/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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/*
* This file is available under and governed by the GNU General Public
* License version 2 only, as published by the Free Software Foundation.
* However, the following notice accompanied the original version of this
* file:
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/licenses/publicdomain
*/
package java.util.concurrent;
import java.util.concurrent.atomic.AtomicReference;
import java.util.concurrent.locks.LockSupport;
/**
* A reusable synchronization barrier, similar in functionality to
* {@link java.util.concurrent.CyclicBarrier CyclicBarrier} and
* {@link java.util.concurrent.CountDownLatch CountDownLatch}
* but supporting more flexible usage.
*
*
Registration. Unlike the case for other barriers, the
* number of parties registered to synchronize on a phaser
* may vary over time. Tasks may be registered at any time (using
* methods {@link #register}, {@link #bulkRegister}, or forms of
* constructors establishing initial numbers of parties), and
* optionally deregistered upon any arrival (using {@link
* #arriveAndDeregister}). As is the case with most basic
* synchronization constructs, registration and deregistration affect
* only internal counts; they do not establish any further internal
* bookkeeping, so tasks cannot query whether they are registered.
* (However, you can introduce such bookkeeping by subclassing this
* class.)
*
*
Synchronization. Like a {@code CyclicBarrier}, a {@code
* Phaser} may be repeatedly awaited. Method {@link
* #arriveAndAwaitAdvance} has effect analogous to {@link
* java.util.concurrent.CyclicBarrier#await CyclicBarrier.await}. Each
* generation of a {@code Phaser} has an associated phase number. The
* phase number starts at zero, and advances when all parties arrive
* at the barrier, wrapping around to zero after reaching {@code
* Integer.MAX_VALUE}. The use of phase numbers enables independent
* control of actions upon arrival at a barrier and upon awaiting
* others, via two kinds of methods that may be invoked by any
* registered party:
*
*
*
* - Arrival. Methods {@link #arrive} and
* {@link #arriveAndDeregister} record arrival at a
* barrier. These methods do not block, but return an associated
* arrival phase number; that is, the phase number of
* the barrier to which the arrival applied. When the final
* party for a given phase arrives, an optional barrier action
* is performed and the phase advances. Barrier actions,
* performed by the party triggering a phase advance, are
* arranged by overriding method {@link #onAdvance(int, int)},
* which also controls termination. Overriding this method is
* similar to, but more flexible than, providing a barrier
* action to a {@code CyclicBarrier}.
*
*
- Waiting. Method {@link #awaitAdvance} requires an
* argument indicating an arrival phase number, and returns when
* the barrier advances to (or is already at) a different phase.
* Unlike similar constructions using {@code CyclicBarrier},
* method {@code awaitAdvance} continues to wait even if the
* waiting thread is interrupted. Interruptible and timeout
* versions are also available, but exceptions encountered while
* tasks wait interruptibly or with timeout do not change the
* state of the barrier. If necessary, you can perform any
* associated recovery within handlers of those exceptions,
* often after invoking {@code forceTermination}. Phasers may
* also be used by tasks executing in a {@link ForkJoinPool},
* which will ensure sufficient parallelism to execute tasks
* when others are blocked waiting for a phase to advance.
*
*
*
* Termination. A {@code Phaser} may enter a
* termination state in which all synchronization methods
* immediately return without updating phaser state or waiting for
* advance, and indicating (via a negative phase value) that execution
* is complete. Termination is triggered when an invocation of {@code
* onAdvance} returns {@code true}. As illustrated below, when
* phasers control actions with a fixed number of iterations, it is
* often convenient to override this method to cause termination when
* the current phase number reaches a threshold. Method {@link
* #forceTermination} is also available to abruptly release waiting
* threads and allow them to terminate.
*
*
Tiering. Phasers may be tiered (i.e., arranged
* in tree structures) to reduce contention. Phasers with large
* numbers of parties that would otherwise experience heavy
* synchronization contention costs may instead be set up so that
* groups of sub-phasers share a common parent. This may greatly
* increase throughput even though it incurs greater per-operation
* overhead.
