of this object, not a "deep copy" operation. * performs a "shallow copy" of this object, not a "deep copy" operation.
* <p> * <p>
* The class <tt>Object</tt> does not itself implement the interface * The class {@code Object} does not itself implement the interface
* <tt>Cloneable</tt>, so calling the <tt>clone</tt> method on an object * {@code Cloneable}, so calling the {@code clone} method on an object
* whose class is <tt>Object</tt> will result in throwing an * whose class is {@code Object} will result in throwing an
* exception at run time. * exception at run time.
* *
* @return a clone of this instance. * @return a clone of this instance.
* @exception CloneNotSupportedException if the object's class does not * @exception CloneNotSupportedException if the object's class does not
* support the <code>Cloneable</code> interface. Subclasses * support the {@code Cloneable} interface. Subclasses
* that override the <code>clone</code> method can also * that override the {@code clone} method can also
* throw this exception to indicate that an instance cannot * throw this exception to indicate that an instance cannot
* be cloned. * be cloned.
* @see java.lang.Cloneable * @see java.lang.Cloneable
...@@ -213,15 +213,15 @@ public class Object { ...@@ -213,15 +213,15 @@ public class Object {
/** /**
* Returns a string representation of the object. In general, the * Returns a string representation of the object. In general, the
* <code>toString</code> method returns a string that * {@code toString} method returns a string that
* "textually represents" this object. The result should * "textually represents" this object. The result should
* be a concise but informative representation that is easy for a * be a concise but informative representation that is easy for a
* person to read. * person to read.
* It is recommended that all subclasses override this method. * It is recommended that all subclasses override this method.
* <p> * <p>
* The <code>toString</code> method for class <code>Object</code> * The {@code toString} method for class {@code Object}
* returns a string consisting of the name of the class of which the * returns a string consisting of the name of the class of which the
* object is an instance, the at-sign character `<code>@</code>', and * object is an instance, the at-sign character `{@code @}', and
* the unsigned hexadecimal representation of the hash code of the * the unsigned hexadecimal representation of the hash code of the
* object. In other words, this method returns a string equal to the * object. In other words, this method returns a string equal to the
* value of: * value of:
...@@ -241,7 +241,7 @@ public class Object { ...@@ -241,7 +241,7 @@ public class Object {
* monitor. If any threads are waiting on this object, one of them * monitor. If any threads are waiting on this object, one of them
* is chosen to be awakened. The choice is arbitrary and occurs at * is chosen to be awakened. The choice is arbitrary and occurs at
* the discretion of the implementation. A thread waits on an object's * the discretion of the implementation. A thread waits on an object's
* monitor by calling one of the <code>wait</code> methods. * monitor by calling one of the {@code wait} methods.
* <p> * <p>
* The awakened thread will not be able to proceed until the current * The awakened thread will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened thread will * thread relinquishes the lock on this object. The awakened thread will
...@@ -255,9 +255,9 @@ public class Object { ...@@ -255,9 +255,9 @@ public class Object {
* object's monitor in one of three ways: * object's monitor in one of three ways:
* <ul> * <ul>
* <li>By executing a synchronized instance method of that object. * <li>By executing a synchronized instance method of that object.
* <li>By executing the body of a <code>synchronized</code> statement * <li>By executing the body of a {@code synchronized} statement
* that synchronizes on the object. * that synchronizes on the object.
* <li>For objects of type <code>Class,</code> by executing a * <li>For objects of type {@code Class,} by executing a
* synchronized static method of that class. * synchronized static method of that class.
* </ul> * </ul>
* <p> * <p>
...@@ -273,7 +273,7 @@ public class Object { ...@@ -273,7 +273,7 @@ public class Object {
/** /**
* Wakes up all threads that are waiting on this object's monitor. A * Wakes up all threads that are waiting on this object's monitor. A
* thread waits on an object's monitor by calling one of the * thread waits on an object's monitor by calling one of the
* <code>wait</code> methods. * {@code wait} methods.
