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体验新版 GitCode,发现更多精彩内容 >>
提交
1f735a94
编写于
11月 01, 2017
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
修复mac工程错误
上级
844d2ddd
变更
6
显示空白变更内容
内联
并排
Showing
6 changed file
with
26 addition
and
58 deletion
+26
-58
Unity/Assembly-CSharp-Editor-firstpass.csproj
Unity/Assembly-CSharp-Editor-firstpass.csproj
+9
-9
Unity/Assembly-CSharp-Editor.csproj
Unity/Assembly-CSharp-Editor.csproj
+9
-9
Unity/Assembly-CSharp-firstpass.csproj
Unity/Assembly-CSharp-firstpass.csproj
+3
-3
Unity/Assembly-CSharp.csproj
Unity/Assembly-CSharp.csproj
+4
-31
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
+0
-4
Unity/Unity-Mac.sln
Unity/Unity-Mac.sln
+1
-2
未找到文件。
Unity/Assembly-CSharp-Editor-firstpass.csproj
浏览文件 @
1f735a94
...
...
@@ -54,9 +54,6 @@
<Compile
Include=
"Assets\Plugins\Editor\JetBrains\Unity3DRider.cs"
/>
<None
Include=
"Assets\Res\Config\BuffConfig.txt"
/>
<None
Include=
"Assets\Res\Config\UnitConfig.txt"
/>
<Reference
Include=
"UnityEditor.Advertisements"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
...
...
@@ -78,6 +75,15 @@
<Reference
Include=
"nunit.framework"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Advertisements"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
...
...
@@ -87,12 +93,6 @@
<Reference
Include=
"UnityEditor.TreeEditor"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.HoloLens"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll
</HintPath>
</Reference>
...
...
Unity/Assembly-CSharp-Editor.csproj
浏览文件 @
1f735a94
...
...
@@ -96,9 +96,6 @@
<Compile
Include=
"Assets\Editor\ServerCommandLineEditor\ServerCommandLineEditor.cs"
/>
<None
Include=
"Assets\Res\Config\BuffConfig.txt"
/>
<None
Include=
"Assets\Res\Config\UnitConfig.txt"
/>
<Reference
Include=
"UnityEditor.Advertisements"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
...
...
@@ -120,6 +117,15 @@
<Reference
Include=
"nunit.framework"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Advertisements"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
...
...
@@ -129,12 +135,6 @@
<Reference
Include=
"UnityEditor.TreeEditor"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.HoloLens"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll
</HintPath>
</Reference>
...
...
Unity/Assembly-CSharp-firstpass.csproj
浏览文件 @
1f735a94
...
...
@@ -478,12 +478,12 @@
<Reference
Include=
"nunit.framework"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
</HintPath>
</Reference>
...
...
Unity/Assembly-CSharp.csproj
浏览文件 @
1f735a94
...
...
@@ -328,6 +328,7 @@
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\CLRRedirections.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\CrossBindingAdaptor.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\DelegateManager.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\ValueTypeBinder.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Extensions.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\DelegateAdapter.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\ILIntepreter.cs"
/>
...
...
@@ -463,34 +464,6 @@
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Actions.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Empty.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Funcs.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.Cecil.Mdb\MdbReader.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.Cecil.Mdb\MdbReaderProvider.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\AnonymousScopeEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CapturedScope.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CapturedVariable.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CodeBlockEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CompileUnitEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ICompileUnit.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\IMethodDef.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ISourceFile.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LineNumberEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LineNumberTable.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LocalVariableEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MethodEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolFileException.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MyBinaryReader.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MyBinaryWriter.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\NamespaceEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\NamespaceInfo.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\OffsetTable.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ScopeVariable.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceFileEntry.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceMethodImpl.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SymbolDocumentWriterImpl.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitAccess.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitSet.cs"
/>
<Compile
Include=
"Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\CvInfo.cs"
/>
...
...
@@ -537,12 +510,12 @@
<Reference
Include=
"nunit.framework"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Analytics"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Timeline"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
</HintPath>
</Reference>
...
...
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
浏览文件 @
1f735a94
...
...
@@ -70,10 +70,6 @@
<Compile
Include=
"Base\Object\ObjectEvents.cs"
/>
<Compile
Include=
"Base\Object\ObjectPool.cs"
/>
<Compile
Include=
"Base\Other\IUIFactory.cs"
/>
<Compile
Include=
"Component\GameObjectComponent.cs"
/>
<Compile
Include=
"Component\KVComponent.cs"
/>
<Compile
Include=
"Component\TimeComponent.cs"
/>
<Compile
Include=
"Component\TimerComponent.cs"
/>
<Compile
Include=
"Component\UIComponent.cs"
/>
<Compile
Include=
"Entity\Hotfix.cs"
/>
<Compile
Include=
"Entity\Scene.cs"
/>
...
...
Unity/Unity-Mac.sln
浏览文件 @
1f735a94
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{2662B409-6332-1E56-D797-C9025C53BDD6}"
...
...
@@ -9,7 +8,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "A
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{F534D6C4-3368-032B-289C-A943CC171719}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Hotfix", "Hotfix\Assembly-CSharp-Hotfix.csproj", "{40533600-4E69-4F7D-A924-E1A3B4127255}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "
Hotfix\
Assembly-CSharp-Hotfix", "Hotfix\Assembly-CSharp-Hotfix.csproj", "{40533600-4E69-4F7D-A924-E1A3B4127255}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
...
...
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