diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c index 308e78fdc55e24fed73c1ae6738246eb81ade601..b4de756112d416d9af90adb0a12ad0ab1e41fa19 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c @@ -34,6 +34,10 @@ struct vmw_user_context { struct vmw_resource res; }; + + +typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *); + static void vmw_user_context_free(struct vmw_resource *res); static struct vmw_resource * vmw_user_context_base_to_res(struct ttm_base_object *base); @@ -45,6 +49,9 @@ static int vmw_gb_context_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf); static int vmw_gb_context_destroy(struct vmw_resource *res); +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi); +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi); +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi); static uint64_t vmw_user_context_size; @@ -82,6 +89,11 @@ static const struct vmw_res_func vmw_gb_context_func = { .unbind = vmw_gb_context_unbind }; +static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = { + [vmw_ctx_binding_shader] = vmw_context_scrub_shader, + [vmw_ctx_binding_rt] = vmw_context_scrub_render_target, + [vmw_ctx_binding_tex] = vmw_context_scrub_texture }; + /** * Context management: */ @@ -494,3 +506,207 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data, return ret; } + +/** + * vmw_context_scrub_shader - scrub a shader binding from a context. + * + * @bi: single binding information. + */ +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdSetShader body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_SET_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = bi->ctx->id; + cmd->body.type = bi->i1.shader_type; + cmd->body.shid = SVGA3D_INVALID_ID; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_scrub_render_target - scrub a render target binding + * from a context. + * + * @bi: single binding information. + */ +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdSetRenderTarget body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for render target " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = bi->ctx->id; + cmd->body.type = bi->i1.rt_type; + cmd->body.target.sid = SVGA3D_INVALID_ID; + cmd->body.target.face = 0; + cmd->body.target.mipmap = 0; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_scrub_texture - scrub a texture binding from a context. + * + * @bi: single binding information. + * + * TODO: Possibly complement this function with a function that takes + * a list of texture bindings and combines them to a single command. + */ +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + struct { + SVGA3dCmdSetTextureState c; + SVGA3dTextureState s1; + } body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for texture " + "unbinding.\n"); + return -ENOMEM; + } + + + cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; + cmd->header.size = sizeof(cmd->body); + cmd->body.c.cid = bi->ctx->id; + cmd->body.s1.stage = bi->i1.texture_stage; + cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; + cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_binding_drop: Stop tracking a context binding + * + * @cb: Pointer to binding tracker storage. + * + * Stops tracking a context binding, and re-initializes its storage. + * Typically used when the context binding is replaced with a binding to + * another (or the same, for that matter) resource. + */ +static void vmw_context_binding_drop(struct vmw_ctx_binding *cb) +{ + list_del(&cb->ctx_list); + cb->bi.ctx = NULL; +} + +/** + * vmw_context_binding_add: Start tracking a context binding + * + * @cbs: Pointer to the context binding state tracker. + * @bi: Information about the binding to track. + * + * Performs basic checks on the binding to make sure arguments are within + * bounds and then starts tracking the binding in the context binding + * state structure @cbs. + */ +int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, + const struct vmw_ctx_bindinfo *bi) +{ + struct vmw_ctx_binding *loc; + + switch (bi->bt) { + case vmw_ctx_binding_rt: + if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) { + DRM_ERROR("Illegal render target type %u.\n", + (unsigned) bi->i1.rt_type); + return -EINVAL; + } + loc = &cbs->render_targets[bi->i1.rt_type]; + break; + case vmw_ctx_binding_tex: + if (unlikely((unsigned)bi->i1.texture_stage >= + SVGA3D_NUM_TEXTURE_UNITS)) { + DRM_ERROR("Illegal texture/sampler unit %u.\n", + (unsigned) bi->i1.texture_stage); + return -EINVAL; + } + loc = &cbs->texture_units[bi->i1.texture_stage]; + break; + case vmw_ctx_binding_shader: + if (unlikely((unsigned)bi->i1.shader_type >= + SVGA3D_SHADERTYPE_MAX)) { + DRM_ERROR("Illegal shader type %u.