diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj index 9db3e35e7d223c333af7ce8d0b433bde66912295..27ca60dfa6d8bcf9c05d81c26c64678f89eeaceb 100644 --- a/Assembly-CSharp-Editor.csproj +++ b/Assembly-CSharp-Editor.csproj @@ -22,7 +22,7 @@ full false Temp\bin\Debug\ - DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0 + DEBUG;TRACE;UNITY_2021_1_7;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0 prompt 4 0169 @@ -72,244 +72,247 @@ - 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DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + DEBUG;TRACE;UNITY_2021_1_7;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER prompt 4 0169 @@ -305,235 +305,226 @@ - 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-- 由于tolua重写了__index方法, 所以不能直接扩展 LuaFramework.Util 只能用名称LuaUtil - LuaUtil = LuaUtil or {} local ONE_HOUR_SEC = 3600 @@ -20,44 +18,26 @@ LuaUtil.TWO_WEEKS_SEC = TWO_WEEKS_SEC local EventDispatcher = EventDispatcher.instance -function LuaUtil.RegistEvent(eventName, handle) - EventDispatcher:Regist(eventName, handle) -end +function LuaUtil.RegistEvent(eventName, handle) EventDispatcher:Regist(eventName, handle) end -function LuaUtil.UnRegistEvent(eventName, handle) - EventDispatcher:UnRegist(eventName, handle) -end +function LuaUtil.UnRegistEvent(eventName, handle) EventDispatcher:UnRegist(eventName, handle) end -function LuaUtil.FireEvent(eventName, ...) - EventDispatcher:DispatchEvent(eventName, ...) -end +function LuaUtil.FireEvent(eventName, ...) EventDispatcher:DispatchEvent(eventName, ...) end -- 获取table长度 function LuaUtil.TableCount(t) - if nil == t then - return 0 - end + if nil == t then return 0 end local cnt = 0 - for _ in pairs(t) do - cnt = cnt + 1 - end + for _ in pairs(t) do cnt = cnt + 1 end return cnt end -local function PrintSpace(p, count) - for ii = 1, count do - p(" ") - end -end +local function PrintSpace(p, count) for ii = 1, count do p(" ") end end local function PrintTable2(o, f, b, deep) - if type(f) ~= "function" and f ~= nil then - logError("expected second argument %s is a function", tostring(f)) - end - if type(b) ~= "boolean" and b ~= nil then - logError("expected third argument %s is a boolean", tostring(b)) - end + if type(f) ~= "function" and f ~= nil then logError("expected second argument %s is a function", tostring(f)) end + if type(b) ~= "boolean" and b ~= nil then logError("expected third argument %s is a boolean", tostring(b)) end p = f or io.write b = b or false if type(o) == "number" or type(o) == "function" or type(o) == "boolean" or type(o) == "nil" then @@ -70,13 +50,9 @@ local function PrintTable2(o, f, b, deep) p("{\n") for k, v in pairs(o) do PrintSpace(p, deep) - if b then - p("[") - end + if b then p("[") end PrintTable2(k, p, b, deep + 1) - if b then - p("]") - end + if b then p("]") end p(" = ") PrintTable2(v, p, b, deep + 1) p(",\n") @@ -89,17 +65,8 @@ end -- 打印一个lua表 用于调试输出 function LuaUtil.PrintTable(t) local printTabStr = "" - PrintTable2( - t, - function(str) - printTabStr = printTabStr .. str - end, - true, - 0 - ) - if printTabStr == "" then - logError("LuaUtil.PrintTable printTabStr is nil") - end + PrintTable2(t, function(str) printTabStr = printTabStr .. str end, true, 0) + if printTabStr == "" then logError("LuaUtil.PrintTable printTabStr