Three.js 337.9 KB
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// Three.js r46dev - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime};
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THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,e;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),e=b*(1-
c*g),c=b*(1-c*(1-g)),d){case 1:this.r=e;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=e;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=e;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0};
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
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divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.x=b*a.z-d*a.y;this.y=d*a.x-c*a.z;this.z=c*a.y-b*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var c=Math.cos(this.y);
this.y=Math.asin(a.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,d){this.x=a||0;this.y=c||0;this.z=b||0;this.w=d!==void 0?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-
c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};
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THREE.Ray=function(a,c){function b(a,b,c){m.sub(c,a);u=m.dot(b);if(u<=0)return null;p=o.add(a,n.copy(b).multiplyScalar(u));return r=c.distanceTo(p)}function d(a,b,c,d){m.sub(d,b);o.sub(c,b);n.sub(a,b);t=m.dot(m);x=m.dot(o);q=m.dot(n);s=o.dot(o);v=o.dot(n);y=1/(t*s-x*x);G=(s*q-x*v)*y;K=(t*v-x*q)*y;return G>=0&&K>=0&&G+K<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var g=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,c=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3;this.intersectObject=function(n){for(var m,p=[],o=0,u=n.children.length;o<u;o++)Array.prototype.push.apply(p,this.intersectObject(n.children[o]));if(n instanceof THREE.Particle){o=
b(this.origin,this.direction,n.matrixWorld.getPosition());if(o===null||o>n.scale.x)return[];m={distance:o,point:n.position,face:null,object:n};p.push(m)}else if(n instanceof THREE.Mesh){o=b(this.origin,this.direction,n.matrixWorld.getPosition());if(o===null||o>n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)))return p;var q,r=n.geometry,t=r.vertices,x;n.matrixRotationWorld.extractRotation(n.matrixWorld);o=0;for(u=r.faces.length;o<u;o++)if(m=r.faces[o],a.copy(this.origin),
c.copy(this.direction),x=n.matrixWorld,i=x.multiplyVector3(i.copy(m.centroid)).subSelf(a),q=i.dot(c),!(q<=0)&&(g=x.multiplyVector3(g.copy(t[m.a].position)),e=x.multiplyVector3(e.copy(t[m.b].position)),f=x.multiplyVector3(f.copy(t[m.c].position)),h=m instanceof THREE.Face4?x.multiplyVector3(h.copy(t[m.d].position)):null,l=n.matrixRotationWorld.multiplyVector3(l.copy(m.normal)),q=c.dot(l),n.doubleSided||(n.flipSided?q>0:q<0)))if(q=l.dot(i.sub(g,a))/q,k.add(a,c.multiplyScalar(q)),m instanceof THREE.Face3)d(k,
g,e,f)&&(m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},p.push(m));else if(m instanceof THREE.Face4&&(d(k,g,e,h)||d(k,e,f,h)))m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},p.push(m)}return p};var m=new THREE.Vector3,o=new THREE.Vector3,n=new THREE.Vector3,u,p,r,t,x,q,s,v,y,G,K};
THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,k,m){h=!1;c=e;b=f;d=k;g=m;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
function(e,f,k,m,o,n){h?(h=!1,c=e<k?e<o?e:o:k<o?k:o,b=f<m?f<n?f:n:m<n?m:n,d=e>k?e>o?e:o:k>o?k:o,g=f>m?f>n?f:n:m>n?m:n):(c=e<k?e<o?e<c?e:c:o<c?o:c:k<o?k<c?k:c:o<c?o:c,b=f<m?f<n?f<b?f:b:n<b?n:b:m<n?m<b?m:b:n<b?n:b,d=e>k?e>o?e>d?e:d:o>d?o:d:k>o?k>d?k:d:o>d?o:d,g=f>m?f>n?f>g?f:g:n>g?n:g:m>n?m>g?m:g:n>g?n:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
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e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}};
THREE.Math={clamp:function(a,c,b){return a<c?c:a>b?b:a},clampBottom:function(a,c){return a<c?c:a},mapLinear:function(a,c,b,d,g){return d+(a-c)*(g-d)/(b-c)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
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THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,l,k,m,o,n,u,p){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,l||0,k!==void 0?k:1,m||0,o||0,n||0,u||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,l,k,m,o,n,u,p){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=k;this.n34=m;this.n41=o;this.n42=n;this.n43=u;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,k=a.n31,m=a.n32,o=a.n33,n=a.n34,u=a.n41,p=a.n42,r=a.n43,
t=a.n44,x=c.n11,q=c.n12,s=c.n13,v=c.n14,y=c.n21,G=c.n22,K=c.n23,F=c.n24,z=c.n31,D=c.n32,P=c.n33,J=c.n34,$=c.n41,L=c.n42,Q=c.n43,da=c.n44;this.n11=b*x+d*y+g*z+e*$;this.n12=b*q+d*G+g*D+e*L;this.n13=b*s+d*K+g*P+e*Q;this.n14=b*v+d*F+g*J+e*da;this.n21=f*x+h*y+i*z+l*$;this.n22=f*q+h*G+i*D+l*L;this.n23=f*s+h*K+i*P+l*Q;this.n24=f*v+h*F+i*J+l*da;this.n31=k*x+m*y+o*z+n*$;this.n32=k*q+m*G+o*D+n*L;this.n33=k*s+m*K+o*P+n*Q;this.n34=k*v+m*F+o*J+n*da;this.n41=u*x+p*y+r*z+t*$;this.n42=u*q+p*G+r*D+t*L;this.n43=u*
s+p*K+r*P+t*Q;this.n44=u*v+p*F+r*J+t*da;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;
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this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=this.n21*
c+this.n22*b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*
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a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,k=this.n33,m=this.n34,o=this.n41,n=this.n42,u=this.n43,p=this.n44;return d*f*l*o-b*h*l*o-d*e*k*o+c*h*k*o+b*e*m*o-c*f*m*o-d*f*i*n+b*h*i*n+d*g*k*n-a*h*k*n-b*g*m*n+a*f*m*n+d*e*i*u-c*h*i*u-d*g*l*u+a*h*l*u+c*g*m*u-a*e*m*u-b*e*i*p+c*f*i*p+b*g*l*p-a*f*l*p-c*g*k*p+a*e*k*
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p},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;
a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;
a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,
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0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,l=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,l*f+b,l*h-d*e,0,i*h-d*f,l*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,l=a.n31,k=a.n32,m=a.n33,o=a.n34,n=a.n41,u=a.n42,p=a.n43,r=a.n44;this.n11=h*o*u-i*m*u+i*k*p-f*o*p-h*k*r+f*m*r;this.n12=g*m*u-d*o*u-g*k*p+b*o*p+d*k*r-b*m*r;this.n13=d*i*u-g*h*u+g*f*p-b*i*p-d*f*r+b*h*r;this.n14=g*h*k-d*i*k-g*f*m+b*i*m+d*f*o-b*h*o;this.n21=i*m*n-h*o*n-i*l*p+e*o*p+h*l*r-e*m*r;this.n22=d*o*n-g*m*n+
g*l*p-c*o*p-d*l*r+c*m*r;this.n23=g*h*n-d*i*n-g*e*p+c*i*p+d*e*r-c*h*r;this.n24=d*i*l-g*h*l+g*e*m-c*i*m-d*e*o+c*h*o;this.n31=f*o*n-i*k*n+i*l*u-e*o*u-f*l*r+e*k*r;this.n32=g*k*n-b*o*n-g*l*u+c*o*u+b*l*r-c*k*r;this.n33=d*i*n-g*f*n+g*e*u-c*i*u-b*e*r+c*f*r;this.n34=g*f*l-b*i*l-g*e*k+c*i*k+b*e*o-c*f*o;this.n41=h*k*n-f*m*n-h*l*u+e*m*u+f*l*p-e*k*p;this.n42=b*m*n-d*k*n+d*l*u-c*m*u-b*l*p+c*k*p;this.n43=d*f*n-b*h*n-d*e*u+c*h*u+b*e*p-c*f*p;this.n44=b*h*l-d*f*l+d*e*k-c*h*k-b*e*m+c*f*m;this.multiplyScalar(1/a.determinant());
return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,l=f*g,k=d*h,m=d*g;this.n11=i+m*b;this.n12=k*b-l;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=l*b-k;this.n32=m+i*b;this.n33=e*f;break;case "ZXY":i=f*h;l=f*g;k=d*h;m=d*g;this.n11=i-m*b;this.n12=-e*g;this.n13=k+l*b;this.n21=l+k*b;this.n22=e*h;this.n23=m-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
e*h;l=e*g;k=b*h;m=b*g;this.n11=f*h;this.n12=k*d-l;this.n13=i*d+m;this.n21=f*g;this.n22=m*d+i;this.n23=l*d-k;this.n31=-d;this.n32=b*f;this.n33=e*f;break;case "YZX":i=e*f;l=e*d;k=b*f;m=b*d;this.n11=f*h;this.n12=m-i*g;this.n13=k*g+l;this.n21=g;this.n22=e*h;this.n23=-b*h;this.n31=-d*h;this.n32=l*g+k;this.n33=i-m*g;break;case "XZY":i=e*f;l=e*d;k=b*f;m=b*d;this.n11=f*h;this.n12=-g;this.n13=d*h;this.n21=i*g+m;this.n22=e*h;this.n23=l*g-k;this.n31=k*g-l;this.n32=b*h;this.n33=m*g+i;break;default:i=e*h,l=e*
g,k=b*h,m=b*g,this.n11=f*h,this.n12=-f*g,this.n13=d,this.n21=l+k*d,this.n22=i-m*d,this.n23=-b*f,this.n31=m-i*d,this.n32=k+l*d,this.n33=e*f}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,g=a.w,e=c+c,f=b+b,h=d+d,a=c*e,i=c*f;c*=h;var l=b*f;b*=h;d*=h;e*=g;f*=g;g*=h;this.n11=1-(l+d);this.n12=i-g;this.n13=c+f;this.n21=i+g;this.n22=1-(a+d);this.n23=b-e;this.n31=c-f;this.n32=b+e;this.n33=1-(a+l);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
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a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},compose:function(a,c,b){var d=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(c);g.setScale(b.x,b.y,b.z);this.multiply(d,g);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);e.set(this.n13,
this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;b=b instanceof THREE.Vector3?b:new THREE.Vector3;b.x=d.length();b.y=g.length();b.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=b.x;d.n21/=b.x;d.n31/=b.x;d.n12/=b.y;d.n22/=b.y;d.n32/=b.y;d.n13/=b.z;d.n23/=b.z;d.n33/=b.z;c.setFromRotationMatrix(d);return[a,c,b]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
return this},extractRotation:function(a){var c=THREE.Matrix4.__v1,b=1/c.set(a.n11,a.n21,a.n31).length(),d=1/c.set(a.n12,a.n22,a.n32).length(),c=1/c.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*c;this.n23=a.n23*c;this.n33=a.n33*c;return this}};
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THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;b[0]=a*d;b[1]=a*g;b[2]=a*e;b[3]=a*f;b[4]=a*h;b[5]=a*i;b[6]=a*l;b[7]=a*k;b[8]=a*m;return c};
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THREE.Matrix4.makeFrustum=function(a,c,b,d,g,e){var f;f=new THREE.Matrix4;f.n11=2*g/(c-a);f.n12=0;f.n13=(c+a)/(c-a);f.n14=0;f.n21=0;f.n22=2*g/(d-b);f.n23=(d+b)/(d-b);f.n24=0;f.n31=0;f.n32=0;f.n33=-(e+g)/(e-g);f.n34=-2*e*g/(e-g);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,c,b,d){var g,a=b*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,b,d)};
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THREE.Matrix4.makeOrtho=function(a,c,b,d,g,e){var f,h,i,l;f=new THREE.Matrix4;h=c-a;i=b-d;l=e-g;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((c+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((b+d)/i);f.n31=0;f.n32=0;f.n33=-2/l;f.n34=-((e+g)/l);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addObject(a)}},remove:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;this.children.splice(c,1);for(c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeObject(a)}},getChildByName:function(a,c){var b,d,g;b=0;for(d=this.children.length;b<d;b++){g=this.children[b];if(g.name===a)return g;
if(c&&(g=g.getChildByName(a,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){var a=f[e]=f[e]||new THREE.RenderableObject;e++;return a}function c(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var g,e,f=[],h,i,l=[],
k,m,o=[],n,u=[],p,r,t=[],x,q,s=[],v={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,G=new THREE.Vector4,K=new THREE.Matrix4,F=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],D=new THREE.Vector4,P=new THREE.Vector4;this.computeFrustum=function(a){z[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);z[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);z[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
a.n23,a.n44+a.n24);z[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);z[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);z[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=z[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=z[h].x*d.n14+z[h].y*d.n24+z[h].z*d.n34+z[h].w,c<=e){c=!1;break a}c=!0}c?(K.multiplyVector3(y.copy(b.position)),g=a(),g.object=b,g.z=y.z,v.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(K.multiplyVector3(y.copy(b.position)),g=a(),g.object=b,g.z=y.z,v.sprites.push(g)):b instanceof THREE.Light&&v.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
