From 8b1e5d250f9b57a252e53d9d21b2d97fb0abd9e2 Mon Sep 17 00:00:00 2001 From: zhangjunkunn Date: Tue, 14 Jun 2022 17:34:30 +0800 Subject: [PATCH] docs: update --- Design/ReportStartupStat.md | 1 + Design/UsingAssetBundle.md | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Design/ReportStartupStat.md b/Design/ReportStartupStat.md index 886db30..95cba39 100644 --- a/Design/ReportStartupStat.md +++ b/Design/ReportStartupStat.md @@ -17,6 +17,7 @@ eg: `adSpaceType=1&adType=1&materialType=1` - adType: 广告类型;一个广告类型可以投放不同素材 - materialType: 素材类型 +取值范围:1-200; 默认为0 ## 三、上报自定义阶段 为了详细统计玩家的流失情况以便开发者进行优化,我们拆分了三个部分。 diff --git a/Design/UsingAssetBundle.md b/Design/UsingAssetBundle.md index 457dff4..da97409 100644 --- a/Design/UsingAssetBundle.md +++ b/Design/UsingAssetBundle.md @@ -119,7 +119,7 @@ StartCoroutine(UnityWebRequestLoad(string.Format("http://127.0.0.1:8080/Streamin 加载的bundle文件大小为5403162字节 ```bash --rw-r--r-- 1 junkunzhang TENCENT\Domain Users 5403162 6 22 16:07 image1_751427a66d22b184c95342d556354150 +-rw-r--r-- 1 Users 5403162 6 22 16:07 image1_751427a66d22b184c95342d556354150 ``` 通过加载前后snapshot来对比总内存变化 - UnityWebRequestAssetBundle.GetAssetBundle/UnityWebRequest/WWW -- GitLab