/** * Copyright 2019-2020 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "inc/pass_manager.h" #include "common/debug/log.h" #include "common/types.h" #include "common/util.h" #include "graph/utils/node_utils.h" namespace ge { const vector& PassManager::GraphPasses() const { return graph_passes_; } Status PassManager::AddPass(GraphPass *pass) { GE_CHECK_NOTNULL(pass); graph_passes_.push_back(pass); return SUCCESS; } Status PassManager::Run(const ComputeGraphPtr &graph) { GE_CHECK_NOTNULL(graph); return Run(graph, graph_passes_); } Status PassManager::Run(const ComputeGraphPtr &graph, vector &passes) { GE_CHECK_NOTNULL(graph); bool not_changed = true; for (auto &pass : passes) { GE_CHECK_NOTNULL(pass); Status status = pass->Run(graph); if (status == SUCCESS) { not_changed = false; } else if (status != NOT_CHANGED) { GELOGE(status, "Pass Run failed"); return status; } } return not_changed ? NOT_CHANGED : SUCCESS; } PassManager::~PassManager() { for (auto pass : graph_passes_) { GE_DELETE_NEW_SINGLE(pass); } } } // namespace ge