v.objects.sort(b);return v};this.projectScene=function(a,e,g){var f=e.near,y=e.far,z,S,A,C,I,j,O,fa,Y,R,N,ea,V,ca,Z,X;q=r=n=m=0;v.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);K.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(K);v=this.projectGraph(a,!1);a=0;for(z=v.objects.length;a<z;a++)if(Y=v.objects[a].object,R=Y.matrixWorld,
ea=Y.material,i=0,Y instanceof THREE.Mesh){N=Y.geometry;V=Y.geometry.materials;C=N.vertices;ca=N.faces;Z=N.faceVertexUvs;N=Y.matrixRotationWorld.extractRotation(R);S=0;for(A=C.length;S<A;S++)h=c(),h.positionWorld.copy(C[S].position),R.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),K.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<y;C=0;for(S=ca.length;C<S;C++){A=
ca[C];if(A instanceof THREE.Face3)if(I=l[A.a],j=l[A.b],O=l[A.c],I.visible&&j.visible&&O.visible&&(Y.doubleSided||Y.flipSided!=(O.positionScreen.x-I.positionScreen.x)*(j.positionScreen.y-I.positionScreen.y)-(O.positionScreen.y-I.positionScreen.y)*(j.positionScreen.x-I.positionScreen.x)<0))fa=o[m]=o[m]||new THREE.RenderableFace3,m++,k=fa,k.v1.copy(I),k.v2.copy(j),k.v3.copy(O);else continue;else if(A instanceof THREE.Face4)if(I=l[A.a],j=l[A.b],O=l[A.c],fa=l[A.d],I.visible&&j.visible&&O.visible&&fa.visible&&
(Y.doubleSided||Y.flipSided!=((fa.positionScreen.x-I.positionScreen.x)*(j.positionScreen.y-I.positionScreen.y)-(fa.positionScreen.y-I.positionScreen.y)*(j.positionScreen.x-I.positionScreen.x)<0||(j.positionScreen.x-O.positionScreen.x)*(fa.positionScreen.y-O.positionScreen.y)-(j.positionScreen.y-O.positionScreen.y)*(fa.positionScreen.x-O.positionScreen.x)<0)))X=u[n]=u[n]||new THREE.RenderableFace4,n++,k=X,k.v1.copy(I),k.v2.copy(j),k.v3.copy(O),k.v4.copy(fa);else continue;k.normalWorld.copy(A.normal);
N.multiplyVector3(k.normalWorld);k.centroidWorld.copy(A.centroid);R.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);K.multiplyVector3(k.centroidScreen);O=A.vertexNormals;I=0;for(j=O.length;I<j;I++)fa=k.vertexNormalsWorld[I],fa.copy(O[I]),N.multiplyVector3(fa);I=0;for(j=Z.length;I<j;I++)if(X=Z[I][C]){O=0;for(fa=X.length;O<fa;O++)k.uvs[I][O]=X[O]}k.material=ea;k.faceMaterial=A.materialIndex!==null?V[A.materialIndex]:null;k.z=k.centroidScreen.z;v.elements.push(k)}}else if(Y instanceof
THREE.Line){F.multiply(K,R);C=Y.geometry.vertices;I=c();I.positionScreen.copy(C[0].position);F.multiplyVector4(I.positionScreen);S=1;for(A=C.length;S<A;S++)if(I=c(),I.positionScreen.copy(C[S].position),F.multiplyVector4(I.positionScreen),j=l[i-2],D.copy(I.positionScreen),P.copy(j.positionScreen),d(D,P))D.multiplyScalar(1/D.w),P.multiplyScalar(1/P.w),Y=t[r]=t[r]||new THREE.RenderableLine,r++,p=Y,p.v1.positionScreen.copy(D),p.v2.positionScreen.copy(P),p.z=Math.max(D.z,P.z),p.material=ea,v.elements.push(p)}a=
0;for(z=v.sprites.length;a<z;a++)if(Y=v.sprites[a].object,R=Y.matrixWorld,Y instanceof THREE.Particle&&(G.set(R.n14,R.n24,R.n34,1),K.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))f=s[q]=s[q]||new THREE.RenderableParticle,q++,x=f,x.x=G.x/G.w,x.y=G.y/G.w,x.z=G.z,x.rotation=Y.rotation.z,x.scale.x=Y.scale.x*Math.abs(x.x-(G.x+e.projectionMatrix.n11)/(G.w+e.projectionMatrix.n14)),x.scale.y=Y.scale.y*Math.abs(x.y-(G.y+e.projectionMatrix.n22)/(G.w+e.projectionMatrix.n24)),x.material=Y.material,v.elements.push(x);
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g&&v.elements.sort(b);return v}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b);
this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c=
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this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,l=i*b+f*g-h*d,k=i*d+h*b-e*g,m=i*g+e*d-f*b,b=-e*
b-f*d-h*g;c.x=l*i+b*-e+k*-h-m*-f;c.y=k*i+b*-f+m*-e-l*-h;c.z=m*i+b*-h+l*-f-k*-e;return c}};
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THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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THREE.Face3=function(a,c,b,d,g,e){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
THREE.Face4=function(a,c,b,d,g,e,f){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,d=this.vertices.length;b<d;b++)a.multiplyVector3(this.vertices[b].position);b=0;for(d=this.faces.length;b<d;b++){var g=this.faces[b];c.multiplyVector3(g.normal);for(var e=0,f=g.vertexNormals.length;e<f;e++)c.multiplyVector3(g.vertexNormals[e]);a.multiplyVector3(g.centroid)}},computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<
c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.divideScalar(3)):b instanceof THREE.Face4&&(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.addSelf(this.vertices[b.d].position),b.centroid.divideScalar(4))},computeFaceNormals:function(a){var c,
b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d<g;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);c=0;for(b=e.vertexNormals.length;c<b;c++)h.addSelf(e.vertexNormals[c]);h.divideScalar(3)}else c=this.vertices[e.a],b=this.vertices[e.b],f=this.vertices[e.c],h.sub(f.position,b.position),i.sub(c.position,b.position),h.crossSelf(i);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=
Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
THREE.Face3?(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal),d[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(d[b.a]),b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(d[b.a]),
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b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,j){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=f[e];m=f[g];o=f[j];n=i.x-h.x;u=l.x-h.x;p=i.y-h.y;r=l.y-h.y;t=i.z-h.z;x=l.z-h.z;q=m.u-k.u;s=o.u-k.u;v=m.v-k.v;y=o.v-k.v;G=1/(q*y-s*v);D.set((y*n-v*u)*G,(y*p-v*r)*G,(y*t-v*x)*G);P.set((q*u-s*n)*G,(q*r-s*p)*G,(q*x-s*t)*G);F[b].addSelf(D);F[c].addSelf(D);F[d].addSelf(D);z[b].addSelf(P);
