Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
guo450212436
et
提交
f5d9b283
E
et
项目概览
guo450212436
/
et
与 Fork 源项目一致
从无法访问的项目Fork
通知
3
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
E
et
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
f5d9b283
编写于
3月 07, 2019
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
修复编译错误
上级
584eecae
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
977 addition
and
970 deletion
+977
-970
Unity/Assets/Model/Entity/Hotfix.cs
Unity/Assets/Model/Entity/Hotfix.cs
+1
-1
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+244
-244
Unity/Unity.Hotfix.csproj
Unity/Unity.Hotfix.csproj
+244
-244
Unity/Unity.Model.csproj
Unity/Unity.Model.csproj
+243
-240
Unity/Unity.ThirdParty.csproj
Unity/Unity.ThirdParty.csproj
+243
-240
Unity/Unity.sln
Unity/Unity.sln
+2
-1
未找到文件。
Unity/Assets/Model/Entity/Hotfix.cs
浏览文件 @
f5d9b283
...
...
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using
System.IO
;
using
System.Linq
;
using
UnityEngine
;
#if ILRuntime
#if
!
ILRuntime
using
System.Reflection
;
#endif
...
...
Unity/Unity.Editor.csproj
浏览文件 @
f5d9b283
...
...
@@ -14,7 +14,7 @@
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Unity.Editor
</AssemblyName>
<TargetFrameworkVersion>
v4.
7.2
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
6
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<BaseDirectory>
.
</BaseDirectory>
</PropertyGroup>
...
...
@@ -23,7 +23,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -47,10 +47,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEditor.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -116,616 +116,616 @@
<None
Include=
"Assets\Editor\Unity.Editor.asmdef"
/>
<None
Include=
"Assets\Editor\AstarPathfindingProject\EditorAssets\Materials\NavmeshOutline.shader"
/>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.BaselibModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.FileSystemHttpModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTrackingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StyleSheetsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TimelineModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Locator"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/Unity.Locator.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/Unity.Locator.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.
Windows
Standalone.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.Windows
Standalone.Extensions.dll
</HintPath>
<Reference
Include=
"UnityEditor.
OSX
Standalone.Extensions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSX
Standalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Ionic.Zip.Reduced"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Poly2Tri"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
</Reference>
<Reference
Include=
"JetBrains.Rider.Unity.Editor.Plugin.Repacked"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OOXML"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXml4Net"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXmlFormats"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Co
mponentModel.Annota
tions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annota
tions.dll
</HintPath>
<Reference
Include=
"System.Co
llec
tions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collec
tions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel
.dll
</HintPath>
<Reference
Include=
"System.ComponentModel
.Annotations
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
IO
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
<Reference
Include=
"System.
Globalization
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.
FileSystem
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem
.dll
</HintPath>
<Reference
Include=
"System.IO.
Compression.ZipFile
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
Linq
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq
.dll
</HintPath>
<Reference
Include=
"System.
IO
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.
RegularExpressions
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
<Reference
Include=
"System.Text.
Encoding
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.T
hreading
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading
.dll
</HintPath>
<Reference
Include=
"System.T
ext.RegularExpressions
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<Reference
Include=
"netstandard"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -748,7 +748,7 @@
-->
<ItemGroup>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\
Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/
Microsoft.CSharp.dll
</HintPath>
</Reference>
</ItemGroup>
</Project>
\ No newline at end of file
Unity/Unity.Hotfix.csproj
浏览文件 @
f5d9b283
...
...
@@ -14,7 +14,7 @@
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Unity.Hotfix
</AssemblyName>
<TargetFrameworkVersion>
v4.
7.2
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
6
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<BaseDirectory>
.
</BaseDirectory>
</PropertyGroup>
...
...
@@ -23,7 +23,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -47,10 +47,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEditor.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -122,616 +122,616 @@
<Compile
Include=
"Assets\Hotfix\Module\UI\UIType.cs"
/>
<None
Include=
"Assets\Hotfix\Unity.Hotfix.asmdef"
/>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.BaselibModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.FileSystemHttpModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTrackingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StyleSheetsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TimelineModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Locator"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/Unity.Locator.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/Unity.Locator.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.
Windows
Standalone.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.Windows
Standalone.Extensions.dll
</HintPath>
<Reference
Include=
"UnityEditor.
OSX
Standalone.Extensions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSX
Standalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Ionic.Zip.Reduced"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Poly2Tri"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
</Reference>
<Reference
Include=
"JetBrains.Rider.Unity.Editor.Plugin.Repacked"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OOXML"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXml4Net"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXmlFormats"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Co
mponentModel.Annota
tions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annota
tions.dll
</HintPath>
<Reference
Include=
"System.Co
llec
tions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collec
tions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel
.dll
</HintPath>
<Reference
Include=
"System.ComponentModel
.Annotations
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
IO
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
<Reference
Include=
"System.
Globalization
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.
FileSystem
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem
.dll
</HintPath>
<Reference
Include=
"System.IO.
Compression.ZipFile
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
Linq
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq
.dll
</HintPath>
<Reference
Include=
"System.
IO
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.
RegularExpressions
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
<Reference
Include=
"System.Text.
Encoding
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.T
hreading
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading
.dll
</HintPath>
<Reference
Include=
"System.T
ext.RegularExpressions
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<Reference
Include=
"netstandard"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -754,7 +754,7 @@
-->
<ItemGroup>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\
Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/
Microsoft.CSharp.dll
</HintPath>
</Reference>
</ItemGroup>
</Project>
\ No newline at end of file
Unity/Unity.Model.csproj
浏览文件 @
f5d9b283
...
