提交 6df0a3bb 编写于 作者: L linxinfa

更新tolua iOS库

...@@ -3,4 +3,4 @@ Logs ...@@ -3,4 +3,4 @@ Logs
Temp Temp
Bin Bin
Assets/StreamingAssets/res Assets/StreamingAssets/res
Assets/output_log.txt gamelog
\ No newline at end of file \ No newline at end of file
...@@ -22,7 +22,11 @@ ...@@ -22,7 +22,11 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<<<<<<< HEAD
<DefineConstants>DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
=======
<DefineConstants>DEBUG;TRACE;UNITY_2021_1_7;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
>>>>>>> 9009eba55cf8ad1ad47d40655f64266045b52305
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -72,244 +76,247 @@ ...@@ -72,244 +76,247 @@
<Compile Include="Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Delegate.cs" /> <Compile Include="Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Delegate.cs" />
<Compile Include="Assets\Editor\ResConfig\ResConfigEditor.cs" /> <Compile Include="Assets\Editor\ResConfig\ResConfigEditor.cs" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Android.Extensions"> <Reference Include="UnityEditor.Android.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="HOTweenV1_Editor"> <Reference Include="HOTweenV1_Editor">
<HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/Editor/HOTweenV1_Editor.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/Editor/HOTweenV1_Editor.dll</HintPath>
...@@ -348,352 +355,352 @@ ...@@ -348,352 +355,352 @@
<HintPath>E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TestRunner"> <Reference Include="UnityEngine.TestRunner">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
...@@ -752,6 +759,9 @@ ...@@ -752,6 +759,9 @@
<Reference Include="Unity.VisualScripting.Core"> <Reference Include="Unity.VisualScripting.Core">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj"> <ProjectReference Include="Assembly-CSharp.csproj">
......
...@@ -22,7 +22,11 @@ ...@@ -22,7 +22,11 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<<<<<<< HEAD
<DefineConstants>DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_2021_1_9;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
=======
<DefineConstants>DEBUG;TRACE;UNITY_2021_1_7;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
>>>>>>> 9009eba55cf8ad1ad47d40655f64266045b52305
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -138,7 +142,6 @@ ...@@ -138,7 +142,6 @@
<Compile Include="Assets\Scripts\Framework\Event\EventNameDef.cs" /> <Compile Include="Assets\Scripts\Framework\Event\EventNameDef.cs" />
<Compile Include="Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_MeshColliderWrap.cs" /> <Compile Include="Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_MeshColliderWrap.cs" />
<Compile Include="Assets\Scripts\3rd\LitJson\Lexer.cs" /> <Compile Include="Assets\Scripts\3rd\LitJson\Lexer.cs" />
<Compile Include="Assets\Scripts\Framework\Debug\Logger.cs" />
<Compile Include="Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_UI_ButtonWrap.cs" /> <Compile Include="Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_UI_ButtonWrap.cs" />
<Compile Include="Assets\LuaFramework\ToLua\BaseType\System_Collections_Generic_Dictionary_ValueCollectionWrap.cs" /> <Compile Include="Assets\LuaFramework\ToLua\BaseType\System_Collections_Generic_Dictionary_ValueCollectionWrap.cs" />
<Compile Include="Assets\LuaFramework\ToLua\BaseType\UnityEngine_TextureWrap.cs" /> <Compile Include="Assets\LuaFramework\ToLua\BaseType\UnityEngine_TextureWrap.cs" />
...@@ -305,228 +308,242 @@ ...@@ -305,228 +308,242 @@
<None Include="Assets\RawAssets\GuideMask\Shader\GuideMask.shader" /> <None Include="Assets\RawAssets\GuideMask\Shader\GuideMask.shader" />
<None Include="Assets\Scripts\代码目录说明.txt" /> <None Include="Assets\Scripts\代码目录说明.txt" />
<None Include="Assets\LuaFramework\ToLua\readme.txt" /> <None Include="Assets\LuaFramework\ToLua\readme.txt" />
<None Include="Assets\output_log.txt" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<<<<<<< HEAD
=======
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
>>>>>>> 9009eba55cf8ad1ad47d40655f64266045b52305
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<<<<<<< HEAD
=======
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
>>>>>>> 9009eba55cf8ad1ad47d40655f64266045b52305
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Ionic.Zip.Unity"> <Reference Include="Ionic.Zip.Unity">
<HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/Ionic.Zip.Unity.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/Ionic.Zip.Unity.dll</HintPath>
...@@ -544,349 +561,349 @@ ...@@ -544,349 +561,349 @@
<HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/HOTween.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/HOTween.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath> <HintPath>D:/software/Unity/2021.1.7f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor"> <Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll</HintPath>
...@@ -939,6 +956,9 @@ ...@@ -939,6 +956,9 @@
<Reference Include="Unity.VisualScripting.Core"> <Reference Include="Unity.VisualScripting.Core">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath> <HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>E:/GitHub/UnityXFramework/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
......
