// Copyright 2016 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. // These 4 `thumbv*` targets cover the ARM Cortex-M family of processors which are widely used in // microcontrollers. Namely, all these processors: // // - Cortex-M0 // - Cortex-M0+ // - Cortex-M1 // - Cortex-M3 // - Cortex-M4(F) // - Cortex-M7(F) // // We have opted for 4 targets instead of one target per processor (e.g. `cortex-m0`, `cortex-m3`, // etc) because the differences between some processors like the cortex-m0 and cortex-m1 are almost // non-existent from the POV of codegen so it doesn't make sense to have separate targets for them. // And if differences exist between two processors under the same target, rustc flags can be used to // optimize for one processor or the other. // // Also, we have not chosen a single target (`arm-none-eabi`) like GCC does because this makes // difficult to integrate Rust code and C code. Targeting the Cortex-M4 requires different gcc flags // than the ones you would use for the Cortex-M0 and with a single target it'd be impossible to // differentiate one processor from the other. // // About arm vs thumb in the name. The Cortex-M devices only support the Thumb instruction set, // which is more compact (higher code density), and not the ARM instruction set. That's why LLVM // triples use thumb instead of arm. We follow suit because having thumb in the name let us // differentiate these targets from our other `arm(v7)-*-*-gnueabi(hf)` targets in the context of // build scripts / gcc flags. use PanicStrategy; use std::default::Default; use target::TargetOptions; pub fn opts() -> TargetOptions { // See rust-lang/rfcs#1645 for a discussion about these defaults TargetOptions { executables: true, // In 99%+ of cases, we want to use the `arm-none-eabi-gcc` compiler (there aren't many // options around) linker: "arm-none-eabi-gcc".to_string(), // Because these devices have very little resources having an unwinder is too onerous so we // default to "abort" because the "unwind" strategy is very rare. panic_strategy: PanicStrategy::Abort, // Similarly, one almost always never wants to use relocatable code because of the extra // costs it involves. relocation_model: "static".to_string(), .. Default::default() } }