#include "test_precomp.hpp" using namespace cv; using namespace std; /** * @function main */ void tutorial3(bool camera_pov) { /// Create a window viz::Viz3d myWindow("Coordinate Frame"); /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Let's assume camera has the following properties Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0); /// We can get the pose of the cam using makeCameraPose Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir); /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin); /// Create a cloud widget. Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path()); viz::WCloud cloud_widget(dragon_cloud, viz::Color::green()); /// Pose of the widget in camera frame Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0)); /// Pose of the widget in global frame Affine3d cloud_pose_global = transform * cloud_pose; /// Visualize camera frame myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose); if (!camera_pov) myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose); /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(camera_pose); /// Start event loop. myWindow.spin(); } TEST(Viz, tutorial3_global_view) { tutorial3(false); } TEST(Viz, tutorial3_camera_view) { tutorial3(true); }