...@@ -89,21 +89,27 @@ public class PrefabBinderEditor : EditorWindow ...@@ -89,21 +89,27 @@ public class PrefabBinderEditor : EditorWindow
void OnGUI() void OnGUI()
{ {
BeginBox(new Rect(0, 0, 3 * Screen.width / 7f, Screen.height)); float offset = 0;
float width = 3 * Screen.width / 10f;
BeginBox(new Rect(offset, 0, width, Screen.height));
DrawSearchBtn(); DrawSearchBtn();
DrawSearchItemList(); DrawSearchItemList();
EndBox(); EndBox();
offset += width;
BeginBox(new Rect(3 * Screen.width / 7f + 2, 0, 2 * Screen.width / 7f, Screen.height)); width = 2 * Screen.width / 10f;
BeginBox(new Rect(offset, 0, width, Screen.height));
DrawLockBtn(); DrawLockBtn();
GUILayout.Space(2); GUILayout.Space(2);
DrawComponentList(); DrawComponentList();
EndBox(); EndBox();
offset += width;
BeginBox(new Rect(5 * Screen.width / 7f + 4, 0, 2 * Screen.width / 7f - 4, Screen.height)); width = 3 * Screen.width / 10f;
BeginBox(new Rect(offset, 0, width, Screen.height));
DrawPrefabBinderField(); DrawPrefabBinderField();
GUILayout.Space(2); GUILayout.Space(2);
DrawItemField(); DrawItemField(width);
EndBox(); EndBox();
} }
...@@ -178,17 +184,17 @@ public class PrefabBinderEditor : EditorWindow ...@@ -178,17 +184,17 @@ public class PrefabBinderEditor : EditorWindow
EditorGUILayout.EndScrollView(); EditorGUILayout.EndScrollView();
} }
private void DrawItemField() private void DrawItemField(float width)
{ {
EditorGUILayout.BeginVertical(); EditorGUILayout.BeginVertical();
GUILayout.Label(string.IsNullOrEmpty(m_componentStr) ? "null" : m_componentStr); GUILayout.Label(string.IsNullOrEmpty(m_componentStr) ? "null" : m_componentStr);
m_itemName = EditorGUILayout.TextField(m_itemName); m_itemName = EditorGUILayout.TextField(m_itemName);
if (GUILayout.Button(new GUIContent("Add Item", "添加item"), GUILayout.Height(80))) if (GUILayout.Button("Add Item", GUILayout.Width(width), GUILayout.Height(80)))
{ {
ComponentOperation(m_slot, ItemOption.AddItem); ComponentOperation(m_slot, ItemOption.AddItem);
} }
if (GUILayout.Button(new GUIContent("Delete Item", "删除指定的item"))) if (GUILayout.Button("Delete Item", GUILayout.Width(width)))
{ {
if (m_prefabBinderObj != null) if (m_prefabBinderObj != null)
{ {
...@@ -198,7 +204,7 @@ public class PrefabBinderEditor : EditorWindow ...@@ -198,7 +204,7 @@ public class PrefabBinderEditor : EditorWindow
ComponentOperation(m_slot, ItemOption.RemoveItem); ComponentOperation(m_slot, ItemOption.RemoveItem);
} }
} }
if (GUILayout.Button(new GUIContent("Refresh", "刷新"))) if (GUILayout.Button("Refresh", GUILayout.Width(width)))
{ {
OnRefreshBtnClicked(); OnRefreshBtnClicked();
} }
......
