diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 9a2a2d709d3ab5316db7d30e03666ffa035bcfc9..702af0e14cbcc5b5fa17964658022a72738dfd33 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -102,9 +102,10 @@ have 20 voxels per meter and make a small arena that's Back when the voxel game Voxatron was announced, the weekend after the trailer came out I wrote my own little GPU-accelerated version of the engine and thought that was pretty cool. I've -been tempted many times to extract that and release it, but +been tempted many times to extract that and release it +as a library, but I don't want to steal Voxatron's thunder so I've avoided -it as a library. You could use this engine to do the same kind of thing, +it. You could use this engine to do the same kind of thing, although it won't be as efficient as an engine dedicated to that style of thing would be.