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99435625
编写于
1月 29, 2009
作者:
D
darcy
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电子邮件补丁
差异文件
6239194: Object.hashCode() should reference System.identityHashCode()
Reviewed-by: emcmanus
上级
68945ef0
变更
1
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Showing
1 changed file
with
96 addition
and
96 deletion
+96
-96
src/share/classes/java/lang/Object.java
src/share/classes/java/lang/Object.java
+96
-96
未找到文件。
src/share/classes/java/lang/Object.java
浏览文件 @
99435625
...
...
@@ -26,8 +26,8 @@
package
java.lang
;
/**
* Class
<code>Object</code>
is the root of the class hierarchy.
* Every class has
<code>Object</code>
as a superclass. All objects,
* Class
{@code Object}
is the root of the class hierarchy.
* Every class has
{@code Object}
as a superclass. All objects,
* including arrays, implement the methods of this class.
*
* @author unascribed
...
...
@@ -66,30 +66,30 @@ public class Object {
/**
* Returns a hash code value for the object. This method is
* supported for the benefit of hashtables such as those provided by
*
<code>java.util.Hashtable</code>
.
* supported for the benefit of hash
tables such as those provided by
*
{@link java.util.HashMap}
.
* <p>
* The general contract of
<code>hashCode</code>
is:
* The general contract of
{@code hashCode}
is:
* <ul>
* <li>Whenever it is invoked on the same object more than once during
* an execution of a Java application, the
<tt>hashCode</tt>
method
* an execution of a Java application, the
{@code hashCode}
method
* must consistently return the same integer, provided no information
* used in
<tt>equals</tt>
comparisons on the object is modified.
* used in
{@code equals}
comparisons on the object is modified.
* This integer need not remain consistent from one execution of an
* application to another execution of the same application.
* <li>If two objects are equal according to the
<tt>equals(Object)</tt>
* method, then calling the
<code>hashCode</code>
method on each of
* <li>If two objects are equal according to the
{@code equals(Object)}
* method, then calling the
{@code hashCode}
method on each of
* the two objects must produce the same integer result.
* <li>It is <em>not</em> required that if two objects are unequal
* according to the {@link java.lang.Object#equals(java.lang.Object)}
* method, then calling the
<tt>hashCode</tt>
method on each of the
* method, then calling the
{@code hashCode}
method on each of the
* two objects must produce distinct integer results. However, the
* programmer should be aware that producing distinct integer results
* for unequal objects may improve the performance of hashtables.
* for unequal objects may improve the performance of hash
tables.
* </ul>
* <p>
* As much as is reasonably practical, the hashCode method defined by
* class
<tt>Object</tt>
does return distinct integers for distinct
* class
{@code Object}
does return distinct integers for distinct
* objects. (This is typically implemented by converting the internal
* address of the object into an integer, but this implementation
* technique is not required by the
...
...
@@ -97,55 +97,55 @@ public class Object {
*
* @return a hash code value for this object.
* @see java.lang.Object#equals(java.lang.Object)
* @see java.
util.Hashtabl
e
* @see java.
lang.System#identityHashCod
e
*/
public
native
int
hashCode
();
/**
* Indicates whether some other object is "equal to" this one.
* <p>
* The
<code>equals</code>
method implements an equivalence relation
* The
{@code equals}
method implements an equivalence relation
* on non-null object references:
* <ul>
* <li>It is <i>reflexive</i>: for any non-null reference value
*
<code>x</code>, <code>x.equals(x)</code>
should return
*
<code>true</code>
.
*
{@code x}, {@code x.equals(x)}
should return
*
{@code true}
.
* <li>It is <i>symmetric</i>: for any non-null reference values
*
<code>x</code> and <code>y</code>, <code>x.equals(y)</code>
* should return
<code>true</code>
if and only if
*
<code>y.equals(x)</code> returns <code>true</code>
.
*
{@code x} and {@code y}, {@code x.equals(y)}
* should return
{@code true}
if and only if
*
{@code y.equals(x)} returns {@code true}
.