...@@ -31,7 +31,7 @@ public class ResConfigEditor : EditorWindow ...@@ -31,7 +31,7 @@ public class ResConfigEditor : EditorWindow
static void Init() static void Init()
{ {
ResConfigEditor window = (ResConfigEditor)EditorWindow.GetWindow(typeof(ResConfigEditor)); ResConfigEditor window = (ResConfigEditor)EditorWindow.GetWindow(typeof(ResConfigEditor));
window.minSize = new Vector2(500f, 600f); //window.minSize = new Vector2(500f, 600f);
window.Show(); window.Show();
s_manager = new ResConfigManager(); s_manager = new ResConfigManager();
} }
......
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<items> <items>
<item id="1" editorPath="BaseRes/HotUpdatePanel.prefab" version="2021/10/15" desc="热更新界面" /> <item id="1" editorPath="BaseRes/HotUpdatePanel.prefab" version="2021/11/10" desc="热更新界面" />
<item id="2" editorPath="3D/Cube.prefab" version="2021/10/15" desc="3D正方体,测试用" /> <item id="2" editorPath="3D/Cube.prefab" version="2021/11/10" desc="3D正方体,测试用" />
<item id="3" editorPath="UIPrefabs/Login/LoginPanel.prefab" version="2021/10/15" desc="登录界面" /> <item id="3" editorPath="UIPrefabs/Login/LoginPanel.prefab" version="2021/11/10" desc="登录界面" />
<item id="4" editorPath="Effects/Particle System.prefab" version="2021/10/15" desc="粒子,测试用" /> <item id="4" editorPath="Effects/Particle System.prefab" version="2021/11/10" desc="粒子,测试用" />
<item id="5" editorPath="Atlas/CommonUI.spriteatlas" version="2021/10/15" desc="图集" /> <item id="5" editorPath="Atlas/CommonUI.spriteatlas" version="2021/11/10" desc="图集" />
<item id="6" editorPath="Audios/bg.wav" version="2021/10/15" desc="背景音乐" /> <item id="6" editorPath="Audios/bg.wav" version="2021/11/10" desc="背景音乐" />
<item id="8" editorPath="BaseRes/TestPanel.prefab" version="2021/10/15" desc="测试界面" /> <item id="8" editorPath="BaseRes/TestPanel.prefab" version="2021/11/10" desc="测试界面" />
<item id="9" editorPath="UIPrefabs/Common/FlyTips.prefab" version="2021/11/4" desc="冒提示语" /> <item id="9" editorPath="UIPrefabs/Common/FlyTips.prefab" version="2021/11/10" desc="冒提示语" />
<item id="10" editorPath="UIPrefabs/GameHall/GameHallPanel.prefab" version="2021/11/4" desc="大厅界面" /> <item id="10" editorPath="UIPrefabs/GameHall/GameHallPanel.prefab" version="2021/11/10" desc="大厅界面" />
<item id="11" editorPath="UIPrefabs/Common/GuideMask.prefab" version="2021/11/5" desc="新手引导遮罩" /> <item id="11" editorPath="UIPrefabs/Common/GuideMask.prefab" version="2021/11/10" desc="新手引导遮罩" />
<item id="12" editorPath="UIPrefabs/Common/TipsDlg.prefab" version="2021/11/5" desc="提示框" /> <item id="12" editorPath="UIPrefabs/Common/TipsDlg.prefab" version="2021/11/10" desc="提示框" />
<item id="13" editorPath="UIPrefabs/Common/WaitBoard.prefab" version="2021/11/5" desc="请稍等挡板" /> <item id="13" editorPath="UIPrefabs/Common/WaitBoard.prefab" version="2021/11/10" desc="请稍等挡板" />
<item id="14" editorPath="UIPrefabs/Backpack/BackpackPanel.prefab" version="2021/11/6" desc="背包界面" /> <item id="14" editorPath="UIPrefabs/Backpack/BackpackPanel.prefab" version="2021/11/10" desc="背包界面" />
</items> </items>
\ No newline at end of file
fileFormatVersion: 2
guid: 95f00163ba722334cb5544b9c44e18d2
folderAsset: yes
timeCreated: 1476450638
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
--region *.lua
--Date
--此文件由[BabeLua]插件自动生成
--纯lua的事件处理器
--TODO:
--纯lua的事件处理 与 调用Unity里面封装的EventDispatcher效率相差多少? 有待测试
--如果只需要在lua里面用 纯lua 的效率肯定是高
LuaEventDispatcher = LuaEventDispatcher or {}
--key:事件名称,value:事件处理方法表handles
LuaEventDispatcher.listeners = {}
local listeners = LuaEventDispatcher.listeners
--注册事件处理
function LuaEventDispatcher.RegistEvent(eventName, handle)
local handles = listeners[eventName]
if handles == nil then
handles = {}
listeners[eventName] = handles
end
table.insert(handles, handle)
end
--注销事件处理
function LuaEventDispatcher.UnRegistEvent(eventName, handle)
local handles = listeners[eventName]
if handles ~= nil then
for k, v in pairs(handles) do
if v == handle then
handles[k] = nil
return k
end
end
end
end
--触发事件
function LuaEventDispatcher.FireEvent(eventName, ...)
local handles = listeners[eventName]
if handles ~= nil then
for k, v in pairs(handles) do
v(...)
end
end
end
--endregion
fileFormatVersion: 2
guid: bd4ae9b5d48ae6f4989614ec2dc811f3
timeCreated: 1476450638
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Utility/LuaUtil.lua Common/LuaUtil.lua
Common/define.lua Common/define.lua
Common/functions.lua Common/functions.lua
Common/protocal.lua Common/protocal.lua
Common/const.lua Common/const.lua
Common/UITool.lua Common/UITool.lua
Common/EventNameDef.lua
-- 入口脚本 -- 入口脚本
Logic/Main.lua Logic/Main.lua
......
fileFormatVersion: 2
guid: 22a026ab84777d94bbf98b62277fabf8
folderAsset: yes
timeCreated: 1476447806
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
...@@ -79,8 +79,6 @@ function LoginPanel:SetUi(binder) ...@@ -79,8 +79,6 @@ function LoginPanel:SetUi(binder)
LanguageMgr:ChangeLanguageType(v) LanguageMgr:ChangeLanguageType(v)
end) end)
language.value = LanguageMgr.languageIndex language.value = LanguageMgr.languageIndex
end end
function LoginPanel:OnHide() function LoginPanel:OnHide()
......
...@@ -69,7 +69,7 @@ Material: ...@@ -69,7 +69,7 @@ Material:
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _Silder: 83.82081 - _Silder: 85.56396
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
...@@ -82,7 +82,7 @@ Material: ...@@ -82,7 +82,7 @@ Material:
- _UseUIAlphaClip: 0 - _UseUIAlphaClip: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Center: {r: 508.19995, g: 277.80994, b: 0, a: 0} - _Center: {r: 0, g: -221.89998, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
...@@ -21,6 +21,10 @@ public class AudioMgr ...@@ -21,6 +21,10 @@ public class AudioMgr
UpdateMusicVolume(m_musicVolumeFactor); UpdateMusicVolume(m_musicVolumeFactor);
} }
/// <summary>
/// 播放音效
/// </summary>
/// <param name="audioName">声音名字,需要带后缀</param>
public void PlaySound(string audioName) public void PlaySound(string audioName)
{ {
var clip = m_cache.GetAudioClip(audioName); var clip = m_cache.GetAudioClip(audioName);
...@@ -28,6 +32,12 @@ public class AudioMgr ...@@ -28,6 +32,12 @@ public class AudioMgr
m_channalMgr.PlaySound(clip); m_channalMgr.PlaySound(clip);
} }
/// <summary>
/// 播放音效
/// </summary>
/// <param name="audioName">声音名字,需要带后缀</param>
/// <param name="loop">是否循环</param>
/// <param name="fadeIn">是否渐入</param>
public void PlaySoundEx(string audioName, bool loop, bool fadeIn) public void PlaySoundEx(string audioName, bool loop, bool fadeIn)
{ {
var clip = m_cache.GetAudioClip(audioName); var clip = m_cache.GetAudioClip(audioName);
...@@ -35,6 +45,13 @@ public class AudioMgr ...@@ -35,6 +45,13 @@ public class AudioMgr
m_channalMgr.PlaySound(clip, loop, fadeIn); m_channalMgr.PlaySound(clip, loop, fadeIn);
} }
/// <summary>
/// 播放音乐,比如背景音乐
/// </summary>
/// <param name="audioName">声音名字,需要带后缀</param>
/// <param name="loop">是否循环</param>
/// <param name="fadeIn">是否渐入</param>
/// <param name="pauseOther">是否停止其他背景音乐</param>
public void PlayMusic(string audioName, bool loop, bool fadeIn, bool pauseOther) public void PlayMusic(string audioName, bool loop, bool fadeIn, bool pauseOther)
