// Copyright (C) 2019-2020 Zilliz. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the License // is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express // or implied. See the License for the specific language governing permissions and limitations under the License. #pragma once #include "db/DB.h" #include namespace milvus { namespace engine { class ScriptReplay { public: ScriptReplay() = default; Status Replay(const DBPtr& db, const std::string& replay_script_path); private: Status PerformAction(const DBPtr& db, const std::string& str_action); }; } // namespace engine } // namespace milvus