/* * Copyright (c) 2000, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef _REAPER_ #define _REAPER_ #include #include typedef void ReaperCB(void* userData); /** A Reaper maintains a thread which waits for child processes to terminate; upon termination it calls a user-specified ReaperCB to clean up resources associated with those child processes. */ class Reaper { private: Reaper& operator=(const Reaper&); Reaper(const Reaper&); public: Reaper(ReaperCB*); ~Reaper(); // Start the reaper thread. bool start(); // Stop the reaper thread. This is called automatically in the // reaper's destructor. It is not thread safe and should be called // by at most one thread at a time. bool stop(); // Register a given child process with the reaper. This should be // called by the application's main thread. When that process // terminates, the cleanup callback will be called with the // specified userData in the context of the reaper thread. Callbacks // are guaranteed to be called serially, so they can safely refer to // static data as well as the given user data. void registerProcess(HANDLE processHandle, void* userData); private: // For thread safety of register() CRITICAL_SECTION crit; ReaperCB* cb; // State variables volatile bool active; volatile bool shouldShutDown; struct ProcessInfo { HANDLE handle; void* userData; }; // Bookkeeping std::vector procInfo; // Synchronization between application thread and reaper thread HANDLE event; // Entry point for reaper thread void reaperThread(); // Static function which is actual thread entry point static DWORD WINAPI reaperThreadEntry(LPVOID data); }; #endif // #defined _REAPER_