diff --git a/drivers/gpu/drm/amd/include/atombios.h b/drivers/gpu/drm/amd/include/atombios.h index 44c5d4a4d1bf55b013caa3c7ed23ff60d77b8d5a..552622675ace5827b9bc5a3b3ece1a2d60466e90 100644 --- a/drivers/gpu/drm/amd/include/atombios.h +++ b/drivers/gpu/drm/amd/include/atombios.h @@ -6784,7 +6784,7 @@ typedef struct _ATOM_MC_INIT_PARAM_TABLE_V2_1 ULONG ulMCUcodeRomStartAddr; ULONG ulMCUcodeLength; USHORT usMcRegInitTableOffset; // offset of ATOM_REG_INIT_SETTING array for MC core register settings. - USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY regsiter setting + USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY register setting }ATOM_MC_INIT_PARAM_TABLE_V2_1; diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c index 98d009e154bfda47c99fb1d52a9fe4fc5f73bf41..9fec4d09f383338bcfd60cd367469f4633df022c 100644 --- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c +++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c index d43383470cdf94ee9a952e464db0a720ddd55306..1a96ddb3e5ed683c4a40f1c29def4b65d5bbe68e 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. diff --git a/drivers/gpu/drm/radeon/r600_blit_shaders.c b/drivers/gpu/drm/radeon/r600_blit_shaders.c index 34c8b2340f33384950960919aef01ffb82fd5fd3..443cbe59b27461296b2bdb7144b0e607ab1ceefe 100644 --- a/drivers/gpu/drm/radeon/r600_blit_shaders.c +++ b/drivers/gpu/drm/radeon/r600_blit_shaders.c @@ -32,7 +32,7 @@ * R6xx+ cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions.