/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "internal_shared.hpp" #include "opencv2/gpu/device/border_interpolate.hpp" #include "opencv2/gpu/device/vec_traits.hpp" #include "opencv2/gpu/device/vec_math.hpp" #include "opencv2/gpu/device/saturate_cast.hpp" #include "opencv2/gpu/device/filters.hpp" BEGIN_OPENCV_DEVICE_NAMESPACE namespace resize { template __global__ void resize(const Ptr2D src, float fx, float fy, DevMem2D_ dst) { const int x = blockDim.x * blockIdx.x + threadIdx.x; const int y = blockDim.y * blockIdx.y + threadIdx.y; if (x < dst.cols && y < dst.rows) { const float xcoo = x / fx; const float ycoo = y / fy; dst.ptr(y)[x] = saturate_cast(src(ycoo, xcoo)); } } template __global__ void resizeNN(const Ptr2D src, float fx, float fy, DevMem2D_ dst) { const int x = blockDim.x * blockIdx.x + threadIdx.x; const int y = blockDim.y * blockIdx.y + threadIdx.y; if (x < dst.cols && y < dst.rows) { const float xcoo = x / fx; const float ycoo = y / fy; dst.ptr(y)[x] = src(__float2int_rd(ycoo), __float2int_rd(xcoo)); } } template