diff --git a/docs/api/core/Ray.html b/docs/api/core/Ray.html
index 97aa7902ecb32568e193fc0f0f515fc8e8925e07..cdc8511dcb23280bba8007063382fe97bac09ce2 100644
--- a/docs/api/core/Ray.html
+++ b/docs/api/core/Ray.html
@@ -10,15 +10,18 @@
Properties
-.[page:Vector3 todo]
+.[page:Vector3 origin]
+
+.[page:Vector3 direction]
Methods
-.todo( [page:Vector3 todo] )
-
-todo — todo
-
+.setPrecision( [page:Float value] )
+
+.intersectObject( [page:Object3D object] ) [page:Object]
+
+.intersectObjects( [page:Array objects] ) [page:Array]
Source
diff --git a/src/core/Ray.js b/src/core/Ray.js
index 1b911f01f068579a22475438b6523c4b31cd7b95..9e97b26bf8fd6f43eb364a411111686c72663e0d 100644
--- a/src/core/Ray.js
+++ b/src/core/Ray.js
@@ -7,23 +7,6 @@ THREE.Ray = function ( origin, direction ) {
this.origin = origin || new THREE.Vector3();
this.direction = direction || new THREE.Vector3();
- this.intersectObjects = function ( objects ) {
-
- var i, l, object,
- intersects = [];
-
- for ( i = 0, l = objects.length; i < l; i ++ ) {
-
- Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
-
- }
-
- intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
-
- return intersects;
-
- };
-
var precision = 0.0001;
this.setPrecision = function ( value ) {
@@ -178,6 +161,22 @@ THREE.Ray = function ( origin, direction ) {
}
+ this.intersectObjects = function ( objects ) {
+
+ var intersects = [];
+
+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
+
+ Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
+
+ }
+
+ intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
+
+ return intersects;
+
+ };
+
var v0 = new THREE.Vector3(), v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
var dot, intersect, distance;
@@ -217,4 +216,4 @@ THREE.Ray = function ( origin, direction ) {
}
-};
+};
\ No newline at end of file