{ {
var cfgItem = m_cfg.GetAudioCfg(audioName); var cfgItem = m_cfg.GetAudioCfg(audioName);
...@@ -73,6 +90,10 @@ public class AudioMgr ...@@ -73,6 +90,10 @@ public class AudioMgr
return m_cfg.GetAudioCfg(audioName); return m_cfg.GetAudioCfg(audioName);
} }
/// <summary>
/// 调节音效音量
/// </summary>
/// <param name="factor">0到1</param>
public void UpdateSoundVolume(float factor) public void UpdateSoundVolume(float factor)
{ {
m_soundVolumeFactor = factor; m_soundVolumeFactor = factor;
...@@ -81,6 +102,10 @@ public class AudioMgr ...@@ -81,6 +102,10 @@ public class AudioMgr
} }
/// <summary>
/// 调节音乐音量
/// </summary>
/// <param name="factor">0到1</param>
public void UpdateMusicVolume(float factor) public void UpdateMusicVolume(float factor)
{ {
m_musicVolumeFactor = factor; m_musicVolumeFactor = factor;
......
...@@ -22,10 +22,10 @@ public class LogCat : MonoBehaviour ...@@ -22,10 +22,10 @@ public class LogCat : MonoBehaviour
void Update() void Update()
{ {
#if UNITY_EDITOR #if UNITY_EDITOR || UNITY_STANDALONE
if (Input.GetKeyDown(KeyCode.F4)) if (Input.GetKeyDown(KeyCode.F4))
#else #else
if (Input.GetMouseButtonDown(0) && Input.touchCount >= 3) if (Input.GetMouseButtonDown(0) && Input.touchCount == 4)
#endif #endif
{ {
m_showLog = !m_showLog; m_showLog = !m_showLog;
......
using System.IO;
using UnityEngine;
using System.Text;
/// <summary>
/// 日志输出
/// </summary>
public class Logger
{
public void Init()
{
m_needUpload = false;
#if UNITY_ANDROID || UNITY_IOS
//var fullSavePath = "mnt/sdcard/output_log.txt";
var fullSavePath = string.Format("{0}/{1}", Application.persistentDataPath, "output_log.txt");
#elif UNITY_STANDALONE_WIN
var fullSavePath = string.Format("{0}/{1}", Application.dataPath, "output_log.txt");
#endif
InitLogger(fullSavePath);
}
void InitLogger(string fullSavePath)
{
m_fullSavePath = fullSavePath;
if (File.Exists(fullSavePath))
{
FileInfo file = new FileInfo(fullSavePath);
if (file.Length > MaxFileSize_1)
{
File.Delete(fullSavePath);
}
}
if (!Directory.Exists(fullSavePath.Replace("/output_log.txt", "")))
{
fullSavePath = string.Format("{0}/{1}", Application.persistentDataPath, "output_log.txt");
if (File.Exists(fullSavePath))
{
FileInfo file = new FileInfo(fullSavePath);
if (file.Length > MaxFileSize)
{
File.Delete(m_fullSavePath);
}
}
}
if (Directory.Exists(fullSavePath.Replace("/output_log.txt", "")))
{
try
{
if (!File.Exists(fullSavePath))
{
FileStream fs = File.Create(fullSavePath);
fs.Close();
}
Application.logMessageReceivedThreaded += logCallBack;
GameLogger.Log("Logger Start");
}
catch (System.Exception ex)
{
GameLogger.Log("error can not open." + ex.StackTrace.ToString() + ex.Message);
}
}
else
{
GameLogger.Log("error not found the log output path.");
}
}
public void Flush()
{
if (m_logBuilder.Length > 0)
{
if (enable && File.Exists(m_fullSavePath))
{
using (StreamWriter sw = File.AppendText(m_fullSavePath))
{
sw.WriteLine(m_logBuilder.ToString());
m_logBuilder.Remove(0, m_logBuilder.Length);
}
}
}
}
private void logCallBack(string condition, string stackTrace, LogType type)
