/* * Copyright 2005-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ // // psPromotionManager is used by a single thread to manage object survival // during a scavenge. The promotion manager contains thread local data only. // // NOTE! Be carefull when allocating the stacks on cheap. If you are going // to use a promotion manager in more than one thread, the stacks MUST be // on cheap. This can lead to memory leaks, though, as they are not auto // deallocated. // // FIX ME FIX ME Add a destructor, and don't rely on the user to drain/flush/deallocate! // // Move to some global location #define HAS_BEEN_MOVED 0x1501d01d // End move to some global location class MutableSpace; class PSOldGen; class ParCompactionManager; class ObjectStartArray; class ParallelCompactData; class ParMarkBitMap; // Move to it's own file if this works out. class ParCompactionManager : public CHeapObj { friend class ParallelTaskTerminator; friend class ParMarkBitMap; friend class PSParallelCompact; friend class StealChunkCompactionTask; friend class UpdateAndFillClosure; friend class RefProcTaskExecutor; public: // ------------------------ Don't putback if not needed // Actions that the compaction manager should take. enum Action { Update, Copy, UpdateAndCopy, CopyAndUpdate, VerifyUpdate, ResetObjects, NotValid }; // ------------------------ End don't putback if not needed private: static ParCompactionManager** _manager_array; static OopTaskQueueSet* _stack_array; static ObjectStartArray* _start_array; static ChunkTaskQueueSet* _chunk_array; static PSOldGen* _old_gen; OopTaskQueue _marking_stack; GrowableArray* _overflow_stack; // Is there a way to reuse the _marking_stack for the // saving empty chunks? For now just create a different // type of TaskQueue. #ifdef USE_ChunkTaskQueueWithOverflow ChunkTaskQueueWithOverflow _chunk_stack; #else ChunkTaskQueue _chunk_stack; GrowableArray* _chunk_overflow_stack; #endif #if 1 // does this happen enough to need a per thread stack? GrowableArray* _revisit_klass_stack; #endif static ParMarkBitMap* _mark_bitmap; Action _action; static PSOldGen* old_gen() { return _old_gen; } static ObjectStartArray* start_array() { return _start_array; } static OopTaskQueueSet* stack_array() { return _stack_array; } static void initialize(ParMarkBitMap* mbm); protected: // Array of tasks. Needed by the ParallelTaskTerminator. static ChunkTaskQueueSet* chunk_array() { return _chunk_array; } OopTaskQueue* marking_stack() { return &_marking_stack; } GrowableArray* overflow_stack() { return _overflow_stack; } #ifdef USE_ChunkTaskQueueWithOverflow ChunkTaskQueueWithOverflow* chunk_stack() { return &_chunk_stack; } #else ChunkTaskQueue* chunk_stack() { return &_chunk_stack; } GrowableArray* chunk_overflow_stack() { return _chunk_overflow_stack; } #endif // Pushes onto the marking stack. If the marking stack is full, // pushes onto the overflow stack. void stack_push(oop obj); // Do not implement an equivalent stack_pop. Deal with the // marking stack and overflow stack directly. // Pushes onto the chunk stack. If the chunk stack is full, // pushes onto the chunk overflow stack. void chunk_stack_push(size_t chunk_index); public: Action action() { return _action; } void set_action(Action v) { _action = v; } inline static ParCompactionManager* manager_array(int index); ParCompactionManager(); ~ParCompactionManager(); void allocate_stacks(); void deallocate_stacks(); ParMarkBitMap* mark_bitmap() { return _mark_bitmap; } // Take actions in preparation for a compaction. static void reset(); // void drain_stacks(); bool should_update(); bool should_copy(); bool should_verify_only(); bool should_reset_only(); #if 1 // Probably stays as a growable array GrowableArray* revisit_klass_stack() { return _revisit_klass_stack; } #endif // Save oop for later processing. Must not fail. void save_for_scanning(oop m); // Get a oop for scanning. If returns null, no oop were found. oop retrieve_for_scanning(); // Save chunk for later processing. Must not fail. void save_for_processing(size_t chunk_index); // Get a chunk for processing. If returns null, no chunk were found. bool retrieve_for_processing(size_t& chunk_index); // Access function for compaction managers static ParCompactionManager* gc_thread_compaction_manager(int index); static bool steal(int queue_num, int* seed, Task& t) { return stack_array()->steal(queue_num, seed, t); } static bool steal(int queue_num, int* seed, ChunkTask& t) { return chunk_array()->steal(queue_num, seed, t); } // Process tasks remaining on any stack void drain_marking_stacks(OopClosure *blk); // Process tasks remaining on any stack void drain_chunk_stacks(); // Process tasks remaining on any stack void drain_chunk_overflow_stack(); // Debugging support #ifdef ASSERT bool stacks_have_been_allocated(); #endif }; inline ParCompactionManager* ParCompactionManager::manager_array(int index) { assert(_manager_array != NULL, "access of NULL manager_array"); assert(index >= 0 && index <= (int)ParallelGCThreads, "out of range manager_array access"); return _manager_array[index]; }