diff --git a/Unity/Assets/Model/Base/Object/ObjectPool.cs b/Unity/Assets/Model/Base/Object/ObjectPool.cs index 1488420fa80bcb15b7b977e5ab4737eeb1be3108..f259a1afc7b949f0675927702bfdd6810ca2b10d 100644 --- a/Unity/Assets/Model/Base/Object/ObjectPool.cs +++ b/Unity/Assets/Model/Base/Object/ObjectPool.cs @@ -96,6 +96,9 @@ namespace ETModel { queue = new ComponentQueue(type.Name); queue.Parent = this; +#if !SERVER + queue.GameObject.name = type.Name; +#endif this.dictionary.Add(type, queue); } queue.Enqueue(obj);