* <p> * <p>
* The awakened threads will not be able to proceed until the current * The awakened threads will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened threads * thread relinquishes the lock on this object. The awakened threads
...@@ -283,7 +283,7 @@ public class Object { ...@@ -283,7 +283,7 @@ public class Object {
* being the next thread to lock this object. * being the next thread to lock this object.
* <p> * <p>
* This method should only be called by a thread that is the owner * This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a * of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of * description of the ways in which a thread can become the owner of
* a monitor. * a monitor.
* *
...@@ -308,15 +308,15 @@ public class Object { ...@@ -308,15 +308,15 @@ public class Object {
* becomes disabled for thread scheduling purposes and lies dormant * becomes disabled for thread scheduling purposes and lies dormant
* until one of four things happens: * until one of four things happens:
* <ul> * <ul>
* <li>Some other thread invokes the <tt>notify</tt> method for this * <li>Some other thread invokes the {@code notify} method for this
* object and thread <var>T</var> happens to be arbitrarily chosen as * object and thread <var>T</var> happens to be arbitrarily chosen as
* the thread to be awakened. * the thread to be awakened.
* <li>Some other thread invokes the <tt>notifyAll</tt> method for this * <li>Some other thread invokes the {@code notifyAll} method for this
* object. * object.
* <li>Some other thread {@linkplain Thread#interrupt() interrupts} * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
* thread <var>T</var>. * thread <var>T</var>.
* <li>The specified amount of real time has elapsed, more or less. If * <li>The specified amount of real time has elapsed, more or less. If
* <tt>timeout</tt> is zero, however, then real time is not taken into * {@code timeout} is zero, however, then real time is not taken into
* consideration and the thread simply waits until notified. * consideration and the thread simply waits until notified.
* </ul> * </ul>
* The thread <var>T</var> is then removed from the wait set for this * The thread <var>T</var> is then removed from the wait set for this
...@@ -324,11 +324,11 @@ public class Object { ...@@ -324,11 +324,11 @@ public class Object {
* usual manner with other threads for the right to synchronize on the * usual manner with other threads for the right to synchronize on the
* object; once it has gained control of the object, all its * object; once it has gained control of the object, all its
* synchronization claims on the object are restored to the status quo * synchronization claims on the object are restored to the status quo
* ante - that is, to the situation as of the time that the <tt>wait</tt> * ante - that is, to the situation as of the time that the {@code wait}
* method was invoked. Thread <var>T</var> then returns from the * method was invoked. Thread <var>T</var> then returns from the
* invocation of the <tt>wait</tt> method. Thus, on return from the * invocation of the {@code wait} method. Thus, on return from the
* <tt>wait</tt> method, the synchronization state of the object and of * {@code wait} method, the synchronization state of the object and of
* thread <tt>T</tt> is exactly as it was when the <tt>wait</tt> method * thread {@code T} is exactly as it was when the {@code wait} method
* was invoked. * was invoked.
* <p> * <p>
* A thread can also wake up without being notified, interrupted, or * A thread can also wake up without being notified, interrupted, or
...@@ -351,18 +351,18 @@ public class Object { ...@@ -351,18 +351,18 @@ public class Object {
* *
* <p>If the current thread is {@linkplain java.lang.Thread#interrupt() * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
* interrupted} by any thread before or while it is waiting, then an * interrupted} by any thread before or while it is waiting, then an
* <tt>InterruptedException</tt> is thrown. This exception is not * {@code InterruptedException} is thrown. This exception is not
* thrown until the lock status of this object has been restored as * thrown until the lock status of this object has been restored as
* described above. * described above.
* *
* <p> * <p>
* Note that the <tt>wait</tt> method, as it places the current thread * Note that the {@code wait} method, as it places the current thread
* into the wait set for this object, unlocks only this object; any * into the wait set for this object, unlocks only this object; any
* other objects on which the current thread may be synchronized remain * other objects on which the current thread may be synchronized remain
* locked while the thread waits. * locked while the thread waits.
