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b0e4358a
编写于
10月 17, 2012
作者:
N
nloodin
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
8000617: It should be possible to allocate memory without the VM dying.
Reviewed-by: coleenp, kamg
上级
8216ef94
变更
7
显示空白变更内容
内联
并排
Showing
7 changed file
with
87 addition
and
33 deletion
+87
-33
src/share/vm/memory/allocation.cpp
src/share/vm/memory/allocation.cpp
+34
-5
src/share/vm/memory/allocation.hpp
src/share/vm/memory/allocation.hpp
+31
-11
src/share/vm/memory/allocation.inline.hpp
src/share/vm/memory/allocation.inline.hpp
+10
-6
src/share/vm/memory/resourceArea.cpp
src/share/vm/memory/resourceArea.cpp
+6
-6
src/share/vm/memory/resourceArea.hpp
src/share/vm/memory/resourceArea.hpp
+2
-2
src/share/vm/runtime/thread.cpp
src/share/vm/runtime/thread.cpp
+3
-2
src/share/vm/runtime/thread.hpp
src/share/vm/runtime/thread.hpp
+1
-1
未找到文件。
src/share/vm/memory/allocation.cpp
浏览文件 @
b0e4358a
...
...
@@ -92,6 +92,26 @@ void* ResourceObj::operator new(size_t size, allocation_type type, MEMFLAGS flag
return
res
;
}
void
*
ResourceObj
::
operator
new
(
size_t
size
,
const
std
::
nothrow_t
&
nothrow_constant
,
allocation_type
type
,
MEMFLAGS
flags
)
{
//should only call this with std::nothrow, use other operator new() otherwise
address
res
;
switch
(
type
)
{
case
C_HEAP
:
res
=
(
address
)
AllocateHeap
(
size
,
flags
,
CALLER_PC
,
AllocFailStrategy
::
RETURN_NULL
);
DEBUG_ONLY
(
if
(
res
!=
NULL
)
set_allocation_type
(
res
,
C_HEAP
);)
break
;
case
RESOURCE_AREA
:
// new(size) sets allocation type RESOURCE_AREA.
res
=
(
address
)
operator
new
(
size
,
std
::
nothrow
);
break
;
default:
ShouldNotReachHere
();
}
return
res
;
}
void
ResourceObj
::
operator
delete
(
void
*
p
)
{
assert
(((
ResourceObj
*
)
p
)
->
allocated_on_C_heap
(),
"delete only allowed for C_HEAP objects"
);
...
...
@@ -506,7 +526,7 @@ void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
}
// Grow a new Chunk
void
*
Arena
::
grow
(
size_t
x
)
{
void
*
Arena
::
grow
(
size_t
x
,
AllocFailType
alloc_failmode
)
{
// Get minimal required size. Either real big, or even bigger for giant objs
size_t
len
=
MAX2
(
x
,
(
size_t
)
Chunk
::
size
);
...
...
@@ -514,8 +534,11 @@ void* Arena::grow( size_t x ) {
_chunk
=
new
(
len
)
Chunk
(
len
);
if
(
_chunk
==
NULL
)
{
if
(
alloc_failmode
==
AllocFailStrategy
::
EXIT_OOM
)
{
signal_out_of_memory
(
len
*
Chunk
::
aligned_overhead_size
(),
"Arena::grow"
);
}
return
NULL
;
}
if
(
k
)
k
->
set_next
(
_chunk
);
// Append new chunk to end of linked list
else
_first
=
_chunk
;
_hwm
=
_chunk
->
bottom
();
// Save the cached hwm, max
...
...
