using UnityEditor; using UnityEngine; namespace Model { public static class ResourceHelper { public static UnityEngine.Object LoadResource(string bundleName, string prefab) { string[] realPath = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(bundleName.ToLower() + ".unity3d", prefab); UnityEngine.Object resource = AssetDatabase.LoadAssetAtPath(realPath[0], typeof(GameObject)); return resource; } } }