* <p> * <p>
* This method should only be called by a thread that is the owner * This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a * of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of * description of the ways in which a thread can become the owner of
* a monitor. * a monitor.
* *
...@@ -388,7 +388,7 @@ public class Object { ...@@ -388,7 +388,7 @@ public class Object {
* some other thread interrupts the current thread, or a certain * some other thread interrupts the current thread, or a certain
* amount of real time has elapsed. * amount of real time has elapsed.
* <p> * <p>
* This method is similar to the <code>wait</code> method of one * This method is similar to the {@code wait} method of one
* argument, but it allows finer control over the amount of time to * argument, but it allows finer control over the amount of time to
* wait for a notification before giving up. The amount of real time, * wait for a notification before giving up. The amount of real time,
* measured in nanoseconds, is given by: * measured in nanoseconds, is given by:
...@@ -398,17 +398,17 @@ public class Object { ...@@ -398,17 +398,17 @@ public class Object {
* <p> * <p>
* In all other respects, this method does the same thing as the * In all other respects, this method does the same thing as the
* method {@link #wait(long)} of one argument. In particular, * method {@link #wait(long)} of one argument. In particular,
* <tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>. * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
* <p> * <p>
* The current thread must own this object's monitor. The thread * The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until either of the * releases ownership of this monitor and waits until either of the
* following two conditions has occurred: * following two conditions has occurred:
* <ul> * <ul>
* <li>Another thread notifies threads waiting on this object's monitor * <li>Another thread notifies threads waiting on this object's monitor
* to wake up either through a call to the <code>notify</code> method * to wake up either through a call to the {@code notify} method
* or the <code>notifyAll</code> method. * or the {@code notifyAll} method.
* <li>The timeout period, specified by <code>timeout</code> * <li>The timeout period, specified by {@code timeout}
* milliseconds plus <code>nanos</code> nanoseconds arguments, has * milliseconds plus {@code nanos} nanoseconds arguments, has
* elapsed. * elapsed.
* </ul> * </ul>
* <p> * <p>
...@@ -425,7 +425,7 @@ public class Object { ...@@ -425,7 +425,7 @@ public class Object {
* } * }
* </pre> * </pre>
* This method should only be called by a thread that is the owner * This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a * of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of * description of the ways in which a thread can become the owner of
* a monitor. * a monitor.
* *
...@@ -465,13 +465,13 @@ public class Object { ...@@ -465,13 +465,13 @@ public class Object {
* {@link java.lang.Object#notify()} method or the * {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object. * {@link java.lang.Object#notifyAll()} method for this object.
* In other words, this method behaves exactly as if it simply * In other words, this method behaves exactly as if it simply
* performs the call <tt>wait(0)</tt>. * performs the call {@code wait(0)}.
* <p> * <p>
* The current thread must own this object's monitor. The thread * The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until another thread * releases ownership of this monitor and waits until another thread
* notifies threads waiting on this object's monitor to wake up * notifies threads waiting on this object's monitor to wake up
* either through a call to the <code>notify</code> method or the * either through a call to the {@code notify} method or the
* <code>notifyAll</code> method. The thread then waits until it can * {@code notifyAll} method. The thread then waits until it can
* re-obtain ownership of the monitor and resumes execution. * re-obtain ownership of the monitor and resumes execution.
* <p> * <p>
* As in the one argument version, interrupts and spurious wakeups are * As in the one argument version, interrupts and spurious wakeups are
...@@ -484,7 +484,7 @@ public class Object { ...@@ -484,7 +484,7 @@ public class Object {
* } * }
* </pre> * </pre>
* This method should only be called by a thread that is the owner * This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a * of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of * description of the ways in which a thread can become the owner of
* a monitor. * a monitor.
