/* * @author zz85 * * Experimenting of primitive geometry creation using Surface Parametric equations */ THREE.TubeGeometry2 = function(path, segments, radius, segmentsRadius, closed, debug) { this.path = path; this.segments = segments || 64; this.radius = radius || 1; this.segmentsRadius = segmentsRadius || 8; this.closed = closed || false; if (debug) this.debug = new THREE.Object3D(); var scope = this, tangent, normal, binormal, numpoints = this.segments + 1, x, y, z, tx, ty, tz, u, v, cx, cy, pos, pos2 = new THREE.Vector3(), i, j, ip, jp, a, b, c, d, uva, uvb, uvc, uvd; var frames = new THREE.TubeGeometry.FrenetFrames(path, segments, closed), tangents = frames.tangents, normals = frames.normals, binormals = frames.binormals; // proxy internals this.tangents = tangents; this.normals = normals; this.binormals = binormals; var ParametricTube = function(u, v) { v *= 2 * pi; i = u * (numpoints - 1); i = Math.floor(i); pos = path.getPointAt(u); tangent = tangents[i]; normal = normals[i]; binormal = binormals[i]; if (scope.debug) { scope.debug.add(new THREE.ArrowHelper(tangent, pos, radius, 0x0000ff)); scope.debug.add(new THREE.ArrowHelper(normal, pos, radius, 0xff0000)); scope.debug.add(new THREE.ArrowHelper(binormal, pos, radius, 0x00ff00)); } cx = -scope.radius * Math.cos(v); // TODO: Hack: Negating it so it faces outside. cy = scope.radius * Math.sin(v); pos2.copy(pos); pos2.x += cx * normal.x + cy * binormal.x; pos2.y += cx * normal.y + cy * binormal.y; pos2.z += cx * normal.z + cy * binormal.z; return pos2.clone(); }; THREE.ParametricGeometry.call(this, segments, segmentsRadius, ParametricTube); }; THREE.TubeGeometry2.prototype = new THREE.Geometry(); THREE.TubeGeometry2.prototype.constructor = THREE.TubeGeometry2; // Replacement for TorusKnotGeometry? THREE.TorusKnotGeometry2 = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) { var scope = this; this.radius = radius || 200; this.tube = tube || 40; this.segmentsR = segmentsR || 64; this.segmentsT = segmentsT || 8; this.p = p || 2; this.q = q || 3; this.heightScale = heightScale || 1; var TorusKnotCurve = THREE.Curve.create( function() { }, function(t) { t *= Math.PI * 2; var r = 0.5; var tx = (1 + r * Math.cos(q * t)) * Math.cos(p * t), ty = (1 + r * Math.cos(q * t)) * Math.sin(p * t), tz = r * Math.sin(q * t); return new THREE.Vector3(tx, ty * heightScale, tz).multiplyScalar(radius); } ); var segments = segmentsR; var radiusSegments = segmentsT; var extrudePath = new TorusKnotCurve(); THREE.TubeGeometry2.call( this, extrudePath, segments, tube, radiusSegments, true, false ); }; THREE.TorusKnotGeometry2.prototype = new THREE.Geometry(); THREE.TorusKnotGeometry2.prototype.constructor = THREE.TorusKnotGeometry2; var sin = Math.sin, cos = Math.cos, pi = Math.PI; THREE.ParametricGeometries = { klein: function (v, u) { u *= pi; v *= 2 * pi; u = u * 2; var x, y, z; if (u < pi) { x = 3 * cos(u) * (1 + sin(u)) + (2 * (1 - cos(u) / 2)) * cos(u) * cos(v); z = -8 * sin(u) - 2 * (1 - cos(u) / 2) * sin(u) * cos(v); } else { x = 3 * cos(u) * (1 + sin(u)) + (2 * (1 - cos(u) / 2)) * cos(v + pi); z = -8 * sin(u); } y = -2 * (1 - cos(u) / 2) * sin(v); return new THREE.Vector3(x, y, z); }, plane: function (width, height) { return function(u, v) { var x = u * width; var y = 0; var z = v * height; console.log(x, y, z); return new THREE.Vector3(x, y, z); }; } }; THREE.SphereGeometry2 = function(size, x, y) { function sphere(u, v) { u *= pi; v *= 2 * pi; var x = sin(u) * cos(v); var y = cos(u); var z = -sin(u) * sin(v); return new THREE.Vector3(x, y, z).multiplyScalar(size); } THREE.ParametricGeometry.call(this, y, x, sphere); }; THREE.SphereGeometry2.prototype = new THREE.Geometry(); THREE.SphereGeometry2.prototype.constructor = THREE.SphereGeometry2; THREE.PlaneGeometry2 = function(width, depth, segmentsWidth, segmentsDepth) { function plane(u, v) { var x = u * width; var y = 0; var z = v * depth; return new THREE.Vector3(x, y, z); } THREE.ParametricGeometry.call(this, segmentsWidth, segmentsDepth, plane); }; THREE.PlaneGeometry2.prototype = new THREE.Geometry(); THREE.PlaneGeometry2.prototype.constructor = THREE.PlaneGeometry2;