{
lock (m_locker)
{
if ((type == LogType.Error || type == LogType.Exception))
{
m_needUpload = true;
}
string log = string.Format("{0} {1}\n", System.DateTime.Now.ToString("MM-dd HH:mm:ss"), condition);
m_logBuilder.Append(log);
m_logBuilder.Append(stackTrace);
m_logBuilder.Append("\n");
Flush();
}
}
/// <summary>
///复制一份log,用来查找bug
/// </summary>
public void CopyOutPutLog()
{
try
{
//Debug.LogError("CopyOutPutLog");
if (File.Exists(m_fullSavePath))
{
string file = File.ReadAllText(m_fullSavePath);
if (file.Length > 0)
{
string copyFile = m_fullSavePath;//m_fullSavePath.Replace("/output_log.txt", "")
copyFile = copyFile.Replace("/output_log.txt", "/output_log_1.txt");
if (File.Exists(copyFile))
{
FileInfo targetFile = new FileInfo(copyFile);
if (targetFile.Length > MaxFileSize_1)
{
File.Delete(copyFile);
}
}
File.AppendAllText(copyFile, file);
}
}
}
catch (System.Exception e)
{
GameLogger.LogError(e);
}
}
private Logger()
{
m_logBuilder = new StringBuilder();
m_needUpload = false;
enable = true;
m_locker = new System.Object();
}
public static Logger instance
{
get
{
if (s_instance == null) s_instance = new Logger();
return s_instance;
}
}
public bool needUpload
{
get { return m_needUpload; }
}
public bool enable;
private bool m_needUpload;
private string m_fullSavePath = string.Empty;
private StringBuilder m_logBuilder;
private System.Object m_locker;
private static Logger s_instance;
private const long MaxFileSize = 0;
private const long MaxFileSize_1 = 5 * 1024 * 1024;
}
fileFormatVersion: 2
guid: 4f56ae0b96d16f04ea1c8502c64e197e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
...@@ -10,39 +10,54 @@ public delegate void MyEventHandler(params object[] objs); ...@@ -10,39 +10,54 @@ public delegate void MyEventHandler(params object[] objs);
public class EventDispatcher public class EventDispatcher
{ {
public void Regist(string type, MyEventHandler handler) /// <summary>
/// 注册事件
/// </summary>
/// <param name="evt">事件名</param>
/// <param name="handler">响应函数</param>
public void Regist(string evt, MyEventHandler handler)
{ {
if (handler == null) if (handler == null)
return; return;
if (listeners.ContainsKey(type)) if (listeners.ContainsKey(evt))
{ {
//这里涉及到Dispath过程中反注册问题,必须使用listeners[type]+=.. //这里涉及到Dispath过程中反注册问题,必须使用listeners[type]+=..
listeners[type] += handler; listeners[evt] += handler;
} }
else else
{ {
listeners.Add(type, handler); listeners.Add(evt, handler);
} }
} }
public void UnRegist(string type, MyEventHandler handler) /// <summary>
/// 注销事件
/// </summary>
/// <param name="evt">事件名</param>
/// <param name="handler">响应函数</param>
public void UnRegist(string evt, MyEventHandler handler)
{ {
if (handler == null) if (handler == null)
return; return;
if (listeners.ContainsKey(type)) if (listeners.ContainsKey(evt))
{ {
//这里涉及到Dispath过程中反注册问题,必须使用listeners[type]-=.. //这里涉及到Dispath过程中反注册问题,必须使用listeners[type]-=..
listeners[type] -= handler; listeners[evt] -= handler;
if (listeners[type] == null) if (listeners[evt] == null)
{ {
//已经没有监听者了,移除. //已经没有监听者了,移除.