is nil") end log(printTabStr) end @@ -111,15 +78,11 @@ function LuaUtil.strToDate(s, sTime) else t.year, t.month, t.day, t.hour, t.min, t.sec = s:match("(%d+)-(%d+)-(%d+)%s+(%d+):(%d+):(%d+)") end - for k, v in pairs(t) do - t[k] = tonumber(v) - end + for k, v in pairs(t) do t[k] = tonumber(v) end return t end -function LuaUtil.strToTime(s, sTime) - return os.time(LuaUtil.strToDate(s, sTime)) -end +function LuaUtil.strToTime(s, sTime) return os.time(LuaUtil.strToDate(s, sTime)) end -- 获取今日指定时间的时间戳 -- clock格式, 例子:5:10:05 @@ -127,8 +90,7 @@ end function LuaUtil.getTodayTimestamp(clock, nowTime) local nowTab = os.date("*t", nowTime) local _, _, hour, min, sec = string.find(clock, "(%d+):(%d+):(%d+)") - local timestamp = - os.time { + local timestamp = os.time { year = nowTab.year, month = nowTab.month, day = nowTab.day, @@ -144,7 +106,14 @@ end function LuaUtil.GetTodayTimestampBySec(sec) local H, M, S = LuaUtil.GetTimeHMS(sec) local nowTab = os.date("*t", os.time()) - local timestamp = os.time {year = nowTab.year, month = nowTab.month, day = nowTab.day, hour = H, min = M, sec = S} + local timestamp = os.time { + year = nowTab.year, + month = nowTab.month, + day = nowTab.day, + hour = H, + min = M, + sec = S + } return timestamp end @@ -163,15 +132,9 @@ end function LuaUtil.GetFormatTime(sec) local H, M, S = LuaUtil.GetTimeHMS(sec) local str = "" - if H ~= nil and H > 0 then - str = str .. tostring(H) .. Util.GetSperateResStr(14639, 1) - end - if M ~= nil and M > 0 then - str = str .. " " .. tostring(M) .. Util.GetSperateResStr(14639, 2) - end - if S ~= nil and S > 0 then - str = str .. " " .. tostring(S) .. Util.GetSperateResStr(14639, 3) - end + if H ~= nil and H > 0 then str = str .. tostring(H) .. Util.GetSperateResStr(14639, 1) end + if M ~= nil and M > 0 then str = str .. " " .. tostring(M) .. Util.GetSperateResStr(14639, 2) end + if S ~= nil and S > 0 then str = str .. " " .. tostring(S) .. Util.GetSperateResStr(14639, 3) end return str end @@ -179,7 +142,14 @@ end function LuaUtil.GetTodaySec() local cur_time = os.time() local nowTab = os.date("*t", os.time()) - local zero_time = os.time {year = nowTab.year, month = nowTab.month, day = nowTab.day, hour = 0, min = 0, sec = 0} + local zero_time = os.time { + year = nowTab.year, + month = nowTab.month, + day = nowTab.day, + hour = 0, + min = 0, + sec = 0 + } return cur_time - zero_time end @@ -189,30 +159,20 @@ function LuaUtil.GetDefaultTimeStr(sec) end --[[ 秒数转年月日时分 ]] -function LuaUtil.Second2DataTime(second) - return os.date("%Y-%m-%d %H:%M", math.floor(second)) -end +function LuaUtil.Second2DataTime(second) return os.date("%Y-%m-%d %H:%M", math.floor(second)) end --[[ 秒数转月日时分 ]] -function LuaUtil.Second2MonthDateTime(second) - return os.date("%m-%d %H:%M", math.floor(second)) -end +function LuaUtil.Second2MonthDateTime(second) return os.date("%m-%d %H:%M", math.floor(second)) end --[[ 秒数转年月日 ]] -function LuaUtil.Second2Date(second) - return os.date("%Y-%m-%d", math.floor(second)) -end +function LuaUtil.Second2Date(second) return os.date("%Y-%m-%d", math.floor(second)) end --[[ 秒数转时间的table ]] -function LuaUtil.Second2DateTable(second) - return os.date("*t", math.floor(second)) -end +function LuaUtil.Second2DateTable(second) return os.date("*t", math.floor(second)) end -- utils for string function LuaUtil.SplitString(fullString, separator) local startIndex = 1 local splitIndex = 1 local splitArray = {} - if not fullString or not separator or string.len(fullString) == 0 then - return splitArray - end + if not fullString or not separator or string.len(fullString) == 0 then return splitArray end while true do local lastIndex = string.find(fullString, separator, startIndex) if not lastIndex then @@ -230,11 +190,7 @@ function LuaUtil.StringToNumberList(fromString, separator) local retList = {} if fromString ~= nil and string.len(fromString) > 0 then local tempTable = LuaUtil.SplitString(fromString, separator) - for k, v in pairs(tempTable) do - if v ~= nil and string.len(v) then - table.insert(retList, tonumber(v)) - end - end + for k, v in pairs(tempTable) do if v ~= nil and string.len(v) then table.insert(retList, tonumber(v)) end end end return retList end @@ -242,16 +198,12 @@ end function LuaUtil.ToNumber(strContent) local ret = 0 - if strContent then - ret = tonumber(strContent) - end + if strContent then ret = tonumber(strContent) end return ret end function LuaUtil.IsStrNullOrEmpty(str) - if str == nil or str == "" then - return true - end + if str == nil or str == "" then return true end return false end @@ -266,51 +218,37 @@ end -- utf8字符串截取 function LuaUtil.sub_chars(s, len) local ss = {} - if len > #s then - return s - end + if len > #s then return s end local k = 1 while true do len = len - 1 - if len < 0 then - break - end + if len < 0 then break end local c = string.byte(s, k) - if not c then - break - end + if not c then break end if c < 192 then table.insert(ss, string.char(c)) k = k + 1 elseif c < 224 then local c1 = string.byte(s, k + 1) - if c1 then - table.insert(ss, string.char(c, c1)) - end + if c1 then table.insert(ss, string.char(c, c1)) end k = k + 2 elseif c < 240 then local c1 = string.byte(s, k + 1) local c2 = string.byte(s, k + 2) - if c1 and c2 then - table.insert(ss, string.char(c, c1, c2)) - end + if c1 and c2 then table.insert(ss, string.char(c, c1, c2)) end k = k + 3 elseif c < 248 then local c1 = string.byte(s, k + 1) local c2 = string.byte(s, k + 2) local c3 = string.byte(s, k + 3) - if c1 and c2 and c3 then - table.insert(ss, string.char(c, c1, c2, c3)) - end + if c1 and c2 and c3 then table.insert(ss, string.char(c, c1, c2, c3)) end k = k + 4 elseif c < 252 then local c1 = string.byte(s, k + 1) local c2 = string.byte(s, k + 2) local c3 = string.byte(s, k + 3) local c4 = string.byte(s, k + 4) - if c1 and c2 and c3 and c4 then - table.insert(ss, string.char(c, c1, c2, c3, c4)) - end + if c1 and c2 and c3 and c4 then table.insert(ss, string.char(c, c1, c2, c3, c4)) end k = k + 5 else local c1 = string.byte(s, k + 1) @@ -318,9 +256,7 @@ function LuaUtil.sub_chars(s, len) local c3 = string.byte(s, k + 3) local c4 = string.byte(s, k + 4) local c5 = string.byte(s, k + 5) - if c1 and c2 and c3 and c4 and c5 then - table.insert(ss, string.char(c, c1, c2, c3, c4, c5)) - end + if c1 and c2 and c3 and c4 and c5 then table.insert(ss, string.char(c, c1, c2, c3, c4, c5)) end k = k + 6 end end @@ -364,36 +300,30 @@ end -- 克隆物体 function LuaUtil.CloneObj(obj) - local go = GameObject.Instantiate(obj) + local go = GameObject.Instantiate(obj) LuaUtil.SafeActiveObj(go, true) go.transform:SetParent(obj.transform.parent, false) return go end -- 判空 -function LuaUtil.IsNilOrNull(obj) - return nil == obj or null == obj -end +function LuaUtil.IsNilOrNull(obj) return nil == obj or null == obj end -- 安全销毁 function LuaUtil.SafeDestroyObj(obj) - if LuaUtil.IsNilOrNull(obj) then - return - end + if LuaUtil.IsNilOrNull(obj) then return end GameObject.Destroy(obj.gameObject) end -- 安全激活或禁用 function LuaUtil.SafeActiveObj(obj, active) - if LuaUtil.IsNilOrNull(obj) then - return - end + if LuaUtil.IsNilOrNull(obj) then return end obj.gameObject:SetActive(active) end function LuaUtil.Clamp(value, min, max) if value < min then return min end if value > max then return max end - return value + return value end -- endregion diff --git a/Assets/LuaFramework/Lua/Common/const.lua b/Assets/LuaFramework/Lua/Common/const.lua index db9bc6e816b7a58ee4bf950330baad1e6444a7f4..b29d2baddcc83c96f6dd4c22c2583dd001338dd4 100644 --- a/Assets/LuaFramework/Lua/Common/const.lua +++ b/Assets/LuaFramework/Lua/Common/const.lua @@ -9,5 +9,7 @@ PANEL_ID = GAME_HALL_PANEL_ID = 3, -- 背包界面 BACKPACK_PANEL_ID = 4, + -- 红点系统界面 + REDPOINT_PANEL_ID = 5, } --endregion diff --git a/Assets/LuaFramework/Lua/Common/functions.lua b/Assets/LuaFramework/Lua/Common/functions.lua index 9ad5ee8b0be63bf22cd65f91fcdc67d321f60a30..f94721d4ae4b0fd1da0471df87792b401e8983d6 100644 --- a/Assets/LuaFramework/Lua/Common/functions.lua +++ b/Assets/LuaFramework/Lua/Common/functions.lua @@ -14,7 +14,6 @@ end function logGreen(str) if is_editor then - str = str.."" local luaStackStr = debug.traceback(str, 0) Util.LogGreen(luaStackStr) else @@ -24,7 +23,6 @@ end function LogYellow(str) if is_editor then - str = str.."" local luaStackStr = debug.traceback(str, 0) Util.LogYellow(luaStackStr) else @@ -34,7 +32,6 @@ end function LogBlue(str) if is_editor then - str = str.."" local luaStackStr = debug.traceback(str, 0) Util.LogBlue(luaStackStr) else diff --git a/Assets/LuaFramework/Lua/Logic/Main.lua b/Assets/LuaFramework/Lua/Logic/Main.lua index fedb141ed6f3beb4c519d36ee9c77412cc98f480..169070066f76652c83ab7843d0a1c983783fa956 100644 --- a/Assets/LuaFramework/Lua/Logic/Main.lua +++ b/Assets/LuaFramework/Lua/Logic/Main.lua @@ -8,7 +8,9 @@ local TestLuaCfg = require "Config/TestLuaCfg" function Main.Init() log("Lua Main.Init") - + -- 红点系统 + RedpointTree.Init() + -- 输出配置表 LuaUtil.PrintTable(TestLuaCfg) end diff --git a/Assets/LuaFramework/Lua/Logic/Redpoint.meta b/Assets/LuaFramework/Lua/Logic/Redpoint.meta new file mode 100644 index 0000000000000000000000000000000000000000..aabe4b91a4432469802eb298415ea323f6a5ab8e --- /dev/null +++ b/Assets/LuaFramework/Lua/Logic/Redpoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c508a20a189f0a42a50d9a2d6cebcd7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua new file mode 100644 index 0000000000000000000000000000000000000000..a4aa774a3b1947d77acdad7249b70a66665fd0d0 --- /dev/null +++ b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua @@ -0,0 +1,21 @@ +-- 红点系统,树节点 + +RedpointNode = RedpointNode or {} +RedpointNode.