using System.Collections.Generic; using ProtoBuf; namespace Model { [ProtoContract] [Message(Opcode.C2R_Login)] public class C2R_Login: ARequest { [ProtoMember(1)] public string Account; [ProtoMember(2)] public string Password; } [ProtoContract] [Message(Opcode.R2C_Login)] public class R2C_Login: AResponse { [ProtoMember(1)] public string Address { get; set; } [ProtoMember(2)] public long Key { get; set; } } [ProtoContract] [Message(Opcode.C2G_LoginGate)] public class C2G_LoginGate: ARequest { [ProtoMember(1)] public long Key; } [ProtoContract] [Message(Opcode.G2C_LoginGate)] public class G2C_LoginGate: AResponse { [ProtoMember(1)] public long PlayerId; } [Message(Opcode.Actor_Test)] public class Actor_Test : AActorMessage { public string Info; } [Message(Opcode.Actor_TestRequest)] public class Actor_TestRequest : AActorRequest { public string request; } [Message(Opcode.Actor_TestResponse)] public class Actor_TestResponse : AActorResponse { public string response; } [Message(Opcode.Actor_TransferRequest)] public class Actor_TransferRequest : AActorRequest { public int MapIndex; } [Message(Opcode.Actor_TransferResponse)] public class Actor_TransferResponse : AActorResponse { } [ProtoContract] [Message(Opcode.C2G_EnterMap)] public class C2G_EnterMap: ARequest { } [ProtoContract] [Message(Opcode.G2C_EnterMap)] public class G2C_EnterMap: AResponse { [ProtoMember(1)] public long UnitId; [ProtoMember(2)] public int Count; } public class UnitInfo { public long UnitId; public int X; public int Z; } [Message(Opcode.Actor_CreateUnits)] public class Actor_CreateUnits : AActorMessage { public List Units = new List(); } public struct FrameMessageInfo { public long Id; public AMessage Message; } [Message(Opcode.FrameMessage)] public class FrameMessage : AActorMessage { public int Frame; public List Messages = new List(); } [ProtoContract] [Message(Opcode.Frame_ClickMap)] public class Frame_ClickMap: AFrameMessage { [ProtoMember(1)] public int X; [ProtoMember(2)] public int Z; } [Message(Opcode.C2M_Reload)] public class C2M_Reload: ARequest { public AppType AppType; } [Message(Opcode.M2C_Reload)] public class M2C_Reload: AResponse { } [Message(Opcode.C2R_Ping)] public class C2R_Ping: ARequest { } [Message(Opcode.R2C_Ping)] public class R2C_Ping: AResponse { } }