listeners.Remove(type); listeners.Remove(evt);
} }
} }
} }
/// <summary>
/// 抛出事件
/// </summary>
/// <param name="evt">事件名</param>
/// <param name="objs">参数</param>
public void DispatchEvent(string evt, params object[] objs) public void DispatchEvent(string evt, params object[] objs)
{ {
try try
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
public class EventNameDef public class EventNameDef
{ {
/// <summary> /// <summary>
/// 语言切换 /// 语言切换事件
/// </summary> /// </summary>
public const string LANGUAGE_TYPE_CHANGED = "LANGUAGE_TYPE_CHANGED"; public const string LANGUAGE_TYPE_CHANGED = "LANGUAGE_TYPE_CHANGED";
} }
...@@ -15,7 +15,7 @@ public class LanguageMgr ...@@ -15,7 +15,7 @@ public class LanguageMgr
/// <summary> /// <summary>
/// 切换语言 /// 切换语言
/// </summary> /// </summary>
/// <param name="index"></param> /// <param name="index">语言索引,参见LanguageType枚举</param>
public void ChangeLanguageType(int index) public void ChangeLanguageType(int index)
{ {
language = (LanguageType)index; language = (LanguageType)index;
......
...@@ -4,7 +4,7 @@ using LuaInterface; ...@@ -4,7 +4,7 @@ using LuaInterface;
/// <summary> /// <summary>
/// Panel基础脚本 /// Panel基础脚本
/// </summary> /// </summary>
public class BasePanel : MonoBehaviour public class BasePanel : MonoBehaviour
{ {
/// <summary> /// <summary>
/// Lua写的Panel脚本由BasePanel来调度,通过luaObj来绑定调度的方法 /// Lua写的Panel脚本由BasePanel来调度,通过luaObj来绑定调度的方法
......
...@@ -22,6 +22,13 @@ public class PanelMgr ...@@ -22,6 +22,13 @@ public class PanelMgr
return panel; return panel;
} }
/// <summary>
/// 显示界面(供lua层调用)
/// </summary>
/// <param name="panelId">界面ID</param>
/// <param name="luaObj">lua界面脚本对象,是一个lua table</param>
/// <param name="parent">父节点</param>
/// <returns></returns>
public BasePanel ShowPanel(int panelId, LuaInterface.LuaTable luaObj, Transform parent) public BasePanel ShowPanel(int panelId, LuaInterface.LuaTable luaObj, Transform parent)
{ {
var panel = GetPanelById(panelId); var panel = GetPanelById(panelId);
...@@ -42,7 +49,13 @@ public class PanelMgr ...@@ -42,7 +49,13 @@ public class PanelMgr
return panel; return panel;
} }
/// <summary>
/// 显示界面(供C#层调用)
/// </summary>
/// <param name="panelId">界面ID</param>
/// <param name="parent">父节点</param>
/// <typeparam name="T">界面类</typeparam>
/// <returns></returns>
public T ShowPanel<T>(int panelId, Transform parent) where T : BasePanel public T ShowPanel<T>(int panelId, Transform parent) where T : BasePanel
{ {
var panel = GetPanelById(panelId); var panel = GetPanelById(panelId);
...@@ -62,6 +75,10 @@ public class PanelMgr ...@@ -62,6 +75,10 @@ public class PanelMgr
return (T)panel; return (T)panel;
} }
/// <summary>
/// 关闭界面
/// </summary>
/// <param name="panelId">界面ID</param>
public void HidePanel(int panelId) public void HidePanel(int panelId)
{ {
var panel = GetPanelById(panelId); var panel = GetPanelById(panelId);
......
...@@ -5,6 +5,13 @@ ...@@ -5,6 +5,13 @@
/// </summary> /// </summary>
public class ParticleManager public class ParticleManager
{ {
/// <summary>
/// 播放粒子特效
/// </summary>
/// <param name="resId">资源ID</param>
/// <param name="duration">持续事件</param>
/// <param name="cache">是否缓存到对象池中</param>
/// <returns></returns>
public GameObject PlayParticle(int resId, float duration, bool cache) public GameObject PlayParticle(int resId, float duration, bool cache)
{ {
// 取缓存 // 取缓存
......
...@@ -26,6 +26,11 @@ public class SpriteManager ...@@ -26,6 +26,11 @@ public class SpriteManager
return atlas.GetSprite(spriteName); return atlas.GetSprite(spriteName);
} }
/// <summary>
/// 给Image设置精灵图
/// </summary>
/// <param name="image">Image对象</param>
/// <param name="spriteName">精灵图名称</param>
public void SetSprite(Image image, string spriteName) public void SetSprite(Image image, string spriteName)
{ {
image.sprite = GetSprite(spriteName); image.sprite = GetSprite(spriteName);
......
...@@ -16,12 +16,16 @@ public class GuideMaskBhv : MonoBehaviour ...@@ -16,12 +16,16 @@ public class GuideMaskBhv : MonoBehaviour
Vector3[] corners = new Vector3[4]; Vector3[] corners = new Vector3[4];
float yVelocity = 0f; float yVelocity = 0f;
/// <summary>
/// 执行引导
/// </summary>
/// <param name="target">模板对象</param>
public void DoGuide(GameObject target) public void DoGuide(GameObject target)
{ {
if(null != target) if(null != target)
this.target = target; this.target = target;
// 设置事件透传对象 // 设置事件透传对象
gameObject.GetComponent<EventPermeate>().target = this.target.gameObject; gameObject.GetComponent<EventPermeate>().target = this.target;
var canvas = GlobalObjs.s_canvas; var canvas = GlobalObjs.s_canvas;
target.GetComponent<RectTransform>().GetWorldCorners(corners); target.GetComponent<RectTransform>().GetWorldCorners(corners);
......
...@@ -11,7 +11,7 @@ public class StartUp : MonoBehaviour ...@@ -11,7 +11,7 @@ public class StartUp : MonoBehaviour
// 热更新之前初始化一些模块 // 热更新之前初始化一些模块
InitBeforeHotUpdate(); InitBeforeHotUpdate();
// 热更新 // 热更新
HotUpdatePanel.Create(() => HotUpdatePanel.Show(() =>
{ {
// 热更新后初始化一些模块 // 热更新后初始化一些模块
InitAfterHotUpdate(); InitAfterHotUpdate();
...@@ -47,7 +47,7 @@ public class StartUp : MonoBehaviour ...@@ -47,7 +47,7 @@ public class StartUp : MonoBehaviour
Application.runInBackground = true; Application.runInBackground = true;
// 日志 // 日志
Logger.instance.Init(); GameLogger.Init();
LogCat.Init(); LogCat.Init();
// 网络消息注册 // 网络消息注册
m_networkMsgEventRegister.RegistNetworkMsgEvent(); m_networkMsgEventRegister.RegistNetworkMsgEvent();
......
...@@ -57,7 +57,7 @@ public class HotUpdatePanel : BasePanel ...@@ -57,7 +57,7 @@ public class HotUpdatePanel : BasePanel
/// </summary> /// </summary>
private Action m_cb; private Action m_cb;
public static void Create(Action cb) public static void Show(Action cb)
{ {
#if ENABLE_HOT_UPDATE #if ENABLE_HOT_UPDATE
var panel = PanelMgr.instance.ShowPanel<HotUpdatePanel>(1, GlobalObjs.s_topPanel); var panel = PanelMgr.instance.ShowPanel<HotUpdatePanel>(1, GlobalObjs.s_topPanel);
...@@ -201,7 +201,7 @@ public class HotUpdatePanel : BasePanel ...@@ -201,7 +201,7 @@ public class HotUpdatePanel : BasePanel
private void Finish() private void Finish()
{ {
Destroy(gameObject); PanelMgr.instance.HidePanel(1);
m_cb?.Invoke(); m_cb?.Invoke();
} }
......
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "1.5.7", "com.unity.collab-proxy": "1.5.7",
"com.unity.ide.rider": "3.0.6", "com.unity.ide.rider": "3.0.6",
"com.unity.ide.visualstudio": "2.0.8", "com.unity.ide.visualstudio": "2.0.8",
......
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "1.5.7", "version": "1.5.7",
"depth": 0, "depth": 0,
......
m_EditorVersion: 2021.1.9f1c1 m_EditorVersion: 2021.1.7f1c1
m_EditorVersionWithRevision: 2021.1.9f1c1 (a9c352b271d7) m_EditorVersionWithRevision: 2021.1.7f1c1 (4e944ebb9621)
...@@ -6,4 +6,4 @@ ...@@ -6,4 +6,4 @@
配套的服务端使用skynet框架 配套的服务端使用skynet框架
### 使用说明 ### 使用说明
待写 参见我的这边博客:https://linxinfa.blog.csdn.net/article/details/121244430
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册