/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" #ifdef HAVE_CUDA using namespace cvtest; ////////////////////////////////////////////////////// // MOG2 #ifdef HAVE_VIDEO_INPUT namespace { IMPLEMENT_PARAM_CLASS(UseGray, bool) IMPLEMENT_PARAM_CLASS(DetectShadow, bool) } PARAM_TEST_CASE(MOG2, cv::cuda::DeviceInfo, std::string, UseGray, DetectShadow, UseRoi) { cv::cuda::DeviceInfo devInfo; std::string inputFile; bool useGray; bool detectShadow; bool useRoi; virtual void SetUp() { devInfo = GET_PARAM(0); cv::cuda::setDevice(devInfo.deviceID()); inputFile = std::string(cvtest::TS::ptr()->get_data_path()) + "video/" + GET_PARAM(1); useGray = GET_PARAM(2); detectShadow = GET_PARAM(3); useRoi = GET_PARAM(4); } }; CUDA_TEST_P(MOG2, Update) { cv::VideoCapture cap(inputFile); ASSERT_TRUE(cap.isOpened()); cv::Mat frame; cap >> frame; ASSERT_FALSE(frame.empty()); cv::Ptr mog2 = cv::cuda::createBackgroundSubtractorMOG2(); mog2->setDetectShadows(detectShadow); cv::cuda::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi); cv::Ptr mog2_gold = cv::createBackgroundSubtractorMOG2(); mog2_gold->setDetectShadows(detectShadow); cv::Mat foreground_gold; for (int i = 0; i < 10; ++i) { cap >> frame; ASSERT_FALSE(frame.empty()); if (useGray) { cv::Mat temp; cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY); cv::swap(temp, frame); } mog2->apply(loadMat(frame, useRoi), foreground); mog2_gold->apply(frame, foreground_gold); if (detectShadow) { ASSERT_MAT_SIMILAR(foreground_gold, foreground, 1e-2); } else { ASSERT_MAT_NEAR(foreground_gold, foreground, 0); } } } CUDA_TEST_P(MOG2, getBackgroundImage) { if (useGray) return; cv::VideoCapture cap(inputFile); ASSERT_TRUE(cap.isOpened()); cv::Mat frame; cv::Ptr mog2 = cv::cuda::createBackgroundSubtractorMOG2(); mog2->setDetectShadows(detectShadow); cv::cuda::GpuMat foreground; cv::Ptr mog2_gold = cv::createBackgroundSubtractorMOG2(); mog2_gold->setDetectShadows(detectShadow); cv::Mat foreground_gold; for (int i = 0; i < 10; ++i) { cap >> frame; ASSERT_FALSE(frame.empty()); mog2->apply(loadMat(frame, useRoi), foreground); mog2_gold->apply(frame, foreground_gold); } cv::cuda::GpuMat background = createMat(frame.size(), frame.type(), useRoi); mog2->getBackgroundImage(background); cv::Mat background_gold; mog2_gold->getBackgroundImage(background_gold); ASSERT_MAT_NEAR(background_gold, background, 1); } INSTANTIATE_TEST_CASE_P(CUDA_BgSegm, MOG2, testing::Combine( ALL_DEVICES, testing::Values(std::string("768x576.avi")), testing::Values(UseGray(true), UseGray(false)), testing::Values(DetectShadow(true), DetectShadow(false)), WHOLE_SUBMAT)); #endif #endif // HAVE_CUDA