__index = RedpointNode + + +function RedpointNode.New() + local self = {} + -- 节点被经过的次数 + self.passCnt = 0 + -- 节点作为末尾节点的次数 + self.endCnt = 0 + -- 红点数(子节点的红点数的和) + self.redpointCnt = 0 + -- 子节点 + self.nexts = {} + -- 红点更新时回调 + self.updateCb = {} + setmetatable(self, RedpointNode) + return self +end \ No newline at end of file diff --git a/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua.meta b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua.meta new file mode 100644 index 0000000000000000000000000000000000000000..b9b0a3ee0ac4b07ed04ed53133950855cb9fd387 --- /dev/null +++ b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointNode.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: de742bd6a447eba4084979001fcbc49c +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua new file mode 100644 index 0000000000000000000000000000000000000000..b097ca8fd8eed758c43899d6664d954ab578a099 --- /dev/null +++ b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua @@ -0,0 +1,159 @@ +-- 红点系统树,前缀树结构 + +RedpointTree = RedpointTree or {} +local this = RedpointTree + +this.root = nil + +-- 节点名 +RedpointTree.NodeNames = { + Root = "Root", + + ModelA = "Root|ModelA", + ModelA_Sub_1 = "Root|ModelA|ModelA_Sub_1", + ModelA_Sub_2 = "Root|ModelA|ModelA_Sub_2", + + ModelB = "Root|ModelB", + ModelB_Sub_1 = "Root|ModelB|ModelB_Sub_1", + ModelB_Sub_2 = "Root|ModelB|ModelB_Sub_2", +} + +function RedpointTree.Init() + -- 先创建根节点 + this.root = RedpointNode.New() + -- 构建前缀树 + for _, name in pairs(RedpointTree.NodeNames) do + this.InsertNode(name) + end + + -- for test----------------------------------------------- + -- 塞入红点数据 + this.ChangeRedpointCnt(this.NodeNames.ModelA_Sub_1, 1) + this.ChangeRedpointCnt(this.NodeNames.ModelA_Sub_2, 1) + this.ChangeRedpointCnt(this.NodeNames.ModelB_Sub_1, 1) + this.ChangeRedpointCnt(this.NodeNames.ModelB_Sub_2, 1) +end + +-- 插入节点 +function RedpointTree.InsertNode(name) + if LuaUtil.IsStrNullOrEmpty(name) then + return + end + if this.SearchNode(name) then + -- 如果已经存在,则不重复插入 + log("你已经插入过节点了, name: " .. name) + return + end + + -- node从根节点出发 + local node = this.root + node.passCnt = node.passCnt + 1 + local pathList = LuaUtil.SplitString(name, "|") + for _, path in pairs(pathList) do + if nil == node.nexts[path] then + node.nexts[path] = RedpointNode.New() + end + node = node.nexts[path] + node.passCnt = node.passCnt + 1 + end + node.endCnt = node.endCnt + 1 +end + +-- 查询节点是否在树中并返回节点 +function RedpointTree.SearchNode(name) + if LuaUtil.IsStrNullOrEmpty(name) then + return nil + end + local node = this.root + local pathList = LuaUtil.SplitString(name, "|") + for _, path in pairs(pathList) do + if nil == node.nexts[path] then + return nil + end + node = node.nexts[path] + end + if node.endCnt > 0 then + return node + end + return nil +end + +-- 删除某个节点 +function RedpointTree.DeleteNode(name) + if nil == this.SearchNode(name) then + return + end + local node = this.root + node.passCnt = node.passCnt - 1 + local pathList = LuaUtil.SplitString(name, '.') + for _, path in pairs(pathList) do + local nextNode = node.nexts[path] + nextNode.passCnt = nextNode.passCnt - 1 + if 0 == nextNode.passCnt then + node.nexts[path] = nil + return + end + node = nextNode + end + node.endCnt = node.endCnt - 1 +end + +-- 修改节点的红点数 +function RedpointTree.ChangeRedpointCnt(name, delta) + local targetNode = this.SearchNode(name) + if nil == targetNode then + return + end + -- 如果是减红点,并且红点数不够减了,则调整delta,使其不减为0 + if delta < 