/* Copyright (c) 2021 OceanBase and/or its affiliates. All rights reserved. miniob is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. */ // // Created by Longda on 2010 // // Include Files #include "common/seda/event_dispatcher.h" namespace common { // Constructor EventDispatcher::EventDispatcher(const char *tag) : Stage(tag), event_store_(), next_stage_(NULL) { LOG_TRACE("enter\n"); pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_ERRORCHECK); pthread_mutex_init(&event_lock_, &attr); LOG_TRACE("exit\n"); } // Destructor EventDispatcher::~EventDispatcher() { LOG_TRACE("enter\n"); pthread_mutex_destroy(&event_lock_); LOG_TRACE("exit\n"); } /** * Process an event * Check if the event can be dispatched. If not, hash it and store * it. If so, send it on to the next stage. */ void EventDispatcher::handle_event(StageEvent *event) { LOG_TRACE("enter\n"); std::string hash; DispatchContext *ctx = NULL; status_t stat; pthread_mutex_lock(&event_lock_); stat = dispatch_event(event, ctx, hash); if (stat == SEND_EVENT) { next_stage_->add_event(event); } else if (stat == STORE_EVENT) { StoredEvent se(event, ctx); event_store_[hash].push_back(se); } else { LOG_ERROR("Dispatch event failure\n"); // in this case, dispatch_event is assumed to have disposed of event } pthread_mutex_unlock(&event_lock_); LOG_TRACE("exit\n"); } // Initialize stage params and validate outputs bool EventDispatcher::initialize() { bool ret_val = true; if (next_stage_list_.size() != 1) { ret_val = false; } else { next_stage_ = *(next_stage_list_.begin()); } return ret_val; } /** * Cleanup stage after disconnection * Call done() on any events left over in the event_store_. */ void EventDispatcher::cleanup() { pthread_mutex_lock(&event_lock_); // for each hash chain... for (EventHash::iterator i = event_store_.begin(); i != event_store_.end(); i++) { // for each event on the chain for (std::list::iterator j = i->second.begin(); j != i->second.end(); j++) { j->first->done(); } i->second.clear(); } event_store_.clear(); pthread_mutex_unlock(&event_lock_); } // Wake up a stored event bool EventDispatcher::wakeup_event(std::string hashkey) { bool sent = false; EventHash::iterator i; i = event_store_.find(hashkey); if (i != event_store_.end()) { // find the event and remove it from the current queue StoredEvent target_ev = *(i->second.begin()); i->second.pop_front(); if (i->second.size() == 0) { event_store_.erase(i); } // try to dispatch the event again status_t stat = dispatch_event(target_ev.first, target_ev.second, hashkey); if (stat == SEND_EVENT) { next_stage_->add_event(target_ev.first); sent = true; } else if (stat == STORE_EVENT) { event_store_[hashkey].push_back(target_ev); } else { LOG_ERROR("Dispatch event failure\n"); // in this case, dispatch_event is assumed to have disposed of event } } return sent; } } // namespace common