*
*
Monitoring. While synchronization methods may be invoked
* only by registered parties, the current state of a phaser may be
* monitored by any caller. At any given moment there are {@link
* #getRegisteredParties} parties in total, of which {@link
* #getArrivedParties} have arrived at the current phase ({@link
* #getPhase}). When the remaining ({@link #getUnarrivedParties})
* parties arrive, the phase advances. The values returned by these
* methods may reflect transient states and so are not in general
* useful for synchronization control. Method {@link #toString}
* returns snapshots of these state queries in a form convenient for
* informal monitoring.
*
*
Sample usages:
*
*
A {@code Phaser} may be used instead of a {@code CountDownLatch}
* to control a one-shot action serving a variable number of
* parties. The typical idiom is for the method setting this up to
* first register, then start the actions, then deregister, as in:
*
*
{@code
* void runTasks(List tasks) {
* final Phaser phaser = new Phaser(1); // "1" to register self
* // create and start threads
* for (Runnable task : tasks) {
* phaser.register();
* new Thread() {
* public void run() {
* phaser.arriveAndAwaitAdvance(); // await all creation
* task.run();
* }
* }.start();
* }
*
* // allow threads to start and deregister self
* phaser.arriveAndDeregister();
* }}
*
* One way to cause a set of threads to repeatedly perform actions
* for a given number of iterations is to override {@code onAdvance}:
*
*
{@code
* void startTasks(List tasks, final int iterations) {
* final Phaser phaser = new Phaser() {
* protected boolean onAdvance(int phase, int registeredParties) {
* return phase >= iterations || registeredParties == 0;
* }
* };
* phaser.register();
* for (final Runnable task : tasks) {
* phaser.register();
* new Thread() {
* public void run() {
* do {
* task.run();
* phaser.arriveAndAwaitAdvance();
* } while (!phaser.isTerminated());
* }
* }.start();
* }
* phaser.arriveAndDeregister(); // deregister self, don't wait
* }}
*
* If the main task must later await termination, it
* may re-register and then execute a similar loop:
* {@code
* // ...
* phaser.register();
* while (!phaser.isTerminated())
* phaser.arriveAndAwaitAdvance();}
*
* Related constructions may be used to await particular phase numbers
* in contexts where you are sure that the phase will never wrap around
* {@code Integer.MAX_VALUE}. For example:
*
*
{@code
* void awaitPhase(Phaser phaser, int phase) {
* int p = phaser.register(); // assumes caller not already registered
* while (p < phase) {
* if (phaser.isTerminated())
* // ... deal with unexpected termination
* else
* p = phaser.arriveAndAwaitAdvance();
* }
* phaser.arriveAndDeregister();
* }}
*
*
* To create a set of tasks using a tree of phasers,
* you could use code of the following form, assuming a
* Task class with a constructor accepting a phaser that
* it registers for upon construction:
*
*
{@code
* void build(Task[] actions, int lo, int hi, Phaser ph) {
* if (hi - lo > TASKS_PER_PHASER) {
* for (int i = lo; i < hi; i += TASKS_PER_PHASER) {
* int j = Math.min(i + TASKS_PER_PHASER, hi);
* build(actions, i, j, new Phaser(ph));
* }
* } else {
* for (int i = lo; i < hi; ++i)
* actions[i] = new Task(ph);
* // assumes new Task(ph) performs ph.register()
* }
* }
* // .. initially called, for n tasks via
* build(new Task[n], 0, n, new Phaser());}
*
* The best value of {@code TASKS_PER_PHASER} depends mainly on
* expected barrier synchronization rates. A value as low as four may
* be appropriate for extremely small per-barrier task bodies (thus
* high rates), or up to hundreds for extremely large ones.
*
*
*
* Implementation notes: This implementation restricts the
* maximum number of parties to 65535. Attempts to register additional
* parties result in {@code IllegalStateException}. However, you can and
* should create tiered phasers to accommodate arbitrarily large sets
* of participants.
*
* @since 1.7
* @author Doug Lea
*/
public class Phaser {
/*
* This class implements an extension of X10 "clocks". Thanks to
* Vijay Saraswat for the idea, and to Vivek Sarkar for
* enhancements to extend functionality.