\n", + (unsigned) bi->i1.shader_type); + return -EINVAL; + } + loc = &cbs->shaders[bi->i1.shader_type]; + break; + default: + BUG(); + } + + if (loc->bi.ctx != NULL) + vmw_context_binding_drop(loc); + + loc->bi = *bi; + list_add_tail(&loc->ctx_list, &cbs->list); + + return 0; +} + +/** + * vmw_context_binding_kill - Kill a binding on the device + * and stop tracking it. + * + * @cb: Pointer to binding tracker storage. + * + * Emits FIFO commands to scrub a binding represented by @cb. + * Then stops tracking the binding and re-initializes its storage. + */ +void vmw_context_binding_kill(struct vmw_ctx_binding *cb) +{ + (void) vmw_scrub_funcs[cb->bi.bt](&cb->bi); + vmw_context_binding_drop(cb); +} + +/** + * vmw_context_binding_state_kill - Kill all bindings associated with a + * struct vmw_ctx_binding state structure, and re-initialize the structure. + * + * @cbs: Pointer to the context binding state tracker. + * + * Emits commands to scrub all bindings associated with the + * context binding state tracker. Then re-initializes the whole structure. + */ +void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs) +{ + struct vmw_ctx_binding *entry, *next; + + list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) { + vmw_context_binding_kill(entry); + } +} diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h index 76751e953834a1af3fa45ab5b6f1432dfae04c92..a962e4c12a75e182f83ed5adc6884c981872562c 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h @@ -245,6 +245,67 @@ struct vmw_piter { struct page *(*page)(struct vmw_piter *); }; +/* + * enum vmw_ctx_binding_type - abstract resource to context binding types + */ +enum vmw_ctx_binding_type { + vmw_ctx_binding_shader, + vmw_ctx_binding_rt, + vmw_ctx_binding_tex, + vmw_ctx_binding_max +}; + +/** + * struct vmw_ctx_bindinfo - structure representing a single context binding + * + * @ctx: Pointer to the context structure. NULL means the binding is not + * active. + * @bt: The binding type. + * @i1: Union of information needed to unbind. + */ +struct vmw_ctx_bindinfo { + struct vmw_resource *ctx; + enum vmw_ctx_binding_type bt; + union { + SVGA3dShaderType shader_type; + SVGA3dRenderTargetType rt_type; + uint32 texture_stage; + } i1; +}; + +/** + * struct vmw_ctx_binding - structure representing a single context binding + * - suitable for tracking in a context + * + * @ctx_list: List head for context. + * @bi: Binding info + */ +struct vmw_ctx_binding { + struct list_head ctx_list; + struct vmw_ctx_bindinfo bi; +}; + + +/** + * struct vmw_ctx_binding_state - context binding state + * + * @list: linked list of individual bindings. + * @render_targets: Render target bindings. + * @texture_units: Texture units/samplers bindings. + * @shaders: Shader bindings. + * + * Note that this structure also provides storage space for the individual + * struct vmw_ctx_binding objects, so that no dynamic allocation is needed + * for individual bindings. + * + */ +struct vmw_ctx_binding_state { + struct list_head list; + struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX]; + struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS]; + struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_MAX]; +}; + struct vmw_sw_context{ struct drm_open_hash res_ht; bool res_ht_initialized; @@ -266,6 +327,7 @@ struct vmw_sw_context{ struct vmw_resource *last_query_ctx; bool needs_post_query_barrier; struct vmw_resource *error_resource; + struct vmw_ctx_binding_state staged_bindings; }; struct vmw_legacy_display; @@ -876,6 +938,9 @@ extern int vmw_context_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); extern int vmw_context_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); +extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, + const struct vmw_ctx_bindinfo *ci); +extern void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs); /* * Surface management - vmwgfx_surface.c diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index dd5a9a29784527bfdfc149f22263aa67164de10a..8eb87d855781cd00487fe5a4d8e5c4fd0c453623 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -54,6 +54,8 @@ struct vmw_resource_relocation { * @res: Ref-counted pointer to the resource. * @switch_backup: Boolean whether to switch backup buffer on unreserve. * @new_backup: Refcounted pointer to the new backup buffer. + * @staged_bindings: If @res is a context, tracks bindings set up during + * the command batch. Otherwise NULL. * @new_backup_offset: New backup buffer offset if @new_backup is non-NUll. * @first_usage: Set to true the first time the resource is referenced in * the command stream. @@ -65,6 +67,7 @@ struct vmw_resource_val_node { struct