...
@@ -14,7 +14,7 @@
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Unity.Model
</AssemblyName>
<TargetFrameworkVersion>
v4.
7.2
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
6
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<BaseDirectory>
.
</BaseDirectory>
</PropertyGroup>
...
...
@@ -23,7 +23,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -47,10 +47,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEditor.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -505,604 +505,607 @@
<None
Include=
"Assets\Model\Unity.Model.asmdef"
/>
<None
Include=
"Assets\Model\Module\Pathfinding\AstarPathfindingProject\link.xml"
/>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.BaselibModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.FileSystemHttpModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTrackingModule"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StyleSheetsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TimelineModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Locator"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/Unity.Locator.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/Unity.Locator.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.
Windows
Standalone.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.Windows
Standalone.Extensions.dll
</HintPath>
<Reference
Include=
"UnityEditor.
OSX
Standalone.Extensions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSX
Standalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Ionic.Zip.Reduced"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Poly2Tri"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
</Reference>
<Reference
Include=
"JetBrains.Rider.Unity.Editor.Plugin.Repacked"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OOXML"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXml4Net"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXmlFormats"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Co
mponentModel.Annota
tions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annota
tions.dll
</HintPath>
<Reference
Include=
"System.Co
llec
tions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collec
tions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel
.dll
</HintPath>
<Reference
Include=
"System.ComponentModel
.Annotations
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
IO
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
<Reference
Include=
"System.
Globalization
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.
FileSystem
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem
.dll
</HintPath>
<Reference
Include=
"System.IO.
Compression.ZipFile
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
Linq
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq
.dll
</HintPath>
<Reference
Include=
"System.
IO
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.
RegularExpressions
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
<Reference
Include=
"System.Text.
Encoding
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.T
hreading
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading
.dll
</HintPath>
<Reference
Include=
"System.T
ext.RegularExpressions
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<Reference
Include=
"netstandard"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -1121,7 +1124,7 @@
-->
<ItemGroup>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\
Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/
Microsoft.CSharp.dll
</HintPath>
</Reference>
</ItemGroup>
</Project>
\ No newline at end of file
Unity/Unity.ThirdParty.csproj
浏览文件 @
f5d9b283
...
...
@@ -14,7 +14,7 @@
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Unity.ThirdParty
</AssemblyName>
<TargetFrameworkVersion>
v4.
7.2
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
6
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<BaseDirectory>
.
</BaseDirectory>
</PropertyGroup>
...
...
@@ -23,7 +23,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_
OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX
;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -47,10 +47,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\
Managed/UnityEditor.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/
Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -647,604 +647,607 @@
<Compile
Include=
"Assets\ThirdParty\MongoDB\MongoDB.Shared\MaxTimeHelper.cs"
/>
<None
Include=
"Assets\ThirdParty\Unity.ThirdParty.asmdef"
/>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.BaselibModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.BaselibModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.FileSystemHttpModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTrackingModule"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StyleSheetsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TimelineModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.TimelineModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Locator"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/Unity.Locator.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/Unity.Locator.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Timeline"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Networking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GoogleAudioSpatializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpatialTracking"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.
Windows
Standalone.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.Windows
Standalone.Extensions.dll
</HintPath>
<Reference
Include=
"UnityEditor.
OSX
Standalone.Extensions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSX
Standalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Ionic.Zip.Reduced"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.ClipperLib"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll
</HintPath>
</Reference>
<Reference
Include=
"Pathfinding.Poly2Tri"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll
</HintPath>
</Reference>
<Reference
Include=
"JetBrains.Rider.Unity.Editor.Plugin.Repacked"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OOXML"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXml4Net"
>
<HintPath>
C:
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
<HintPath>
/Users/tanghai
/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI.OpenXmlFormats"
>
<HintPath>
C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"NPOI"
>
<HintPath>
/Users/tanghai/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Co
mponentModel.Annota
tions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annota
tions.dll
</HintPath>
<Reference
Include=
"System.Co
llec
tions"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collec
tions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel
.dll
</HintPath>
<Reference
Include=
"System.ComponentModel
.Annotations
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
IO
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
<Reference
Include=
"System.
Globalization
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.
FileSystem
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem
.dll
</HintPath>
<Reference
Include=
"System.IO.
Compression.ZipFile
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.
Linq
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq
.dll
</HintPath>
<Reference
Include=
"System.
IO
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.
RegularExpressions
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
<Reference
Include=
"System.Text.
Encoding
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.T
hreading
"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading
.dll
</HintPath>
<Reference
Include=
"System.T
ext.RegularExpressions
"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions
.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<Reference
Include=
"netstandard"
>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
C:/Apps/Unity/2018.3.6f1/Editor/Data
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents
/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
@@ -1257,7 +1260,7 @@
-->
<ItemGroup>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:\Apps\Unity\2018.3.6f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\
Microsoft.CSharp.dll
</HintPath>
<HintPath>
/Applications/Unity/2018.3.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/
Microsoft.CSharp.dll
</HintPath>
</Reference>
</ItemGroup>
</Project>
\ No newline at end of file
Unity/Unity.sln
浏览文件 @
f5d9b283
Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Model", "Unity.Model.csproj", "{B4BF9894-F5D9-41C4-13E3-3F26F7700E29}"
EndProject
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录