import vbuf = rustrt.vbuf; import std.option; native "rust" mod rustrt { type vbuf; fn vec_buf[T](vec[T] v, uint offset) -> vbuf; fn vec_len[T](vec[T] v) -> uint; /** * Sometimes we modify the vec internal data via vec_buf and need to * update the vec's fill length accordingly. */ fn vec_len_set[T](vec[T] v, uint n); /** * The T in vec_alloc[T, U] is the type of the vec to allocate. The * U is the type of an element in the vec. So to allocate a vec[U] we * want to invoke this as vec_alloc[vec[U], U]. */ fn vec_alloc[T, U](uint n_elts) -> vec[U]; fn refcount[T](vec[T] v) -> uint; fn vec_print_debug_info[T](vec[T] v); } fn alloc[T](uint n_elts) -> vec[T] { ret rustrt.vec_alloc[vec[T], T](n_elts); } fn refcount[T](vec[T] v) -> uint { // -1 because calling this function incremented the refcount. ret rustrt.refcount[T](v) - 1u; } type init_op[T] = fn(uint i) -> T; fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] { let vec[T] v = alloc[T](n_elts); let uint i = 0u; while (i < n_elts) { v += vec(op(i)); i += 1u; } ret v; } fn init_elt[T](&T t, uint n_elts) -> vec[T] { /** * FIXME (issue #81): should be: * * fn elt_op[T](&T x, uint i) -> T { ret x; } * let init_op[T] inner = bind elt_op[T](t, _); * ret init_fn[T](inner, n_elts); */ let vec[T] v = alloc[T](n_elts); let uint i = n_elts; while (i > 0u) { i -= 1u; v += vec(t); } ret v; } fn buf[T](vec[T] v) -> vbuf { ret rustrt.vec_buf[T](v, 0u); } fn len[T](vec[T] v) -> uint { ret rustrt.vec_len[T](v); } fn len_set[T](vec[T] v, uint n) { rustrt.vec_len_set[T](v, n); } fn buf_off[T](vec[T] v, uint offset) -> vbuf { check (offset < len[T](v)); ret rustrt.vec_buf[T](v, offset); } fn print_debug_info[T](vec[T] v) { rustrt.vec_print_debug_info[T](v); } // Returns elements from [start..end) from v. fn slice[T](vec[T] v, uint start, uint end) -> vec[T] { check (start <= end); check (end <= len[T](v)); auto result = alloc[T](end - start); let uint i = start; while (i < end) { result += vec(v.(i)); i += 1u; } ret result; } fn shift[T](vec[T] v) -> vec[T] { check(len[T](v) > 0u); ret slice[T](v, 1u, len[T](v)); } fn pop[T](vec[T] v) -> vec[T] { check(len[T](v) > 0u); ret slice[T](v, 0u, len[T](v) - 1u); } fn push[T](vec[T] v, &T t) -> vec[T] { v += t; ret v; } fn unshift[T](vec[T] v, &T t) -> vec[T] { auto res = alloc[T](len[T](v) + 1u); res += t; for (T t_ in v) { res += t_; } ret res; } fn grow[T](&mutable vec[T] v, int n, &T initval) { let int i = n; while (i > 0) { i -= 1; v += vec(initval); } } fn map[T, U](&option.operator[T,U] f, &vec[T] v) -> vec[U] { let vec[U] u = alloc[U](len[T](v)); for (T ve in v) { u += vec(f(ve)); } ret u; } // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: