diff --git a/.build/index.js b/.build/index.js deleted file mode 100644 index eefd4f7500baa144912f571ce8df79326564170a..0000000000000000000000000000000000000000 --- a/.build/index.js +++ /dev/null @@ -1,4 +0,0 @@ -"use strict"; -const s = "\u6B22\u8FCE\u6765\u5230 InsCode"; -console.log(s); -//# sourceMappingURL=index.js.map diff --git a/.build/index.js.map b/.build/index.js.map deleted file mode 100644 index bd551c6d794db71f1248463d8d77fef9bb8ec757..0000000000000000000000000000000000000000 --- a/.build/index.js.map +++ /dev/null @@ -1,7 +0,0 @@ -{ - "version": 3, - "sources": ["../index.ts"], - "sourcesContent": ["const s: string = \"\u6B22\u8FCE\u6765\u5230 InsCode\";\nconsole.log(s);\n"], - "mappings": ";AAAA,MAAM,IAAY;AAClB,QAAQ,IAAI,CAAC;", - "names": [] -} diff --git a/.config/build.sh b/.config/build.sh deleted file mode 100644 index 11fd4353d48e0cc7836f0c1e5347da11ded3ae4f..0000000000000000000000000000000000000000 --- a/.config/build.sh +++ /dev/null @@ -1,17 +0,0 @@ -#!/usr/bin/env bash - -set -e - -rm -rf .build -mkdir -p ./.build - -ENTRYPOINTS=$(find -type f -name '*.[tj]s' -not -path './node_modules/*') - -esbuild $ENTRYPOINTS \ - --log-level=warning \ - --outdir='./.build' \ - --outbase=. \ - --sourcemap \ - --target='node16' \ - --platform='node' \ - --format='cjs' diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000000000000000000000000000000000000..15928bf0140cdb5c28965f8a99a672d4a5b25527 --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +node_modules +.DS_Store +dist +dist-ssr +*.local +*-lock.yaml diff --git a/.inscode b/.inscode index ce46aa7d32cdcabc18c2aeed77a06d75edc8d9ae..3b99d97697b03a51e4f2759faad2196f6ce16fc4 100644 --- a/.inscode +++ b/.inscode @@ -1,4 +1,4 @@ -run = "node --enable-source-maps .build/index.js" +run = "upm add guess;npm run dev" entrypoint = "index.ts" [nix] diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000000000000000000000000000000000000..180c25a1e5a3aa4ef74f3b393c86004e98a833b9 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2022 Vyse12138 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..3c015f9affacfcbe7a43bd03e9c72b17c292f192 --- /dev/null +++ b/README.md @@ -0,0 +1,30 @@ +# minecraft-threejs + +English | [中文](https://github.com/vyse12138/minecraft-threejs/blob/main/README_ZH.md) + +Minecraft clone made with Three.js and TypeScript + +Check it out: [Minecraft - Three.js](https://mc.yulei.me/) + +Recommend to use Chrome to get the best experience + +![preview](https://user-images.githubusercontent.com/88306344/154383952-9b33bad4-eebb-4a98-a12e-f5f137422d06.gif) + +## Features: + +- Destroy block and place block +- Mouse wheel (or number key) to select different block types +- Movement and collision detection +- Random terrain / blocks / tree generations +- Infinite world +- Game save / load +- Sound effect and BGM +- Highlight the block at crosshair +- Basic UI and settings +- Mobile friendly + +## Working on: + +- Multiplayer +- Generates water +- Higher performance algorithm diff --git a/README_ZH.md b/README_ZH.md new file mode 100644 index 0000000000000000000000000000000000000000..cc4068d7f8868b34c7ae280830a8f01d62ee4ace --- /dev/null +++ b/README_ZH.md @@ -0,0 +1,31 @@ +# minecraft-threejs + +中文 | [English](https://github.com/vyse12138/minecraft-threejs) + +基于 Three.js 和 TypeScript 的网页版我的世界 + +试玩:[Minecraft - Three.js](https://mcz.yulei.me) + +建议使用 Chrome 来获得最佳的体验 + +![preview](https://user-images.githubusercontent.com/88306344/154383952-9b33bad4-eebb-4a98-a12e-f5f137422d06.gif) + +## 已支持: + +- 方块的放置 / 破坏 +- 鼠标滚轮(数字键)选择不同的方块类型 +- 移动和碰撞检测 +- 随机的地形和树木生成 +- 无限的世界 +- 保存 / 读取游戏 +- 音效和背景音乐 +- 可调节的渲染距离和视野范围 +- 高亮准心方块 +- 基本的 UI +- 支持桌面以及手机试玩 + +## 开发中: + +- 更高效的算法(时间切片渲染算法和方块放置 / 破坏算法) +- 生成水 +- 联机模式 diff --git a/index.html b/index.html new file mode 100644 index 0000000000000000000000000000000000000000..c444d9f3a41d633b04a6826703d763d4e1c10919 --- /dev/null +++ b/index.html @@ -0,0 +1,93 @@ + + + + + + + + Minecraft - Three.js + + + + + + + + + + + + + + + + + + + + diff --git a/index.ts b/index.ts deleted file mode 100644 index df8a3b59c0bb8c77ba2f987fdeda605e8cd07bf8..0000000000000000000000000000000000000000 --- a/index.ts +++ /dev/null @@ -1,2 +0,0 @@ -const s: string = "欢迎来到 InsCode"; -console.log(s); diff --git a/package.json b/package.json new file mode 100644 index 0000000000000000000000000000000000000000..c0fb3dafc88ef82c12c4d837abb05f851ac9c037 --- /dev/null +++ b/package.json @@ -0,0 +1,21 @@ +{ + "name": "minecraft-threejs", + "version": "0.0.0", + "license": "MIT", + "author": "Yulei Zhu", + "description": "Minecraft clone made with Three.js and TypeScript", + "scripts": { + "dev": "vite", + "build": "vite build", + "preview": "vite preview --port 8080", + "lint": "tsc --noEmit" + }, + "devDependencies": { + "@types/three": "^0.137.0", + "typescript": "^4.5.5", + "vite": "^2.8.0" + }, + "dependencies": { + "three": "^0.137.0" + } +} diff --git a/src/audio/blocks/dirt1.ogg b/src/audio/blocks/dirt1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..97ae71e0923f814e006b275606d26d28a8c047a2 Binary files /dev/null and b/src/audio/blocks/dirt1.ogg differ diff --git a/src/audio/blocks/dirt2.ogg b/src/audio/blocks/dirt2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..5133141161422bfdf3c12e71e1d32385a15c3254 Binary files /dev/null and b/src/audio/blocks/dirt2.ogg differ diff --git a/src/audio/blocks/dirt3.ogg b/src/audio/blocks/dirt3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..1b8debd795fe93955bbc8a0727029a1839c7df5f Binary files /dev/null and b/src/audio/blocks/dirt3.ogg differ diff --git a/src/audio/blocks/dirt4.ogg b/src/audio/blocks/dirt4.ogg new file mode 100644 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0000000000000000000000000000000000000000..8421e6ae7f5baa5ae0b43a4a718c001222937e0a Binary files /dev/null and b/src/audio/blocks/grass4.ogg differ diff --git a/src/audio/blocks/leaf1.ogg b/src/audio/blocks/leaf1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..3eee4c168ca6800fd66d01f280abcc9113ed4350 Binary files /dev/null and b/src/audio/blocks/leaf1.ogg differ diff --git a/src/audio/blocks/leaf2.ogg b/src/audio/blocks/leaf2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..0b480e36fc076c7981c35ebea6c428a9c37eaf80 Binary files /dev/null and b/src/audio/blocks/leaf2.ogg differ diff --git a/src/audio/blocks/leaf3.ogg b/src/audio/blocks/leaf3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..332945b4717bf04216d6c4de1a2caf2a768a6f32 Binary files /dev/null and b/src/audio/blocks/leaf3.ogg differ diff --git a/src/audio/blocks/leaf4.ogg b/src/audio/blocks/leaf4.ogg new file mode 100644 index 0000000000000000000000000000000000000000..ac41361ed3eea05c2c301423180d368b822a3474 Binary files /dev/null and b/src/audio/blocks/leaf4.ogg differ diff --git a/src/audio/blocks/sand1.ogg b/src/audio/blocks/sand1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..e9cb62d711997bbb140fb5bd82adb43f4d3e842d Binary files /dev/null and b/src/audio/blocks/sand1.ogg differ diff --git a/src/audio/blocks/sand2.ogg b/src/audio/blocks/sand2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..ce2eeb09da9ebca55c2977682127bd3cf25fbf1b Binary files /dev/null and b/src/audio/blocks/sand2.ogg differ diff --git a/src/audio/blocks/sand3.ogg b/src/audio/blocks/sand3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..c94fc1b10f2af3926aa526b9bccff0464bcec372 Binary files /dev/null and b/src/audio/blocks/sand3.ogg differ diff --git a/src/audio/blocks/sand4.ogg b/src/audio/blocks/sand4.ogg new file mode 100644 index 0000000000000000000000000000000000000000..ae2d818d0f09f612ef22e9848acb65419976d5ae Binary files /dev/null and b/src/audio/blocks/sand4.ogg differ diff --git a/src/audio/blocks/stone1.ogg b/src/audio/blocks/stone1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..746d282e81c9fbcdfde0966a3123096ecf3c87ba Binary files /dev/null and b/src/audio/blocks/stone1.ogg differ diff --git a/src/audio/blocks/stone2.ogg b/src/audio/blocks/stone2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..333c9704ece8e9482fd4097af66fe5c8596cba9a Binary files /dev/null and b/src/audio/blocks/stone2.ogg differ diff --git a/src/audio/blocks/stone3.ogg b/src/audio/blocks/stone3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..f8b629fc3d782f588dc98ed562f2231425cb23ea Binary files /dev/null and b/src/audio/blocks/stone3.ogg differ diff --git a/src/audio/blocks/stone4.ogg b/src/audio/blocks/stone4.ogg new file mode 100644 index 0000000000000000000000000000000000000000..d705cf350e749642f45f3d035385c988d7dbed49 Binary files /dev/null and b/src/audio/blocks/stone4.ogg differ diff --git a/src/audio/blocks/tree1.ogg b/src/audio/blocks/tree1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..f9a474a38d5b67cc788e86b02c6d88cd69e9bce4 Binary files /dev/null and b/src/audio/blocks/tree1.ogg differ diff --git a/src/audio/blocks/tree2.ogg b/src/audio/blocks/tree2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..b55d49ba593ecee7396a9d1e6579657149da34f3 Binary files /dev/null and b/src/audio/blocks/tree2.ogg differ diff --git a/src/audio/blocks/tree3.ogg b/src/audio/blocks/tree3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..61922ae9a57b0abb1249056e9846caca00b0bd2e Binary files /dev/null and b/src/audio/blocks/tree3.ogg differ diff --git a/src/audio/blocks/tree4.ogg b/src/audio/blocks/tree4.ogg new file mode 100644 index 0000000000000000000000000000000000000000..f5a02c500713e72ef79f10493b9b07f3a11503f7 Binary files /dev/null and b/src/audio/blocks/tree4.ogg differ diff --git a/src/audio/index.ts b/src/audio/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..3c244a978a57b10ea2f9da6338e2485508943494 --- /dev/null +++ b/src/audio/index.ts @@ -0,0 +1,107 @@ +import * as THREE from 'three' +import hal3 from './musics/hal3.ogg' +import { BlockType } from '../terrain' + +import grass1 from './blocks/grass1.ogg' +import grass2 from './blocks/grass2.ogg' +import grass3 from './blocks/grass3.ogg' +import grass4 from './blocks/grass4.ogg' + +import sand1 from './blocks/sand1.ogg' +import sand2 from './blocks/sand2.ogg' +import sand3 from './blocks/sand3.ogg' +import sand4 from './blocks/sand4.ogg' + +import stone1 from './blocks/stone1.ogg' +import stone2 from './blocks/stone2.ogg' +import stone3 from './blocks/stone3.ogg' +import stone4 from './blocks/stone4.ogg' + +import dirt1 from './blocks/dirt1.ogg' +import dirt2 from './blocks/dirt2.ogg' +import dirt3 from './blocks/dirt3.ogg' +import dirt4 from './blocks/dirt4.ogg' + +import tree1 from './blocks/tree1.ogg' +import tree2 from './blocks/tree2.ogg' +import tree3 from './blocks/tree3.ogg' +import tree4 from './blocks/tree4.ogg' + +import leaf1 from './blocks/leaf1.ogg' +import leaf2 from './blocks/leaf2.ogg' +import leaf3 from './blocks/leaf3.ogg' +import leaf4 from './blocks/leaf4.ogg' +import { isMobile } from '../utils' + +export default class Audio { + constructor(camera: THREE.PerspectiveCamera) { + if (isMobile) return + + const listener = new THREE.AudioListener() + const audioLoader = new THREE.AudioLoader() + camera.add(listener) + + // load bgm + const bgm = new THREE.Audio(listener) + bgm.autoplay = false + audioLoader.load(hal3, buffer => { + bgm.setBuffer(buffer) + bgm.setVolume(0.1) + bgm.setLoop(true) + if (bgm.isPlaying) { + bgm.pause() + bgm.play() + } + }) + + // play / pause bgm + document.addEventListener('pointerlockchange', () => { + if (document.pointerLockElement && !bgm.isPlaying && !this.disabled) { + bgm.play() + } else { + bgm.pause() + } + }) + + // load sound effect + for (const types of this.sourceSet) { + const audios: THREE.Audio[] = [] + for (const type of types) { + audioLoader.load(type, buffer => { + const audio = new THREE.Audio(listener!) + audio.setBuffer(buffer) + audio.setVolume(0.15) + audios.push(audio) + }) + } + this.soundSet.push(audios) + } + } + + disabled = false + + sourceSet = [ + [grass1, grass2, grass3, grass4], + [sand1, sand2, sand3, sand4], + [tree1, tree2, tree3, tree4], + [leaf1, leaf2, leaf3, leaf4], + [dirt1, dirt2, dirt3, dirt4], + [stone1, stone2, stone3, stone4], + [stone1, stone2, stone3, stone4], + [tree1, tree2, tree3, tree4], + [stone1, stone2, stone3, stone4], + [stone1, stone2, stone3, stone4], + [stone1, stone2, stone3, stone4] + ] + + soundSet: THREE.Audio[][] = [] + + index = 0 + + playSound(type: BlockType) { + if (!this.disabled && !isMobile) { + this.index++ === 3 && (this.index = 0) + this.soundSet[type]?.[this.index]?.play() + } + } +} diff --git a/src/audio/musics/calm1.ogg b/src/audio/musics/calm1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..e76b31784018041a1a5c91294dc77b30f146fab9 Binary files /dev/null and b/src/audio/musics/calm1.ogg differ diff --git a/src/audio/musics/calm2.ogg b/src/audio/musics/calm2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..b02df7b9ba435568c2a9dff5543dc0216d568ecc Binary files /dev/null and b/src/audio/musics/calm2.ogg differ diff --git a/src/audio/musics/calm3.ogg b/src/audio/musics/calm3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..a4cfafed0b17ab032e40b741a99f09d71e7018b5 Binary files /dev/null and b/src/audio/musics/calm3.ogg differ diff --git a/src/audio/musics/hal1.ogg b/src/audio/musics/hal1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..bcbe583a48f9253657ce1a49513c445ef0c8a8f8 Binary files /dev/null and b/src/audio/musics/hal1.ogg differ diff --git a/src/audio/musics/hal2.ogg b/src/audio/musics/hal2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..3ea6b6f609580abdc3ca27efc46e297a17680f6b Binary files /dev/null and b/src/audio/musics/hal2.ogg differ diff --git a/src/audio/musics/hal3.ogg b/src/audio/musics/hal3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..6f8984f770f1b7b805e48808a8b67a716a9c71db Binary files /dev/null and b/src/audio/musics/hal3.ogg differ diff --git a/src/audio/musics/hal4.ogg b/src/audio/musics/hal4.ogg new file mode 100644 index 0000000000000000000000000000000000000000..e3f8dbf19a40e575faaa327b743d30d0ad9e4a33 Binary files /dev/null and b/src/audio/musics/hal4.ogg differ diff --git a/src/audio/musics/piano1.ogg b/src/audio/musics/piano1.ogg new file mode 100644 index 0000000000000000000000000000000000000000..4c7254959d2596d194ebbebe1cd3d2471a4b7d9a Binary files /dev/null and b/src/audio/musics/piano1.ogg differ diff --git a/src/audio/musics/piano2.ogg b/src/audio/musics/piano2.ogg new file mode 100644 index 0000000000000000000000000000000000000000..ce138e726786f20e85ddaf591269f7d5ec89c9e9 Binary files /dev/null and b/src/audio/musics/piano2.ogg differ diff --git a/src/audio/musics/piano3.ogg b/src/audio/musics/piano3.ogg new file mode 100644 index 0000000000000000000000000000000000000000..0b919924bad51b55d0b059df73a2e3e8810fa2de Binary files /dev/null and b/src/audio/musics/piano3.ogg differ diff --git a/src/control/index.ts b/src/control/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..036ad8aa0727537267eb0403fe043ce0c06b0a1c --- /dev/null +++ b/src/control/index.ts @@ -0,0 +1,1109 @@ +import * as THREE from 'three' +import { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls' +import Player, { Mode } from '../player' +import Terrain, { BlockType } from '../terrain' + +import Block from '../terrain/mesh/block' +import Noise from '../terrain/noise' +import Audio from '../audio' +import { isMobile } from '../utils' +enum Side { + front, + back, + left, + right, + down, + up +} + +export default class Control { + constructor( + scene: THREE.Scene, + camera: THREE.PerspectiveCamera, + player: Player, + terrain: Terrain, + audio: Audio + ) { + this.scene = scene + this.camera = camera + this.player = player + this.terrain = terrain + this.control = new PointerLockControls(camera, document.body) + this.audio = audio + + this.raycaster = new THREE.Raycaster() + this.raycaster.far = 8 + this.far = this.player.body.height + + this.initRayCaster() + this.initEventListeners() + } + + // core properties + scene: THREE.Scene + camera: THREE.PerspectiveCamera + player: Player + terrain: Terrain + control: PointerLockControls + audio: Audio + velocity = new THREE.Vector3(0, 0, 0) + + // collide and jump properties + frontCollide = false + backCollide = false + leftCollide = false + rightCollide = false + downCollide = true + upCollide = false + isJumping = false + + raycasterDown = new THREE.Raycaster() + raycasterUp = new THREE.Raycaster() + raycasterFront = new THREE.Raycaster() + raycasterBack = new THREE.Raycaster() + raycasterRight = new THREE.Raycaster() + raycasterLeft = new THREE.Raycaster() + + tempMesh = new THREE.InstancedMesh( + new THREE.BoxGeometry(1, 1, 1), + new THREE.MeshBasicMaterial(), + 100 + ) + tempMeshMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(100 * 16), + 16 + ) + + // other properties + p1 = performance.now() + p2 = performance.now() + raycaster: THREE.Raycaster + far: number + + holdingBlock = BlockType.grass + holdingBlocks = [ + BlockType.grass, + BlockType.stone, + BlockType.tree, + BlockType.wood, + BlockType.diamond, + BlockType.quartz, + BlockType.glass, + BlockType.grass, + BlockType.grass, + BlockType.grass + ] + holdingIndex = 0 + wheelGap = false + clickInterval?: ReturnType + jumpInterval?: ReturnType + mouseHolding = false + spaceHolding = false + + initRayCaster = () => { + this.raycasterUp.ray.direction = new THREE.Vector3(0, 1, 0) + this.raycasterDown.ray.direction = new THREE.Vector3(0, -1, 0) + this.raycasterFront.ray.direction = new THREE.Vector3(1, 0, 0) + this.raycasterBack.ray.direction = new THREE.Vector3(-1, 0, 0) + this.raycasterLeft.ray.direction = new THREE.Vector3(0, 0, -1) + this.raycasterRight.ray.direction = new THREE.Vector3(0, 0, 1) + + this.raycasterUp.far = 1.2 + this.raycasterDown.far = this.player.body.height + this.raycasterFront.far = this.player.body.width + this.raycasterBack.far = this.player.body.width + this.raycasterLeft.far = this.player.body.width + this.raycasterRight.far = this.player.body.width + } + + setMovementHandler = (e: KeyboardEvent) => { + if (e.repeat) { + return + } + + switch (e.key) { + case 'q': + if (this.player.mode === Mode.walking) { + this.player.setMode(Mode.flying) + } else { + this.player.setMode(Mode.walking) + } + this.velocity.y = 0 + this.velocity.x = 0 + this.velocity.z = 0 + break + case 'w': + case 'W': + this.velocity.x += this.player.speed + break + case 's': + case 'S': + this.velocity.x -= this.player.speed + break + case 'a': + case 'A': + this.velocity.z -= this.player.speed + break + case 'd': + case 'D': + this.velocity.z += this.player.speed + break + case ' ': + if (this.player.mode === Mode.walking) { + // jump + if (!this.isJumping) { + this.velocity.y = 8 + this.isJumping = true + this.downCollide = false + this.far = 0 + setTimeout(() => { + this.far = this.player.body.height + }, 300) + } + } else { + this.velocity.y += this.player.speed + } + if (this.player.mode === Mode.walking && !this.spaceHolding) { + this.spaceHolding = true + this.jumpInterval = setInterval(() => { + this.setMovementHandler(e) + }, 10) + } + break + case 'Shift': + if (this.player.mode === Mode.walking) { + } else { + this.velocity.y -= this.player.speed + } + break + default: + break + } + } + + resetMovementHandler = (e: KeyboardEvent) => { + if (e.repeat) { + return + } + + switch (e.key) { + case 'w': + case 'W': + this.velocity.x = 0 + break + case 's': + case 'S': + this.velocity.x = 0 + break + case 'a': + case 'A': + this.velocity.z = 0 + break + case 'd': + case 'D': + this.velocity.z = 0 + break + case ' ': + this.jumpInterval && clearInterval(this.jumpInterval) + this.spaceHolding = false + if (this.player.mode === Mode.walking) { + return + } + this.velocity.y = 0 + break + case 'Shift': + if (this.player.mode === Mode.walking) { + return + } + this.velocity.y = 0 + break + default: + break + } + } + + mousedownHandler = (e: MouseEvent) => { + e.preventDefault() + // let p1 = performance.now() + this.raycaster.setFromCamera({ x: 0, y: 0 }, this.camera) + const block = this.raycaster.intersectObjects(this.terrain.blocks)[0] + const matrix = new THREE.Matrix4() + + switch (e.button) { + // left click to remove block + case 0: + { + if (block && block.object instanceof THREE.InstancedMesh) { + // calculate position + block.object.getMatrixAt(block.instanceId!, matrix) + const position = new THREE.Vector3().setFromMatrixPosition(matrix) + + // don't remove bedrock + if ( + (BlockType[block.object.name as any] as unknown as BlockType) === + BlockType.bedrock + ) { + this.terrain.generateAdjacentBlocks(position) + return + } + + // remove the block + block.object.setMatrixAt( + block.instanceId!, + new THREE.Matrix4().set( + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ) + ) + + // block and sound effect + this.audio.playSound( + BlockType[block.object.name as any] as unknown as BlockType + ) + + const mesh = new THREE.Mesh( + new THREE.BoxGeometry(1, 1, 1), + this.terrain.materials.get( + this.terrain.materialType[ + parseInt(BlockType[block.object.name as any]) + ] + ) + ) + mesh.position.set(position.x, position.y, position.z) + this.scene.add(mesh) + const time = performance.now() + let raf = 0 + const animate = () => { + if (performance.now() - time > 250) { + this.scene.remove(mesh) + cancelAnimationFrame(raf) + return + } + raf = requestAnimationFrame(animate) + mesh.geometry.scale(0.85, 0.85, 0.85) + } + animate() + + // update + block.object.instanceMatrix.needsUpdate = true + + // check existence + let existed = false + for (const customBlock of this.terrain.customBlocks) { + if ( + customBlock.x === position.x && + customBlock.y === position.y && + customBlock.z === position.z + ) { + existed = true + customBlock.placed = false + } + } + + // add to custom blocks when it's not existed + if (!existed) { + this.terrain.customBlocks.push( + new Block( + position.x, + position.y, + position.z, + BlockType[block.object.name as any] as unknown as BlockType, + false + ) + ) + } + + // generate adjacent blocks + this.terrain.generateAdjacentBlocks(position) + } + } + break + + // right click to put block + case 2: + { + if (block && block.object instanceof THREE.InstancedMesh) { + // calculate normal and position + const normal = block.face!.normal + block.object.getMatrixAt(block.instanceId!, matrix) + const position = new THREE.Vector3().setFromMatrixPosition(matrix) + + // return when block overlaps with player + if ( + position.x + normal.x === Math.round(this.camera.position.x) && + position.z + normal.z === Math.round(this.camera.position.z) && + (position.y + normal.y === Math.round(this.camera.position.y) || + position.y + normal.y === + Math.round(this.camera.position.y - 1)) + ) { + return + } + + // put the block + matrix.setPosition( + normal.x + position.x, + normal.y + position.y, + normal.z + position.z + ) + this.terrain.blocks[this.holdingBlock].setMatrixAt( + this.terrain.getCount(this.holdingBlock), + matrix + ) + this.terrain.setCount(this.holdingBlock) + + //sound effect + this.audio.playSound(this.holdingBlock) + + // update + this.terrain.blocks[this.holdingBlock].instanceMatrix.needsUpdate = + true + + // add to custom blocks + this.terrain.customBlocks.push( + new Block( + normal.x + position.x, + normal.y + position.y, + normal.z + position.z, + this.holdingBlock, + true + ) + ) + } + } + break + default: + break + } + + if (!isMobile && !this.mouseHolding) { + this.mouseHolding = true + this.clickInterval = setInterval(() => { + this.mousedownHandler(e) + }, 