/* * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ // Portions of code courtesy of Clifford Click // Optimization - Graph Style class Matcher; class Node; class RegionNode; class TypeNode; class PhiNode; class GotoNode; class MultiNode; class MultiBranchNode; class IfNode; class PCTableNode; class JumpNode; class CatchNode; class NeverBranchNode; class ProjNode; class CProjNode; class IfTrueNode; class IfFalseNode; class CatchProjNode; class JProjNode; class JumpProjNode; class SCMemProjNode; class PhaseIdealLoop; //------------------------------RegionNode------------------------------------- // The class of RegionNodes, which can be mapped to basic blocks in the // program. Their inputs point to Control sources. PhiNodes (described // below) have an input point to a RegionNode. Merged data inputs to PhiNodes // correspond 1-to-1 with RegionNode inputs. The zero input of a PhiNode is // the RegionNode, and the zero input of the RegionNode is itself. class RegionNode : public Node { public: // Node layout (parallels PhiNode): enum { Region, // Generally points to self. Control // Control arcs are [1..len) }; RegionNode( uint required ) : Node(required) { init_class_id(Class_Region); init_req(0,this); } Node* is_copy() const { const Node* r = _in[Region]; if (r == NULL) return nonnull_req(); return NULL; // not a copy! } PhiNode* has_phi() const; // returns an arbitrary phi user, or NULL PhiNode* has_unique_phi() const; // returns the unique phi user, or NULL // Is this region node unreachable from root? bool is_unreachable_region(PhaseGVN *phase) const; virtual int Opcode() const; virtual bool pinned() const { return (const Node *)in(0) == this; } virtual bool is_CFG () const { return true; } virtual uint hash() const { return NO_HASH; } // CFG nodes do not hash virtual bool depends_only_on_test() const { return false; } virtual const Type *bottom_type() const { return Type::CONTROL; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual const RegMask &out_RegMask() const; }; //------------------------------JProjNode-------------------------------------- // jump projection for node that produces multiple control-flow paths class JProjNode : public ProjNode { public: JProjNode( Node* ctrl, uint idx ) : ProjNode(ctrl,idx) {} virtual int Opcode() const; virtual bool is_CFG() const { return true; } virtual uint hash() const { return NO_HASH; } // CFG nodes do not hash virtual const Node* is_block_proj() const { return in(0); } virtual const RegMask& out_RegMask() const; virtual uint ideal_reg() const { return 0; } }; //------------------------------PhiNode---------------------------------------- // PhiNodes merge values from different Control paths. Slot 0 points to the // controlling RegionNode. Other slots map 1-for-1 with incoming control flow // paths to the RegionNode. For speed reasons (to avoid another pass) we // can turn PhiNodes into copys in-place by NULL'ing out their RegionNode // input in slot 0. class PhiNode : public TypeNode { const TypePtr* const _adr_type; // non-null only for Type::MEMORY nodes. // Size is bigger to hold the _adr_type field. virtual uint hash() const; // Check the type virtual uint cmp( const Node &n ) const; virtual uint size_of() const { return sizeof(*this); } // Determine a unique non-trivial input, if any. // Ignore casts if it helps. Return NULL on failure. Node* unique_input(PhaseTransform *phase); // Determine if CMoveNode::is_cmove_id can be used at this join point. Node* is_cmove_id(PhaseTransform* phase, int true_path); public: // Node layout (parallels RegionNode): enum { Region, // Control input is the Phi's region. Input // Input values are [1..len) }; PhiNode( Node *r, const Type *t, const TypePtr* at = NULL ) : TypeNode(t,r->req()), _adr_type(at) { init_class_id(Class_Phi); init_req(0, r); verify_adr_type(); } // create a new phi with in edges matching r and set (initially) to x static PhiNode* make( Node* r, Node* x ); // extra type arguments override the new phi's bottom_type and adr_type static PhiNode* make( Node* r, Node* x, const Type *t, const TypePtr* at = NULL ); // create a new phi with narrowed memory type PhiNode* slice_memory(const