drm_hash_item hash; struct vmw_resource *res; struct vmw_dma_buffer *new_backup; + struct vmw_ctx_binding_state *staged_bindings; unsigned long new_backup_offset; bool first_usage; bool no_buffer_needed; @@ -106,6 +109,11 @@ static void vmw_resource_list_unreserve(struct list_head *list, struct vmw_dma_buffer *new_backup = backoff ? NULL : val->new_backup; + if (unlikely(val->staged_bindings)) { + vmw_context_binding_state_kill(val->staged_bindings); + kfree(val->staged_bindings); + val->staged_bindings = NULL; + } vmw_resource_unreserve(res, new_backup, val->new_backup_offset); vmw_dmabuf_unreference(&val->new_backup); @@ -389,8 +397,15 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, struct vmw_resource_val_node *node; int ret; - if (*id == SVGA3D_INVALID_ID) + if (*id == SVGA3D_INVALID_ID) { + if (p_val) + *p_val = NULL; + if (res_type == vmw_res_context) { + DRM_ERROR("Illegal context invalid id.\n"); + return -EINVAL; + } return 0; + } /* * Fastpath in case of repeated commands referencing the same @@ -438,6 +453,18 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, rcache->node = node; if (p_val) *p_val = node; + + if (node->first_usage && res_type == vmw_res_context) { + node->staged_bindings = + kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL); + if (node->staged_bindings == NULL) { + DRM_ERROR("Failed to allocate context binding " + "information.\n"); + goto out_no_reloc; + } + INIT_LIST_HEAD(&node->staged_bindings->list); + } + vmw_resource_unreference(&res); return 0; @@ -480,17 +507,33 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv, SVGA3dCmdHeader header; SVGA3dCmdSetRenderTarget body; } *cmd; + struct vmw_resource_val_node *ctx_node; int ret; - ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + cmd = container_of(header, struct vmw_sid_cmd, header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + &ctx_node); if (unlikely(ret != 0)) return ret; - cmd = container_of(header, struct vmw_sid_cmd, header); ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, user_surface_converter, &cmd->body.target.sid, NULL); - return ret; + if (unlikely(ret != 0)) + return ret; + + if (dev_priv->has_mob) { + struct vmw_ctx_bindinfo bi; + + bi.ctx = ctx_node->res; + bi.bt = vmw_ctx_binding_rt; + bi.i1.rt_type = cmd->body.type; + return vmw_context_binding_add(ctx_node->staged_bindings, &bi); + } + + return 0; } static int vmw_cmd_surface_copy_check(struct vmw_private *dev_priv, @@ -1145,15 +1188,21 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv, struct vmw_tex_state_cmd { SVGA3dCmdHeader header; SVGA3dCmdSetTextureState state; - }; + } *cmd; SVGA3dTextureState *last_state = (SVGA3dTextureState *) ((unsigned long) header + header->size + sizeof(header)); SVGA3dTextureState *cur_state = (SVGA3dTextureState *) ((unsigned long) header + sizeof(struct vmw_tex_state_cmd)); + struct vmw_resource_val_node *ctx_node; int ret; - ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + cmd = container_of(header, struct vmw_tex_state_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->state.cid, + &ctx_node); if (unlikely(ret != 0)) return ret; @@ -1166,6 +1215,16 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv, &cur_state->value, NULL); if (unlikely(ret != 0)) return ret; + + if (dev_priv->has_mob) { + struct vmw_ctx_bindinfo bi; + + bi.ctx = ctx_node->res; + bi.bt = vmw_ctx_binding_tex; + bi.i1.texture_stage = cur_state->stage; + vmw_context_binding_add(ctx_node->staged_bindings, + &bi); + } } return 0; @@ -1426,20 +1485,32 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, SVGA3dCmdHeader header; SVGA3dCmdSetShader body; } *cmd; + struct vmw_resource_val_node *ctx_node; int ret; cmd = container_of(header, struct vmw_set_shader_cmd, header); - ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + &ctx_node); if (unlikely(ret != 0)) return ret; + if (dev_priv->has_mob) { + struct vmw_ctx_bindinfo bi; + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader, + user_shader_converter, + &cmd->body.shid, NULL); + if (unlikely(ret != 0)) + return ret; - if (dev_priv->has_mob) - return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader, - user_shader_converter, - &cmd->body.shid, NULL); + bi.ctx = ctx_node->res; + bi.bt = vmw_ctx_binding_shader; + bi.i1.shader_type = cmd->body.type; + return vmw_context_binding_add(ctx_node->staged_bindings, &bi); + } return 0; } @@ -1820,6 +1891,8 @@ static void vmw_resource_list_unreference(struct list_head *list) list_for_each_entry_safe(val, val_next, list, head) { list_del_init(&val->head); vmw_resource_unreference(&val->res); + if (unlikely(val->staged_bindings)) + kfree(val->staged_bindings); kfree(val); } }