Detection of planar objects {#tutorial_detection_of_planar_objects} =========================== @prev_tutorial{tutorial_feature_homography} @next_tutorial{tutorial_akaze_matching} The goal of this tutorial is to learn how to use *features2d* and *calib3d* modules for detecting known planar objects in scenes. *Test data*: use images in your data folder, for instance, box.png and box_in_scene.png. - Create a new console project. Read two input images. : Mat img1 = imread(argv[1], IMREAD_GRAYSCALE); Mat img2 = imread(argv[2], IMREAD_GRAYSCALE); - Detect keypoints in both images and compute descriptors for each of the keypoints. : // detecting keypoints Ptr surf = SURF::create(); vector keypoints1; Mat descriptors1; surf->detectAndCompute(img1, Mat(), keypoints1, descriptors1); ... // do the same for the second image - Now, find the closest matches between descriptors from the first image to the second: : // matching descriptors BruteForceMatcher > matcher; vector matches; matcher.match(descriptors1, descriptors2, matches); - Visualize the results: : // drawing the results namedWindow("matches", 1); Mat img_matches; drawMatches(img1, keypoints1, img2, keypoints2, matches, img_matches); imshow("matches", img_matches); waitKey(0); - Find the homography transformation between two sets of points: : vector points1, points2; // fill the arrays with the points .... Mat H = findHomography(Mat(points1), Mat(points2), RANSAC, ransacReprojThreshold); - Create a set of inlier matches and draw them. Use perspectiveTransform function to map points with homography: Mat points1Projected; perspectiveTransform(Mat(points1), points1Projected, H); - Use drawMatches for drawing inliers.