/* * Copyright (c) 2005, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ // Forward declarations class YieldingFlexibleWorkGang; // Status of tasks enum Status { INACTIVE, ACTIVE, YIELDING, YIELDED, ABORTING, ABORTED, COMPLETING, COMPLETED }; // Class YieldingFlexibleGangWorker: // Several instances of this class run in parallel as workers for a gang. class YieldingFlexibleGangWorker: public GangWorker { public: // Ctor YieldingFlexibleGangWorker(AbstractWorkGang* gang, int id) : GangWorker(gang, id) { } public: YieldingFlexibleWorkGang* yf_gang() const { return (YieldingFlexibleWorkGang*)gang(); } protected: // Override from parent class virtual void loop(); }; class FlexibleGangTask: public AbstractGangTask { int _actual_size; // size of gang obtained protected: int _requested_size; // size of gang requested public: FlexibleGangTask(const char* name): AbstractGangTask(name), _requested_size(0) {} // The abstract work method. // The argument tells you which member of the gang you are. virtual void work(int i) = 0; int requested_size() const { return _requested_size; } int actual_size() const { return _actual_size; } void set_requested_size(int sz) { _requested_size = sz; } void set_actual_size(int sz) { _actual_size = sz; } }; // An abstract task to be worked on by a flexible work gang, // and where the workers will periodically yield, usually // in response to some condition that is signalled by means // that are specific to the task at hand. // You subclass this to supply your own work() method. // A second feature of this kind of work gang is that // it allows for the signalling of certain exceptional // conditions that may be encountered during the performance // of the task and that may require the task at hand to be // `aborted' forthwith. Finally, these gangs are `flexible' // in that they can operate at partial capacity with some // gang workers waiting on the bench; in other words, the // size of the active worker pool can flex (up to an apriori // maximum) in response to task requests at certain points. // The last part (the flexible part) has not yet been fully // fleshed out and is a work in progress. class YieldingFlexibleGangTask: public FlexibleGangTask { Status _status; YieldingFlexibleWorkGang* _gang; protected: // Constructor and desctructor: only construct subclasses. YieldingFlexibleGangTask(const char* name): FlexibleGangTask(name), _status(INACTIVE), _gang(NULL) { } virtual ~YieldingFlexibleGangTask() { } friend class YieldingFlexibleWorkGang; friend class YieldingFlexibleGangWorker; NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const { return true; }) void set_status(Status s) { _status = s; } YieldingFlexibleWorkGang* gang() { return _gang; } void set_gang(YieldingFlexibleWorkGang* gang) { assert(_gang == NULL || gang == NULL, "Clobber without intermediate reset?"); _gang = gang; } public: // The abstract work method. // The argument tells you which member of the gang you are. virtual void work(int i) = 0; // Subclasses should call the parent's yield() method // after having done any work specific to the subclass. virtual void yield(); // An abstract method supplied by // a concrete sub-class which is used by the coordinator // to do any "central yielding" work. virtual void coordinator_yield() = 0; // Subclasses should call the parent's abort() method // after having done any work specific to the sunbclass. virtual void abort(); Status status() const { return _status; } bool yielding() const { return _status == YIELDING; } bool yielded() const { return _status == YIELDED; } bool completed() const { return _status == COMPLETED; } bool aborted() const { return _status == ABORTED; } bool active() const { return _status == ACTIVE; } }; // Class YieldingWorkGang: A subclass of WorkGang. // In particular, a YieldingWorkGang is made up of // YieldingGangWorkers, and provides infrastructure // supporting yielding to the "GangOverseer", // being the thread that orchestrates the WorkGang via run_task(). class YieldingFlexibleWorkGang: public FlexibleWorkGang { // Here's the public interface to this class. public: // Constructor and destructor. YieldingFlexibleWorkGang(const char* name, int workers, bool are_GC_task_threads); YieldingFlexibleGangTask* yielding_task() const { assert(task() == NULL || task()->is_YieldingFlexibleGang_task(), "Incorrect cast"); return (YieldingFlexibleGangTask*)task(); } // Allocate a worker and return a pointer to it. GangWorker* allocate_worker(int which); // Run a task; returns when the task is done, or the workers yield, // or the task is aborted, or the work gang is terminated via stop(). // A task that has been yielded can be continued via this same interface // by using the same task repeatedly as the argument to the call. // It is expected that the YieldingFlexibleGangTask carries the appropriate // continuation information used by workers to continue the task // from its last yield point. Thus, a completed task will return // immediately with no actual work having been done by the workers. void run_task(AbstractGangTask* task) { guarantee(false, "Use start_task instead"); } void start_task(YieldingFlexibleGangTask* new_task); void continue_task(YieldingFlexibleGangTask* gang_task); // Abort a currently running task, if any; returns when all the workers // have stopped working on the current task and have returned to their // waiting stations. void abort_task(); // Yield: workers wait at their current working stations // until signalled to proceed by the overseer. void yield(); // Abort: workers are expected to return to their waiting // stations, whence they are ready for the next task dispatched // by the overseer. void abort(); private: int _active_workers; int _yielded_workers; void wait_for_gang(); public: // Accessors for fields int active_workers() const { return _active_workers; } // Accessors for fields int yielded_workers() const { return _yielded_workers; } private: friend class YieldingFlexibleGangWorker; void reset(); // NYI };