@@ -529,13 +552,16 @@ void* Arena::grow( size_t x ) {
// Reallocate storage in Arena.
void
*
Arena
::
Arealloc
(
void
*
old_ptr
,
size_t
old_size
,
size_t
new_size
)
{
void
*
Arena
::
Arealloc
(
void
*
old_ptr
,
size_t
old_size
,
size_t
new_size
,
AllocFailType
alloc_failmode
)
{
assert
(
new_size
>=
0
,
"bad size"
);
if
(
new_size
==
0
)
return
NULL
;
#ifdef ASSERT
if
(
UseMallocOnly
)
{
// always allocate a new object (otherwise we'll free this one twice)
char
*
copy
=
(
char
*
)
Amalloc
(
new_size
);
char
*
copy
=
(
char
*
)
Amalloc
(
new_size
,
alloc_failmode
);
if
(
copy
==
NULL
)
{
return
NULL
;
}
size_t
n
=
MIN2
(
old_size
,
new_size
);
if
(
n
>
0
)
memcpy
(
copy
,
old_ptr
,
n
);
Afree
(
old_ptr
,
old_size
);
// Mostly done to keep stats accurate
...
...
@@ -561,7 +587,10 @@ void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size) {
}
// Oops, got to relocate guts
void
*
new_ptr
=
Amalloc
(
new_size
);
void
*
new_ptr
=
Amalloc
(
new_size
,
alloc_failmode
);
if
(
new_ptr
==
NULL
)
{
return
NULL
;
}
memcpy
(
new_ptr
,
c_old
,
old_size
);
Afree
(
c_old
,
old_size
);
// Mostly done to keep stats accurate
return
new_ptr
;
...
...
src/share/vm/memory/allocation.hpp
浏览文件 @
b0e4358a
...
...
@@ -53,6 +53,12 @@
#endif
#endif
class
AllocFailStrategy
{
public:
enum
AllocFailEnum
{
EXIT_OOM
,
RETURN_NULL
};
};
typedef
AllocFailStrategy
::
AllocFailEnum
AllocFailType
;
// All classes in the virtual machine must be subclassed
// by one of the following allocation classes:
//
...
...
@@ -315,7 +321,8 @@ protected:
Chunk
*
_first
;
// First chunk
Chunk
*
_chunk
;
// current chunk
char
*
_hwm
,
*
_max
;
// High water mark and max in current chunk
void
*
grow
(
size_t
x
);
// Get a new Chunk of at least size x
// Get a new Chunk of at least size x
void
*
grow
(
size_t
x
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
);
size_t
_size_in_bytes
;
// Size of arena (used for native memory tracking)
NOT_PRODUCT
(
static
julong
_bytes_allocated
;)
// total #bytes allocated since start
...
...
@@ -350,14 +357,14 @@ protected:
void
operator
delete
(
void
*
p
);
// Fast allocate in the arena. Common case is: pointer test + increment.
void
*
Amalloc
(
size_t
x
)
{
void
*
Amalloc
(
size_t
x
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
assert
(
is_power_of_2
(
ARENA_AMALLOC_ALIGNMENT
)
,
"should be a power of 2"
);
x
=
ARENA_ALIGN
(
x
);
debug_only
(
if
(
UseMallocOnly
)
return
malloc
(
x
);)
check_for_overflow
(
x
,
"Arena::Amalloc"
);
NOT_PRODUCT
(
inc_bytes_allocated
(
x
);)
if
(
_hwm
+
x
>
_max
)
{
return
grow
(
x
);
return
grow
(
x
,
alloc_failmode
);
}
else
{
char
*
old
=
_hwm
;
_hwm
+=
x
;
...
...
@@ -365,13 +372,13 @@ protected:
}
}
// Further assume size is padded out to words
void
*
Amalloc_4
(
size_t
x
)
{
void
*
Amalloc_4
(
size_t
x
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
assert
(
(
x
&
(
sizeof
(
char
*
)
-
1
))
==
0
,
"misaligned size"
);
debug_only
(
if
(
UseMallocOnly
)
return
malloc
(
x
);)
check_for_overflow
(
x
,
"Arena::Amalloc_4"
);
NOT_PRODUCT
(
inc_bytes_allocated
(
x
);)
if
(
_hwm
+
x
>
_max
)
{
return
grow
(
x
);
return
grow
(
x
,
alloc_failmode
);
}
else
{
char
*
old
=
_hwm
;
_hwm
+=
x
;
...
...
@@ -381,7 +388,7 @@ protected:
// Allocate with 'double' alignment. It is 8 bytes on sparc.
// In other cases Amalloc_D() should be the same as Amalloc_4().
void
*
Amalloc_D
(
size_t
x
)
{
void
*
Amalloc_D
(
size_t
x
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
assert
(
(
x
&
(
sizeof
(
char
*
)
-
1
))
==
0
,
"misaligned size"
);
debug_only
(
if
(
UseMallocOnly
)
return
malloc
(
x
);)
#if defined(SPARC) && !defined(_LP64)
...
...
@@ -392,7 +399,7 @@ protected:
check_for_overflow
(
x
,
"Arena::Amalloc_D"
);
NOT_PRODUCT
(
inc_bytes_allocated
(
x
);)
if
(
_hwm
+
x
>
_max
)
{
return
grow
(
x
);
// grow() returns a result aligned >= 8 bytes.
return
grow
(
x
,
alloc_failmode
);
// grow() returns a result aligned >= 8 bytes.
}
else
{
char
*
old
=
_hwm
;
_hwm
+=
x
;
...
...
@@ -412,7 +419,8 @@ protected:
if
(((
char
*
)
ptr
)
+
size
==
_hwm
)
_hwm
=
(
char
*
)
ptr
;
}
void
*
Arealloc
(
void
*
old_ptr
,
size_t
old_size
,
size_t
new_size
);
void
*
Arealloc
(
void
*
old_ptr
,
size_t
old_size
,
size_t
new_size
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
);
// Move contents of this arena into an empty arena
Arena
*
move_contents
(
Arena
*
empty_arena
);
...
...
@@ -458,9 +466,12 @@ private:
//%note allocation_1
extern
char
*
resource_allocate_bytes
(
size_t
size
);
extern
char
*
resource_allocate_bytes
(
Thread
*
thread
,
size_t
size
);
extern
char
*
resource_reallocate_bytes
(
char
*
old
,
size_t
old_size
,
size_t
new_size
);
extern
char
*
resource_allocate_bytes
(
size_t
size
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
);
extern
char
*
resource_allocate_bytes
(
Thread
*
thread
,
size_t
size
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
);
extern
char
*
resource_reallocate_bytes
(
char
*
old
,
size_t
old_size
,
size_t
new_size
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
);
extern
void
resource_free_bytes
(
char
*
old
,
size_t
size
);
//----------------------------------------------------------------------
...
...
@@ -496,6 +507,8 @@ class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
public:
void
*
operator
new
(
size_t
size
,
allocation_type
type
,
MEMFLAGS
flags
);
void
*
operator
new
(
size_t
size
,
const
std
::
nothrow_t
&
nothrow_constant
,
allocation_type
type
,
MEMFLAGS
flags
);
void
*
operator
new
(
size_t
size
,
Arena
*
arena
)
{
address
res
=
(
address
)
arena
->
Amalloc
(
size
);
DEBUG_ONLY
(
set_allocation_type
(
res
,
ARENA
);)
...
...
@@ -506,6 +519,13 @@ class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
DEBUG_ONLY
(
set_allocation_type
(
res
,
RESOURCE_AREA
);)
return
res
;
}
void
*
operator
new
(
size_t
size
,
const
std
::
nothrow_t
&
nothrow_constant
)
{
address
res
=
(
address
)
resource_allocate_bytes
(
size
,
AllocFailStrategy
::
RETURN_NULL
);
DEBUG_ONLY
(
if
(
res
!=
NULL
)
set_allocation_type
(
res
,
RESOURCE_AREA
);)
return
res
;
}
void
operator
delete
(
void
*
p
);
};
...
...
src/share/vm/memory/allocation.inline.hpp
浏览文件 @
b0e4358a
...
...
@@ -48,7 +48,8 @@ inline void inc_stat_counter(volatile julong* dest, julong add_value) {
#endif
// allocate using malloc; will fail if no memory available
inline
char
*
AllocateHeap
(
size_t
size
,
MEMFLAGS
flags
,
address
pc
=
0
)
{
inline
char
*
AllocateHeap
(
size_t
size
,
MEMFLAGS
flags
,
address
pc
=
0
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
if
(
pc
==
0
)
{
pc
=
CURRENT_PC
;
}
...
