diff --git a/README.md b/README.md index bc7a6438693ea58de45ffe358f59a610d79698ef..6f789b4d5179059f8973e2ec803d3bf2dbb9933c 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ library | lastest version | category | LoC | description **[stretchy_buffer.h](stretchy_buffer.h)** | 1.02 | utility | 257 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ **[stb_textedit.h](stb_textedit.h)** | 1.10 | user interface | 1370 | guts of a text editor for games etc implementing them from scratch **[stb_voxel_render.h](stb_voxel_render.h)** | 0.84 | 3D graphics | 3792 | Minecraft-esque voxel rendering "engine" with many more features -**[stb_dxt.h](stb_dxt.h)** | 1.04 | 3D graphics | 669 | Fabian "ryg" Giesen's real-time DXT compressor +**[stb_dxt.h](stb_dxt.h)** | 1.05 | 3D graphics | 686 | Fabian "ryg" Giesen's real-time DXT compressor **[stb_perlin.h](stb_perlin.h)** | 0.2 | 3D graphics | 222 | revised Perlin noise (3D input, 1D output) **[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc **[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.38 | game dev | 4172 | embeddable tilemap editor @@ -33,7 +33,7 @@ library | lastest version | category | LoC | description **[stb_leakcheck.h](stb_leakcheck.h)** | 0.3 | misc | 165 | quick-and-dirty malloc/free leak-checking Total libraries: 20 -Total lines of C code: 50793 +Total lines of C code: 50810 FAQ