z[c].addSelf(P);z[d].addSelf(P)}var c,b,d,g,e,f,h,i,l,k,m,o,n,u,p,r,t,x,q,s,v,y,G,K,F=[],z=[],D=new THREE.Vector3,P=new THREE.Vector3,J=new THREE.Vector3,$=new THREE.Vector3,L=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)F[c]=new THREE.Vector3,z[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var Q=["a","b",
"c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)L.copy(e.vertexNormals[d]),g=e[Q[d]],K=F[g],J.copy(K),J.subSelf(L.multiplyScalar(L.dot(K))).normalize(),$.cross(e.vertexNormals[d],K),g=$.dot(z[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(J.x,J.y,J.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
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this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],d,g=Math.pow(10,4),e,f;e=0;for(f=this.vertices.length;e<f;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),Math.round(d.z*g)].join("_"),a[d]===void 0?(a[d]=e,c.push(this.vertices[e]),
b[e]=c.length-1):b[e]=b[a[d]];e=0;for(f=this.faces.length;e<f;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
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THREE.Spline=function(a){function c(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var b=[],d={x:0,y:0,z:0},g,e,f,h,i,l,k,m,o;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){g=(this.points.length-1)*a;e=Math.floor(g);f=g-e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>this.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;l=this.points[b[0]];k=this.points[b[1]];
m=this.points[b[2]];o=this.points[b[3]];h=f*f;i=f*h;d.x=c(l.x,k.x,m.x,o.x,f,h,i);d.y=c(l.y,k.y,m.y,o.y,f,h,i);d.z=c(l.z,k.z,m.z,o.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
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g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];f=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
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h}};THREE.Edge=function(a,c,b,d){this.vertices=[a,c];this.vertexIndices=[b,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,c,b,d,g,e){THREE.Camera.call(this);this.left=a;this.right=c;this.top=b;this.bottom=d;this.near=g!==void 0?g:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,c,b,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=c!==void 0?c:1;this.near=b!==void 0?b:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,c,b,d,g,e){this.fullWidth=a;this.fullHeight=c;this.x=b;this.y=d;this.width=g;this.height=e;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,b=-c,d=a*b,a=Math.abs(a*c-d),b=Math.abs(c-b);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,c-(this.y+this.height)*b/this.fullHeight,c-this.y*b/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.PointLight.prototype=new THREE.Light;
THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,c,b,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0;this.castShadow=d!==void 0?d:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
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THREE.Texture=function(a,c,b,d,g,e){this.id=THREE.TextureCount++;this.image=a;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=b!==void 0?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,c,b,d,g,e,f,h,i){THREE.Texture.call(this,null,g,e,f,h,i);this.image={data:a,width:c,height:b};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.sortParticles=!1};
THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.type=b!==void 0?b:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;if(c instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=c[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
for(var b=0;b<this.geometry.morphTargets.length;b++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
THREE.Bone.prototype.update=function(a,c){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var b,d=this.children.length;for(b=0;b<d;b++)this.children[b].update(this.skinMatrix,c)};
THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,g,e,f,h;if(this.geometry.bones!==void 0){for(b=0;b<this.geometry.bones.length;b++)g=this.geometry.bones[b],e=g.pos,f=g.rotq,h=g.scl,d=this.addBone(),d.name=g.name,d.position.set(e[0],e[1],e[2]),d.quaternion.set(f[0],f[1],f[2],f[3]),d.useQuaternion=!0,h!==void 0?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(b=0;b<this.bones.length;b++)g=this.geometry.bones[b],
d=this.bones[b],g.parent===-1?this.add(d):this.bones[g.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,c=this.children.length;a<c;a++){var b=this.children[a];b instanceof THREE.Bone?b.update(this.identityMatrix,!1):b.updateMatrixWorld(!0)}for(var c=this.bones.length,b=this.bones,d=this.boneMatrices,a=0;a<c;a++)b[a].skinMatrix.flattenToArrayOffset(d,
a*16)};
THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);c.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.vertices[a].position,g=this.geometry.skinIndices[a].x,e=this.geometry.skinIndices[a].y,d=
new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[e].multiplyVector3(d));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=b,this.geometry.skinWeights[a].y+=b)}}};
THREE.MorphAnimMesh=function(a,c){THREE.Mesh.call(this,a,c);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var c=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.add(a)};
THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var c=1;c<this.LODs.length;c++)if(a>=this.LODs[c].visibleAtDistance)this.LODs[c-1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c<this.LODs.length;c++)this.LODs[c].object3D.visible=!1}};
THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<a.children.length;c++)this.addObject(a.children[c])};
THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else a instanceof THREE.Camera||(c=this.objects.indexOf(a),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(a),c=this.__objectsAdded.indexOf(a),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<a.children.length;c++)this.removeObject(a.children[c])};
THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,l,k,m,o,n,u,p;a=c.projectScene(b,d);i=0;for(l=a.length;i<l;i++)if(o=a[i],o instanceof THREE.RenderableParticle){u=o.x*g+g;p=o.y*e+e;k=0;for(m=o.material.length;k<m;k++)if(n=o.material[k],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=u+"px",n.style.top=p+"px"}}};
THREE.CanvasRenderer=function(a){function c(a){if(x!=a)p.globalAlpha=x=a}function b(a){if(q!=a){switch(a){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}q=a}}function d(a){if(s!=a)p.strokeStyle=s=a}function g(a){if(v!=a)p.fillStyle=v=a}var e=this,f,h,i,l=new THREE.Projector,a=a||{},k=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
m,o,n,u,p=k.getContext("2d"),r=new THREE.Color(0),t=0,x=1,q=0,s=null,v=null,y=null,G=null,K=null,F,z,D,P,J=new THREE.RenderableVertex,$=new THREE.RenderableVertex,L,Q,da,ia,S,A,C,I,j,O,fa,Y,R=new THREE.Color,N=new THREE.Color,ea=new THREE.Color,V=new THREE.Color,ca=new THREE.Color,Z=[],X,ka,qa,ma,sa,ua,pa,ra,wa,T,w=new THREE.Rectangle,H=new THREE.Rectangle,ba=new THREE.Rectangle,ga=!1,la=new THREE.Color,W=new THREE.Color,U=new THREE.Color,aa=new THREE.Vector3,ha,xa,M,na,ta,ja,a=16;ha=document.createElement("canvas");
ha.width=ha.height=2;xa=ha.getContext("2d");xa.fillStyle="rgba(0,0,0,1)";xa.fillRect(0,0,2,2);M=xa.getImageData(0,0,2,2);na=M.data;ta=document.createElement("canvas");ta.width=ta.height=a;ja=ta.getContext("2d");ja.translate(-a/2,-a/2);ja.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;o=b;n=Math.floor(m/2);u=Math.floor(o/2);k.width=m;k.height=o;w.set(-n,-u,n,u);H.set(-n,-u,n,u);x=1;q=0;K=G=
y=v=s=null};this.setClearColor=function(a,b){r.copy(a);t=b;H.set(-n,-u,n,u)};this.setClearColorHex=function(a,b){r.setHex(a);t=b;H.set(-n,-u,n,u)};this.clear=function(){p.setTransform(1,0,0,-1,n,u);H.isEmpty()||(H.minSelf(w),H.inflate(2),t<1&&p.clearRect(Math.floor(H.getX()),Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight())),t>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+t+")"),p.fillRect(Math.floor(H.getX()),
Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight()))),H.empty())};this.render=function(a,k){function m(a){var b,c,d,e;la.setRGB(0,0,0);W.setRGB(0,0,0);U.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(la.r+=e.r,la.g+=e.g,la.b+=e.b):d instanceof THREE.DirectionalLight?(W.r+=e.r,W.g+=e.g,W.b+=e.b):d instanceof THREE.PointLight&&(U.r+=e.r,U.g+=e.g,U.b+=e.b)}function o(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],j=f.color,f instanceof
THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot(aa.sub(h,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function q(a,e,f){c(f.opacity);b(f.blending);var j,h,i,l,k,m;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)l=f.map.image,k=l.width>>1,m=l.height>>1,f=e.scale.x*
n,i=e.scale.y*u,j=f*k,h=i*m,ba.set(a.x-j,a.y-h,a.x+j,a.y+h),w.intersects(ba)&&(p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(f,-i),p.translate(-k,-m),p.drawImage(l,0,0),p.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*n,h=e.scale.y*u,ba.set(a.x-j,a.y-h,a.x+j,a.y+h),w.intersects(ba)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(j,h),f.program(p),p.restore()))}function r(a,e,g,f){c(f.opacity);
b(f.blending);p.beginPath();p.moveTo(a.positionScreen.x,a.positionScreen.y);p.lineTo(e.positionScreen.x,e.positionScreen.y);p.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(y!=a)p.lineWidth=y=a;a=f.linecap;if(G!=a)p.lineCap=G=a;a=f.linejoin;if(K!=a)p.lineJoin=K=a;d(f.color.getContextStyle());p.stroke();ba.inflate(f.linewidth*2)}}function t(a,d,f,g,j,h,n,l){e.info.render.vertices+=3;e.info.render.faces++;c(l.opacity);b(l.blending);L=a.positionScreen.x;Q=a.positionScreen.y;da=
d.positionScreen.x;ia=d.positionScreen.y;S=f.positionScreen.x;A=f.positionScreen.y;s(L,Q,da,ia,S,A);if(l instanceof THREE.MeshBasicMaterial)if(l.map)l.map.mapping instanceof THREE.UVMapping&&(ma=n.uvs[0],Ga(L,Q,da,ia,S,A,ma[g].u,ma[g].v,ma[j].u,ma[j].v,ma[h].u,ma[h].v,l.map));else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,aa.copy(n.vertexNormalsWorld[g]),sa=(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)*0.5+0.5,ua=-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)*0.5+
0.5,aa.copy(n.vertexNormalsWorld[j]),pa=(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)*0.5+0.5,ra=-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)*0.5+0.5,aa.copy(n.vertexNormalsWorld[h]),wa=(aa.x*a.n11+aa.y*a.n12+aa.z*a.n13)*0.5+0.5,T=-(aa.x*a.n21+aa.y*a.n22+aa.z*a.n23)*0.5+0.5,Ga(L,Q,da,ia,S,A,sa,ua,pa,ra,wa,T,l.envMap)}else l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):v(l.color);else if(l instanceof THREE.MeshLambertMaterial)l.map&&!l.wireframe&&(l.map.mapping instanceof THREE.UVMapping&&
(ma=n.uvs[0],Ga(L,Q,da,ia,S,A,ma[g].u,ma[g].v,ma[j].u,ma[j].v,ma[h].u,ma[h].v,l.map)),b(THREE.SubtractiveBlending)),ga?!l.wireframe&&l.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==3?(N.r=ea.r=V.r=la.r,N.g=ea.g=V.g=la.g,N.b=ea.b=V.b=la.b,o(i,n.v1.positionWorld,n.vertexNormalsWorld[0],N),o(i,n.v2.positionWorld,n.vertexNormalsWorld[1],ea),o(i,n.v3.positionWorld,n.vertexNormalsWorld[2],V),N.r=Math.max(0,Math.min(l.color.r*N.r,1)),N.g=Math.max(0,Math.min(l.color.g*N.g,1)),N.b=Math.max(0,
Math.min(l.color.b*N.b,1)),ea.r=Math.max(0,Math.min(l.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(l.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(l.color.b*ea.b,1)),V.r=Math.max(0,Math.min(l.color.r*V.r,1)),V.g=Math.max(0,Math.min(l.color.g*V.g,1)),V.b=Math.max(0,Math.min(l.color.b*V.b,1)),ca.r=(ea.r+V.r)*0.5,ca.g=(ea.g+V.g)*0.5,ca.b=(ea.b+V.b)*0.5,qa=Da(N,ea,V,ca),Ba(L,Q,da,ia,S,A,0,0,1,0,0,1,qa)):(R.r=la.r,R.g=la.g,R.b=la.b,o(i,n.centroidWorld,n.normalWorld,R),R.r=Math.max(0,Math.min(l.color.r*R.r,1)),
R.g=Math.max(0,Math.min(l.color.g*R.g,1)),R.b=Math.max(0,Math.min(l.color.b*R.b,1)),l.wireframe?ya(R,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):v(R)):l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):v(l.color);else if(l instanceof THREE.MeshDepthMaterial)X=k.near,ka=k.far,N.r=N.g=N.b=1-Aa(a.positionScreen.z,X,ka),ea.r=ea.g=ea.b=1-Aa(d.positionScreen.z,X,ka),V.r=V.g=V.b=1-Aa(f.positionScreen.z,X,ka),ca.r=(ea.r+V.r)*0.5,ca.g=(ea.g+V.g)*0.5,ca.b=(ea.b+
V.b)*0.5,qa=Da(N,ea,V,ca),Ba(L,Q,da,ia,S,A,0,0,1,0,0,1,qa);else if(l instanceof THREE.MeshNormalMaterial)R.r=Ca(n.normalWorld.x),R.g=Ca(n.normalWorld.y),R.b=Ca(n.normalWorld.z),l.wireframe?ya(R,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):v(R)}function x(a,d,f,g,h,l,n,m,ja){e.info.render.vertices+=4;e.info.render.faces++;c(m.opacity);b(m.blending);if(m.map||m.envMap)t(a,d,g,0,1,3,n,m,ja),t(h,f,l,1,2,3,n,m,ja);else if(L=a.positionScreen.x,Q=a.positionScreen.y,da=d.positionScreen.x,
ia=d.positionScreen.y,S=f.positionScreen.x,A=f.positionScreen.y,C=g.positionScreen.x,I=g.positionScreen.y,j=h.positionScreen.x,O=h.positionScreen.y,fa=l.positionScreen.x,Y=l.positionScreen.y,m instanceof THREE.MeshBasicMaterial)Ea(L,Q,da,ia,S,A,C,I),m.wireframe?ya(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):v(m.color);else if(m instanceof THREE.MeshLambertMaterial)ga?!m.wireframe&&m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==4?(N.r=ea.r=V.r=ca.r=la.r,N.g=ea.g=
V.g=ca.g=la.g,N.b=ea.b=V.b=ca.b=la.b,o(i,n.v1.positionWorld,n.vertexNormalsWorld[0],N),o(i,n.v2.positionWorld,n.vertexNormalsWorld[1],ea),o(i,n.v4.positionWorld,n.vertexNormalsWorld[3],V),o(i,n.v3.positionWorld,n.vertexNormalsWorld[2],ca),N.r=Math.max(0,Math.min(m.color.r*N.r,1)),N.g=Math.max(0,Math.min(m.color.g*N.g,1)),N.b=Math.max(0,Math.min(m.color.b*N.b,1)),ea.r=Math.max(0,Math.min(m.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(m.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(m.color.b*ea.b,1)),V.r=
Math.max(0,Math.min(m.color.r*V.r,1)),V.g=Math.max(0,Math.min(m.color.g*V.g,1)),V.b=Math.max(0,Math.min(m.color.b*V.b,1)),ca.r=Math.max(0,Math.min(m.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(m.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(m.color.b*ca.b,1)),qa=Da(N,ea,V,ca),s(L,Q,da,ia,C,I),Ba(L,Q,da,ia,C,I,0,0,1,0,0,1,qa),s(j,O,S,A,fa,Y),Ba(j,O,S,A,fa,Y,1,0,1,1,0,1,qa)):(R.r=la.r,R.g=la.g,R.b=la.b,o(i,n.centroidWorld,n.normalWorld,R),R.r=Math.max(0,Math.min(m.color.r*R.r,1)),R.g=Math.max(0,Math.min(m.color.g*
R.g,1)),R.b=Math.max(0,Math.min(m.color.b*R.b,1)),Ea(L,Q,da,ia,S,A,C,I),m.wireframe?ya(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):v(R)):(Ea(L,Q,da,ia,S,A,C,I),m.wireframe?ya(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):v(m.color));else if(m instanceof THREE.MeshNormalMaterial)R.r=Ca(n.normalWorld.x),R.g=Ca(n.normalWorld.y),R.b=Ca(n.normalWorld.z),Ea(L,Q,da,ia,S,A,C,I),m.wireframe?ya(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):v(R);else if(m instanceof
THREE.MeshDepthMaterial)X=k.near,ka=k.far,N.r=N.g=N.b=1-Aa(a.positionScreen.z,X,ka),ea.r=ea.g=ea.b=1-Aa(d.positionScreen.z,X,ka),V.r=V.g=V.b=1-Aa(g.positionScreen.z,X,ka),ca.r=ca.g=ca.b=1-Aa(f.positionScreen.z,X,ka),qa=Da(N,ea,V,ca),s(L,Q,da,ia,C,I),Ba(L,Q,da,ia,C,I,0,0,1,0,0,1,qa),s(j,O,S,A,fa,Y),Ba(j,O,S,A,fa,Y,1,0,1,1,0,1,qa)}function s(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(a,b);p.closePath()}function Ea(a,b,c,d,e,f,g,j){p.beginPath();p.moveTo(a,b);p.lineTo(c,
d);p.lineTo(e,f);p.lineTo(g,j);p.lineTo(a,b);p.closePath()}function ya(a,b,c,e){if(y!=b)p.lineWidth=y=b;if(G!=c)p.lineCap=G=c;if(K!=e)p.lineJoin=K=e;d(a.getContextStyle());p.stroke();ba.inflate(b*2)}function v(a){g(a.getContextStyle());p.fill()}function Ga(a,b,c,d,e,f,j,h,i,l,n,m,k){if(k.image.width!=0){if(k.needsUpdate==!0||Z[k.id]==void 0){var ja=k.wrapS==THREE.RepeatWrapping,o=k.wrapT==THREE.RepeatWrapping;Z[k.id]=p.createPattern(k.image,ja&&o?"repeat":ja&&!o?"repeat-x":!ja&&o?"repeat-y":"no-repeat");
k.needsUpdate=!1}g(Z[k.id]);var ja=k.offset.x/k.repeat.x,o=k.offset.y/k.repeat.y,T=(k.image.width-1)*k.repeat.x,k=(k.image.height-1)*k.repeat.y,j=(j+ja)*T,h=(h+o)*k,i=(i+ja)*T,l=(l+o)*k,n=(n+ja)*T,m=(m+o)*k;c-=a;d-=b;e-=a;f-=b;i-=j;l-=h;n-=j;m-=h;ja=1/(i*m-n*l);k=(m*c-l*e)*ja;l=(m*d-l*f)*ja;c=(i*e-n*c)*ja;d=(i*f-n*d)*ja;a=a-k*j-c*h;b=b-l*j-d*h;p.save();p.transform(k,l,c,d,a,b);p.fill();p.restore()}}function Ba(a,b,c,d,e,f,g,j,h,i,l,n,k){var m,ja;m=k.width-1;ja=k.height-1;g*=m;j*=ja;h*=m;i*=ja;l*=
m;n*=ja;c-=a;d-=b;e-=a;f-=b;h-=g;i-=j;l-=g;n-=j;ja=1/(h*n-l*i);m=(n*c-i*e)*ja;i=(n*d-i*f)*ja;c=(h*e-l*c)*ja;d=(h*f-l*d)*ja;a=a-m*g-c*j;b=b-i*g-d*j;p.save();p.transform(m,i,c,d,a,b);p.clip();p.drawImage(k,0,0);p.restore()}function Da(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),l=~~(d.r*255),n=~~(d.g*255),d=~~(d.b*255);na[0]=e<0?0:e>255?255:e;na[1]=f<0?0:f>255?255:f;na[2]=a<0?0:a>255?255:a;na[4]=g<0?0:g>255?
255:g;na[5]=j<0?0:j>255?255:j;na[6]=b<0?0:b>255?255:b;na[8]=h<0?0:h>255?255:h;na[9]=i<0?0:i>255?255:i;na[10]=c<0?0:c>255?255:c;na[12]=l<0?0:l>255?255:l;na[13]=n<0?0:n>255?255:n;na[14]=d<0?0:d>255?255:d;xa.putImageData(M,0,0);ja.drawImage(ha,0,0);return ta}function Aa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ca(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function za(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Fa,Ha,oa,va;this.autoClear?
