提交 65a55a5e 编写于 作者: M Mr.doob

Started OBJLoader.

上级 803f4577
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.OBJLoader = function () {};
THREE.OBJLoader.prototype.load = function ( url, callback ) {
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () {
if ( xhr.readyState == 4 ) {
if ( xhr.status == 200 || xhr.status == 0 ) {
THREE.OBJLoader.prototype.parse( xhr.responseText, callback );
} else {
console.error( 'THREE.OBJLoader: Couldn\'t load ' + url + ' (' + xhr.status + ')' );
}
}
};
xhr.open( "GET", url, true );
xhr.send( null );
};
THREE.OBJLoader.prototype.parse = function ( data, callback ) {
var geometry = new THREE.Geometry();
var objects = data.split( '\no ');
for ( var i = 0, il = objects.length; i < il; i ++ ) {
var object = objects[ i ];
var pattern, result;
// vertices
pattern = /v ([\-|\d|.]+) ([\-|\d|.]+) ([\-|\d|.]+)/g;
while ( ( result = pattern.exec( object ) ) != null ) {
var vertex = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
geometry.vertices.push( vertex );
}
// faces
pattern = /f ([\d]+)\/([\d]+)\/([\d]+) ([\d]+)\/([\d]+)\/([\d]+) ([\d]+)\/([\d]+)\/([\d]+)/g;
while ( ( result = pattern.exec( object ) ) != null ) {
var face = new THREE.Face3( parseInt( result[ 1 ] ) - 1, parseInt( result[ 4 ] ) - 1, parseInt( result[ 7 ] ) - 1 );
geometry.faces.push( face );
}
}
geometry.computeCentroids();
callback( geometry );
}
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - OBJLoader test
</div>
<script src="../build/Three.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 100;
scene.add( camera );
var loader = new THREE.OBJLoader();
loader.load( "obj/female02/female02.obj", function ( geometry ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { wireframe: true } ) );
scene.add( mesh );
} );
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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