333) + } + + // console.log(performance.now() - p1) + } + mouseupHandler = () => { + this.clickInterval && clearInterval(this.clickInterval) + this.mouseHolding = false + } + + changeHoldingBlockHandler = (e: KeyboardEvent) => { + if (isNaN(parseInt(e.key)) || e.key === '0') { + return + } + this.holdingIndex = parseInt(e.key) - 1 + + this.holdingBlock = this.holdingBlocks[this.holdingIndex] ?? BlockType.grass + } + + wheelHandler = (e: WheelEvent) => { + if (!this.wheelGap) { + this.wheelGap = true + setTimeout(() => { + this.wheelGap = false + }, 100) + if (e.deltaY > 0) { + this.holdingIndex++ + this.holdingIndex > 9 && (this.holdingIndex = 0) + } else if (e.deltaY < 0) { + this.holdingIndex-- + this.holdingIndex < 0 && (this.holdingIndex = 9) + } + this.holdingBlock = + this.holdingBlocks[this.holdingIndex] ?? BlockType.grass + } + } + + initEventListeners = () => { + // add / remove handler when pointer lock / unlock + document.addEventListener('pointerlockchange', () => { + if (document.pointerLockElement) { + document.body.addEventListener( + 'keydown', + this.changeHoldingBlockHandler + ) + document.body.addEventListener('wheel', this.wheelHandler) + document.body.addEventListener('keydown', this.setMovementHandler) + document.body.addEventListener('keyup', this.resetMovementHandler) + document.body.addEventListener('mousedown', this.mousedownHandler) + document.body.addEventListener('mouseup', this.mouseupHandler) + } else { + document.body.removeEventListener( + 'keydown', + this.changeHoldingBlockHandler + ) + document.body.removeEventListener('wheel', this.wheelHandler) + document.body.removeEventListener('keydown', this.setMovementHandler) + document.body.removeEventListener('keyup', this.resetMovementHandler) + document.body.removeEventListener('mousedown', this.mousedownHandler) + document.body.removeEventListener('mouseup', this.mouseupHandler) + this.velocity = new THREE.Vector3(0, 0, 0) + } + }) + } + + // move along X with direction factor + moveX(distance: number, delta: number) { + this.camera.position.x += + distance * (this.player.speed / Math.PI) * 2 * delta + } + + // move along Z with direction factor + moveZ = (distance: number, delta: number) => { + this.camera.position.z += + distance * (this.player.speed / Math.PI) * 2 * delta + } + + // collide checking + collideCheckAll = ( + position: THREE.Vector3, + noise: Noise, + customBlocks: Block[], + far: number + ) => { + this.collideCheck(Side.down, position, noise, customBlocks, far) + this.collideCheck(Side.front, position, noise, customBlocks) + this.collideCheck(Side.back, position, noise, customBlocks) + this.collideCheck(Side.left, position, noise, customBlocks) + this.collideCheck(Side.right, position, noise, customBlocks) + this.collideCheck(Side.up, position, noise, customBlocks) + } + + collideCheck = ( + side: Side, + position: THREE.Vector3, + noise: Noise, + customBlocks: Block[], + far: number = this.player.body.width + ) => { + const matrix = new THREE.Matrix4() + + //reset simulation blocks + let index = 0 + this.tempMesh.instanceMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(100 * 16), + 16 + ) + + // block to remove + let removed = false + let treeRemoved = new Array( + this.terrain.noise.treeHeight + 1 + ).fill(false) + + // get block position + let x = Math.round(position.x) + let z = Math.round(position.z) + + switch (side) { + case Side.front: + x++ + this.raycasterFront.ray.origin = position + break + case Side.back: + x-- + this.raycasterBack.ray.origin = position + break + case Side.left: + z-- + this.raycasterLeft.ray.origin = position + break + case Side.right: + z++ + this.raycasterRight.ray.origin = position + break + case Side.down: + this.raycasterDown.ray.origin = position + this.raycasterDown.far = far + break + case Side.up: + this.raycasterUp.ray.origin = new THREE.Vector3().copy(position) + this.raycasterUp.ray.origin.y-- + break + } + + let y = + Math.floor( + noise.get(x / noise.gap, z / noise.gap, noise.seed) * noise.amp + ) + 30 + + // check custom blocks + for (const block of customBlocks) { + if (block.x === x && block.z === z) { + if (block.placed) { + // placed blocks + matrix.setPosition(block.x, block.y, block.z) + this.tempMesh.setMatrixAt(index++, matrix) + } else if (block.y === y) { + // removed blocks + removed = true + } else { + for (let i = 1; i <= this.terrain.noise.treeHeight; i++) { + if (block.y === y + i) { + treeRemoved[i] = true + } + } + } + } + } + + // update simulation blocks (ignore removed blocks) + if (!removed) { + matrix.setPosition(x, y, z) + this.tempMesh.setMatrixAt(index++, matrix) + } + for (let i = 1; i <= this.terrain.noise.treeHeight; i++) { + if (!treeRemoved[i]) { + let treeOffset = + noise.get(x / noise.treeGap, z / noise.treeGap, noise.treeSeed) * + noise.treeAmp + + let stoneOffset = + noise.get(x / noise.stoneGap, z / noise.stoneGap, noise.stoneSeed) * + noise.stoneAmp + + if ( + treeOffset > noise.treeThreshold && + y >= 27 && + stoneOffset < noise.stoneThreshold + ) { + matrix.setPosition(x, y + i, z) + this.tempMesh.setMatrixAt(index++, matrix) + } + } + } + + this.tempMesh.instanceMatrix.needsUpdate = true + + // update collide + const origin = new THREE.Vector3(position.x, position.y - 1, position.z) + switch (side) { + case Side.front: { + const c1 = this.raycasterFront.intersectObject(this.tempMesh).length + this.raycasterFront.ray.origin = origin + const c2 = this.raycasterFront.intersectObject(this.tempMesh).length + c1 || c2 ? (this.frontCollide = true) : (this.frontCollide = false) + + break + } + case Side.back: { + const c1 = this.raycasterBack.intersectObject(this.tempMesh).length + this.raycasterBack.ray.origin = origin + const c2 = this.raycasterBack.intersectObject(this.tempMesh).length + c1 || c2 ? (this.backCollide = true) : (this.backCollide = false) + break + } + case Side.left: { + const c1 = this.raycasterLeft.intersectObject(this.tempMesh).length + this.raycasterLeft.ray.origin = origin + const c2 = this.raycasterLeft.intersectObject(this.tempMesh).length + c1 || c2 ? (this.leftCollide = true) : (this.leftCollide = false) + break + } + case Side.right: { + const c1 = this.raycasterRight.intersectObject(this.tempMesh).length + this.raycasterRight.ray.origin = origin + const c2 = this.raycasterRight.intersectObject(this.tempMesh).length + c1 || c2 ? (this.rightCollide = true) : (this.rightCollide = false) + break + } + case Side.down: { + const c1 = this.raycasterDown.intersectObject(this.tempMesh).length + c1 ? (this.downCollide = true) : (this.downCollide = false) + break + } + case Side.up: { + const c1 = this.raycasterUp.intersectObject(this.tempMesh).length + c1 ? (this.upCollide = true) : (this.upCollide = false) + break + } + } + } + + update = () => { + this.p1 = performance.now() + const delta = (this.p1 - this.p2) / 1000 + if ( + // dev mode + this.player.mode === Mode.flying + ) { + this.control.moveForward(this.velocity.x * delta) + this.control.moveRight(this.velocity.z * delta) + this.camera.position.y += this.velocity.y * delta + } else { + // normal mode + this.collideCheckAll( + this.camera.position, + this.terrain.noise, + this.terrain.customBlocks, + this.far - this.velocity.y * delta + ) + + // gravity + if (Math.abs(this.velocity.y) < this.player.falling) { + this.velocity.y -= 25 * delta + } + + // up collide handler + if (this.upCollide) { + this.velocity.y = -225 * delta + this.far = this.player.body.height + } + + // down collide and jump handler + if (this.downCollide && !this.isJumping) { + this.velocity.y = 0 + } else if (this.downCollide && this.isJumping) { + this.isJumping = false + } + + // side collide handler + let vector = new THREE.Vector3(0, 0, -1).applyQuaternion( + this.camera.quaternion + ) + let direction = Math.atan2(vector.x, vector.z) + if ( + this.frontCollide || + this.backCollide || + this.leftCollide || + this.rightCollide + ) { + // collide front (positive x) + if (this.frontCollide) { + // camera front + if (direction < Math.PI && direction > 0 && this.velocity.x > 0) { + if ( + (!this.leftCollide && direction > Math.PI / 2) || + (!this.rightCollide && direction < Math.PI / 2) + ) { + this.moveZ(Math.PI / 2 - direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera back + if (direction < 0 && direction > -Math.PI && this.velocity.x < 0) { + if ( + (!this.leftCollide && direction > -Math.PI / 2) || + (!this.rightCollide && direction < -Math.PI / 2) + ) { + this.moveZ(-Math.PI / 2 - direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera left + if ( + direction < Math.PI / 2 && + direction > -Math.PI / 2 && + this.velocity.z < 0 + ) { + if ( + (!this.rightCollide && direction < 0) || + (!this.leftCollide && direction > 0) + ) { + this.moveZ(-direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + + // camera right + if ( + (direction < -Math.PI / 2 || direction > Math.PI / 2) && + this.velocity.z > 0 + ) { + if (!this.rightCollide && direction > 0) { + this.moveZ(Math.PI - direction, delta) + } + if (!this.leftCollide && direction < 0) { + this.moveZ(-Math.PI - direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + } + + // collide back (negative x) + if (this.backCollide) { + // camera front + if (direction < 0 && direction > -Math.PI && this.velocity.x > 0) { + if ( + (!this.leftCollide && direction < -Math.PI / 2) || + (!this.rightCollide && direction > -Math.PI / 2) + ) { + this.moveZ(Math.PI / 2 + direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera back + if (direction < Math.PI && direction > 0 && this.velocity.x < 0) { + if ( + (!this.leftCollide && direction < Math.PI / 2) || + (!this.rightCollide && direction > Math.PI / 2) + ) { + this.moveZ(direction - Math.PI / 2, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera left + if ( + (direction < -Math.PI / 2 || direction > Math.PI / 2) && + this.velocity.z < 0 + ) { + if (!this.leftCollide && direction > 0) { + this.moveZ(-Math.PI + direction, delta) + } + if (!this.rightCollide && direction < 0) { + this.moveZ(Math.PI + direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + + // camera right + if ( + direction < Math.PI / 2 && + direction > -Math.PI / 2 && + this.velocity.z > 0 + ) { + if ( + (!this.leftCollide && direction < 0) || + (!this.rightCollide && direction > 0) + ) { + this.moveZ(direction, delta) + } + } else if ( + !this.leftCollide && + !this.rightCollide && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + } + + // collide left (negative z) + if (this.leftCollide) { + // camera front + if ( + (direction < -Math.PI / 2 || direction > Math.PI / 2) && + this.velocity.x > 0 + ) { + if (!this.frontCollide && direction > 0) { + this.moveX(Math.PI - direction, delta) + } + if (!this.backCollide && direction < 0) { + this.moveX(-Math.PI - direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.frontCollide && + direction < 0 && + direction > -Math.PI / 2 && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.backCollide && + direction < Math.PI / 2 && + direction > 0 && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera back + if ( + direction < Math.PI / 2 && + direction > -Math.PI / 2 && + this.velocity.x < 0 + ) { + if ( + (!this.frontCollide && direction < 0) || + (!this.backCollide && direction > 0) + ) { + this.moveX(-direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.frontCollide && + direction < Math.PI && + direction > Math.PI / 2 && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.backCollide && + direction > -Math.PI && + direction < -Math.PI / 2 && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera left + if (direction > 0 && direction < Math.PI && this.velocity.z < 0) { + if ( + (!this.backCollide && direction > Math.PI / 