...
@@ -56,16 +57,17 @@ inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0) {
#ifdef ASSERT
if
(
PrintMallocFree
)
trace_heap_malloc
(
size
,
"AllocateHeap"
,
p
);
#endif
if
(
p
==
NULL
)
vm_exit_out_of_memory
(
size
,
"AllocateHeap"
);
if
(
p
==
NULL
&&
alloc_failmode
==
AllocFailStrategy
::
EXIT_OOM
)
vm_exit_out_of_memory
(
size
,
"AllocateHeap"
);
return
p
;
}
inline
char
*
ReallocateHeap
(
char
*
old
,
size_t
size
,
MEMFLAGS
flags
)
{
inline
char
*
ReallocateHeap
(
char
*
old
,
size_t
size
,
MEMFLAGS
flags
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
char
*
p
=
(
char
*
)
os
::
realloc
(
old
,
size
,
flags
,
CURRENT_PC
);
#ifdef ASSERT
if
(
PrintMallocFree
)
trace_heap_malloc
(
size
,
"ReallocateHeap"
,
p
);
#endif
if
(
p
==
NULL
)
vm_exit_out_of_memory
(
size
,
"ReallocateHeap"
);
if
(
p
==
NULL
&&
alloc_failmode
==
AllocFailStrategy
::
EXIT_OOM
)
vm_exit_out_of_memory
(
size
,
"ReallocateHeap"
);
return
p
;
}
...
...
@@ -91,11 +93,13 @@ template <MEMFLAGS F> void* CHeapObj<F>::operator new(size_t size,
template
<
MEMFLAGS
F
>
void
*
CHeapObj
<
F
>::
operator
new
(
size_t
size
,
const
std
::
nothrow_t
&
nothrow_constant
,
address
caller_pc
)
{
#ifdef ASSERT
void
*
p
=
os
::
malloc
(
size
,
F
,
(
caller_pc
!=
0
?
caller_pc
:
CALLER_PC
));
void
*
p
=
(
void
*
)
AllocateHeap
(
size
,
F
,
(
caller_pc
!=
0
?
caller_pc
:
CALLER_PC
),
AllocFailStrategy
::
RETURN_NULL
);
if
(
PrintMallocFree
)
trace_heap_malloc
(
size
,
"CHeapObj-new"
,
p
);
return
p
;
#else
return
os
::
malloc
(
size
,
F
,
(
caller_pc
!=
0
?
caller_pc
:
CALLER_PC
));
return
(
void
*
)
AllocateHeap
(
size
,
F
,
(
caller_pc
!=
0
?
caller_pc
:
CALLER_PC
),
AllocFailStrategy
::
RETURN_NULL
);
#endif
}
...
...
src/share/vm/memory/resourceArea.cpp
浏览文件 @
b0e4358a
...
...
@@ -45,15 +45,15 @@ debug_only(int ResourceArea::_warned;) // to suppress multiple warnings
// The following routines are declared in allocation.hpp and used everywhere:
// Allocation in thread-local resource area
extern
char
*
resource_allocate_bytes
(
size_t
size
)
{
return
Thread
::
current
()
->
resource_area
()
->
allocate_bytes
(
size
);
extern
char
*
resource_allocate_bytes
(
size_t
size
,
AllocFailType
alloc_failmode
)
{
return
Thread
::
current
()
->
resource_area
()
->
allocate_bytes
(
size
,
alloc_failmode
);
}
extern
char
*
resource_allocate_bytes
(
Thread
*
thread
,
size_t
size
)
{
return
thread
->
resource_area
()
->
allocate_bytes
(
size
);
extern
char
*
resource_allocate_bytes
(
Thread
*
thread
,
size_t
size
,
AllocFailType
alloc_failmode
)
{
return
thread
->
resource_area
()
->
allocate_bytes
(
size
,
alloc_failmode
);
}
extern
char
*
resource_reallocate_bytes
(
char
*
old
,
size_t
old_size
,
size_t
new_size
){
return
(
char
*
)
Thread
::
current
()
->
resource_area
()
->
Arealloc
(
old
,
old_size
,
new_size
);
extern
char
*
resource_reallocate_bytes
(
char
*
old
,
size_t
old_size
,
size_t
new_size
,
AllocFailType
alloc_failmode
){
return
(
char
*
)
Thread
::
current
()
->
resource_area
()
->
Arealloc
(
old
,
old_size
,
new_size
,
alloc_failmode
);
}
extern
void
resource_free_bytes
(
char
*
old
,
size_t
size
)
{
...
