//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_SphereColliderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.SphereCollider), typeof(UnityEngine.Collider)); L.RegFunction("New", _CreateUnityEngine_SphereCollider); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("center", get_center, set_center); L.RegVar("radius", get_radius, set_radius); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_SphereCollider(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.SphereCollider obj = new UnityEngine.SphereCollider(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SphereCollider.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SphereCollider obj = (UnityEngine.SphereCollider)o; UnityEngine.Vector3 ret = obj.center; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_radius(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SphereCollider obj = (UnityEngine.SphereCollider)o; float ret = obj.radius; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SphereCollider obj = (UnityEngine.SphereCollider)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.center = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_radius(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SphereCollider obj = (UnityEngine.SphereCollider)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.radius = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value"); } } }