*/
/**
* Barrier state representation. Conceptually, a barrier contains
* four values:
*
* * parties -- the number of parties to wait (16 bits)
* * unarrived -- the number of parties yet to hit barrier (16 bits)
* * phase -- the generation of the barrier (31 bits)
* * terminated -- set if barrier is terminated (1 bit)
*
* However, to efficiently maintain atomicity, these values are
* packed into a single (atomic) long. Termination uses the sign
* bit of 32 bit representation of phase, so phase is set to -1 on
* termination. Good performance relies on keeping state decoding
* and encoding simple, and keeping race windows short.
*
* Note: there are some cheats in arrive() that rely on unarrived
* count being lowest 16 bits.
*/
private volatile long state;
private static final int ushortMask = 0xffff;
private static final int phaseMask = 0x7fffffff;
private static int unarrivedOf(long s) {
return (int) (s & ushortMask);
}
private static int partiesOf(long s) {
return ((int) s) >>> 16;
}
private static int phaseOf(long s) {
return (int) (s >>> 32);
}
private static int arrivedOf(long s) {
return partiesOf(s) - unarrivedOf(s);
}
private static long stateFor(int phase, int parties, int unarrived) {
return ((((long) phase) << 32) | (((long) parties) << 16) |
(long) unarrived);
}
private static long trippedStateFor(int phase, int parties) {
long lp = (long) parties;
return (((long) phase) << 32) | (lp << 16) | lp;
}
/**
* Returns message string for bad bounds exceptions.
*/
private static String badBounds(int parties, int unarrived) {
return ("Attempt to set " + unarrived +
" unarrived of " + parties + " parties");
}
/**
* The parent of this phaser, or null if none
*/
private final Phaser parent;
/**
* The root of phaser tree. Equals this if not in a tree. Used to
* support faster state push-down.
*/
private final Phaser root;
// Wait queues
/**
* Heads of Treiber stacks for waiting threads. To eliminate
* contention while releasing some threads while adding others, we
* use two of them, alternating across even and odd phases.
*/
private final AtomicReference evenQ = new AtomicReference();
private final AtomicReference oddQ = new AtomicReference();
private AtomicReference queueFor(int phase) {
return ((phase & 1) == 0) ? evenQ : oddQ;
}
/**
* Returns current state, first resolving lagged propagation from
* root if necessary.
*/
private long getReconciledState() {
return (parent == null) ? state : reconcileState();
}
/**
* Recursively resolves state.
*/
private long reconcileState() {
Phaser p = parent;
long s = state;
if (p != null) {
while (unarrivedOf(s) == 0 && phaseOf(s) != phaseOf(root.state)) {
long parentState = p.getReconciledState();
int parentPhase = phaseOf(parentState);
int phase = phaseOf(s = state);
if (phase != parentPhase) {
long next = trippedStateFor(parentPhase, partiesOf(s));
if (casState(s, next)) {
releaseWaiters(phase);
s = next;
}
}
}
}
return s;
}
/**
* Creates a new phaser without any initially registered parties,
* initial phase number 0, and no parent. Any thread using this
* phaser will need to first register for it.
*/
public Phaser() {
this(null);
}
/**
* Creates a new phaser with the given numbers of registered
* unarrived parties, initial phase number 0, and no parent.
*
* @param parties the number of parties required to trip barrier
* @throws IllegalArgumentException if parties less than zero
* or greater than the maximum number of parties supported
*/
public Phaser(int parties) {
this(null, parties);
}
/**
* Creates a new phaser with the given parent, without any
* initially registered parties. If parent is non-null this phaser
* is registered with the parent and its initial phase number is
* the same as that of parent phaser.
*
* @param parent the parent phaser
*/
public Phaser(Phaser parent) {
int phase = 0;
this.parent = parent;
if (parent != null) {
this.root = parent.root;
phase = parent.register();
}
else
this.root = this;
this.state = trippedStateFor(phase, 0);
}
/**
* Creates a new phaser with the given parent and numbers of
* registered unarrived parties. If parent is non-null, this phaser
* is registered with the parent and its initial phase number is
* the same as that of parent phaser.