TypePtr* adr_type) const; // like make(r, x), but does not initialize the in edges to x static PhiNode* make_blank( Node* r, Node* x ); // Accessors RegionNode* region() const { Node* r = in(Region); assert(!r || r->is_Region(), ""); return (RegionNode*)r; } Node* is_copy() const { // The node is a real phi if _in[0] is a Region node. DEBUG_ONLY(const Node* r = _in[Region];) assert(r != NULL && r->is_Region(), "Not valid control"); return NULL; // not a copy! } // Check for a simple dead loop. enum LoopSafety { Safe = 0, Unsafe, UnsafeLoop }; LoopSafety simple_data_loop_check(Node *in) const; // Is it unsafe data loop? It becomes a dead loop if this phi node removed. bool is_unsafe_data_reference(Node *in) const; int is_diamond_phi() const; virtual int Opcode() const; virtual bool pinned() const { return in(0) != 0; } virtual const TypePtr *adr_type() const { verify_adr_type(true); return _adr_type; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual const RegMask &out_RegMask() const; virtual const RegMask &in_RegMask(uint) const; #ifndef PRODUCT virtual void dump_spec(outputStream *st) const; #endif #ifdef ASSERT void verify_adr_type(VectorSet& visited, const TypePtr* at) const; void verify_adr_type(bool recursive = false) const; #else //ASSERT void verify_adr_type(bool recursive = false) const {} #endif //ASSERT }; //------------------------------GotoNode--------------------------------------- // GotoNodes perform direct branches. class GotoNode : public Node { public: GotoNode( Node *control ) : Node(control) { init_flags(Flag_is_Goto); } virtual int Opcode() const; virtual bool pinned() const { return true; } virtual bool is_CFG() const { return true; } virtual uint hash() const { return NO_HASH; } // CFG nodes do not hash virtual const Node *is_block_proj() const { return this; } virtual bool depends_only_on_test() const { return false; } virtual const Type *bottom_type() const { return Type::CONTROL; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual const RegMask &out_RegMask() const; }; //------------------------------CProjNode-------------------------------------- // control projection for node that produces multiple control-flow paths class CProjNode : public ProjNode { public: CProjNode( Node *ctrl, uint idx ) : ProjNode(ctrl,idx) {} virtual int Opcode() const; virtual bool is_CFG() const { return true; } virtual uint hash() const { return NO_HASH; } // CFG nodes do not hash virtual const Node *is_block_proj() const { return in(0); } virtual const RegMask &out_RegMask() const; virtual uint ideal_reg() const { return 0; } }; //---------------------------MultiBranchNode----------------------------------- // This class defines a MultiBranchNode, a MultiNode which yields multiple // control values. These are distinguished from other types of MultiNodes // which yield multiple values, but control is always and only projection #0. class MultiBranchNode : public MultiNode { public: MultiBranchNode( uint required ) : MultiNode(required) { init_class_id(Class_MultiBranch); } }; //------------------------------IfNode----------------------------------------- // Output selected Control, based on a boolean test class IfNode : public MultiBranchNode { // Size is bigger to hold the probability field. However, _prob does not // change the semantics so it does not appear in the hash & cmp functions. virtual uint size_of() const { return sizeof(*this); } public: // Degrees of branch prediction probability by order of magnitude: // PROB_UNLIKELY_1e(N) is a 1 in 1eN chance. // PROB_LIKELY_1e(N) is a 1 - PROB_UNLIKELY_1e(N) #define PROB_UNLIKELY_MAG(N) (1e- ## N ## f) #define PROB_LIKELY_MAG(N) (1.0f-PROB_UNLIKELY_MAG(N)) // Maximum and minimum branch prediction probabilties // 1 in 1,000,000 (magnitude 6) // // Although PROB_NEVER == PROB_MIN and PROB_ALWAYS == PROB_MAX // they are used to distinguish different situations: // // The name PROB_MAX (PROB_MIN) is for probabilities which correspond to // very likely (unlikely) but with a concrete possibility of a rare // contrary case. These constants would be used for pinning // measurements, and as measures for assertions that have high // confidence, but some evidence of occasional failure. // // The name PROB_ALWAYS (PROB_NEVER) is to stand for situations for which // there is no evidence at all that the contrary case has ever occurred. #define PROB_NEVER PROB_UNLIKELY_MAG(6) #define PROB_ALWAYS PROB_LIKELY_MAG(6) #define PROB_MIN PROB_UNLIKELY_MAG(6) #define PROB_MAX PROB_LIKELY_MAG(6) // Static branch prediction probabilities // 1 in 10 (magnitude 1) #define PROB_STATIC_INFREQUENT PROB_UNLIKELY_MAG(1) #define PROB_STATIC_FREQUENT PROB_LIKELY_MAG(1) // Fair probability 50/50 #define PROB_FAIR (0.5f) // Unknown probability sentinel #define PROB_UNKNOWN (-1.0f) // Probability "constructors", to distinguish as a probability any manifest // constant without a names #define PROB_LIKELY(x) ((float) (x)) #define PROB_UNLIKELY(x) (1.0f - (float)(x)) // Other probabilities in use, but without a unique name, are documented // here for lack of a better place: // // 1 in 1000 probabilities (magnitude 3): // threshold for converting to conditional move // likelihood of null check failure if a null HAS been seen before // likelihood of slow path taken in library calls // // 1 in 10,000 probabilities (magnitude 4): // threshold for making an uncommon trap probability more extreme // threshold for for making a null check implicit // likelihood of needing a gc if eden top moves during an allocation // likelihood of a predicted call failure // // 1 in 100,000 probabilities (magnitude 5): // threshold for ignoring counts when estimating path frequency // likelihood of FP clipping failure // likelihood of catching an exception from a try block // likelihood of null check failure if a null has NOT been seen before // // Magic manifest probabilities such as 0.83, 0.7, ... can be found in // gen_subtype_check() and catch_inline_exceptions(). float _prob; // Probability of true path being taken. float _fcnt; // Frequency counter IfNode( Node *control, Node *b, float p, float fcnt ) : MultiBranchNode(2), _prob(p), _fcnt(fcnt) { init_class_id(Class_If); init_req(0,control); init_req(1,b); } virtual int Opcode() const; virtual bool pinned() const { return true; } virtual const Type *bottom_type() const { return TypeTuple::IFBOTH; } virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual const Type *Value( PhaseTransform *phase ) const; virtual const RegMask &out_RegMask() const; void dominated_by(Node* prev_dom, PhaseIterGVN* igvn); int is_range_check(Node* &range, Node* &index, jint &offset); Node* fold_compares(PhaseGVN* phase); static Node* up_one_dom(Node* curr, bool linear_only = false); // Takes the type of val and filters it through the test represented // by if_proj and returns a more refined type if one is produced. // Returns NULL is it couldn't improve the type. static const TypeInt* filtered_int_type(PhaseGVN* phase, Node* val, Node* if_proj); #ifndef PRODUCT virtual void dump_spec(outputStream *st) const; #endif }; class IfTrueNode : public CProjNode { public: IfTrueNode( IfNode *ifnode ) : CProjNode(ifnode,1) { init_class_id(Class_IfTrue); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); }; class IfFalseNode : public CProjNode { public: IfFalseNode( IfNode *ifnode ) : CProjNode(ifnode,0) { init_class_id(Class_IfFalse); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); }; //------------------------------PCTableNode------------------------------------ // Build an indirect branch table. Given a control and a table index, // control is passed to the Projection matching the table index. Used to // implement switch statements and exception-handling capabilities. // Undefined behavior if passed-in index is not inside the table. class PCTableNode : public MultiBranchNode { virtual uint hash() const; // Target count; table size virtual uint cmp( const Node &n ) const; virtual uint size_of() const { return sizeof(*this); } public: const uint _size; // Number of targets PCTableNode( Node *ctrl, Node *idx, uint size ) : MultiBranchNode(2), _size(size) { init_class_id(Class_PCTable); init_req(0, ctrl); init_req(1, idx); } virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual const Type *bottom_type() const; virtual bool pinned() const { return