0 and targetNode.redpointCnt + delta < 0 then + delta = -targetNode.redpointCnt + end + + local node = this.root + local pathList = LuaUtil.SplitString(name, "|") + for _, path in pairs(pathList) do + local nextNode = node.nexts[path] + nextNode.redpointCnt = nextNode.redpointCnt + delta + node = nextNode + -- 调用回调函数 + for _, cb in pairs(node.updateCb) do + cb(node.redpointCnt) + end + end +end + +-- 获取节点的红点数 +function RedpointTree.GetRedpointCnt(name) + local node = this.SearchNode(name) + if nil == node then + return 0 + end + return node.redpointCnt or 0 +end + +-- 设置红点更新回调函数 +function RedpointTree.SetCallBack(name, key, cb) + local node = this.SearchNode(name) + if nil == node then + return + end + node.updateCb[key] = cb +end + +-- 递归获取整棵树的路径 +function RedpointTree.GetFullTreePath(parent, pathList) + for path, node in pairs(parent.nexts) do + table.insert(pathList, path) + if LuaUtil.TableCount(node.nexts) > 0 then + this.GetFullTreePath(node, pathList) + end + end +end + +-- 打印整棵树的路径 +function RedpointTree.PrintFullTreePath() + local pathList = {} + this.GetFullTreePath(this.root, pathList) + LuaUtil.PrintTable(pathList) +end + diff --git a/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua.meta b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua.meta new file mode 100644 index 0000000000000000000000000000000000000000..d47b9960cf40e29f9dfae7b461e10fe263b6aca6 --- /dev/null +++ b/Assets/LuaFramework/Lua/Logic/Redpoint/RedpointTree.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d67b73bcae962d40b5979b64f782b75 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/LuaFileList.lua b/Assets/LuaFramework/Lua/LuaFileList.lua index 1ab0dffc8d27ad605853a6013c781079b1fbe68b..e02a5c5ea74e4228bcbde275df12d9393e6e176a 100644 --- a/Assets/LuaFramework/Lua/LuaFileList.lua +++ b/Assets/LuaFramework/Lua/LuaFileList.lua @@ -1,3 +1,4 @@ +Common/LuaClass.lua Common/LuaUtil.lua Common/define.lua @@ -30,9 +31,16 @@ View/Common/GuideMask.lua Logic/Login/LoginLogic.lua View/Login/LoginPanel.lua +-- 红点系统树 +Logic/Redpoint/RedpointNode.lua +Logic/Redpoint/RedpointTree.lua +View/Redpoint/RedpointPanel.lua + -- 大厅 View/GameHall/GameHallPanel.lua -- 背包 Logic/Backpack/BackpackLogic.lua -View/Backpack/BackpackPanel.lua \ No newline at end of file +View/Backpack/BackpackPanel.lua + + diff --git a/Assets/LuaFramework/Lua/View/GameHall/GameHallPanel.lua b/Assets/LuaFramework/Lua/View/GameHall/GameHallPanel.lua index 8f02cdf037928203daa617c78f3c8d78c3ad171c..35361aeca5c24efa022c2852386e368fde9e1001 100644 --- a/Assets/LuaFramework/Lua/View/GameHall/GameHallPanel.lua +++ b/Assets/LuaFramework/Lua/View/GameHall/GameHallPanel.lua @@ -4,6 +4,7 @@ GameHallPanel = GameHallPanel or {} GameHallPanel.__index = GameHallPanel local instance = nil +local RT = RedpointTree function GameHallPanel.Show() instance = UITool.CreatePanelObj(instance, GameHallPanel, 'GameHallPanel', PANEL_ID.GAME_HALL_PANEL_ID, GlobalObjs.s_gamePanel) @@ -31,9 +32,30 @@ function GameHallPanel:SetUi(binder) UGUITool.SetButton(binder, "backpackBtn", function (btn) BackpackPanel.Show() end) + + -- 红点系统 + UGUITool.SetButton(binder, "redpointBtn", function (btn) + RedpointPanel.Show() + end) + + self.redpointText = binder:GetObj("redpointText") + -- 注册红点回调 + RT.SetCallBack(RT.NodeNames.Root, "Root", function (redpointCnt) + self:UpdateRedPoint(redpointCnt) + end) + self:UpdateRedPoint(RT.GetRedpointCnt(RT.NodeNames.Root)) + + +end + +function GameHallPanel:UpdateRedPoint(redpointCnt) + self.redpointText.text = tostring(redpointCnt) + LuaUtil.SafeActiveObj(self.redpointText.transform.parent, redpointCnt > 0) end function GameHallPanel:OnHide() LuaUtil.SafeDestroyObj(self.panelObj) instance = nil + -- 注销红点回调 + RT.SetCallBack(RT.NodeNames.Root, "Root", nil) end \ No newline at end of file diff --git a/Assets/LuaFramework/Lua/View/Redpoint.meta b/Assets/LuaFramework/Lua/View/Redpoint.meta new file mode 100644 index 0000000000000000000000000000000000000000..732c2762af2a0f72dab37a34c3d86432683a4e07 --- /dev/null +++ b/Assets/LuaFramework/Lua/View/Redpoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cf3865f1ba3a2ac4586c55c598682769 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua b/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua new file mode 100644 index 0000000000000000000000000000000000000000..a633a985bfcc91fa23f2a77805ce49975b042ef7 --- /dev/null +++ b/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua @@ -0,0 +1,123 @@ +-- 红点系统界面 + +RedpointPanel = RedpointPanel or {} +RedpointPanel.__index = RedpointPanel + +local RT = RedpointTree + +local instance = nil + +function RedpointPanel.Show() + instance = UITool.CreatePanelObj(instance, RedpointPanel, 'RedpointPanel', PANEL_ID.REDPOINT_PANEL_ID, GlobalObjs.s_windowPanel) +end + +function RedpointPanel.Hide() + UITool.HidePanel(instance) +end + +function RedpointPanel:OnShow(parent) + local panelObj = UITool.Instantiate(parent, 15) + self.panelObj = panelObj + local binder = panelObj:GetComponent("PrefabBinder") + self:SetUi(binder) +end + +-- UI交互 +function RedpointPanel:SetUi(binder) + UGUITool.SetButton(binder, "closeBtn", function (btn) + self.Hide() + LoginLogic.DoLogout() + end) + self.propItem = binder:GetObj("propItem") + + self.modelARedpointText = binder:GetObj("modelARedpointText") + self.modelBRedpointText = binder:GetObj("modelBRedpointText") + self.modelASub1Redpoint = binder:GetObj("modelASub1Redpoint") + self.modelASub2Redpoint = binder:GetObj("modelASub2Redpoint") + self.modelBSub1Redpoint = binder:GetObj("modelBSub1Redpoint") + self.modelBSub2Redpoint = binder:GetObj("modelBSub2Redpoint") + + -- 注册红点更新回调----------------------------------------------------------------- + RT.SetCallBack(RT.NodeNames.ModelA, "ModelA", function (redpointCnt) + self:UpdateRedPoint_ModelA(redpointCnt) + end) + self:UpdateRedPoint_ModelA(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelA)) + + RT.SetCallBack(RT.NodeNames.ModelA_Sub_1, "ModelA_Sub1", function (redpointCnt) + self:UpdateRedPoint_ModelA_Sub1(redpointCnt) + end) + self:UpdateRedPoint_ModelA_Sub1(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelA_Sub_1)) + + RT.SetCallBack(RT.NodeNames.ModelA_Sub_2, "ModelA_Sub2", function (redpointCnt) + self:UpdateRedPoint_ModelA_Sub2(redpointCnt) + end) + self:UpdateRedPoint_ModelA_Sub2(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelA_Sub_2)) + + RT.SetCallBack(RT.NodeNames.ModelB, "ModelB", function (redpointCnt) + self:UpdateRedPoint_ModelB(redpointCnt) + end) + self:UpdateRedPoint_ModelB(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelB)) + + RT.SetCallBack(RT.NodeNames.ModelB_Sub_1, "ModelB_Sub1", function (redpointCnt) + self:UpdateRedPoint_ModelB_Sub1(redpointCnt) + end) + self:UpdateRedPoint_ModelB_Sub1(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelB_Sub_1)) + + RT.SetCallBack(RT.NodeNames.ModelB_Sub_2, "ModelB_Sub2", function (redpointCnt) + self:UpdateRedPoint_ModelB_Sub2(redpointCnt) + end) + self:UpdateRedPoint_ModelB_Sub2(RedpointTree.GetRedpointCnt(RT.NodeNames.ModelB_Sub_2)) + ------------------------------------------------------------------------------------ + + UGUITool.SetButton(binder, "modelASub1Btn", function (btn) + RT.ChangeRedpointCnt(RT.NodeNames.ModelA_Sub_1, -1) + end) + UGUITool.SetButton(binder, "modelASub2Btn", function (btn) + RT.ChangeRedpointCnt(RT.NodeNames.ModelA_Sub_2, -1) + end) + UGUITool.SetButton(binder, "modelBSub1Btn", function (btn) + RT.ChangeRedpointCnt(RT.NodeNames.ModelB_Sub_1, -1) + end) + UGUITool.SetButton(binder, "modelBSub2Btn", function (btn) + RT.ChangeRedpointCnt(RT.NodeNames.ModelB_Sub_2, -1) + end) +end + +function RedpointPanel:UpdateRedPoint_ModelA(redpointCnt) + self.modelARedpointText.text = tostring(redpointCnt) + LuaUtil.SafeActiveObj(self.modelARedpointText.transform.parent, redpointCnt > 0) +end + +function RedpointPanel:UpdateRedPoint_ModelA_Sub1(redpointCnt) + LuaUtil.SafeActiveObj(self.modelASub1Redpoint, redpointCnt > 0) +end + +function RedpointPanel:UpdateRedPoint_ModelA_Sub2(redpointCnt) + LuaUtil.SafeActiveObj(self.modelASub2Redpoint, redpointCnt > 0) +end + +function RedpointPanel:UpdateRedPoint_ModelB(redpointCnt) + self.modelBRedpointText.text = tostring(redpointCnt) + LuaUtil.SafeActiveObj(self.modelBRedpointText.transform.parent, redpointCnt > 0) +end + +function RedpointPanel:UpdateRedPoint_ModelB_Sub1(redpointCnt) + LuaUtil.SafeActiveObj(self.modelBSub1Redpoint, redpointCnt > 0) +end + +function RedpointPanel:UpdateRedPoint_ModelB_Sub2(redpointCnt) + LuaUtil.SafeActiveObj(self.modelBSub2Redpoint, redpointCnt > 0) +end + +function RedpointPanel:OnHide() + LuaUtil.SafeDestroyObj(self.panelObj) + instance = nil + + -- 注销红点回调------------------------------------------------------------------- + RT.SetCallBack(RT.NodeNames.ModelA, "ModelA", nil) + RT.SetCallBack(RT.NodeNames.ModelA_Sub_1, "ModelA_Sub1", nil) + RT.SetCallBack(RT.NodeNames.ModelA_Sub_2, "ModelA_Sub2", nil) + RT.SetCallBack(RT.NodeNames.ModelB, "ModelB", nil) + RT.SetCallBack(RT.NodeNames.ModelB_Sub_1, "ModelB_Sub1", nil) + RT.SetCallBack(RT.NodeNames.ModelB_Sub_2, "ModelB_Sub2", nil) +end \ No newline at end of file diff --git a/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua.meta b/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua.meta new file mode 100644 index 0000000000000000000000000000000000000000..6886194434f781b21c276888cdfd3c566c41ee64 --- /dev/null +++ b/Assets/LuaFramework/Lua/View/Redpoint/RedpointPanel.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fbf73eacb636e14409490d9ce576bb19 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index b599c4d8cb02fd77f45ed07ac25b6849fde80484..aaba564021769844f09200680c8fb3ac191d4773 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.37311992, g: 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