2) || + (!this.frontCollide && direction < Math.PI / 2) + ) { + this.moveX(Math.PI / 2 - direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.frontCollide && + direction > -Math.PI && + direction < -Math.PI / 2 && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.backCollide && + direction > -Math.PI / 2 && + direction < 0 && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + + // camera right + if (direction < 0 && direction > -Math.PI && this.velocity.z > 0) { + if ( + (!this.backCollide && direction > -Math.PI / 2) || + (!this.frontCollide && direction < -Math.PI / 2) + ) { + this.moveX(-Math.PI / 2 - direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.frontCollide && + direction < Math.PI / 2 && + direction > 0 && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.backCollide && + direction < Math.PI && + direction > Math.PI / 2 && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + } + + // collide right (positive z) + if (this.rightCollide) { + // camera front + if ( + direction < Math.PI / 2 && + direction > -Math.PI / 2 && + this.velocity.x > 0 + ) { + if ( + (!this.backCollide && direction < 0) || + (!this.frontCollide && direction > 0) + ) { + this.moveX(direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.frontCollide && + direction < -Math.PI / 2 && + direction > -Math.PI && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.backCollide && + direction < Math.PI && + direction > Math.PI / 2 && + this.velocity.x > 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera back + if ( + (direction < -Math.PI / 2 || direction > Math.PI / 2) && + this.velocity.x < 0 + ) { + if (!this.backCollide && direction > 0) { + this.moveX(-Math.PI + direction, delta) + } + if (!this.frontCollide && direction < 0) { + this.moveX(Math.PI + direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.frontCollide && + direction < Math.PI / 2 && + direction > 0 && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } else if ( + this.backCollide && + direction < 0 && + direction > -Math.PI / 2 && + this.velocity.x < 0 + ) { + this.control.moveForward(this.velocity.x * delta) + } + + // camera left + if (direction < 0 && direction > -Math.PI && this.velocity.z < 0) { + if ( + (!this.frontCollide && direction > -Math.PI / 2) || + (!this.backCollide && direction < -Math.PI / 2) + ) { + this.moveX(Math.PI / 2 + direction, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.frontCollide && + direction > Math.PI / 2 && + direction < Math.PI && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.backCollide && + direction > 0 && + direction < Math.PI / 2 && + this.velocity.z < 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + + // camera right + if (direction > 0 && direction < Math.PI && this.velocity.z > 0) { + if ( + (!this.frontCollide && direction > Math.PI / 2) || + (!this.backCollide && direction < Math.PI / 2) + ) { + this.moveX(direction - Math.PI / 2, delta) + } + } else if ( + !this.frontCollide && + !this.backCollide && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.frontCollide && + direction > -Math.PI / 2 && + direction < 0 && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } else if ( + this.backCollide && + direction > -Math.PI && + direction < -Math.PI / 2 && + this.velocity.z > 0 + ) { + this.control.moveRight(this.velocity.z * delta) + } + } + } else { + // no collide + this.control.moveForward(this.velocity.x * delta) + this.control.moveRight(this.velocity.z * delta) + } + + this.camera.position.y += this.velocity.y * delta + + // catching net + if (this.camera.position.y < -100) { + this.camera.position.y = 60 + } + } + this.p2 = this.p1 + } +} diff --git a/src/control/worker/downCollide.ts b/src/control/worker/downCollide.ts new file mode 100644 index 0000000000000000000000000000000000000000..895e23ed11e6ddbcf30d4e15786f70eb7ed29dad --- /dev/null +++ b/src/control/worker/downCollide.ts @@ -0,0 +1,74 @@ +//legacy + +import * as THREE from 'three' +import Block from '../../terrain/mesh/block' +import { ImprovedNoise } from 'three/examples/jsm/math/ImprovedNoise' + +const noise = new ImprovedNoise() +const raycaster = new THREE.Raycaster( + new THREE.Vector3(), + new THREE.Vector3(0, -1, 0), + 0, + 1.8 +) + +onmessage = ( + msg: MessageEvent<{ + position: THREE.Vector3 + far: number + blocks: Block[] + seed: number + noiseGap: number + noiseAmp: number + }> +) => { + raycaster.ray.origin = new THREE.Vector3( + msg.data.position.x, + msg.data.position.y, + msg.data.position.z + ) + raycaster.far = msg.data.far + + let index = 0 + const mesh = new THREE.InstancedMesh( + new THREE.BoxGeometry(1, 1, 1), + new THREE.MeshBasicMaterial(), + 100 + ) + const matrix = new THREE.Matrix4() + + let x = Math.round(msg.data.position.x) + let z = Math.round(msg.data.position.z) + let y = + Math.floor( + noise.noise(x / msg.data.noiseGap, z / msg.data.noiseGap, msg.data.seed) * + msg.data.noiseAmp + ) + 30 + let removed = false + + for (const block of msg.data.blocks) { + if ( + block.x === Math.round(msg.data.position.x) && + block.z === Math.round(msg.data.position.z) + ) { + if (block.placed) { + matrix.setPosition(new THREE.Vector3(block.x, block.y, block.z)) + mesh.setMatrixAt(index++, matrix) + } else if (block.y === y) { + removed = true + } + } + } + + if (!removed) { + matrix.setPosition(new THREE.Vector3(x, y, z)) + mesh.setMatrixAt(index++, matrix) + } + + mesh.instanceMatrix.needsUpdate = true + if (raycaster.intersectObject(mesh).length) { + postMessage(true) + } else { + postMessage(false) + } +} diff --git a/src/control/worker/sideCollide.ts b/src/control/worker/sideCollide.ts new file mode 100644 index 0000000000000000000000000000000000000000..636a874d6d2f3afdf5ef2c48ae478149e9956d6b --- /dev/null +++ b/src/control/worker/sideCollide.ts @@ -0,0 +1,39 @@ +//legacy + +import * as THREE from 'three' + +onmessage = ( + msg: MessageEvent<{ + count: number + matrices: THREE.InstancedBufferAttribute[] + position: THREE.Vector3 + }> +) => { + let meshes = [] + + let raycaster = new THREE.Raycaster( + new THREE.Vector3( + msg.data.position.x, + msg.data.position.y - 1, + msg.data.position.z + ), + new THREE.Vector3(1, 0, 0), + 0, + 0.6 + ) + + for (let matrix of msg.data.matrices) { + let mesh = new THREE.InstancedMesh( + new THREE.BoxGeometry(1, 1, 1), + new THREE.MeshBasicMaterial(), + msg.data.count + ) + mesh.instanceMatrix = matrix + meshes.push(mesh) + } + if (raycaster.intersectObjects(meshes).length) { + postMessage(true) + } else { + postMessage(false) + } +} diff --git a/src/core/index.ts b/src/core/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..33a0508fdca4fa3638f31354f931418d1994aa1f --- /dev/null +++ b/src/core/index.ts @@ -0,0 +1,60 @@ +import * as THREE from 'three' + +export default class Core { + constructor() { + this.camera = new THREE.PerspectiveCamera() + this.renderer = new THREE.WebGLRenderer() + this.scene = new THREE.Scene() + this.initScene() + this.initRenderer() + this.initCamera() + } + + camera: THREE.PerspectiveCamera + scene: THREE.Scene + renderer: THREE.Renderer + + initCamera = () => { + this.camera.fov = 50 + this.camera.aspect = window.innerWidth / window.innerHeight + this.camera.near = 0.01 + this.camera.far = 500 + this.camera.updateProjectionMatrix() + this.camera.position.set(8, 50, 8) + + this.camera.lookAt(100, 30, 100) + + window.addEventListener('resize', () => { + this.camera.aspect = window.innerWidth / window.innerHeight + this.camera.updateProjectionMatrix() + }) + } + + initScene = () => { + this.scene = new THREE.Scene() + const backgroundColor = 0x87ceeb + + this.scene.fog = new THREE.Fog(backgroundColor, 1, 96) + this.scene.background = new THREE.Color(backgroundColor) + + const sunLight = new THREE.PointLight(0xffffff, 0.5) + sunLight.position.set(500, 500, 500) + this.scene.add(sunLight) + + const sunLight2 = new THREE.PointLight(0xffffff, 0.2) + sunLight2.position.set(-500, 500, -500) + this.scene.add(sunLight2) + + const reflectionLight = new THREE.AmbientLight(0x404040) + this.scene.add(reflectionLight) + } + + initRenderer = () => { + this.renderer.setSize(window.innerWidth, window.innerHeight) + document.body.appendChild(this.renderer.domElement) + + window.addEventListener('resize', () => { + this.renderer.setSize(window.innerWidth, window.innerHeight) + }) + } +} diff --git a/src/main.ts b/src/main.ts new file mode 100644 index 0000000000000000000000000000000000000000..e84212863493faf3feb5e0c4ffbea7a2f39eee14 --- /dev/null +++ b/src/main.ts @@ -0,0 +1,34 @@ +import Core from './core' +import Control from './control' +import Player from './player' +import Terrain from './terrain' +import UI from './ui' +import Audio from './audio' + +import './style.css' + +const core = new Core() +const camera = core.camera +const scene = core.scene +const renderer = core.renderer + +const player = new Player() +const audio = new Audio(camera) + +const terrain = new Terrain(scene, camera) +const control = new Control(scene, camera, player, terrain, audio) + +const ui = new UI(terrain, control) + +// animation +;(function animate() { + // let p1 = performance.now() + requestAnimationFrame(animate) + + control.update() + terrain.update() + ui.update() + + renderer.render(scene, camera) + // console.log(performance.now()-p1) +})() diff --git a/src/player/index.ts b/src/player/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..769346f93cb72fb4fe07eb76d4f55f4ff0e1d855 --- /dev/null +++ b/src/player/index.ts @@ -0,0 +1,34 @@ +export enum Mode { + walking = 'walking', + sprinting = 'sprinting', + flying = 'flying', + sprintFlying = 'sprintFlying', + sneaking = 'sneaking' +} + +export enum Speed { + // walking = 4.317, + walking = 5.612, + sprinting = 5.612, + // flying = 10.89, + flying = 21.78, + sprintFlying = 21.78, + sneaking = 1.95 +} +export default class Player { + mode = Mode.walking + speed = Speed[this.mode] + + setMode(Mode: Mode) { + this.mode = Mode + this.speed = Speed[this.mode] + } + falling = 38.4 + + jump = 1.2522 + + body = { + height: 1.8, + width: 0.5 + } +} diff --git a/src/static/block-icon/diamond.png b/src/static/block-icon/diamond.png new file mode 100644 index 0000000000000000000000000000000000000000..302f2fbbc92519918b094a1591c3d35d8e23a664 Binary files /dev/null and b/src/static/block-icon/diamond.png differ diff --git a/src/static/block-icon/glass.png b/src/static/block-icon/glass.png new file mode 100644 index 0000000000000000000000000000000000000000..458d306bfeb4b2a47b45b3a2aaa7a1a1f655f853 Binary files /dev/null and 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+ border-top: 2px solid #17cd07; + border-bottom: 2px solid #004e00; + border-right: 2px solid #004e00; + box-shadow: 0 0 0 2px white; +} + +.footer { + position: fixed; + color: white; + left: 50%; + top: 100%; + opacity: 75%; + transform: translate(-50%, -100%); + font-family: sans-serif; +} + +.fps { + position: fixed; + color: white; + left: 0%; + top: 0%; + padding: 5px; + margin: 1px; + border: 2px solid rgb(141, 139, 139); + background-color: hsla(0, 0%, 11%, 0.5); +} + +.bag { + position: fixed; + left: 50%; + top: 100%; + transform: translate(-50%, -100%); + width: fit-content; + background-color: hsla(0, 0%, 11%, 0.5); + height: 62px; +} + +.item { + display: inline-block; + width: 56px; + height: 56px; + margin: 1px; + border: 2px solid rgb(141, 139, 139); +} + +.selected { + border: 2px solid rgb(236, 234, 234); + outline: 1px solid rgb(236, 234, 234); +} + +.icon { + display: block; + margin: auto; + transform: translate(0, 20%); + width: 40px; + height: 40px; +} + +.cross-hair { + position: fixed; + left: 50%; + top: 50%; + transform: translate(-50%, -50%); + + user-select: none; + font-size: 3rem; + color: white; +} + +.hidden { + display: none; +} + +.features { + z-index: 2; + position: fixed; + left: 50%; + top: 20%; + transform: translate(-50%, 0%); + + width: 300px; + color: white; + background-color: #727272; + border-left: 2px solid #a4a4a4; + border-top: 2px solid #a4a4a4; + border-bottom: 2px solid #545655; + border-right: 2px solid #545655; + box-shadow: 0 0 0 2px black; + + padding: 0px 30px 0px 30px; + + text-align: center; + user-select: none; + text-align: left; + line-height: 1.8rem; +} + +.save-modal, +.load-modal { + z-index: 3; + position: fixed; + left: 50%; + transform: translate(-50%, 0%); + + margin-top: calc(25vh + 62px); + padding: 12px 0; + width: 300px; + + color: white; + background-color: #218306; + border-left: 2px solid #17cd07; + border-top: 2px solid #17cd07; + border-bottom: 2px solid #004e00; + border-right: 2px solid #004e00; + box-shadow: 0 0 0 2px white; + + opacity: 0%; + + transition: opacity 0.35s ease-in-out; + + text-align: center; + user-select: none; +} + +.load-modal { + background-color: #727272; + border-left: 2px solid #a4a4a4; + border-top: 2px solid #a4a4a4; + border-bottom: 2px solid #545655; + border-right: 2px solid #545655; + box-shadow: 0 0 0 2px black; +} + +.show { + transition: opacity 0.5s ease-in-out; + opacity: 100%; +} + +.github svg { + z-index: 3; + fill: #727272; + position: fixed; + left: 100%; + top: -1%; + transform: translate(-99%, 0%) rotate(-90deg) scale(1, -1); +} + +.settings { + z-index: 2; + position: fixed; + left: 50%; + top: 20%; + transform: translate(-50%, 0%); + + width: 300px; + height: 370px; + color: white; + background-color: #727272; + border-left: 2px solid #a4a4a4; + border-top: 2px solid #a4a4a4; + border-bottom: 2px solid #545655; + border-right: 2px solid #545655; + box-shadow: 0 0 0 2px black; + + padding: 0px 30px 0px 30px; + + text-align: center; + user-select: none; + text-align: left; + line-height: 1.8rem; +} + +#distance-input, +#fov-input { + appearance: none; + width: 100%; + height: 16px; + background-color: #dddddd; + box-shadow: 0 0 0 2px black; +} +#music-input { + appearance: none; + width: 14%; + height: 16px; + background-color: #dddddd; + box-shadow: 0 0 0 2px black; +} + +#distance-input::-webkit-slider-thumb:hover, +#fov-input::-webkit-slider-thumb:hover, +#music-input::-webkit-slider-thumb:hover { + background-color: #218306; + border-left: 2px solid #17cd07; + border-top: 2px solid #17cd07; + border-bottom: 2px solid #004e00; + border-right: 2px solid #004e00; + box-shadow: 0 0 0 2px white; +} + +#distance-input::-webkit-slider-thumb, +#fov-input::-webkit-slider-thumb, +#music-input::-webkit-slider-thumb { + appearance: none; + width: 20px; + height: 30px; + + background-color: #727272; + border-left: 2px solid #a4a4a4; + border-top: 2px solid #a4a4a4; + border-bottom: 2px solid #545655; + border-right: 2px solid #545655; + box-shadow: 0 0 0 2px black; + + cursor: pointer; +} + +#distance-input::-moz-range-thumb, +#fov-input::-moz-range-thumb, +#music-input::-moz-range-thumb { + appearance: none; + width: 20px; + height: 30px; + + background-color: #727272; + border-left: 2px solid #a4a4a4; + border-top: 2px solid #a4a4a4; + border-bottom: 2px solid #545655; + border-right: 2px solid #545655; + box-shadow: 0 0 0 2px black; + + cursor: pointer; +} + +* { + -webkit-touch-callout: none; + -moz-touch-callout: none; + -ms-touch-callout: none; + -webkit-user-select: none; + user-select: none; +} diff --git a/src/terrain/highlight/index.ts b/src/terrain/highlight/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..d15351208723c3eaed40dd3759a0ba7acc1c313c --- /dev/null +++ b/src/terrain/highlight/index.ts @@ -0,0 +1,173 @@ +import * as THREE from 'three' +import Terrain from '..' + +/** + * Highlight block on crosshair + */ +export default class BlockHighlight { + constructor( + scene: THREE.Scene, + camera: THREE.PerspectiveCamera, + terrain: Terrain + ) { + this.camera = camera + this.scene = scene + this.terrain = terrain + this.raycaster = new THREE.Raycaster() + this.raycaster.far = 8 + } + + scene: THREE.Scene + camera: THREE.PerspectiveCamera + terrain: Terrain + raycaster: THREE.Raycaster + block: THREE.Intersection | null = null + + // highlight block mesh + geometry = new THREE.BoxGeometry(1.01, 1.01, 1.01) + material = new THREE.MeshStandardMaterial({ + transparent: true, + opacity: 0.25 + // depthWrite: false + }) + mesh = new THREE.Mesh(new THREE.BoxGeometry(), this.material) + + // block simulation + index = 0 + instanceMesh = new THREE.InstancedMesh( + new THREE.BoxGeometry(), + new THREE.MeshBasicMaterial(), + 1000 + ) + + update() { + // remove last highlight and reset block simulation + this.scene.remove(this.mesh) + this.index = 0 + this.instanceMesh.instanceMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(1000 * 16), + 16 + ) + + const position = this.camera.position + const matrix = new THREE.Matrix4() + const idMap = new Map() + const noise = this.terrain.noise + + let xPos = Math.round(position.x) + let zPos = Math.round(position.z) + + for (let i = -8; i < 8; i++) { + for (let j = -8; j < 8; j++) { + // check terrain + let x = xPos + i + let z = zPos + j + let y = + Math.floor( + noise.get(x / noise.gap, z / noise.gap, noise.seed) * noise.amp + ) + 30 + + idMap.set(`${x}_${y}_${z}`, this.index) + matrix.setPosition(x, y, z) + this.instanceMesh.setMatrixAt(this.index++, matrix) + + let stoneOffset = + noise.get(x / noise.stoneGap, z / noise.stoneGap, noise.stoneSeed) * + noise.stoneAmp + + let treeOffset = + noise.get(x / noise.treeGap, z / noise.treeGap, noise.treeSeed) * + noise.treeAmp + + // check tree + if ( + treeOffset > noise.treeThreshold && + y - 30 >= -3 && + stoneOffset < noise.stoneThreshold + ) { + for (let t = 1; t <= noise.treeHeight; t++) { + idMap.set(`${x}_${y + t}_${z}`, this.index) + matrix.setPosition(x, y + t, z) + this.instanceMesh.setMatrixAt(this.index++, matrix) + } + + // leaf + // for (let i = -3; i < 3; i++) { + // for (let j = -3; j < 3; j++) { + // for (let k = -3; k < 3; k++) { + // if (i === 0 && k === 0) { + // continue + // } + // let leafOffset = + // noise.get( + // (x + i + j) / noise.leafGap, + // (z + k) / noise.leafGap, + // noise.leafSeed + // ) * noise.leafAmp + + // if (leafOffset > noise.leafThreshold) { + // idMap.set( + // `${x + i}_${y + noise.treeHeight + j}_${z + k}`, + // this.index + // ) + // matrix.setPosition(x + i, y + noise.treeHeight + j, z + k) + // this.instanceMesh.setMatrixAt(this.index++, matrix) + // } + // } + // } + // } + } + } + } + + // check custom blocks + for (const block of this.terrain.customBlocks) { + if (block.placed) { + matrix.setPosition(block.x, block.y, block.z) + this.instanceMesh.setMatrixAt(this.index++, matrix) + } else { + if (idMap.has(`${block.x}_${block.y}_${block.z}`)) { + let id = idMap.get(`${block.x}_${block.y}_${block.z}`) + this.instanceMesh.setMatrixAt( + id!, + new THREE.Matrix4().set( + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ) + ) + } + } + } + + // highlight new block + this.raycaster.setFromCamera({ x: 0, y: 0 }, this.camera) + this.block = this.raycaster.intersectObject(this.instanceMesh)[0] + if ( + this.block && + this.block.object instanceof THREE.InstancedMesh && + typeof this.block.instanceId === 'number' + ) { + this.mesh = new THREE.Mesh(this.geometry, this.material) + let matrix = new THREE.Matrix4() + this.block.object.getMatrixAt(this.block.instanceId, matrix) + const position = new THREE.Vector3().setFromMatrixPosition(matrix) + + this.mesh.position.set(position.x, position.y, position.z) + this.scene.add(this.mesh) + } + } +} diff --git a/src/terrain/index.ts b/src/terrain/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..f88162c2f8eb8f715d6fa89f3f9b80bcc7225afb --- /dev/null +++ b/src/terrain/index.ts @@ -0,0 +1,299 @@ +import * as THREE from 'three' +import Materials, { MaterialType } from './mesh/materials' +import Block from './mesh/block' +import Highlight from './highlight' +import Noise from './noise' + +import Generate from './worker/generate?worker' + +export enum BlockType { + grass = 0, + sand = 1, + tree = 2, + leaf = 3, + dirt = 4, + stone = 5, + coal = 6, + wood = 7, + diamond = 8, + quartz = 9, + glass = 10, + bedrock = 11 +} +export default class Terrain { + constructor(scene: THREE.Scene, camera: THREE.PerspectiveCamera) { + this.scene = scene + this.camera = camera + this.maxCount = + (this.distance * this.chunkSize * 2 + this.chunkSize) ** 2 + 500 + this.highlight = new Highlight(scene, camera, this) + this.scene.add(this.cloud) + + // generate worker callback handler + this.generateWorker.onmessage = ( + msg: MessageEvent<{ + idMap: Map + arrays: ArrayLike[] + blocksCount: number[] + }> + ) => { + this.resetBlocks() + this.idMap = msg.data.idMap + this.blocksCount = msg.data.blocksCount + + for (let i = 0; i < msg.data.arrays.length; i++) { + this.blocks[i].instanceMatrix = new THREE.InstancedBufferAttribute( + (this.blocks[i].instanceMatrix.array = msg.data.arrays[i]), + 16 + ) + } + + for (const block of this.blocks) { + block.instanceMatrix.needsUpdate = true + } + } + } + // core properties + scene: THREE.Scene + camera: THREE.PerspectiveCamera + distance = 3 + chunkSize = 24 + + // terrain properties + maxCount: number + chunk = new THREE.Vector2(0, 0) + previousChunk = new THREE.Vector2(0, 0) + noise = new Noise() + + // materials + materials = new Materials() + materialType = [ + MaterialType.grass, + MaterialType.sand, + MaterialType.tree, + MaterialType.leaf, + MaterialType.dirt, + MaterialType.stone, + MaterialType.coal, + MaterialType.wood, + MaterialType.diamond, + MaterialType.quartz, + MaterialType.glass, + MaterialType.bedrock + ] + + // other properties + blocks: THREE.InstancedMesh[] = [] + blocksCount: number[] = [] + blocksFactor = [1, 0.2, 0.1, 0.7, 0.1, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1] + + customBlocks: Block[] = [] + highlight: Highlight + + idMap = new Map() + generateWorker = new Generate() + + // cloud + cloud = new THREE.InstancedMesh( + new THREE.BoxGeometry(20, 5, 14), + new THREE.MeshStandardMaterial({ + transparent: true, + color: 0xffffff, + opacity: 0.4 + }), + 1000 + ) + cloudCount = 0 + cloudGap = 5 + + getCount = (type: BlockType) => { + return this.blocksCount[type] + } + + setCount = (type: BlockType) => { + this.blocksCount[type] = this.blocksCount[type] + 1 + } + + initBlocks = () => { + // reset + for (const block of this.blocks) { + this.scene.remove(block) + } + this.blocks = [] + + // create instance meshes + const geometry = new THREE.BoxGeometry() + + for (let i = 0; i < this.materialType.length; i++) { + let block = new THREE.InstancedMesh( + geometry, + this.materials.get(this.materialType[i]), + this.maxCount * this.blocksFactor[i] + ) + block.name = BlockType[i] + this.blocks.push(block) + this.scene.add(block) + } + + this.blocksCount = new Array(this.materialType.length).fill(0) + } + + resetBlocks = () => { + // reest count and instance matrix + for (let i = 0; i < this.blocks.length; i++) { + this.blocks[i].instanceMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(this.maxCount * this.blocksFactor[i] * 16), + 16 + ) + } + } + + generate = () => { + this.blocksCount = new Array(this.blocks.length).fill(0) + // post work to generate worker + this.generateWorker.postMessage({ + distance: this.distance, + chunk: this.chunk, + noiseSeed: this.noise.seed, + treeSeed: this.noise.treeSeed, + stoneSeed: this.noise.stoneSeed, + coalSeed: this.noise.coalSeed, + idMap: new Map(), + blocksFactor: this.blocksFactor, + blocksCount: this.blocksCount, + customBlocks: this.customBlocks, + chunkSize: this.chunkSize + }) + + // cloud + + if (this.cloudGap++ > 