true; } }; //------------------------------JumpNode--------------------------------------- // Indirect branch. Uses PCTable above to implement a switch statement. // It emits as a table load and local branch. class JumpNode : public PCTableNode { public: JumpNode( Node* control, Node* switch_val, uint size) : PCTableNode(control, switch_val, size) { init_class_id(Class_Jump); } virtual int Opcode() const; virtual const RegMask& out_RegMask() const; virtual const Node* is_block_proj() const { return this; } }; class JumpProjNode : public JProjNode { virtual uint hash() const; virtual uint cmp( const Node &n ) const; virtual uint size_of() const { return sizeof(*this); } private: const int _dest_bci; const uint _proj_no; const int _switch_val; public: JumpProjNode(Node* jumpnode, uint proj_no, int dest_bci, int switch_val) : JProjNode(jumpnode, proj_no), _dest_bci(dest_bci), _proj_no(proj_no), _switch_val(switch_val) { init_class_id(Class_JumpProj); } virtual int Opcode() const; virtual const Type* bottom_type() const { return Type::CONTROL; } int dest_bci() const { return _dest_bci; } int switch_val() const { return _switch_val; } uint proj_no() const { return _proj_no; } #ifndef PRODUCT virtual void dump_spec(outputStream *st) const; #endif }; //------------------------------CatchNode-------------------------------------- // Helper node to fork exceptions. "Catch" catches any exceptions thrown by // a just-prior call. Looks like a PCTableNode but emits no code - just the // table. The table lookup and branch is implemented by RethrowNode. class CatchNode : public PCTableNode { public: CatchNode( Node *ctrl, Node *idx, uint size ) : PCTableNode(ctrl,idx,size){ init_class_id(Class_Catch); } virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; }; // CatchProjNode controls which exception handler is targetted after a call. // It is passed in the bci of the target handler, or no_handler_bci in case // the projection doesn't lead to an exception handler. class CatchProjNode : public CProjNode { virtual uint hash() const; virtual uint cmp( const Node &n ) const; virtual uint size_of() const { return sizeof(*this); } private: const int _handler_bci; public: enum { fall_through_index = 0, // the fall through projection index catch_all_index = 1, // the projection index for catch-alls no_handler_bci = -1 // the bci for fall through or catch-all projs }; CatchProjNode(Node* catchnode, uint proj_no, int handler_bci) : CProjNode(catchnode, proj_no), _handler_bci(handler_bci) { init_class_id(Class_CatchProj); assert(proj_no != fall_through_index || handler_bci < 0, "fall through case must have bci < 0"); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); virtual const Type *bottom_type() const { return Type::CONTROL; } int handler_bci() const { return _handler_bci; } bool is_handler_proj() const { return _handler_bci >= 0; } #ifndef PRODUCT virtual void dump_spec(outputStream *st) const; #endif }; //---------------------------------CreateExNode-------------------------------- // Helper node to create the exception coming back from a call class CreateExNode : public TypeNode { public: CreateExNode(const Type* t, Node* control, Node* i_o) : TypeNode(t, 2) { init_req(0, control); init_req(1, i_o); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); virtual bool pinned() const { return true; } uint match_edge(uint idx) const { return 0; } virtual uint ideal_reg() const { return Op_RegP; } }; //------------------------------NeverBranchNode------------------------------- // The never-taken branch. Used to give the appearance of exiting infinite // loops to those algorithms that like all paths to be reachable. Encodes // empty. class NeverBranchNode : public MultiBranchNode { public: NeverBranchNode( Node *ctrl ) : MultiBranchNode(1) { init_req(0,ctrl); } virtual int Opcode() const; virtual bool pinned() const { return true; }; virtual const Type *bottom_type() const { return TypeTuple::IFBOTH; } virtual void emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const { } virtual uint size(PhaseRegAlloc *ra_) const { return 0; } #ifndef PRODUCT virtual void format( PhaseRegAlloc *, outputStream *st ) const; #endif };