*
* @param parent the parent phaser
* @param parties the number of parties required to trip barrier
* @throws IllegalArgumentException if parties less than zero
* or greater than the maximum number of parties supported
*/
public Phaser(Phaser parent, int parties) {
if (parties < 0 || parties > ushortMask)
throw new IllegalArgumentException("Illegal number of parties");
int phase = 0;
this.parent = parent;
if (parent != null) {
this.root = parent.root;
phase = parent.register();
}
else
this.root = this;
this.state = trippedStateFor(phase, parties);
}
/**
* Adds a new unarrived party to this phaser.
*
* @return the arrival phase number to which this registration applied
* @throws IllegalStateException if attempting to register more
* than the maximum supported number of parties
*/
public int register() {
return doRegister(1);
}
/**
* Adds the given number of new unarrived parties to this phaser.
*
* @param parties the number of parties required to trip barrier
* @return the arrival phase number to which this registration applied
* @throws IllegalStateException if attempting to register more
* than the maximum supported number of parties
*/
public int bulkRegister(int parties) {
if (parties < 0)
throw new IllegalArgumentException();
if (parties == 0)
return getPhase();
return doRegister(parties);
}
/**
* Shared code for register, bulkRegister
*/
private int doRegister(int registrations) {
int phase;
for (;;) {
long s = getReconciledState();
phase = phaseOf(s);
int unarrived = unarrivedOf(s) + registrations;
int parties = partiesOf(s) + registrations;
if (phase < 0)
break;
if (parties > ushortMask || unarrived > ushortMask)
throw new IllegalStateException(badBounds(parties, unarrived));
if (phase == phaseOf(root.state) &&
casState(s, stateFor(phase, parties, unarrived)))
break;
}
return phase;
}
/**
* Arrives at the barrier, but does not wait for others. (You can
* in turn wait for others via {@link #awaitAdvance}). It is an
* unenforced usage error for an unregistered party to invoke this
* method.
*
* @return the arrival phase number, or a negative value if terminated
* @throws IllegalStateException if not terminated and the number
* of unarrived parties would become negative
*/
public int arrive() {
int phase;
for (;;) {
long s = state;
phase = phaseOf(s);
if (phase < 0)
break;
int parties = partiesOf(s);
int unarrived = unarrivedOf(s) - 1;
if (unarrived > 0) { // Not the last arrival
if (casState(s, s - 1)) // s-1 adds one arrival
break;
}
else if (unarrived == 0) { // the last arrival
Phaser par = parent;
if (par == null) { // directly trip
if (casState
(s,
trippedStateFor(onAdvance(phase, parties) ? -1 :
((phase + 1) & phaseMask), parties))) {
releaseWaiters(phase);
break;
}
}
else { // cascade to parent
if (casState(s, s - 1)) { // zeroes unarrived
par.arrive();
reconcileState();
break;
}
}
}
else if (phase != phaseOf(root.state)) // or if unreconciled
reconcileState();
else
throw new IllegalStateException(badBounds(parties, unarrived));
}
return phase;
}
/**
* Arrives at the barrier and deregisters from it without waiting
* for others. Deregistration reduces the number of parties
* required to trip the barrier in future phases. If this phaser
* has a parent, and deregistration causes this phaser to have
* zero parties, this phaser also arrives at and is deregistered
* from its parent. It is an unenforced usage error for an
* unregistered party to invoke this method.
*
* @return the arrival phase number, or a negative value if terminated
* @throws IllegalStateException if not terminated and the number
* of registered or unarrived parties would become negative
*/
public int arriveAndDeregister() {
// similar code to arrive, but too different to merge
Phaser par = parent;
int phase;
for (;;) {
long s = state;
phase = phaseOf(s);
if (phase < 0)
break;
int parties = partiesOf(s) - 1;
int unarrived = unarrivedOf(s) - 1;
if (parties >= 0) {
if (unarrived > 0 || (unarrived == 0 && par != null)) {
if (casState
(s,
stateFor(phase, parties, unarrived))) {
if (unarrived == 0) {
par.arriveAndDeregister();
reconcileState();
}
break;
}
continue;
}
if (unarrived == 0) {
if (casState
(s,
trippedStateFor(onAdvance(phase, parties) ? -1 :
((phase + 1) & phaseMask), parties))) {
releaseWaiters(phase);
break;
}
continue;
}
if (par != null && phase != phaseOf(root.state)) {
reconcileState();
continue;
}
}
throw new IllegalStateException(badBounds(parties, unarrived));
}
return phase;
}
/**
* Arrives at the barrier and awaits others. Equivalent in effect
* to {@code awaitAdvance(arrive())}. If you need to await with
* interruption or timeout, you can arrange this with an analogous
* construction using one of the other forms of the awaitAdvance
* method. If instead you need to deregister upon arrival use
* {@code arriveAndDeregister}. It is an unenforced usage error
* for an unregistered party to invoke this method.