this.clear():p.setTransform(1,0,0,-1,n,u);e.info.render.vertices=0;e.info.render.faces=0;f=l.projectScene(a,k,this.sortElements);h=f.elements;i=f.lights;(ga=i.length>0)&&m(i);Fa=0;for(Ha=h.length;Fa<Ha;Fa++)if(oa=h[Fa],va=oa.material,va=va instanceof THREE.MeshFaceMaterial?oa.faceMaterial:va,!(va==null||va.opacity==0)){ba.empty();if(oa instanceof THREE.RenderableParticle)F=oa,F.x*=n,F.y*=u,q(F,oa,va,a);else if(oa instanceof THREE.RenderableLine)F=oa.v1,z=oa.v2,F.positionScreen.x*=n,F.positionScreen.y*=
u,z.positionScreen.x*=n,z.positionScreen.y*=u,ba.addPoint(F.positionScreen.x,F.positionScreen.y),ba.addPoint(z.positionScreen.x,z.positionScreen.y),w.intersects(ba)&&r(F,z,oa,va,a);else if(oa instanceof THREE.RenderableFace3)F=oa.v1,z=oa.v2,D=oa.v3,F.positionScreen.x*=n,F.positionScreen.y*=u,z.positionScreen.x*=n,z.positionScreen.y*=u,D.positionScreen.x*=n,D.positionScreen.y*=u,va.overdraw&&(za(F.positionScreen,z.positionScreen),za(z.positionScreen,D.positionScreen),za(D.positionScreen,F.positionScreen)),
ba.add3Points(F.positionScreen.x,F.positionScreen.y,z.positionScreen.x,z.positionScreen.y,D.positionScreen.x,D.positionScreen.y),w.intersects(ba)&&t(F,z,D,0,1,2,oa,va,a);else if(oa instanceof THREE.RenderableFace4)F=oa.v1,z=oa.v2,D=oa.v3,P=oa.v4,F.positionScreen.x*=n,F.positionScreen.y*=u,z.positionScreen.x*=n,z.positionScreen.y*=u,D.positionScreen.x*=n,D.positionScreen.y*=u,P.positionScreen.x*=n,P.positionScreen.y*=u,J.positionScreen.copy(z.positionScreen),$.positionScreen.copy(P.positionScreen),
va.overdraw&&(za(F.positionScreen,z.positionScreen),za(z.positionScreen,P.positionScreen),za(P.positionScreen,F.positionScreen),za(D.positionScreen,J.positionScreen),za(D.positionScreen,$.positionScreen)),ba.addPoint(F.positionScreen.x,F.positionScreen.y),ba.addPoint(z.positionScreen.x,z.positionScreen.y),ba.addPoint(D.positionScreen.x,D.positionScreen.y),ba.addPoint(P.positionScreen.x,P.positionScreen.y),w.intersects(ba)&&x(F,z,D,P,J,$,oa,va,a);H.addRectangle(ba)}p.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,j,h,i;e=0;for(f=a.length;e<f;e++)g=a[e],j=g.color,g instanceof THREE.DirectionalLight?(h=g.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=g.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):g instanceof THREE.PointLight&&(h=g.matrixWorld.getPosition(),i=c.dot(F.sub(h,b).normalize()),i<=0||(i*=g.distance==0?1:1-Math.min(b.distanceTo(h)/g.distance,1),i!=0&&(i*=g.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function c(a){z[a]==null&&(z[a]=document.createElementNS("http://www.w3.org/2000/svg",
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"path"),L==0&&z[a].setAttribute("shape-rendering","crispEdges"));return z[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,m,o,n,u,p,r,t=new THREE.Rectangle,x=new THREE.Rectangle,q=!1,s=new THREE.Color,v=new THREE.Color,y=new THREE.Color,G=new THREE.Color,K,F=new THREE.Vector3,z=[],D=[],P,J,$,L=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){l=a;k=b;m=l/2;o=k/2;i.setAttribute("viewBox",-m+" "+-o+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);t.set(-m,-o,m,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(l,k){var F,z,A,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(l,k,this.sortElements);e=g.elements;
f=g.lights;$=J=0;if(q=f.length>0){v.setRGB(0,0,0);y.setRGB(0,0,0);G.setRGB(0,0,0);F=0;for(z=f.length;F<z;F++)C=f[F],A=C.color,C instanceof THREE.AmbientLight?(v.r+=A.r,v.g+=A.g,v.b+=A.b):C instanceof THREE.DirectionalLight?(y.r+=A.r,y.g+=A.g,y.b+=A.b):C instanceof THREE.PointLight&&(G.r+=A.r,G.g+=A.g,G.b+=A.b)}F=0;for(z=e.length;F<z;F++)if(A=e[F],C=A.material,C=C instanceof THREE.MeshFaceMaterial?A.faceMaterial:C,!(C==null||C.opacity==0))if(x.empty(),A instanceof THREE.RenderableParticle)n=A,n.x*=
m,n.y*=-o;else if(A instanceof THREE.RenderableLine){if(n=A.v1,u=A.v2,n.positionScreen.x*=m,n.positionScreen.y*=-o,u.positionScreen.x*=m,u.positionScreen.y*=-o,x.addPoint(n.positionScreen.x,n.positionScreen.y),x.addPoint(u.positionScreen.x,u.positionScreen.y),t.intersects(x)){A=n;var I=u,j=$++;D[j]==null&&(D[j]=document.createElementNS("http://www.w3.org/2000/svg","line"),L==0&&D[j].setAttribute("shape-rendering","crispEdges"));P=D[j];P.setAttribute("x1",A.positionScreen.x);P.setAttribute("y1",A.positionScreen.y);
P.setAttribute("x2",I.positionScreen.x);P.setAttribute("y2",I.positionScreen.y);C instanceof THREE.LineBasicMaterial&&(P.setAttribute("style","fill: none; stroke: "+C.color.getContextStyle()+"; stroke-width: "+C.linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.linecap+"; stroke-linejoin: "+C.linejoin),i.appendChild(P))}}else if(A instanceof THREE.RenderableFace3){if(n=A.v1,u=A.v2,p=A.v3,n.positionScreen.x*=m,n.positionScreen.y*=-o,u.positionScreen.x*=m,u.positionScreen.y*=-o,p.positionScreen.x*=
m,p.positionScreen.y*=-o,x.addPoint(n.positionScreen.x,n.positionScreen.y),x.addPoint(u.positionScreen.x,u.positionScreen.y),x.addPoint(p.positionScreen.x,p.positionScreen.y),t.intersects(x)){var I=n,j=u,O=p;d.info.render.vertices+=3;d.info.render.faces++;P=c(J++);P.setAttribute("d","M "+I.positionScreen.x+" "+I.positionScreen.y+" L "+j.positionScreen.x+" "+j.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");C instanceof THREE.MeshBasicMaterial?s.copy(C.color):C instanceof THREE.MeshLambertMaterial?