* <li>It is <i>transitive</i>: for any non-null reference values
*
<code>x</code>, <code>y</code>, and <code>z</code>
, if
*
<code>x.equals(y)</code> returns <code>true</code>
and
*
<code>y.equals(z)</code> returns <code>true</code>
, then
*
<code>x.equals(z)</code> should return <code>true</code>
.
*
{@code x}, {@code y}, and {@code z}
, if
*
{@code x.equals(y)} returns {@code true}
and
*
{@code y.equals(z)} returns {@code true}
, then
*
{@code x.equals(z)} should return {@code true}
.
* <li>It is <i>consistent</i>: for any non-null reference values
*
<code>x</code> and <code>y</code>
, multiple invocations of
*
<tt>x.equals(y)</tt> consistently return <code>true</code>
* or consistently return
<code>false</code>
, provided no
* information used in
<code>equals</code>
comparisons on the
*
{@code x} and {@code y}
, multiple invocations of
*
{@code x.equals(y)} consistently return {@code true}
* or consistently return
{@code false}
, provided no
* information used in
{@code equals}
comparisons on the
* objects is modified.
* <li>For any non-null reference value
<code>x</code>
,
*
<code>x.equals(null)</code> should return <code>false</code>
.
* <li>For any non-null reference value
{@code x}
,
*
{@code x.equals(null)} should return {@code false}
.
* </ul>
* <p>
* The
<tt>equals</tt> method for class <code>Object</code>
implements
* The
{@code equals} method for class {@code Object}
implements
* the most discriminating possible equivalence relation on objects;
* that is, for any non-null reference values
<code>x</code>
and
*
<code>y</code>, this method returns <code>true</code>
if and only
* if
<code>x</code> and <code>y</code>
refer to the same object
* (
<code>x == y</code> has the value <code>true</code>
).
* that is, for any non-null reference values
{@code x}
and
*
{@code y}, this method returns {@code true}
if and only
* if
{@code x} and {@code y}
refer to the same object
* (
{@code x == y} has the value {@code true}
).
* <p>
* Note that it is generally necessary to override the
<tt>hashCode</tt>
* Note that it is generally necessary to override the
{@code hashCode}
* method whenever this method is overridden, so as to maintain the
* general contract for the
<tt>hashCode</tt>
method, which states
* general contract for the
{@code hashCode}
method, which states
* that equal objects must have equal hash codes.
*
* @param obj the reference object with which to compare.
* @return
<code>true</code>
if this object is the same as the obj
* argument;
<code>false</code>
otherwise.
* @return
{@code true}
if this object is the same as the obj
* argument;
{@code false}
otherwise.
* @see #hashCode()
* @see java.util.Hash
table
* @see java.util.Hash
Map
*/
public
boolean
equals
(
Object
obj
)
{
return
(
this
==
obj
);
...
...
@@ -154,7 +154,7 @@ public class Object {
/**
* Creates and returns a copy of this object. The precise meaning
* of "copy" may depend on the class of the object. The general
* intent is that, for any object
<tt>x</tt>
, the expression:
* intent is that, for any object
{@code x}
, the expression:
* <blockquote>
* <pre>
* x.clone() != x</pre></blockquote>
...
...
@@ -162,49 +162,49 @@ public class Object {
* <blockquote>
* <pre>
* x.clone().getClass() == x.getClass()</pre></blockquote>
* will be
<tt>true</tt>
, but these are not absolute requirements.
* will be
{@code true}
, but these are not absolute requirements.
* While it is typically the case that:
* <blockquote>
* <pre>
* x.clone().equals(x)</pre></blockquote>
* will be
<tt>true</tt>
, this is not an absolute requirement.
* will be
{@code true}
, this is not an absolute requirement.
* <p>
* By convention, the returned object should be obtained by calling
*
<tt>super.clone</tt>
. If a class and all of its superclasses (except
*
<tt>Object</tt>
) obey this convention, it will be the case that
*
<tt>x.clone().getClass() == x.getClass()</tt>
.
*
{@code super.clone}
. If a class and all of its superclasses (except
*
{@code Object}
) obey this convention, it will be the case that
*
{@code x.clone().getClass() == x.getClass()}
.
