提交 d7f4cf41 编写于 作者: K kvn

6670459: Fix Node::dump() performance

Summary: dump full ideal graph takes forever.
Reviewed-by: never, rasbold
上级 e6b166f2
......@@ -1462,26 +1462,6 @@ void Node::dump_out() const {
}
//------------------------------dump_nodes-------------------------------------
// Helper class for dump_nodes. Wraps an old and new VectorSet.
class OldNewVectorSet : public StackObj {
Arena* _node_arena;
VectorSet _old_vset, _new_vset;
VectorSet* select(Node* n) {
return _node_arena->contains(n) ? &_new_vset : &_old_vset;
}
public:
OldNewVectorSet(Arena* node_arena, ResourceArea* area) :
_node_arena(node_arena),
_old_vset(area), _new_vset(area) {}
void set(Node* n) { select(n)->set(n->_idx); }
bool test_set(Node* n) { return select(n)->test_set(n->_idx) != 0; }
bool test(Node* n) { return select(n)->test(n->_idx) != 0; }
void del(Node* n) { (*select(n)) >>= n->_idx; }
};
static void dump_nodes(const Node* start, int d, bool only_ctrl) {
Node* s = (Node*)start; // remove const
if (NotANode(s)) return;
......@@ -1489,74 +1469,40 @@ static void dump_nodes(const Node* start, int d, bool only_ctrl) {
uint depth = (uint)ABS(d);
int direction = d;
Compile* C = Compile::current();
ResourceArea *area = Thread::current()->resource_area();
Node_Stack stack(area, MIN2(depth, C->unique() >> 1));
OldNewVectorSet dumped(C->node_arena(), area);
OldNewVectorSet on_stack(C->node_arena(), area);
on_stack.set(s);
stack.push(s, 0);
if (direction < 0) {
dumped.set(s);
s->dump();
}
// Do a depth first walk over edges
while (stack.is_nonempty()) {
Node* tp = stack.node();
uint idx = stack.index();
uint limit;
// Limit depth
if (stack.size() < depth) {
limit = direction > 0 ? tp->len() : tp->outcnt();
} else {
limit = 0; // reached depth limit.
}
if (idx >= limit) {
// no more arcs to visit
if (direction > 0 && !dumped.test_set(tp)) tp->dump();
on_stack.del(tp);
stack.pop();
} else {
// process the "idx"th arc
stack.set_index(idx + 1);
Node* n = direction > 0 ? tp->in(idx) : tp->raw_out(idx);
GrowableArray <Node *> nstack(C->unique());
nstack.append(s);
int begin = 0;
int end = 0;
for(uint i = 0; i < depth; i++) {
end = nstack.length();
for(int j = begin; j < end; j++) {
Node* tp = nstack.at(j);
uint limit = direction > 0 ? tp->len() : tp->outcnt();
for(uint k = 0; k < limit; k++) {
Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k);
if (NotANode(n)) continue;
// do not recurse through top or the root (would reach unrelated stuff)
if (n->is_Root() || n->is_top()) continue;
if (only_ctrl && !n->is_CFG()) continue;
if (!on_stack.test(n)) { // forward arc
if (direction < 0 && !dumped.test_set(n)) n->dump();
stack.push(n, 0);
on_stack.set(n);
} else { // back or cross arc
// print loop if there are no phis or regions in the mix
bool found_loop_breaker = false;
int k;
for (k = stack.size() - 1; k >= 0; k--) {
Node* m = stack.node_at(k);
if (m->is_Phi() || m->is_Region() || m->is_Root() || m->is_Start()) {
found_loop_breaker = true;
break;
bool on_stack = nstack.contains(n);
if (!on_stack) {
nstack.append(n);
}
if (m == n) // Found loop head
break;
}
assert(k >= 0, "n must be on stack");
if (!found_loop_breaker) {
tty->print("# %s LOOP FOUND:", only_ctrl ? "CONTROL" : "DATA");
for (int i = stack.size() - 1; i >= k; i--) {
Node* m = stack.node_at(i);
bool mnew = C->node_arena()->contains(m);
tty->print(" %s%d:%s", (mnew? "": "o"), m->_idx, m->Name());
if (i != 0) tty->print(direction > 0? " <-": " ->");
}
tty->cr();
begin = end;
}
end = nstack.length();
if (direction > 0) {
for(int j = end-1; j >= 0; j--) {
nstack.at(j)->dump();
}
} else {
for(int j = 0; j < end; j++) {
nstack.at(j)->dump();
}
}
}
......
......@@ -1384,7 +1384,7 @@ public:
_inode_top->indx = i;
}
uint size_max() const { return (uint)pointer_delta(_inode_max, _inodes, sizeof(INode)); } // Max size
uint size() const { return (uint)pointer_delta(_inode_top, _inodes, sizeof(INode)) + 1; } // Current size
uint size() const { return (uint)pointer_delta((_inode_top+1), _inodes, sizeof(INode)); } // Current size
bool is_nonempty() const { return (_inode_top >= _inodes); }
bool is_empty() const { return (_inode_top < _inodes); }
void clear() { _inode_top = _inodes - 1; } // retain storage
......
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