diff --git a/stb_voxel_render.h b/stb_voxel_render.h index a688735cfdf83d60b7572d67234613bbe7fdc178..7f1706b18c2c55c00341c8a70969693a3259ec2c 100644 --- a/stb_voxel_render.h +++ b/stb_voxel_render.h @@ -1,7 +1,6 @@ // @TODO // // - compute full set of texture normals -// - handle output buffer being full // - gather vertex lighting from slopes correctly // - support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid // mipmap articats. Need to do compute texcoords in vertex shader, offset towards