...
src/share/vm/memory/resourceArea.hpp
浏览文件 @
b0e4358a
...
...
@@ -68,7 +68,7 @@ public:
debug_only
(
_nesting
=
0
;);
}
char
*
allocate_bytes
(
size_t
size
)
{
char
*
allocate_bytes
(
size_t
size
,
AllocFailType
alloc_failmode
=
AllocFailStrategy
::
EXIT_OOM
)
{
#ifdef ASSERT
if
(
_nesting
<
1
&&
!
_warned
++
)
fatal
(
"memory leak: allocating without ResourceMark"
);
...
...
@@ -78,7 +78,7 @@ public:
return
(
*
save
=
(
char
*
)
os
::
malloc
(
size
,
mtThread
));
}
#endif
return
(
char
*
)
Amalloc
(
size
);
return
(
char
*
)
Amalloc
(
size
,
alloc_failmode
);
}
debug_only
(
int
nesting
()
const
{
return
_nesting
;
});
...
...
src/share/vm/runtime/thread.cpp
浏览文件 @
b0e4358a
...
...
@@ -177,7 +177,8 @@ void* Thread::allocate(size_t size, bool throw_excpt, MEMFLAGS flags) {
const
int
alignment
=
markOopDesc
::
biased_lock_alignment
;
size_t
aligned_size
=
size
+
(
alignment
-
sizeof
(
intptr_t
));
void
*
real_malloc_addr
=
throw_excpt
?
AllocateHeap
(
aligned_size
,
flags
,
CURRENT_PC
)
:
os
::
malloc
(
aligned_size
,
flags
,
CURRENT_PC
);
:
AllocateHeap
(
aligned_size
,
flags
,
CURRENT_PC
,
AllocFailStrategy
::
RETURN_NULL
);
void
*
aligned_addr
=
(
void
*
)
align_size_up
((
intptr_t
)
real_malloc_addr
,
alignment
);
assert
(((
uintptr_t
)
aligned_addr
+
(
uintptr_t
)
size
)
<=
((
uintptr_t
)
real_malloc_addr
+
(
uintptr_t
)
aligned_size
),
...
...
@@ -191,7 +192,7 @@ void* Thread::allocate(size_t size, bool throw_excpt, MEMFLAGS flags) {
return
aligned_addr
;
}
else
{
return
throw_excpt
?
AllocateHeap
(
size
,
flags
,
CURRENT_PC
)
:
os
::
malloc
(
size
,
flags
,
CURRENT_PC
);
:
AllocateHeap
(
size
,
flags
,
CURRENT_PC
,
AllocFailStrategy
::
RETURN_NULL
);
}
}
...
...
src/share/vm/runtime/thread.hpp
浏览文件 @
b0e4358a
...
...
@@ -110,7 +110,7 @@ class Thread: public ThreadShadow {
void
*
_real_malloc_address
;
public:
void
*
operator
new
(
size_t
size
)
{
return
allocate
(
size
,
true
);
}
void
*
operator
new
(
size_t
size
,
std
::
nothrow_t
&
nothrow_constant
)
{
return
allocate
(
size
,
false
);
}
void
*
operator
new
(
size_t
size
,
const
std
::
nothrow_t
&
nothrow_constant
)
{
return
allocate
(
size
,
false
);
}
void
operator
delete
(
void
*
p
);
protected:
...
...
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