5) { + this.cloudGap = 0 + this.cloud.instanceMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(1000 * 16), + 16 + ) + this.cloudCount = 0 + for ( + let x = + -this.chunkSize * this.distance * 3 + this.chunkSize * this.chunk.x; + x < + this.chunkSize * this.distance * 3 + + this.chunkSize + + this.chunkSize * this.chunk.x; + x += 20 + ) { + for ( + let z = + -this.chunkSize * this.distance * 3 + this.chunkSize * this.chunk.y; + z < + this.chunkSize * this.distance * 3 + + this.chunkSize + + this.chunkSize * this.chunk.y; + z += 20 + ) { + const matrix = new THREE.Matrix4() + matrix.setPosition(x, 80 + (Math.random() - 0.5) * 30, z) + + if (Math.random() > 0.8) { + this.cloud.setMatrixAt(this.cloudCount++, matrix) + } + } + } + this.cloud.instanceMatrix.needsUpdate = true + } + } + + // generate adjacent blocks after removing a block (vertical infinity world) + generateAdjacentBlocks = (position: THREE.Vector3) => { + const { x, y, z } = position + const noise = this.noise + const yOffset = Math.floor( + noise.get(x / noise.gap, z / noise.gap, noise.seed) * noise.amp + ) + + if (y > 30 + yOffset) { + return + } + + const stoneOffset = + noise.get(x / noise.stoneGap, z / noise.stoneGap, noise.stoneSeed) * + noise.stoneAmp + + let type: BlockType + + if (stoneOffset > noise.stoneThreshold || y < 23) { + type = BlockType.stone + } else { + if (yOffset < -3) { + type = BlockType.sand + } else { + type = BlockType.dirt + } + } + + this.buildBlock(new THREE.Vector3(x, y - 1, z), type) + this.buildBlock(new THREE.Vector3(x, y + 1, z), type) + this.buildBlock(new THREE.Vector3(x - 1, y, z), type) + this.buildBlock(new THREE.Vector3(x + 1, y, z), type) + this.buildBlock(new THREE.Vector3(x, y, z - 1), type) + this.buildBlock(new THREE.Vector3(x, y, z + 1), type) + + this.blocks[type].instanceMatrix.needsUpdate = true + } + + buildBlock = (position: THREE.Vector3, type: BlockType) => { + const noise = this.noise + // check if it's natural terrain + const yOffset = Math.floor( + noise.get(position.x / noise.gap, position.z / noise.gap, noise.seed) * + noise.amp + ) + if (position.y >= 30 + yOffset || position.y < 0) { + return + } + + position.y === 0 && (type = BlockType.bedrock) + + // check custom blocks + for (const block of this.customBlocks) { + if ( + block.x === position.x && + block.y === position.y && + block.z === position.z + ) { + return + } + } + + // build block + this.customBlocks.push( + new Block(position.x, position.y, position.z, type, true) + ) + + const matrix = new THREE.Matrix4() + matrix.setPosition(position) + this.blocks[type].setMatrixAt(this.getCount(type), matrix) + this.blocks[type].instanceMatrix.needsUpdate = true + this.setCount(type) + } + + update = () => { + this.chunk.set( + Math.floor(this.camera.position.x / this.chunkSize), + Math.floor(this.camera.position.z / this.chunkSize) + ) + + //generate terrain when getting into new chunk + if ( + this.chunk.x !== this.previousChunk.x || + this.chunk.y !== this.previousChunk.y + ) { + this.generate() + } + + this.previousChunk.copy(this.chunk) + + this.highlight.update() + } +} diff --git a/src/terrain/mesh/block.ts b/src/terrain/mesh/block.ts new file mode 100644 index 0000000000000000000000000000000000000000..c01c0b035fa47859627a6d4bc8ac15440a2129bd --- /dev/null +++ b/src/terrain/mesh/block.ts @@ -0,0 +1,26 @@ +import { BlockType } from '../index' + +/** + * Custom block + */ +export default class Block { + object: any + constructor( + x: number, + y: number, + z: number, + type: BlockType, + placed: boolean + ) { + this.x = x + this.y = y + this.z = z + this.type = type + this.placed = placed + } + x: number + y: number + z: number + type: BlockType + placed: boolean +} diff --git a/src/terrain/mesh/materials.ts b/src/terrain/mesh/materials.ts new file mode 100644 index 0000000000000000000000000000000000000000..45b930d7edcc648d9bcf6614c35e2e297c9ae52a --- /dev/null +++ b/src/terrain/mesh/materials.ts @@ -0,0 +1,121 @@ +import * as THREE from 'three' +import stone from '../../static/textures/block/stone.png' +import coal_ore from '../../static/textures/block/coal_ore.png' +import iron_ore from '../../static/textures/block/iron_ore.png' +import grass_side from '../../static/textures/block/grass_block_side.png' +import grass_top_green from '../../static/textures/block/grass_top_green.png' +import dirt from '../../static/textures/block/dirt.png' +import oak_log from '../../static/textures/block/oak_log.png' +import oak_log_top from '../../static/textures/block/oak_log_top.png' +import oak_leaves from '../../static/textures/block/oak_leaves.png' +import sand from '../../static/textures/block/sand.png' +// import water from '../../static/textures/block/water.png' +import oak_wood from '../../static/textures/block/oak_planks.png' +import diamond from '../../static/textures/block/diamond_block.png' +import quartz from '../../static/textures/block/quartz_block_side.png' +import glass from '../../static/textures/block/glass.png' +import bedrock from '../../static/textures/block/bedrock.png' + +export enum MaterialType { + grass = 'grass', + dirt = 'dirt', + tree = 'tree', + leaf = 'leaf', + sand = 'sand', + // water = 'water', + stone = 'stone', + coal = 'coal', + wood = 'wood', + diamond = 'diamond', + quartz = 'quartz', + glass = 'glass', + bedrock = 'bedrock' +} +let loader = new THREE.TextureLoader() + +// load texture +const grassTopMaterial = loader.load(grass_top_green) +const grassMaterial = loader.load(grass_side) +const treeMaterial = loader.load(oak_log) +const treeTopMaterial = loader.load(oak_log_top) +const dirtMaterial = loader.load(dirt) +const stoneMaterial = loader.load(stone) +const coalMaterial = loader.load(coal_ore) +const ironMaterial = loader.load(iron_ore) +const leafMaterial = loader.load(oak_leaves) +const sandMaterial = loader.load(sand) +// const waterMaterial = loader.load(water) +const woodMaterial = loader.load(oak_wood) +const diamondMaterial = loader.load(diamond) +const quartzMaterial = loader.load(quartz) +const glassMaterial = loader.load(glass) +const bedrockMaterial = loader.load(bedrock) + +// pixelate texture +grassTopMaterial.magFilter = THREE.NearestFilter +grassMaterial.magFilter = THREE.NearestFilter +treeMaterial.magFilter = THREE.NearestFilter +treeTopMaterial.magFilter = THREE.NearestFilter +dirtMaterial.magFilter = THREE.NearestFilter +stoneMaterial.magFilter = THREE.NearestFilter +coalMaterial.magFilter = THREE.NearestFilter +ironMaterial.magFilter = THREE.NearestFilter +leafMaterial.magFilter = THREE.NearestFilter +sandMaterial.magFilter = THREE.NearestFilter +// waterMaterial.magFilter = THREE.NearestFilter +woodMaterial.magFilter = THREE.NearestFilter +diamondMaterial.magFilter = THREE.NearestFilter +quartzMaterial.magFilter = THREE.NearestFilter +glassMaterial.magFilter = THREE.NearestFilter +bedrockMaterial.magFilter = THREE.NearestFilter + +export default class Materials { + materials = { + grass: [ + new THREE.MeshStandardMaterial({ map: grassMaterial }), + new THREE.MeshStandardMaterial({ map: grassMaterial }), + new THREE.MeshStandardMaterial({ + map: grassTopMaterial + }), + new THREE.MeshStandardMaterial({ map: dirtMaterial }), + new THREE.MeshStandardMaterial({ map: grassMaterial }), + new THREE.MeshStandardMaterial({ map: grassMaterial }) + ], + dirt: new THREE.MeshStandardMaterial({ map: dirtMaterial }), + sand: new THREE.MeshStandardMaterial({ map: sandMaterial }), + tree: [ + new THREE.MeshStandardMaterial({ map: treeMaterial }), + new THREE.MeshStandardMaterial({ map: treeMaterial }), + new THREE.MeshStandardMaterial({ map: treeTopMaterial }), + new THREE.MeshStandardMaterial({ map: treeTopMaterial }), + new THREE.MeshStandardMaterial({ map: treeMaterial }), + new THREE.MeshStandardMaterial({ map: treeMaterial }) + ], + leaf: new THREE.MeshStandardMaterial({ + map: leafMaterial, + color: new THREE.Color(0, 1, 0), + transparent: true + }), + // water: new THREE.MeshStandardMaterial({ + // map: waterMaterial, + // transparent: true, + // opacity: 0.7 + // }), + stone: new THREE.MeshStandardMaterial({ map: stoneMaterial }), + coal: new THREE.MeshStandardMaterial({ map: coalMaterial }), + wood: new THREE.MeshStandardMaterial({ map: woodMaterial }), + diamond: new THREE.MeshStandardMaterial({ map: diamondMaterial }), + quartz: new THREE.MeshStandardMaterial({ map: quartzMaterial }), + glass: new THREE.MeshStandardMaterial({ + map: glassMaterial, + transparent: true + }), + bedrock: new THREE.MeshStandardMaterial({ map: bedrockMaterial }) + } + + get = ( + type: MaterialType + ): THREE.MeshStandardMaterial | THREE.MeshStandardMaterial[] => { + return this.materials[type] + } +} diff --git a/src/terrain/noise/index.ts b/src/terrain/noise/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..5bd8e82891902fec4a162d12dfc8d53d517473c8 --- /dev/null +++ b/src/terrain/noise/index.ts @@ -0,0 +1,34 @@ +import { ImprovedNoise } from 'three/examples/jsm/math/ImprovedNoise' +// import { SimplexNoise } from 'three/examples/jsm/math/SimplexNoise' + +export default class Noise { + noise = new ImprovedNoise() + seed = Math.random() + gap = 22 + amp = 8 + + stoneSeed = this.seed * 0.4 + stoneGap = 12 + stoneAmp = 8 + stoneThreshold = 3.5 + + coalSeed = this.seed * 0.5 + coalGap = 3 + coalAmp = 8 + coalThreshold = 3 + + treeSeed = this.seed * 0.7 + treeGap = 2 + treeAmp = 6 + treeHeight = 10 + treeThreshold = 4 + + leafSeed = this.seed * 0.8 + leafGap = 2 + leafAmp = 5 + leafThreshold = -0.03 + + get = (x: number, y: number, z: number) => { + return this.noise.noise(x, y, z) + } +} diff --git a/src/terrain/worker/generate.ts b/src/terrain/worker/generate.ts new file mode 100644 index 0000000000000000000000000000000000000000..af18ca76f41d99e2336068ad980a1e0004f0bf03 --- /dev/null +++ b/src/terrain/worker/generate.ts @@ -0,0 +1,243 @@ +import * as THREE from 'three' +import Block from '../mesh/block' +import Noise from '../noise' + +enum BlockType { + grass = 0, + sand = 1, + tree = 2, + leaf = 3, + dirt = 4, + stone = 5, + coal = 6, + wood = 7, + diamond = 8, + quartz = 9, + glass = 10, + bedrock = 11 +} + +const matrix = new THREE.Matrix4() +const noise = new Noise() +const blocks: THREE.InstancedMesh[] = [] + +const geometry = new THREE.BoxGeometry() + +let isFirstRun = true + +onmessage = ( + msg: MessageEvent<{ + distance: number + chunk: THREE.Vector2 + noiseSeed: number + treeSeed: number + stoneSeed: number + coalSeed: number + idMap: Map + blocksFactor: number[] + blocksCount: number[] + customBlocks: Block[] + chunkSize: number + }> +) => { + // let p1 = performance.now() + const { + distance, + chunk, + noiseSeed, + idMap, + blocksFactor, + treeSeed, + stoneSeed, + coalSeed, + customBlocks, + blocksCount, + chunkSize + } = msg.data + + const maxCount = (distance * chunkSize * 2 + chunkSize) ** 2 + 500 + + if (isFirstRun) { + for (let i = 0; i < blocksCount.length; i++) { + let block = new THREE.InstancedMesh( + geometry, + new THREE.MeshBasicMaterial(), + maxCount * blocksFactor[i] + ) + blocks.push(block) + } + + isFirstRun = false + } + + noise.seed = noiseSeed + noise.treeSeed = treeSeed + noise.stoneSeed = stoneSeed + noise.coalSeed = coalSeed + + for (let i = 0; i < blocks.length; i++) { + blocks[i].instanceMatrix = new THREE.InstancedBufferAttribute( + new Float32Array(maxCount * blocksFactor[i] * 16), + 16 + ) + } + + for ( + let x = -chunkSize * distance + chunkSize * chunk.x; + x < chunkSize * distance + chunkSize + chunkSize * chunk.x; + x++ + ) { + for ( + let z = -chunkSize * distance + chunkSize * chunk.y; + z < chunkSize * distance + chunkSize + chunkSize * chunk.y; + z++ + ) { + const y = 30 + const yOffset = Math.floor( + noise.get(x / noise.gap, z / noise.gap, noise.seed) * noise.amp + ) + + matrix.setPosition(x, y + yOffset, z) + + const stoneOffset = + noise.get(x / noise.stoneGap, z / noise.stoneGap, noise.stoneSeed) * + noise.stoneAmp + + const coalOffset = + noise.get(x / noise.coalGap, z / noise.coalGap, noise.coalSeed) * + noise.coalAmp + + if (stoneOffset > noise.stoneThreshold) { + if (coalOffset > noise.coalThreshold) { + // coal + idMap.set(`${x}_${y + yOffset}_${z}`, blocksCount[BlockType.coal]) + blocks[BlockType.coal].setMatrixAt( + blocksCount[BlockType.coal]++, + matrix + ) + } else { + // stone + idMap.set(`${x}_${y + yOffset}_${z}`, blocksCount[BlockType.stone]) + blocks[BlockType.stone].setMatrixAt( + blocksCount[BlockType.stone]++, + matrix + ) + } + } else { + if (yOffset < -3) { + // sand + idMap.set(`${x}_${y + yOffset}_${z}`, blocksCount[BlockType.sand]) + blocks[BlockType.sand].setMatrixAt( + blocksCount[BlockType.sand]++, + matrix + ) + } else { + // grass + idMap.set(`${x}_${y + yOffset}_${z}`, blocksCount[BlockType.grass]) + blocks[BlockType.grass].setMatrixAt( + blocksCount[BlockType.grass]++, + matrix + ) + } + } + + // tree + const treeOffset = + noise.get(x / noise.treeGap, z / noise.treeGap, noise.treeSeed) * + noise.treeAmp + + if ( + treeOffset > noise.treeThreshold && + yOffset >= -3 && + stoneOffset < noise.stoneThreshold + ) { + for (let i = 1; i <= noise.treeHeight; i++) { + idMap.set(`${x}_${y + yOffset + i}_${z}`, blocksCount[BlockType.tree]) + + matrix.setPosition(x, y + yOffset + i, z) + + blocks[BlockType.tree].setMatrixAt( + blocksCount[BlockType.tree]++, + matrix + ) + } + + // leaf + for (let i = -3; i < 3; i++) { + for (let j = -3; j < 3; j++) { + for (let k = -3; k < 3; k++) { + if (i === 0 && k === 0) { + continue + } + const leafOffset = + noise.get( + (x + i + j) / noise.leafGap, + (z + k) / noise.leafGap, + noise.leafSeed + ) * noise.leafAmp + if (leafOffset > noise.leafThreshold) { + idMap.set( + `${x + i}_${y + yOffset + noise.treeHeight + j}_${z + k}`, + blocksCount[BlockType.leaf] + ) + matrix.setPosition( + x + i, + y + yOffset + noise.treeHeight + j, + z + k + ) + blocks[BlockType.leaf].setMatrixAt( + blocksCount[BlockType.leaf]++, + matrix + ) + } + } + } + } + } + } + } + + for (const block of customBlocks) { + if ( + block.x > -chunkSize * distance + chunkSize * chunk.x && + block.x < chunkSize * distance + chunkSize + chunkSize * chunk.x && + block.z > -chunkSize * distance + chunkSize * chunk.y && + block.z < chunkSize * distance + chunkSize + chunkSize * chunk.y + ) { + if (block.placed) { + // placed blocks + matrix.setPosition(block.x, block.y, block.z) + blocks[block.type].setMatrixAt(blocksCount[block.type]++, matrix) + } else { + // removed blocks + const id = idMap.get(`${block.x}_${block.y}_${block.z}`) + + blocks[block.type].setMatrixAt( + id!, + new THREE.Matrix4().set( + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ) + ) + } + } + } + + const arrays = blocks.map(block => block.instanceMatrix.array) + postMessage({ idMap, arrays, blocksCount }) + // console.log(performance.now() - p1) +} diff --git a/src/ui/bag/index.ts b/src/ui/bag/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..1f83e91fe372ad198dcda8f563d5662e57903d3d --- /dev/null +++ b/src/ui/bag/index.ts @@ -0,0 +1,77 @@ +import grass from '../../static/block-icon/grass.png' +import stone from '../../static/block-icon/stone.png' +import tree from '../../static/block-icon/tree.png' +import wood from '../../static/block-icon/wood.png' +import diamond from '../../static/block-icon/diamond.png' +import quartz from '../../static/block-icon/quartz.png' +import glass from '../../static/block-icon/glass.png' +import { isMobile } from '../../utils' + +export default class Bag { + constructor() { + if (isMobile) return + + this.bag.className = 'bag' + this.items[0].classList.add('selected') + + for (let i = 0; i < this.items.length; i++) { + this.bag.appendChild(this.items[i]) + } + document.body.appendChild(this.bag) + + document.body.addEventListener('keydown', (e: KeyboardEvent) => { + if (isNaN(parseInt(e.key)) || e.key === '0') { + return + } + + for (let i = 0; i < this.items.length; i++) { + this.items[i].classList.remove('selected') + } + + this.current = parseInt(e.key) - 1 + this.items[this.current].classList.add('selected') + }) + + document.body.addEventListener('wheel', (e: WheelEvent) => { + if (!this.wheelGap) { + this.wheelGap = true + setTimeout(() => { + this.wheelGap = false + }, 100) + if (e.deltaY > 0) { + this.current++ + this.current > 9 && (this.current = 0) + } else if (e.deltaY < 0) { + this.current-- + this.current < 0 && (this.current = 9) + } + for (let i = 0; i < this.items.length; i++) { + this.items[i].classList.remove('selected') + } + this.items[this.current].classList.add('selected') + } + }) + } + wheelGap = false + current = 0 + icon = [grass, stone, tree, wood, diamond, quartz, glass] + iconIndex = 0 + y = 0 + + bag = document.createElement('div') + + items = new Array(10).fill(null).map(() => { + let item = document.createElement('div') + item.className = 'item' + + let img = document.createElement('img') + if (this.icon[this.iconIndex]) { + img.className = 'icon' + img.alt = 'block' + img.src = this.icon[this.iconIndex++] + item.appendChild(img) + } + + return item + }) +} diff --git a/src/ui/fps/index.ts b/src/ui/fps/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..aa02f90d5eaf723e4fc5d69429a9c6d183993b38 --- /dev/null +++ b/src/ui/fps/index.ts @@ -0,0 +1,30 @@ +/** + * Display current FPS + */ +export default class FPS { + constructor() { + this.fps.className = 'fps' + this.fps.innerHTML = `FPS: 60` + + document.body.appendChild(this.fps) + } + + p1 = performance.now() + p2 = performance.now() + gap = performance.now() + fps = document.createElement('div') + count = 0 + + update = () => { + this.p1 = performance.now() + this.count++ + + if (performance.now() - this.gap > 1000) { + this.fps.innerHTML = `FPS: ${this.count}` + this.gap = performance.now() + this.count = 0 + } + + this.p2 = this.p1 + } +} diff --git a/src/ui/index.ts b/src/ui/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..21a3283c14e7d6115f9a7ee409fa32ba33bde624 --- /dev/null +++ b/src/ui/index.ts @@ -0,0 +1,287 @@ +import FPS from './fps' +import Bag from './bag' +import Terrain from '../terrain' +import Block from '../terrain/mesh/block' +import Control from '../control' +import { Mode } from '../player' +import Joystick from './joystick' +import { isMobile } from '../utils' +import * as THREE from 'three' + +export default class UI { + constructor(terrain: Terrain, control: Control) { + this.fps = new FPS() + this.bag = new Bag() + this.joystick = new Joystick(control) + + this.crossHair.className = 'cross-hair' + this.crossHair.innerHTML = '+' + document.body.appendChild(this.crossHair) + + // play + this.play?.addEventListener('click', () => { + if (this.play?.innerHTML === 'Play') { + this.onPlay() + + // reset game + terrain.noise.seed = Math.random() + terrain.noise.stoneSeed = Math.random() + terrain.noise.treeSeed = Math.random() + terrain.noise.coalSeed = Math.random() + terrain.noise.leafSeed = Math.random() + terrain.customBlocks = [] + terrain.initBlocks() + terrain.generate() + terrain.camera.position.y = 40 + control.player.setMode(Mode.walking) + } + !isMobile && control.control.lock() + }) + + // save load + this.save?.addEventListener('click', () => { + if (this.save?.innerHTML === 'Save and Exit') { + // save game + window.localStorage.setItem( + 'block', + JSON.stringify(terrain.customBlocks) + ) + window.localStorage.setItem('seed', JSON.stringify(terrain.noise.seed)) + + window.localStorage.setItem( + 'position', + JSON.stringify({ + x: terrain.camera.position.x, + y: terrain.camera.position.y, + z: terrain.camera.position.z + }) + ) + + // ui update + this.onExit() + this.onSave() + } else { + // load game + terrain.noise.seed = + Number(window.localStorage.getItem('seed')) ?? Math.random() + + const customBlocks = + (JSON.parse( + window.localStorage.getItem('block') || 'null' + ) as Block[]) ?? [] + + terrain.customBlocks = customBlocks + terrain.initBlocks() + terrain.generate() + + const position = + (JSON.parse(window.localStorage.getItem('position') || 'null') as { + x: number + y: number + z: number + }) ?? null + + position && (terrain.camera.position.x = position.x) + position && (terrain.camera.position.y = position.y) + position && (terrain.camera.position.z = position.z) + + // ui update + this.onPlay() + this.onLoad() + !isMobile && control.control.lock() + } + }) + + // guide + this.feature?.addEventListener('click', () => { + this.features?.classList.remove('hidden') + }) + this.back?.addEventListener('click', () => { + this.features?.classList.add('hidden') + }) + + // setting + this.setting?.addEventListener('click', () => { + this.settings?.classList.remove('hidden') + }) + this.settingBack?.addEventListener('click', () => { + this.settings?.classList.add('hidden') + }) + + // render distance + this.distanceInput?.addEventListener('input', (e: Event) => { + if (this.distance && e.target instanceof HTMLInputElement) { + this.distance.innerHTML = `Render Distance: ${e.target.value}` + } + }) + + // fov + this.fovInput?.addEventListener('input', (e: Event) => { + if (this.fov && e.target instanceof HTMLInputElement) { + this.fov.innerHTML = `Field of View: ${e.target.value}` + control.camera.fov = parseInt(e.target.value) + control.camera.updateProjectionMatrix() + } + }) + + // music + this.musicInput?.addEventListener('input', (e: Event) => { + if (this.fov && e.target instanceof HTMLInputElement) { + const disabled = e.target.value === '0' + control.audio.disabled = disabled + this.music!.innerHTML = `Music: ${disabled ? 'Off' : 'On'}` + } + }) + + // apply settings + this.settingBack?.addEventListener('click', () => { + if (this.distanceInput instanceof HTMLInputElement) { + terrain.distance = parseInt(this.distanceInput.value) + terrain.maxCount = + (terrain.distance * terrain.chunkSize * 2 + terrain.chunkSize) ** 2 + + 500 + + terrain.initBlocks() + terrain.generate() + terrain.scene.fog = new THREE.Fog( + 0x87ceeb, + 1, + terrain.distance * 24 + 24 + ) + } + }) + + // menu and fullscreen + document.body.addEventListener('keydown', (e: KeyboardEvent) => { + // menu + if (e.key === 'e' && document.pointerLockElement) { + !isMobile && control.control.unlock() + } + + // fullscreen + if (e.key === 'f') { + if (document.fullscreenElement) { + document.exitFullscreen() + } else { + document.body.requestFullscreen() + } + } + }) + + // exit + this.exit?.addEventListener('click', () => { + this.onExit() + }) + + // play / pause handler + document.addEventListener('pointerlockchange', () => { + if (document.pointerLockElement) { + this.onPlay() + } else { + this.onPause() + } + }) + + // disable context menu + document.addEventListener('contextmenu', e => { + e.preventDefault() + }) + + // fallback lock handler + document.querySelector('canvas')?.addEventListener('click', (e: Event) => { + e.preventDefault() + !isMobile && control.control.lock() + }) + } + + fps: FPS + bag: Bag + joystick: Joystick + + menu = document.querySelector('.menu') + crossHair = document.createElement('div') + + // buttons + play = document.querySelector('#play') + control = document.querySelector('#control') + setting = document.querySelector('#setting') + feature = document.querySelector('#feature') + back = document.querySelector('#back') + exit = document.querySelector('#exit') + save = document.querySelector('#save') + + // modals + saveModal = document.querySelector('.save-modal') + loadModal = document.querySelector('.load-modal') + settings = document.querySelector('.settings') + features = document.querySelector('.features') + github = document.querySelector('.github') + + // settings + distance = document.querySelector('#distance') + distanceInput = document.querySelector('#distance-input') + + fov = document.querySelector('#fov') + fovInput = document.querySelector('#fov-input') + + music = document.querySelector('#music') + musicInput = document.querySelector('#music-input') + + settingBack = document.querySelector('#setting-back') + + onPlay = () => { + isMobile && this.joystick.init() + this.menu?.classList.add('hidden') + this.menu?.classList.remove('start') + this.play && (this.play.innerHTML = 'Resume') + this.crossHair.classList.remove('hidden') + this.github && this.github.classList.add('hidden') + this.feature?.classList.add('hidden') + } + + onPause = () => { + this.menu?.classList.remove('hidden') + this.crossHair.classList.add('hidden') + this.save && (this.save.innerHTML = 'Save and Exit') + this.github && this.github.classList.remove('hidden') + } + + onExit = () => { + this.menu?.classList.add('start') + this.play && (this.play.innerHTML = 'Play') + this.save && (this.save.innerHTML = 'Load Game') + this.feature?.classList.remove('hidden') + } + + onSave = () => { + this.saveModal?.classList.remove('hidden') + setTimeout(() => { + this.saveModal?.classList.add('show') + }) + setTimeout(() => { + this.saveModal?.classList.remove('show') + }, 1000) + + setTimeout(() => { + this.saveModal?.classList.add('hidden') + }, 1350) + } + + onLoad = () => { + this.loadModal?.classList.remove('hidden') + setTimeout(() => { + this.loadModal?.classList.add('show') + }) + setTimeout(() => { + this.loadModal?.classList.remove('show') + }, 1000) + + setTimeout(() => { + this.loadModal?.classList.add('hidden') + }, 1350) + } + + update = () => { + this.fps.update() + } +} diff --git a/src/ui/joystick/index.ts b/src/ui/joystick/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..dc3475d576f48570fac29e4119c4fb136f8da413 --- /dev/null +++ b/src/ui/joystick/index.ts @@ -0,0 +1,140 @@ +import * as THREE from 'three' +import Control from '../../control' +import { Mode } from '../../player' +import { htmlToDom } from '../../utils' +import UI from './joystick.html?raw' + +enum ActionKey { + FRONT = 'front', + LEFT = 'left', + RIGHT = 'right', + BACK = 'back', + MODE = 'mode', + JUMP = 'jump', + UP = 'up', + DOWN = 'down' +} + +export default class Joystick { + constructor(control: Control) { + this.control = control + this.euler = new THREE.Euler(0, 0, 0, 'YXZ') + } + + control: Control + pageX = 0 + pageY = 0 + clickX = 0 + clickY = 0 + euler: THREE.Euler + clickTimeout?: ReturnType + clickInterval?: ReturnType + hold = false + + // emit keyboard event + private emitKeyboardEvent = (key: string) => { + return { + key + } as KeyboardEvent + } + + // emit click event + private emitClickEvent = (button: number) => { + return { + button, + preventDefault: () => { } + } as MouseEvent + } + + // init joystick button + private initButton = ({ + actionKey, + key + }: { + actionKey: ActionKey + key: string + }) => { + const button = document.querySelector( + `#action-${actionKey}` + ) as HTMLButtonElement + button.addEventListener('pointermove', e => { + e.stopPropagation() + }) + button.addEventListener('pointerdown', e => { + this.control.setMovementHandler(this.emitKeyboardEvent(key)) + e.stopPropagation() + }) + button.addEventListener('pointerup', e => { + this.control.resetMovementHandler(this.emitKeyboardEvent(key)) + e.stopPropagation() + }) + // extra config for mode switch button + if (actionKey === ActionKey.MODE && key === 'q') { + this.initButton({ actionKey: ActionKey.MODE, key: ' ' }) + button.addEventListener('pointerdown', () => { + if (this.control.player.mode === Mode.flying) { + document.querySelector('#action-down')?.classList.remove('hidden') + } else { + document.querySelector('#action-down')?.classList.add('hidden') + } + }) + } + } + + init = () => { + htmlToDom(UI) + + this.initButton({ actionKey: ActionKey.FRONT, key: 'w' }) + this.initButton({ actionKey: ActionKey.LEFT, key: 'a' }) + this.initButton({ actionKey: ActionKey.RIGHT, key: 'd' }) + this.initButton({ actionKey: ActionKey.BACK, key: 's' }) + this.initButton({ actionKey: ActionKey.MODE, key: 'q' }) + this.initButton({ actionKey: ActionKey.UP, key: ' ' }) + this.initButton({ actionKey: ActionKey.DOWN, key: 'Shift' }) + + // camera control + document.addEventListener('pointermove', e => { + if (this.pageX !== 0 || this.pageY !== 0) { + this.euler.setFromQuaternion(this.control.camera.quaternion) + this.euler.y -= 0.01 * (e.pageX - this.pageX) + this.euler.x -= 0.01 * (e.pageY - this.pageY) + this.euler.x = Math.max( + -Math.PI / 2, + Math.min(Math.PI / 2, this.euler.x) + ) + this.control.camera.quaternion.setFromEuler(this.euler) + } + this.pageX = e.pageX + this.pageY = e.pageY + this.clickTimeout && clearTimeout(this.clickTimeout) + }) + + // click control + document.addEventListener('pointerdown', e => { + this.clickX = e.pageX + this.clickY = e.pageY + + this.clickTimeout = setTimeout(() => { + if (e.pageX === this.clickX && e.pageY === this.clickY) { + this.control.mousedownHandler(this.emitClickEvent(0)) + this.clickInterval = setInterval(() => { + this.control.mousedownHandler(this.emitClickEvent(0)) + }, 333) + this.hold = true + } + }, 500) + }) + + document.addEventListener('pointerup', e => { + this.clickTimeout && clearTimeout(this.clickTimeout) + this.clickInterval && clearInterval(this.clickInterval) + + if (!this.hold && e.pageX === this.clickX && e.pageY === this.clickY) { + this.control.mousedownHandler(this.emitClickEvent(2)) + } + this.hold = false + this.pageX = 0 + this.pageY = 0 + }) + } +} diff --git a/src/ui/joystick/joystick.html b/src/ui/joystick/joystick.html new file mode 100644 index 0000000000000000000000000000000000000000..1f81423c445f3e6ff786c1ab8651ee282cc9705b --- /dev/null +++ b/src/ui/joystick/joystick.html @@ -0,0 +1,61 @@ +
+ + + + + + + +
+ + diff --git a/src/utils/index.ts b/src/utils/index.ts new file mode 100644 index 0000000000000000000000000000000000000000..ca4d28871677c752ce626cf1d824456da7650465 --- /dev/null +++ b/src/utils/index.ts @@ -0,0 +1,9 @@ +export const htmlToDom = (html: string) => { + const templateDom = document.createElement('template') + templateDom.innerHTML = html + window.document.body.appendChild(templateDom.content) +} + +export const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test( + navigator.userAgent +) diff --git a/src/vite-env.d.ts b/src/vite-env.d.ts new file mode 100644 index 0000000000000000000000000000000000000000..11f02fe2a0061d6e6e1f271b21da95423b448b32 --- /dev/null +++ b/src/vite-env.d.ts @@ -0,0 +1 @@ +/// diff --git a/tsconfig.json b/tsconfig.json index 32f76b79c6f36e9bed32de3435d3dee31bcae30d..8cdbb2ac97c4b1eca886cadef397d68f309ddebf 100644 --- a/tsconfig.json +++ b/tsconfig.json @@ -1,66 +1,18 @@ { - "compilerOptions": { - /* Visit https://aka.ms/tsconfig.json to read more about this file */ - /* Basic Options */ - // "incremental": true, /* Enable incremental compilation */ - "target": "ESNEXT", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', 'ES2021', or 'ESNEXT'. */ - "module": "ESNext", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */ - // "lib": [], /* Specify library files to be included in the compilation. */ - // "allowJs": true, /* Allow javascript files to be compiled. */ - // "checkJs": true, /* Report errors in .js files. */ - // "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', 'react', 'react-jsx' or 'react-jsxdev'. */ - // "declaration": true, /* Generates corresponding '.d.ts' file. */ - // "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */ - // "sourceMap": true, /* Generates corresponding '.map' file. */ - // "outFile": "./", /* Concatenate and emit output to single file. */ - // "outDir": "./", /* Redirect output structure to the directory. */ - // "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */ - // "composite": true, /* Enable project compilation */ - // "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */ - // "removeComments": true, /* Do not emit comments to output. */ - "noEmit": true, /* Do not emit outputs. */ - // "importHelpers": true, /* Import emit helpers from 'tslib'. */ - // "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */ - // "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */ - /* Strict Type-Checking Options */ - "strict": true, /* Enable all strict type-checking options. */ - // "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */ - // "strictNullChecks": true, /* Enable strict null checks. */ - // "strictFunctionTypes": true, /* Enable strict checking of function types. */ - // "strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */ - // "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */ - // "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */ - // "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */ - /* Additional Checks */ - // "noUnusedLocals": true, /* Report errors on unused locals. */ - // "noUnusedParameters": true, /* Report errors on unused parameters. */ - // "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */ - // "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */ - // "noUncheckedIndexedAccess": true, /* Include 'undefined' in index signature results */ - // "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an 'override' modifier. */ - // "noPropertyAccessFromIndexSignature": true, /* Require undeclared properties from index signatures to use element accesses. */ - /* Module Resolution Options */ - "moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */ - // "baseUrl": "./", /* Base directory to resolve non-absolute module names. */ - // "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */ - // "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */ - "typeRoots": [ - "./node_modules/@types", - ], /* List of folders to include type definitions from. */ - // "types": [], /* Type declaration files to be included in compilation. */ - // "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */ - "esModuleInterop": true, /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */ - // "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */ - // "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */ - /* Experimental Options */ - // "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */ - // "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */ - /* Advanced Options */ - "skipLibCheck": true, /* Skip type checking of declaration files. */ - "forceConsistentCasingInFileNames": true /* Disallow inconsistently-cased references to the same file. */ - }, - "exclude": [ - "node_modules", - ".build" - ] -} \ No newline at end of file + "compilerOptions": { + "target": "ESNext", + "useDefineForClassFields": true, + "module": "ESNext", + "lib": ["ESNext", "DOM"], + "moduleResolution": "Node", + "strict": true, + "sourceMap": true, + "resolveJsonModule": true, + "esModuleInterop": true, + "noEmit": true, + "noUnusedLocals": true, + "noUnusedParameters": true, + "noImplicitReturns": true + }, + "include": ["./src"] +} diff --git a/vite.config.ts b/vite.config.ts new file mode 100644 index 0000000000000000000000000000000000000000..ece4235e4be44158d87bd281382f1a049d3b1feb --- /dev/null +++ b/vite.config.ts @@ -0,0 +1,7 @@ +export default { + build: { + chunkSizeWarningLimit: 2000, + assetsInlineLimit: 0, + sourcemap: true + } +} diff --git a/yarn.lock b/yarn.lock new file mode 100644 index 0000000000000000000000000000000000000000..6e01f823de1ecbdee5f75e8e6f98caf0f95ef5fb --- /dev/null +++ b/yarn.lock @@ -0,0 +1,224 @@ +# THIS IS AN AUTOGENERATED FILE. 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