* <p>
* By convention, the object returned by this method should be independent
* of this object (which is being cloned). To achieve this independence,
* it may be necessary to modify one or more fields of the object returned
* by
<tt>super.clone</tt>
before returning it. Typically, this means
* by
{@code super.clone}
before returning it. Typically, this means
* copying any mutable objects that comprise the internal "deep structure"
* of the object being cloned and replacing the references to these
* objects with references to the copies. If a class contains only
* primitive fields or references to immutable objects, then it is usually
* the case that no fields in the object returned by
<tt>super.clone</tt>
* the case that no fields in the object returned by
{@code super.clone}
* need to be modified.
* <p>
* The method
<tt>clone</tt> for class <tt>Object</tt>
performs a
* The method
{@code clone} for class {@code Object}
performs a
* specific cloning operation. First, if the class of this object does
* not implement the interface
<tt>Cloneable</tt>
, then a
*
<tt>CloneNotSupportedException</tt>
is thrown. Note that all arrays
* are considered to implement the interface
<tt>Cloneable</tt>
.
* not implement the interface
{@code Cloneable}
, then a
*
{@code CloneNotSupportedException}
is thrown. Note that all arrays
* are considered to implement the interface
{@code Cloneable}
.
* Otherwise, this method creates a new instance of the class of this
* object and initializes all its fields with exactly the contents of
* the corresponding fields of this object, as if by assignment; the
* contents of the fields are not themselves cloned. Thus, this method
* performs a "shallow copy" of this object, not a "deep copy" operation.
* <p>
* The class
<tt>Object</tt>
does not itself implement the interface
*
<tt>Cloneable</tt>, so calling the <tt>clone</tt>
method on an object
* whose class is
<tt>Object</tt>
will result in throwing an
* The class
{@code Object}
does not itself implement the interface
*
{@code Cloneable}, so calling the {@code clone}
method on an object
* whose class is
{@code Object}
will result in throwing an
* exception at run time.
*
* @return a clone of this instance.
* @exception CloneNotSupportedException if the object's class does not
* support the
<code>Cloneable</code>
interface. Subclasses
* that override the
<code>clone</code>
method can also
* support the
{@code Cloneable}
interface. Subclasses
* that override the
{@code clone}
method can also
* throw this exception to indicate that an instance cannot
* be cloned.
* @see java.lang.Cloneable
...
...
@@ -213,15 +213,15 @@ public class Object {
/**
* Returns a string representation of the object. In general, the
*
<code>toString</code>
method returns a string that
*
{@code toString}
method returns a string that
* "textually represents" this object. The result should
* be a concise but informative representation that is easy for a
* person to read.
* It is recommended that all subclasses override this method.
* <p>
* The
<code>toString</code> method for class <code>Object</code>
* The
{@code toString} method for class {@code Object}
* returns a string consisting of the name of the class of which the
* object is an instance, the at-sign character `
<code>@</code>
', and
* object is an instance, the at-sign character `
{@code @}
', and
* the unsigned hexadecimal representation of the hash code of the
* object. In other words, this method returns a string equal to the
* value of:
...
...
@@ -241,7 +241,7 @@ public class Object {
* monitor. If any threads are waiting on this object, one of them
* is chosen to be awakened. The choice is arbitrary and occurs at
* the discretion of the implementation. A thread waits on an object's
* monitor by calling one of the
<code>wait</code>
methods.
* monitor by calling one of the
{@code wait}
methods.
* <p>
* The awakened thread will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened thread will
...
...
@@ -255,9 +255,9 @@ public class Object {
* object's monitor in one of three ways:
* <ul>
* <li>By executing a synchronized instance method of that object.
* <li>By executing the body of a
<code>synchronized</code>
statement
* <li>By executing the body of a
{@code synchronized}
statement
* that synchronizes on the object.
* <li>For objects of type
<code>Class,</code>
by executing a
* <li>For objects of type
{@code Class,}
by executing a
* synchronized static method of that class.
* </ul>
* <p>
...
...
