From a6d0df34ec479801023661148b13474c4f7ade1e Mon Sep 17 00:00:00 2001 From: Michael Herzog Date: Mon, 28 Feb 2022 21:46:26 +0100 Subject: [PATCH] WebGLTextures: Fix depth textures with multisampling. (#23611) --- src/renderers/webgl/WebGLTextures.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/webgl/WebGLTextures.js b/src/renderers/webgl/WebGLTextures.js index 03b3194079..9404373bd8 100644 --- a/src/renderers/webgl/WebGLTextures.js +++ b/src/renderers/webgl/WebGLTextures.js @@ -1694,7 +1694,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } const renderTargetProperties = properties.get( renderTarget ); - const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : true; + const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false; if ( ignoreDepthValues === false ) { -- GitLab