提交 25067bfc 编写于 作者: G Gustavo Padovan 提交者: Daniel Vetter

drm/i915: pin sprite fb only if it changed

Optimize code avoiding helding dev mutex if old fb and current fb
are the same.

v2: take Ville's comments
	- move comment along with the pin_and_fence call
	- check for error before calling i915_gem_track_fb
	- move old_obj != obj to an upper if condition
Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk>
Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
上级 94f598f1
......@@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane,
primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
if (old_obj != obj) {
mutex_lock(&dev->struct_mutex);
/* Note that this will apply the VT-d workaround for scanouts,
* which is more restrictive than required for sprites. (The
* primary plane requires 256KiB alignment with 64 PTE padding,
* the sprite planes only require 128KiB alignment and 32 PTE padding.
* the sprite planes only require 128KiB alignment and 32 PTE
* padding.
*/
ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
if (ret == 0)
i915_gem_track_fb(old_obj, obj,
INTEL_FRONTBUFFER_SPRITE(pipe));
mutex_unlock(&dev->struct_mutex);
if (ret)
return ret;
}
intel_plane->crtc_x = state->orig_dst.x1;
intel_plane->crtc_y = state->orig_dst.y1;
......@@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane,
}
/* Unpin old obj after new one is active to avoid ugliness */
if (old_obj) {
if (old_obj && old_obj != obj) {
/*
* It's fairly common to simply update the position of
* an existing object. In that case, we don't need to
* wait for vblank to avoid ugliness, we only need to
* do the pin & ref bookkeeping.
*/
if (old_obj != obj && intel_crtc->active)
if (intel_crtc->active)
intel_wait_for_vblank(dev, intel_crtc->pipe);
mutex_lock(&dev->struct_mutex);
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册