*
* @return the arrival phase number, or a negative number if terminated
* @throws IllegalStateException if not terminated and the number
* of unarrived parties would become negative
*/
public int arriveAndAwaitAdvance() {
return awaitAdvance(arrive());
}
/**
* Awaits the phase of the barrier to advance from the given phase
* value, returning immediately if the current phase of the
* barrier is not equal to the given phase value or this barrier
* is terminated. It is an unenforced usage error for an
* unregistered party to invoke this method.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or its variants
* @return the next arrival phase number, or a negative value
* if terminated or argument is negative
*/
public int awaitAdvance(int phase) {
if (phase < 0)
return phase;
long s = getReconciledState();
int p = phaseOf(s);
if (p != phase)
return p;
if (unarrivedOf(s) == 0 && parent != null)
parent.awaitAdvance(phase);
// Fall here even if parent waited, to reconcile and help release
return untimedWait(phase);
}
/**
* Awaits the phase of the barrier to advance from the given phase
* value, throwing {@code InterruptedException} if interrupted
* while waiting, or returning immediately if the current phase of
* the barrier is not equal to the given phase value or this
* barrier is terminated. It is an unenforced usage error for an
* unregistered party to invoke this method.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or its variants
* @return the next arrival phase number, or a negative value
* if terminated or argument is negative
* @throws InterruptedException if thread interrupted while waiting
*/
public int awaitAdvanceInterruptibly(int phase)
throws InterruptedException {
if (phase < 0)
return phase;
long s = getReconciledState();
int p = phaseOf(s);
if (p != phase)
return p;
if (unarrivedOf(s) == 0 && parent != null)
parent.awaitAdvanceInterruptibly(phase);
return interruptibleWait(phase);
}
/**
* Awaits the phase of the barrier to advance from the given phase
* value or the given timeout to elapse, throwing {@code
* InterruptedException} if interrupted while waiting, or
* returning immediately if the current phase of the barrier is
* not equal to the given phase value or this barrier is
* terminated. It is an unenforced usage error for an
* unregistered party to invoke this method.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or its variants
* @param timeout how long to wait before giving up, in units of
* {@code unit}
* @param unit a {@code TimeUnit} determining how to interpret the
* {@code timeout} parameter
* @return the next arrival phase number, or a negative value
* if terminated or argument is negative
* @throws InterruptedException if thread interrupted while waiting
* @throws TimeoutException if timed out while waiting
*/
public int awaitAdvanceInterruptibly(int phase,
long timeout, TimeUnit unit)
throws InterruptedException, TimeoutException {
if (phase < 0)
return phase;
long s = getReconciledState();
int p = phaseOf(s);
if (p != phase)
return p;
if (unarrivedOf(s) == 0 && parent != null)
parent.awaitAdvanceInterruptibly(phase, timeout, unit);
return timedWait(phase, unit.toNanos(timeout));
}
/**
* Forces this barrier to enter termination state. Counts of
* arrived and registered parties are unaffected. If this phaser
* has a parent, it too is terminated. This method may be useful
* for coordinating recovery after one or more tasks encounter
* unexpected exceptions.
*/
public void forceTermination() {
for (;;) {
long s = getReconciledState();
int phase = phaseOf(s);
int parties = partiesOf(s);
int unarrived = unarrivedOf(s);
if (phase < 0 ||
casState(s, stateFor(-1, parties, unarrived))) {
releaseWaiters(0);
releaseWaiters(1);
if (parent != null)
parent.forceTermination();
return;
}
}
}
/**
* Returns the current phase number. The maximum phase number is
* {@code Integer.MAX_VALUE}, after which it restarts at
* zero. Upon termination, the phase number is negative.
*
* @return the phase number, or a negative value if terminated
*/
public final int getPhase() {
return phaseOf(getReconciledState());
}
/**
* Returns the number of parties registered at this barrier.
*
* @return the number of parties
*/
public int getRegisteredParties() {
return partiesOf(state);
}
/**
* Returns the number of registered parties that have arrived at
* the current phase of this barrier.
*
* @return the number of arrived parties
*/
public int getArrivedParties() {
return arrivedOf(state);
}
/**
* Returns the number of registered parties that have not yet
* arrived at the current phase of this barrier.
*
* @return the number of unarrived parties
*/
public int getUnarrivedParties() {
return unarrivedOf(state);
}
/**
* Returns the parent of this phaser, or {@code null} if none.
*
* @return the parent of this phaser, or {@code null} if none
*/
public Phaser getParent() {
return parent;
}
/**
* Returns the root ancestor of this phaser, which is the same as
* this phaser if it has no parent.
*
* @return the root ancestor of this phaser
*/
public Phaser getRoot() {
return root;
}
/**
* Returns {@code true} if this barrier has been terminated.
*
* @return {@code true} if this barrier has been terminated
*/
public boolean isTerminated() {
return getPhase() < 0;
}
/**
* Overridable method to perform an action upon impending phase
* advance, and to control termination. This method is invoked
* upon arrival of the party tripping the barrier (when all other
* waiting parties are dormant). If this method returns {@code
* true}, then, rather than advance the phase number, this barrier
* will be set to a final termination state, and subsequent calls
* to {@link #isTerminated} will return true. Any (unchecked)
* Exception or Error thrown by an invocation of this method is
* propagated to the party attempting to trip the barrier, in
* which case no advance occurs.
*
* The arguments to this method provide the state of the phaser
* prevailing for the current transition. (When called from within
* an implementation of {@code onAdvance} the values returned by
* methods such as {@code getPhase} may or may not reliably
* indicate the state to which this transition applies.)
*
*
The default version returns {@code true} when the number of
* registered parties is zero. Normally, overrides that arrange
* termination for other reasons should also preserve this
* property.
*
*
You may override this method to perform an action with side
* effects visible to participating tasks, but it is only sensible
* to do so in designs where all parties register before any
* arrive, and all {@link #awaitAdvance} at each phase.
* Otherwise, you cannot ensure lack of interference from other
* parties during the invocation of this method. Additionally,
* method {@code onAdvance} may be invoked more than once per
* transition if registrations are intermixed with arrivals.
*
* @param phase the phase number on entering the barrier
* @param registeredParties the current number of registered parties
* @return {@code true} if this barrier should terminate
*/
protected boolean onAdvance(int phase, int registeredParties) {
return registeredParties <= 0;
}
/**
* Returns a string identifying this phaser, as well as its
* state. The state, in brackets, includes the String {@code
* "phase = "} followed by the phase number, {@code "parties = "}
* followed by the number of registered parties, and {@code
* "arrived = "} followed by the number of arrived parties.