* *
...@@ -505,49 +505,49 @@ public class Object { ...@@ -505,49 +505,49 @@ public class Object {
/** /**
* Called by the garbage collector on an object when garbage collection * Called by the garbage collector on an object when garbage collection
* determines that there are no more references to the object. * determines that there are no more references to the object.
* A subclass overrides the <code>finalize</code> method to dispose of * A subclass overrides the {@code finalize} method to dispose of
* system resources or to perform other cleanup. * system resources or to perform other cleanup.
* <p> * <p>
* The general contract of <tt>finalize</tt> is that it is invoked * The general contract of {@code finalize} is that it is invoked
* if and when the Java<font size="-2"><sup>TM</sup></font> virtual * if and when the Java<font size="-2"><sup>TM</sup></font> virtual
* machine has determined that there is no longer any * machine has determined that there is no longer any
* means by which this object can be accessed by any thread that has * means by which this object can be accessed by any thread that has
* not yet died, except as a result of an action taken by the * not yet died, except as a result of an action taken by the
* finalization of some other object or class which is ready to be * finalization of some other object or class which is ready to be
* finalized. The <tt>finalize</tt> method may take any action, including * finalized. The {@code finalize} method may take any action, including
* making this object available again to other threads; the usual purpose * making this object available again to other threads; the usual purpose
* of <tt>finalize</tt>, however, is to perform cleanup actions before * of {@code finalize}, however, is to perform cleanup actions before
* the object is irrevocably discarded. For example, the finalize method * the object is irrevocably discarded. For example, the finalize method
* for an object that represents an input/output connection might perform * for an object that represents an input/output connection might perform
* explicit I/O transactions to break the connection before the object is * explicit I/O transactions to break the connection before the object is
* permanently discarded. * permanently discarded.
* <p> * <p>
* The <tt>finalize</tt> method of class <tt>Object</tt> performs no * The {@code finalize} method of class {@code Object} performs no
* special action; it simply returns normally. Subclasses of * special action; it simply returns normally. Subclasses of
* <tt>Object</tt> may override this definition. * {@code Object} may override this definition.
* <p> * <p>
* The Java programming language does not guarantee which thread will * The Java programming language does not guarantee which thread will
* invoke the <tt>finalize</tt> method for any given object. It is * invoke the {@code finalize} method for any given object. It is
* guaranteed, however, that the thread that invokes finalize will not * guaranteed, however, that the thread that invokes finalize will not
* be holding any user-visible synchronization locks when finalize is * be holding any user-visible synchronization locks when finalize is
* invoked. If an uncaught exception is thrown by the finalize method, * invoked. If an uncaught exception is thrown by the finalize method,
* the exception is ignored and finalization of that object terminates. * the exception is ignored and finalization of that object terminates.
* <p> * <p>
* After the <tt>finalize</tt> method has been invoked for an object, no * After the {@code finalize} method has been invoked for an object, no
* further action is taken until the Java virtual machine has again * further action is taken until the Java virtual machine has again
* determined that there is no longer any means by which this object can * determined that there is no longer any means by which this object can
* be accessed by any thread that has not yet died, including possible * be accessed by any thread that has not yet died, including possible
* actions by other objects or classes which are ready to be finalized, * actions by other objects or classes which are ready to be finalized,
* at which point the object may be discarded. * at which point the object may be discarded.
* <p> * <p>
* The <tt>finalize</tt> method is never invoked more than once by a Java * The {@code finalize} method is never invoked more than once by a Java
* virtual machine for any given object. * virtual machine for any given object.
* <p> * <p>
* Any exception thrown by the <code>finalize</code> method causes * Any exception thrown by the {@code finalize} method causes
* the finalization of this object to be halted, but is otherwise * the finalization of this object to be halted, but is otherwise
* ignored. * ignored.
* *
* @throws Throwable the <code>Exception</code> raised by this method * @throws Throwable the {@code Exception} raised by this method
*/ */
protected void finalize() throws Throwable { } protected void finalize() throws Throwable { }
} }
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