using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Model { /// /// 用来与数据库操作代理 /// public class DBProxyComponent : Component { public string dbAddress; public void Awake() { StartConfig dbStartConfig = Game.Scene.GetComponent().DBStartConfig; dbAddress = dbStartConfig.GetComponent().Address; } public async Task Save(Entity entity, bool needCache = true) { Session session = Game.Scene.GetComponent().Get(dbAddress); await session.Call(new DBSaveRequest { Entity = entity, NeedCache = needCache}); } public async Task SaveBatch(List entitys, bool needCache = true) { Session session = Game.Scene.GetComponent().Get(dbAddress); await session.Call(new DBSaveBatchRequest { Entitys = entitys, NeedCache = needCache}); } public async Task Save(Entity entity, bool needCache, CancellationToken cancellationToken) { Session session = Game.Scene.GetComponent().Get(dbAddress); await session.Call(new DBSaveRequest { Entity = entity, NeedCache = needCache}, cancellationToken); } public async void SaveLog(Entity entity) { Session session = Game.Scene.GetComponent().Get(dbAddress); await session.Call(new DBSaveRequest { Entity = entity, NeedCache = false, CollectionName = "Log" }); } public async Task Query(long id, bool needCache = true) where T: Entity { Session session = Game.Scene.GetComponent().Get(dbAddress); DBQueryResponse dbQueryResponse = await session.Call(new DBQueryRequest { CollectionName = typeof(T).Name, Id = id, NeedCache = needCache }); return (T)dbQueryResponse.Entity; } public async Task> QueryBatch(List ids, bool needCache = true) where T : Entity { List list = new List(); Session session = Game.Scene.GetComponent().Get(dbAddress); DBQueryBatchResponse dbQueryBatchResponse = await session.Call(new DBQueryBatchRequest { CollectionName = typeof(T).Name, IdList = ids, NeedCache = needCache}); foreach (Entity entity in dbQueryBatchResponse.Entitys) { list.Add((T)entity); } return list; } public async Task> QueryJson(string json, bool needCache = true) where T : Entity { List list = new List(); Session session = Game.Scene.GetComponent().Get(dbAddress); DBQueryJsonResponse dbQueryJsonResponse = await session.Call(new DBQueryJsonRequest { CollectionName = typeof(T).Name, Json = json, NeedCache = needCache}); foreach (Entity entity in dbQueryJsonResponse.Entitys) { list.Add((T)entity); } return list; } } }