@@ -273,7 +273,7 @@ public class Object {
/**
* Wakes up all threads that are waiting on this object's monitor. A
* thread waits on an object's monitor by calling one of the
*
<code>wait</code>
methods.
*
{@code wait}
methods.
* <p>
* The awakened threads will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened threads
...
...
@@ -283,7 +283,7 @@ public class Object {
* being the next thread to lock this object.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the
<code>notify</code>
method for a
* of this object's monitor. See the
{@code notify}
method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
...
...
@@ -308,15 +308,15 @@ public class Object {
* becomes disabled for thread scheduling purposes and lies dormant
* until one of four things happens:
* <ul>
* <li>Some other thread invokes the
<tt>notify</tt>
method for this
* <li>Some other thread invokes the
{@code notify}
method for this
* object and thread <var>T</var> happens to be arbitrarily chosen as
* the thread to be awakened.
* <li>Some other thread invokes the
<tt>notifyAll</tt>
method for this
* <li>Some other thread invokes the
{@code notifyAll}
method for this
* object.
* <li>Some other thread {@linkplain Thread#interrupt() interrupts}
* thread <var>T</var>.
* <li>The specified amount of real time has elapsed, more or less. If
*
<tt>timeout</tt>
is zero, however, then real time is not taken into
*
{@code timeout}
is zero, however, then real time is not taken into
* consideration and the thread simply waits until notified.
* </ul>
* The thread <var>T</var> is then removed from the wait set for this
...
...
@@ -324,11 +324,11 @@ public class Object {
* usual manner with other threads for the right to synchronize on the
* object; once it has gained control of the object, all its
* synchronization claims on the object are restored to the status quo
* ante - that is, to the situation as of the time that the
<tt>wait</tt>
* ante - that is, to the situation as of the time that the
{@code wait}
* method was invoked. Thread <var>T</var> then returns from the
* invocation of the
<tt>wait</tt>
method. Thus, on return from the
*
<tt>wait</tt>
method, the synchronization state of the object and of
* thread
<tt>T</tt> is exactly as it was when the <tt>wait</tt>
method
* invocation of the
{@code wait}
method. Thus, on return from the
*
{@code wait}
method, the synchronization state of the object and of
* thread
{@code T} is exactly as it was when the {@code wait}
method
* was invoked.
* <p>
* A thread can also wake up without being notified, interrupted, or
...
...
@@ -351,18 +351,18 @@ public class Object {
*
* <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
* interrupted} by any thread before or while it is waiting, then an
*
<tt>InterruptedException</tt>
is thrown. This exception is not
*
{@code InterruptedException}
is thrown. This exception is not
* thrown until the lock status of this object has been restored as
* described above.
*
* <p>
* Note that the
<tt>wait</tt>
method, as it places the current thread
* Note that the
{@code wait}
method, as it places the current thread
* into the wait set for this object, unlocks only this object; any
* other objects on which the current thread may be synchronized remain
* locked while the thread waits.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the
<code>notify</code>
method for a
* of this object's monitor. See the
{@code notify}
method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
...
...
@@ -388,7 +388,7 @@ public class Object {
* some other thread interrupts the current thread, or a certain
* amount of real time has elapsed.
* <p>
* This method is similar to the
<code>wait</code>
method of one
* This method is similar to the
{@code wait}
method of one
* argument, but it allows finer control over the amount of time to
* wait for a notification before giving up. The amount of real time,
* measured in nanoseconds, is given by:
...
...
@@ -398,17 +398,17 @@ public class Object {
* <p>
* In all other respects, this method does the same thing as the
* method {@link #wait(long)} of one argument. In particular,
*
<tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>
.
*
{@code wait(0, 0)} means the same thing as {@code wait(0)}
.
* <p>
* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until either of the
* following two conditions has occurred:
* <ul>
* <li>Another thread notifies threads waiting on this object's monitor
* to wake up either through a call to the
<code>notify</code>
method
* or the
<code>notifyAll</code>
method.
* <li>The timeout period, specified by
<code>timeout</code>
* milliseconds plus
<code>nanos</code>
nanoseconds arguments, has
* to wake up either through a call to the
{@code notify}
method
* or the
{@code notifyAll}
method.
* <li>The timeout period, specified by
{@code timeout}
* milliseconds plus
{@code nanos}
nanoseconds arguments, has
* elapsed.
* </ul>
* <p>
...
...
@@ -425,7 +425,7 @@ public class Object {
* }
* </pre>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the
<code>notify</code>
method for a
* of this object's monitor. See the
{@code notify}
method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
...
...
@@ -465,13 +465,13 @@ public class Object {
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object.
* In other words, this method behaves exactly as if it simply
* performs the call
<tt>wait(0)</tt>
.
* performs the call
{@code wait(0)}
.
* <p>
* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until another thread
* notifies threads waiting on this object's monitor to wake up
* either through a call to the
<code>notify</code>
method or the
*
<code>notifyAll</code>
method. The thread then waits until it can
* either through a call to the
{@code notify}
method or the
*
{@code notifyAll}
method. The thread then waits until it can
* re-obtain ownership of the monitor and resumes execution.
* <p>
* As in the one argument version, interrupts and spurious wakeups are
...
...
@@ -484,7 +484,7 @@ public class Object {
* }
* </pre>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the
<code>notify</code>
method for a
* of this object's monitor. See the
{@code notify}
method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
...
...
@@ -505,49 +505,49 @@ public class Object {
/**
* Called by the garbage collector on an object when garbage collection
* determines that there are no more references to the object.
* A subclass overrides the
<code>finalize</code>
method to dispose of
* A subclass overrides the
{@code finalize}
method to dispose of
* system resources or to perform other cleanup.
* <p>
* The general contract of
<tt>finalize</tt>
is that it is invoked
* The general contract of
{@code finalize}
is that it is invoked
* if and when the Java<font size="-2"><sup>TM</sup></font> virtual
* machine has determined that there is no longer any
* means by which this object can be accessed by any thread that has
* not yet died, except as a result of an action taken by the
* finalization of some other object or class which is ready to be
* finalized. The
<tt>finalize</tt>
method may take any action, including
* finalized. The
{@code finalize}
method may take any action, including
* making this object available again to other threads; the usual purpose
* of
<tt>finalize</tt>
, however, is to perform cleanup actions before
* of
{@code finalize}
, however, is to perform cleanup actions before
* the object is irrevocably discarded. For example, the finalize method
* for an object that represents an input/output connection might perform
* explicit I/O transactions to break the connection before the object is
* permanently discarded.
* <p>
* The
<tt>finalize</tt> method of class <tt>Object</tt>
performs no
* The
{@code finalize} method of class {@code Object}
performs no
* special action; it simply returns normally. Subclasses of
*
<tt>Object</tt>
may override this definition.
*
{@code Object}
may override this definition.
* <p>
* The Java programming language does not guarantee which thread will
* invoke the
<tt>finalize</tt>
method for any given object. It is
* invoke the
{@code finalize}
method for any given object. It is
* guaranteed, however, that the thread that invokes finalize will not
* be holding any user-visible synchronization locks when finalize is
* invoked. If an uncaught exception is thrown by the finalize method,
* the exception is ignored and finalization of that object terminates.
* <p>
* After the
<tt>finalize</tt>
method has been invoked for an object, no
* After the
{@code finalize}
method has been invoked for an object, no
* further action is taken until the Java virtual machine has again
* determined that there is no longer any means by which this object can
* be accessed by any thread that has not yet died, including possible
* actions by other objects or classes which are ready to be finalized,
* at which point the object may be discarded.
* <p>
* The
<tt>finalize</tt>
method is never invoked more than once by a Java
* The
{@code finalize}
method is never invoked more than once by a Java
* virtual machine for any given object.
* <p>
* Any exception thrown by the
<code>finalize</code>
method causes
* Any exception thrown by the
{@code finalize}
method causes
* the finalization of this object to be halted, but is otherwise
* ignored.
*
* @throws Throwable the
<code>Exception</code>
raised by this method
* @throws Throwable the
{@code Exception}
raised by this method
*/
protected
void
finalize
()
throws
Throwable
{
}
}
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