提交 1ea9dbf2 编写于 作者: A Alex Deucher 提交者: Dave Airlie

drm/radeon/kms: use linear aligned for 6xx/7xx bo blits

Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode.  The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com>
Signed-off-by: NDave Airlie <airlied@redhat.com>
上级 8fd1b84c
......@@ -54,7 +54,7 @@ set_render_target(struct radeon_device *rdev, int format,
if (h < 8)
h = 8;
cb_color_info = ((format << 2) | (1 << 27));
cb_color_info = ((format << 2) | (1 << 27) | (1 << 8));
pitch = (w / 8) - 1;
slice = ((w * h) / 64) - 1;
......@@ -202,7 +202,7 @@ set_tex_resource(struct radeon_device *rdev,
if (h < 1)
h = 1;
sq_tex_resource_word0 = (1 << 0);
sq_tex_resource_word0 = (1 << 0) | (1 << 3);
sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 8) |
((w - 1) << 19));
......
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