/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ class G1CollectedHeap; // This file contains the three classes that represent the memory // pools of the G1 spaces: G1EdenPool, G1SurvivorPool, and // G1OldGenPool. In G1, unlike our other GCs, we do not have a // physical space for each of those spaces. Instead, we allocate // regions for all three spaces out of a single pool of regions (that // pool basically covers the entire heap). As a result, the eden, // survivor, and old gen are considered logical spaces in G1, as each // is a set of non-contiguous regions. This is also reflected in the // way we map them to memory pools here. The easiest way to have done // this would have been to map the entire G1 heap to a single memory // pool. However, it's helpful to show how large the eden and survivor // get, as this does affect the performance and behavior of G1. Which // is why we introduce the three memory pools implemented here. // // The above approach inroduces a couple of challenging issues in the // implementation of the three memory pools: // // 1) The used space calculation for a pool is not necessarily // independent of the others. We can easily get from G1 the overall // used space in the entire heap, the number of regions in the young // generation (includes both eden and survivors), and the number of // survivor regions. So, from that we calculate: // // survivor_used = survivor_num * region_size // eden_used = young_region_num * region_size - survivor_used // old_gen_used = overall_used - eden_used - survivor_used // // Note that survivor_used and eden_used are upper bounds. To get the // actual value we would have to iterate over the regions and add up // ->used(). But that'd be expensive. So, we'll accept some lack of // accuracy for those two. But, we have to be careful when calculating // old_gen_used, in case we subtract from overall_used more then the // actual number and our result goes negative. // // 2) Calculating the used space is straightforward, as described // above. However, how do we calculate the committed space, given that // we allocate space for the eden, survivor, and old gen out of the // same pool of regions? One way to do this is to use the used value // as also the committed value for the eden and survivor spaces and // then calculate the old gen committed space as follows: // // old_gen_committed = overall_committed - eden_committed - survivor_committed // // Maybe a better way to do that would be to calculate used for eden // and survivor as a sum of ->used() over their regions and then // calculate committed as region_num * region_size (i.e., what we use // to calculate the used space now). This is something to consider // in the future. // // 3) Another decision that is again not straightforward is what is // the max size that each memory pool can grow to. Right now, we set // that the committed size for the eden and the survivors and // calculate the old gen max as follows (basically, it's a similar // pattern to what we use for the committed space, as described // above): // // old_gen_max = overall_max - eden_max - survivor_max // // 4) Now, there is a very subtle issue with all the above. The // framework will call get_memory_usage() on the three pools // asynchronously. As a result, each call might get a different value // for, say, survivor_num which will yield inconsistent values for // eden_used, survivor_used, and old_gen_used (as survivor_num is used // in the calculation of all three). This would normally be // ok. However, it's possible that this might cause the sum of // eden_used, survivor_used, and old_gen_used to go over the max heap // size and this seems to sometimes cause JConsole (and maybe other // clients) to get confused. There's not a really an easy / clean // solution to this problem, due to the asynchrounous nature of the // framework. // This class is shared by the three G1 memory pool classes // (G1EdenPool, G1SurvivorPool, G1OldGenPool). Given that the way we // calculate used / committed bytes for these three pools is related // (see comment above), we put the calculations in this class so that // we can easily share them among the subclasses. class G1MemoryPoolSuper : public CollectedMemoryPool { private: // It returns x - y if x > y, 0 otherwise. // As described in the comment above, some of the inputs to the // calculations we have to do are obtained concurrently and hence // may be inconsistent with each other. So, this provides a // defensive way of performing the subtraction and avoids the value // going negative (which would mean a very large result, given that // the parameter are size_t). static size_t subtract_up_to_zero(size_t x, size_t y) { if (x > y) { return x - y; } else { return 0; } } protected: G1CollectedHeap* _g1h; // Would only be called from subclasses. G1MemoryPoolSuper(G1CollectedHeap* g1h, const char* name, size_t init_size, size_t max_size, bool support_usage_threshold); // The reason why all the code is in static methods is so that it // can be safely called from the constructors of the subclasses. static size_t overall_committed(G1CollectedHeap* g1h) { return g1h->capacity(); } static size_t overall_used(G1CollectedHeap* g1h) { return g1h->used_unlocked(); } static size_t overall_max(G1CollectedHeap* g1h) { return g1h->g1_reserved_obj_bytes(); } static size_t eden_space_committed(G1CollectedHeap* g1h); static size_t eden_space_used(G1CollectedHeap* g1h); static size_t eden_space_max(G1CollectedHeap* g1h); static size_t survivor_space_committed(G1CollectedHeap* g1h); static size_t survivor_space_used(G1CollectedHeap* g1h); static size_t survivor_space_max(G1CollectedHeap* g1h); static size_t old_space_committed(G1CollectedHeap* g1h); static size_t old_space_used(G1CollectedHeap* g1h); static size_t old_space_max(G1CollectedHeap* g1h); }; // Memory pool that represents the G1 eden. class G1EdenPool : public G1MemoryPoolSuper { public: G1EdenPool(G1CollectedHeap* g1h); size_t used_in_bytes() { return eden_space_used(_g1h); } size_t max_size() const { return eden_space_max(_g1h); } MemoryUsage get_memory_usage(); }; // Memory pool that represents the G1 survivor. class G1SurvivorPool : public G1MemoryPoolSuper { public: G1SurvivorPool(G1CollectedHeap* g1h); size_t used_in_bytes() { return survivor_space_used(_g1h); } size_t max_size() const { return survivor_space_max(_g1h); } MemoryUsage get_memory_usage(); }; // Memory pool that represents the G1 old gen. class G1OldGenPool : public G1MemoryPoolSuper { public: G1OldGenPool(G1CollectedHeap* g1h); size_t used_in_bytes() { return old_space_used(_g1h); } size_t max_size() const { return old_space_max(_g1h); } MemoryUsage get_memory_usage(); };