提交 d964fc54 编写于 作者: M Matt Turner 提交者: Dave Airlie

drm/radeon: use ALIGN instead of open coding it

Cc: Jerome Glisse <jglisse@redhat.com>
Cc: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: NMatt Turner <mattst88@gmail.com>
Reviewed-by: NCorbin Simpson <MostAwesomeDude@gmail.com>
Signed-off-by: NDave Airlie <airlied@redhat.com>
上级 32b3c2ab
......@@ -49,7 +49,7 @@ set_render_target(drm_radeon_private_t *dev_priv, int format, int w, int h, u64
RING_LOCALS;
DRM_DEBUG("\n");
h = (h + 7) & ~7;
h = ALIGN(h, 8);
if (h < 8)
h = 8;
......
......@@ -25,7 +25,7 @@ set_render_target(struct radeon_device *rdev, int format,
u32 cb_color_info;
int pitch, slice;
h = (h + 7) & ~7;
h = ALIGN(h, 8);
if (h < 8)
h = 8;
......@@ -396,7 +396,7 @@ set_default_state(struct radeon_device *rdev)
NUM_ES_STACK_ENTRIES(num_es_stack_entries));
/* emit an IB pointing at default state */
dwords = (rdev->r600_blit.state_len + 0xf) & ~0xf;
dwords = ALIGN(rdev->r600_blit.state_len, 0x10);
gpu_addr = rdev->r600_blit.shader_gpu_addr + rdev->r600_blit.state_offset;
radeon_ring_write(rdev, PACKET3(PACKET3_INDIRECT_BUFFER, 2));
radeon_ring_write(rdev, gpu_addr & 0xFFFFFFFC);
......
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