/* * workqueue.h --- work queue handling for Linux. */ #ifndef _LINUX_WORKQUEUE_H #define _LINUX_WORKQUEUE_H #include #include #include #include #include #include struct workqueue_struct; struct work_struct; typedef void (*work_func_t)(struct work_struct *work); /* * The first word is the work queue pointer and the flags rolled into * one */ #define work_data_bits(work) ((unsigned long *)(&(work)->data)) enum { WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */ WORK_STRUCT_LINKED_BIT = 1, /* next work is linked to this one */ #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC_BIT = 2, /* static initializer (debugobjects) */ WORK_STRUCT_COLOR_SHIFT = 3, /* color for workqueue flushing */ #else WORK_STRUCT_COLOR_SHIFT = 2, /* color for workqueue flushing */ #endif WORK_STRUCT_COLOR_BITS = 4, WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT, #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT, #else WORK_STRUCT_STATIC = 0, #endif /* * The last color is no color used for works which don't * participate in workqueue flushing. */ WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1, WORK_NO_COLOR = WORK_NR_COLORS, /* * Reserve 6 bits off of cwq pointer w/ debugobjects turned * off. This makes cwqs aligned to 64 bytes which isn't too * excessive while allowing 15 workqueue flush colors. */ WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + WORK_STRUCT_COLOR_BITS, WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1, WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK, WORK_STRUCT_NO_CPU = NR_CPUS << WORK_STRUCT_FLAG_BITS, /* bit mask for work_busy() return values */ WORK_BUSY_PENDING = 1 << 0, WORK_BUSY_RUNNING = 1 << 1, }; struct work_struct { atomic_long_t data; struct list_head entry; work_func_t func; #ifdef CONFIG_LOCKDEP struct lockdep_map lockdep_map; #endif }; #define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU) #define WORK_DATA_STATIC_INIT() \ ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU | WORK_STRUCT_STATIC) struct delayed_work { struct work_struct work; struct timer_list timer; }; static inline struct delayed_work *to_delayed_work(struct work_struct *work) { return container_of(work, struct delayed_work, work); } struct execute_work { struct work_struct work; }; #ifdef CONFIG_LOCKDEP /* * NB: because we have to copy the lockdep_map, setting _key * here is required, otherwise it could get initialised to the * copy of the lockdep_map! */ #define __WORK_INIT_LOCKDEP_MAP(n, k) \ .lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k), #else #define __WORK_INIT_LOCKDEP_MAP(n, k) #endif #define __WORK_INITIALIZER(n, f) { \ .data = WORK_DATA_STATIC_INIT(), \ .entry = { &(n).entry, &(n).entry }, \ .func = (f), \ __WORK_INIT_LOCKDEP_MAP(#n, &(n)) \ } #define __DELAYED_WORK_INITIALIZER(n, f) { \ .work = __WORK_INITIALIZER((n).work, (f)), \ .timer = TIMER_INITIALIZER(NULL, 0, 0), \ } #define DECLARE_WORK(n, f) \ struct work_struct n = __WORK_INITIALIZER(n, f) #define DECLARE_DELAYED_WORK(n, f) \ struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f) /* * initialize a work item's function pointer */ #define PREPARE_WORK(_work, _func) \ do { \ (_work)->func = (_func); \ } while (0) #define PREPARE_DELAYED_WORK(_work, _func) \ PREPARE_WORK(&(_work)->work, (_func)) #ifdef CONFIG_DEBUG_OBJECTS_WORK extern void __init_work(struct work_struct *work, int onstack); extern void destroy_work_on_stack(struct work_struct *work); static inline unsigned int work_static(struct work_struct *work) { return *work_data_bits(work) & WORK_STRUCT_STATIC; } #else static inline void __init_work(struct work_struct *work, int onstack) { } static inline void destroy_work_on_stack(struct work_struct *work) { } static inline unsigned int work_static(struct work_struct *work) { return 0; } #endif /* * initialize all of a work item in one go * * NOTE! No point in using "atomic_long_set()": using a direct * assignment of the work data initializer allows the compiler * to generate better code. */ #ifdef CONFIG_LOCKDEP #define __INIT_WORK(_work, _func, _onstack) \ do { \ static struct lock_class_key __key; \ \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0);\ INIT_LIST_HEAD(&(_work)->entry); \ PREPARE_WORK((_work), (_func)); \ } while (0) #else #define __INIT_WORK(_work, _func, _onstack) \ do { \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ INIT_LIST_HEAD(&(_work)->entry); \ PREPARE_WORK((_work), (_func)); \ } while (0) #endif #define INIT_WORK(_work, _func) \ do { \ __INIT_WORK((_work), (_func), 0); \ } while (0) #define INIT_WORK_ON_STACK(_work, _func) \ do { \ __INIT_WORK((_work), (_func), 1); \ } while (0) #define INIT_DELAYED_WORK(_work, _func) \ do { \ INIT_WORK(&(_work)->work, (_func)); \ init_timer(&(_work)->timer); \ } while (0) #define INIT_DELAYED_WORK_ON_STACK(_work, _func) \ do { \ INIT_WORK_ON_STACK(&(_work)->work, (_func)); \ init_timer_on_stack(&(_work)->timer); \ } while (0) #define INIT_DELAYED_WORK_DEFERRABLE(_work, _func) \ do { \ INIT_WORK(&(_work)->work, (_func)); \ init_timer_deferrable(&(_work)->timer); \ } while (0) /** * work_pending - Find out whether a work item is currently pending * @work: The work item in question */ #define work_pending(work) \ test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) /** * delayed_work_pending - Find out whether a delayable work item is currently * pending * @work: The work item in question */ #define delayed_work_pending(w) \ work_pending(&(w)->work) /** * work_clear_pending - for internal use only, mark a work item as not pending * @work: The work item in question */ #define work_clear_pending(work) \ clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) enum { WQ_FREEZEABLE = 1 << 0, /* freeze during suspend */ WQ_SINGLE_CPU = 1 << 1, /* only single cpu at a time */ WQ_NON_REENTRANT = 1 << 2, /* guarantee non-reentrance */ WQ_RESCUER = 1 << 3, /* has an rescue worker */ WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, }; /* * System-wide workqueues which are always present. * * system_wq is the one used by schedule[_delayed]_work[_on](). * Multi-CPU multi-threaded. There are users which expect relatively * short queue flush time. Don't queue works which can run for too * long. * * system_long_wq is similar to system_wq but may host long running * works. Queue flushing might take relatively long. * * system_nrt_wq is non-reentrant and guarantees that any given work * item is never executed in parallel by multiple CPUs. Queue * flushing might take relatively long. */ extern struct workqueue_struct *system_wq; extern struct workqueue_struct *system_long_wq; extern struct workqueue_struct *system_nrt_wq; extern struct workqueue_struct * __alloc_workqueue_key(const char *name, unsigned int flags, int max_active, struct lock_class_key *key, const char *lock_name); #ifdef CONFIG_LOCKDEP #define alloc_workqueue(name, flags, max_active) \ ({ \ static struct lock_class_key __key; \ const char *__lock_name; \ \ if (__builtin_constant_p(name)) \ __lock_name = (name); \ else \ __lock_name = #name; \ \ __alloc_workqueue_key((name), (flags), (max_active), \ &__key, __lock_name); \ }) #else #define alloc_workqueue(name, flags, max_active) \ __alloc_workqueue_key((name), (flags), (max_active), NULL, NULL) #endif #define create_workqueue(name) \ alloc_workqueue((name), WQ_RESCUER, 1) #define create_freezeable_workqueue(name) \ alloc_workqueue((name), WQ_FREEZEABLE | WQ_SINGLE_CPU | WQ_RESCUER, 1) #define create_singlethread_workqueue(name) \ alloc_workqueue((name), WQ_SINGLE_CPU | WQ_RESCUER, 1) extern void destroy_workqueue(struct workqueue_struct *wq); extern int queue_work(struct workqueue_struct *wq, struct work_struct *work); extern int queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work); extern int queue_delayed_work(struct workqueue_struct *wq, struct delayed_work *work, unsigned long delay); extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *work, unsigned long delay); extern void flush_workqueue(struct workqueue_struct *wq); extern void flush_scheduled_work(void); extern void flush_delayed_work(struct delayed_work *work); extern int schedule_work(struct work_struct *work); extern int schedule_work_on(int cpu, struct work_struct *work); extern int schedule_delayed_work(struct delayed_work *work, unsigned long delay); extern int schedule_delayed_work_on(int cpu, struct delayed_work *work, unsigned long delay); extern int schedule_on_each_cpu(work_func_t func); extern int keventd_up(void); extern void init_workqueues(void); int execute_in_process_context(work_func_t fn, struct execute_work *); extern int flush_work(struct work_struct *work); extern int cancel_work_sync(struct work_struct *work); extern void workqueue_set_max_active(struct workqueue_struct *wq, int max_active); extern bool workqueue_congested(unsigned int cpu, struct workqueue_struct *wq); extern unsigned int work_cpu(struct work_struct *work); extern unsigned int work_busy(struct work_struct *work); /* * Kill off a pending schedule_delayed_work(). Note that the work callback * function may still be running on return from cancel_delayed_work(), unless * it returns 1 and the work doesn't re-arm itself. Run flush_workqueue() or * cancel_work_sync() to wait on it. */ static inline int cancel_delayed_work(struct delayed_work *work) { int ret; ret = del_timer_sync(&work->timer); if (ret) work_clear_pending(&work->work); return ret; } /* * Like above, but uses del_timer() instead of del_timer_sync(). This means, * if it returns 0 the timer function may be running and the queueing is in * progress. */ static inline int __cancel_delayed_work(struct delayed_work *work) { int ret; ret = del_timer(&work->timer); if (ret) work_clear_pending(&work->work); return ret; } extern int cancel_delayed_work_sync(struct delayed_work *work); /* Obsolete. use cancel_delayed_work_sync() */ static inline void cancel_rearming_delayed_workqueue(struct workqueue_struct *wq, struct delayed_work *work) { cancel_delayed_work_sync(work); } /* Obsolete. use cancel_delayed_work_sync() */ static inline void cancel_rearming_delayed_work(struct delayed_work *work) { cancel_delayed_work_sync(work); } #ifndef CONFIG_SMP static inline long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg) { return fn(arg); } #else long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg); #endif /* CONFIG_SMP */ #ifdef CONFIG_FREEZER extern void freeze_workqueues_begin(void); extern bool freeze_workqueues_busy(void); extern void thaw_workqueues(void); #endif /* CONFIG_FREEZER */ #endif