From 12cc299c65ba6124c7d459f2605404ad43909db3 Mon Sep 17 00:00:00 2001 From: Tom Lane Date: Fri, 15 May 2015 22:15:01 -0400 Subject: [PATCH] Avoid direct use of INFINITY. It's not very portable. Per buildfarm. --- src/backend/lib/bipartite_match.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/backend/lib/bipartite_match.c b/src/backend/lib/bipartite_match.c index 57d6d548cf..9c08b2895d 100644 --- a/src/backend/lib/bipartite_match.c +++ b/src/backend/lib/bipartite_match.c @@ -21,7 +21,8 @@ #include "lib/bipartite_match.h" #include "miscadmin.h" -#include "utils/palloc.h" +#include "utils/builtins.h" + static bool hk_breadth_search(BipartiteMatchState *state); static bool hk_depth_search(BipartiteMatchState *state, int u, int depth); @@ -87,7 +88,7 @@ hk_breadth_search(BipartiteMatchState *state) int qtail = 0; /* so don't have to worry about wrapping */ int u; - distance[0] = INFINITY; + distance[0] = get_float4_infinity(); for (u = 1; u <= usize; ++u) { @@ -97,7 +98,7 @@ hk_breadth_search(BipartiteMatchState *state) queue[qhead++] = u; } else - distance[u] = INFINITY; + distance[u] = get_float4_infinity(); } while (qtail < qhead) @@ -156,6 +157,6 @@ hk_depth_search(BipartiteMatchState *state, int u, int depth) } } - distance[u] = INFINITY; + distance[u] = get_float4_infinity(); return false; } -- GitLab