*
* @return a string identifying this barrier, as well as its state
*/
public String toString() {
long s = getReconciledState();
return super.toString() +
"[phase = " + phaseOf(s) +
" parties = " + partiesOf(s) +
" arrived = " + arrivedOf(s) + "]";
}
// methods for waiting
/**
* Wait nodes for Treiber stack representing wait queue
*/
static final class QNode implements ForkJoinPool.ManagedBlocker {
final Phaser phaser;
final int phase;
final long startTime;
final long nanos;
final boolean timed;
final boolean interruptible;
volatile boolean wasInterrupted = false;
volatile Thread thread; // nulled to cancel wait
QNode next;
QNode(Phaser phaser, int phase, boolean interruptible,
boolean timed, long startTime, long nanos) {
this.phaser = phaser;
this.phase = phase;
this.timed = timed;
this.interruptible = interruptible;
this.startTime = startTime;
this.nanos = nanos;
thread = Thread.currentThread();
}
public boolean isReleasable() {
return (thread == null ||
phaser.getPhase() != phase ||
(interruptible && wasInterrupted) ||
(timed && (nanos - (System.nanoTime() - startTime)) <= 0));
}
public boolean block() {
if (Thread.interrupted()) {
wasInterrupted = true;
if (interruptible)
return true;
}
if (!timed)
LockSupport.park(this);
else {
long waitTime = nanos - (System.nanoTime() - startTime);
if (waitTime <= 0)
return true;
LockSupport.parkNanos(this, waitTime);
}
return isReleasable();
}
void signal() {
Thread t = thread;
if (t != null) {
thread = null;
LockSupport.unpark(t);
}
}
boolean doWait() {
if (thread != null) {
try {
ForkJoinPool.managedBlock(this);
} catch (InterruptedException ie) {
}
}
return wasInterrupted;
}
}
/**
* Removes and signals waiting threads from wait queue.
*/
private void releaseWaiters(int phase) {
AtomicReference head = queueFor(phase);
QNode q;
while ((q = head.get()) != null) {
if (head.compareAndSet(q, q.next))
q.signal();
}
}
/**
* Tries to enqueue given node in the appropriate wait queue.
*
* @return true if successful
*/
private boolean tryEnqueue(QNode node) {
AtomicReference head = queueFor(node.phase);
return head.compareAndSet(node.next = head.get(), node);
}
/**
* Enqueues node and waits unless aborted or signalled.
*
* @return current phase
*/
private int untimedWait(int phase) {
QNode node = null;
boolean queued = false;
boolean interrupted = false;
int p;
while ((p = getPhase()) == phase) {
if (Thread.interrupted())
interrupted = true;
else if (node == null)
node = new QNode(this, phase, false, false, 0, 0);
else if (!queued)
queued = tryEnqueue(node);
else
interrupted = node.doWait();
}
if (node != null)
node.thread = null;
releaseWaiters(phase);
if (interrupted)
Thread.currentThread().interrupt();
return p;
}
/**
* Interruptible version
* @return current phase
*/
private int interruptibleWait(int phase) throws InterruptedException {
QNode node = null;
boolean queued = false;
boolean interrupted = false;
int p;
while ((p = getPhase()) == phase && !interrupted) {
if (Thread.interrupted())
interrupted = true;
else if (node == null)
node = new QNode(this, phase, true, false, 0, 0);
else if (!queued)
queued = tryEnqueue(node);
else
interrupted = node.doWait();
}
if (node != null)
node.thread = null;
if (p != phase || (p = getPhase()) != phase)
releaseWaiters(phase);
if (interrupted)
throw new InterruptedException();
return p;
}
/**
* Timeout version.
* @return current phase
*/
private int timedWait(int phase, long nanos)
throws InterruptedException, TimeoutException {
long startTime = System.nanoTime();
QNode node = null;
boolean queued = false;
boolean interrupted = false;
int p;
while ((p = getPhase()) == phase && !interrupted) {
if (Thread.interrupted())
interrupted = true;
else if (nanos - (System.nanoTime() - startTime) <= 0)
break;
else if (node == null)
node = new QNode(this, phase, true, true, startTime, nanos);
else if (!queued)
queued = tryEnqueue(node);
else
interrupted = node.doWait();
}
if (node != null)
node.thread = null;
if (p != phase || (p = getPhase()) != phase)
releaseWaiters(phase);
if (interrupted)
throw new InterruptedException();
if (p == phase)
throw new TimeoutException();
return p;
}
// Unsafe mechanics
private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
private static final long stateOffset =
objectFieldOffset("state", Phaser.class);
private final boolean casState(long cmp, long val) {
return UNSAFE.compareAndSwapLong(this, stateOffset, cmp, val);
}
private static long objectFieldOffset(String field, Class> klazz) {
try {
return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field));
} catch (NoSuchFieldException e) {
// Convert Exception to corresponding Error
NoSuchFieldError error = new NoSuchFieldError(field);
error.initCause(e);
throw error;
}
}
}