q?(s.r=v.r,s.g=v.g,s.b=v.b,a(f,A.centroidWorld,A.normalWorld,s),s.r=Math.max(0,Math.min(C.color.r*s.r,1)),s.g=Math.max(0,Math.min(C.color.g*s.g,1)),s.b=Math.max(0,Math.min(C.color.b*s.b,1))):s.copy(C.color):C instanceof THREE.MeshDepthMaterial?(K=1-C.__2near/(C.__farPlusNear-A.z*C.__farMinusNear),s.setRGB(K,K,K)):C instanceof THREE.MeshNormalMaterial&&s.setRGB(b(A.normalWorld.x),b(A.normalWorld.y),b(A.normalWorld.z));C.wireframe?P.setAttribute("style","fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+
C.wireframeLinewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):P.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+C.opacity);i.appendChild(P)}}else if(A instanceof THREE.RenderableFace4&&(n=A.v1,u=A.v2,p=A.v3,r=A.v4,n.positionScreen.x*=m,n.positionScreen.y*=-o,u.positionScreen.x*=m,u.positionScreen.y*=-o,p.positionScreen.x*=m,p.positionScreen.y*=-o,r.positionScreen.x*=m,r.positionScreen.y*=-o,x.addPoint(n.positionScreen.x,
n.positionScreen.y),x.addPoint(u.positionScreen.x,u.positionScreen.y),x.addPoint(p.positionScreen.x,p.positionScreen.y),x.addPoint(r.positionScreen.x,r.positionScreen.y),t.intersects(x))){var I=n,j=u,O=p,fa=r;d.info.render.vertices+=4;d.info.render.faces++;P=c(J++);P.setAttribute("d","M "+I.positionScreen.x+" "+I.positionScreen.y+" L "+j.positionScreen.x+" "+j.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");C instanceof THREE.MeshBasicMaterial?
s.copy(C.color):C instanceof THREE.MeshLambertMaterial?q?(s.r=v.r,s.g=v.g,s.b=v.b,a(f,A.centroidWorld,A.normalWorld,s),s.r=Math.max(0,Math.min(C.color.r*s.r,1)),s.g=Math.max(0,Math.min(C.color.g*s.g,1)),s.b=Math.max(0,Math.min(C.color.b*s.b,1))):s.copy(C.color):C instanceof THREE.MeshDepthMaterial?(K=1-C.__2near/(C.__farPlusNear-A.z*C.__farMinusNear),s.setRGB(K,K,K)):C instanceof THREE.MeshNormalMaterial&&s.setRGB(b(A.normalWorld.x),b(A.normalWorld.y),b(A.normalWorld.z));C.wireframe?P.setAttribute("style",
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"fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+C.wireframeLinewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):P.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+C.opacity);i.appendChild(P)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
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lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;",
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lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
THREE.UniformsUtils={merge:function(a){var c,b,d,g={};for(c=0;c<a.length;c++)for(b in d=this.clone(a[c]),d)g[b]=d[b];return g},clone:function(a){var c,b,d,g={};for(c in a)for(b in g[c]={},a[c])d=a[c][b],g[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return g}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
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value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,
THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;g.type==="v2"?f=2:g.type==="v3"?f=3:g.type==="v4"?f=4:g.type==="c"&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
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function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,l=i.length,n=a.__vertexArray,k=a.__colorArray,m=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,T=a.__webglCustomAttributesList;if(c.sortParticles){H.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,la.copy(e),H.multiplyVector3(la),m[d]=[la.z,d];m.sort(function(a,
b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[m[d][1]].position,g=d*3,n[g]=e.x,n[g+1]=e.y,n[g+2]=e.z;for(d=0;d<l;d++)g=d*3,e=i[m[d][1]],k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(T){i=0;for(l=T.length;i<l;i++)if(h=T[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=m[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=m[d][1],f=h.value[f],
h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(o)for(d=0;d<f;d++)e=h[d].position,g=d*3,n[g]=e.x,n[g+1]=e.y,n[g+2]=e.z;if(p)for(d=0;d<l;d++)e=i[d],g=d*3,k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(T){i=0;for(l=T.length;i<l;i++)if(h=T[i],h.needsUpdate&&(h.boundTo===void 0||
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h.boundTo==="vertices"))if(e=h.value.length,g=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,
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g+=4}}if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,n,b);if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(T){i=0;for(l=T.length;i<l;i++)if(h=T[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,l,n,k,m,o=a.count*3;for(m=0;m<o;m+=9)c=a.normalArray,d=c[m],e=c[m+1],g=c[m+2],f=c[m+3],i=c[m+4],n=c[m+5],h=c[m+6],l=c[m+7],k=c[m+8],d=(d+f+h)/3,e=(e+i+l)/3,g=
(g+n+k)/3,c[m]=d,c[m+1]=e,c[m+2]=g,c[m+3]=d,c[m+4]=e,c[m+5]=g,c[m+6]=d,c[m+7]=e,c[m+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function e(a,b,c,d,e,g){if(d.opacity!==0){var f,h,c=r(a,b,c,d,g),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==N&&(N=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,
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e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&
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f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],l=-1,n=0;h=g.morphTargetInfluences;var m,k=h.length;f=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(m=0;m<k;m++)!i[m]&&h[m]>l&&(n=m,l=h[n]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]=
l;i[n]=1;l=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,
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3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),
j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,
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4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ua&&(j.lineWidth(d),ua=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),I.info.render.calls++,I.info.render.vertices+=
e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ua&&(j.lineWidth(d),ua=d),j.drawArrays(g,0,e.__webglLineCount),I.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),I.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),I.info.render.calls++)}}function f(a){w[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
239
a.n13,a.n44-a.n14);w[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);w[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);w[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);w[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);w[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=w[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
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a.scale.z)),d=0;d<6;d++)if(a=w[d].x*b.n14+w[d].y*b.n24+w[d].z*b.n34+w[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function l(a){var b,c,d,i,l,n,m,k,o=0,p=a.lights;U||(U=new THREE.PerspectiveCamera(I.shadowCameraFov,I.shadowMapWidth/I.shadowMapHeight,I.shadowCameraNear,I.shadowCameraFar));b=0;for(c=p.length;b<c;b++)if(k=p[b],k.castShadow&&k instanceof THREE.SpotLight){R=-1;I.shadowMap[o]||(I.shadowMap[o]=new THREE.WebGLRenderTarget(I.shadowMapWidth,I.shadowMapHeight,{minFilter:THREE.LinearFilter,
magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),aa[o]=new THREE.Matrix4);d=I.shadowMap[o];i=aa[o];U.position.copy(k.position);U.lookAt(k.target.position);U.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(U));this.autoUpdateScene&&a.updateMatrixWorld();U.matrixWorldInverse.getInverse(U.matrixWorld);i.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);i.multiplySelf(U.projectionMatrix);i.multiplySelf(U.matrixWorldInverse);U.matrixWorldInverse.flattenToArray(ga);U.projectionMatrix.flattenToArray(ba);
H.multiply(U.projectionMatrix,U.matrixWorldInverse);f(H);D(d);j.clearColor(1,1,1,1);I.clear();j.clearColor(S.r,S.g,S.b,A);i=a.__webglObjects.length;for(d=0;d<i;d++)if(n=a.__webglObjects[d],k=n.object,n.render=!1,k.visible&&k.castShadow&&(!(k instanceof THREE.Mesh)||!k.frustumCulled||h(k)))k.matrixWorld.flattenToArray(k._objectMatrixArray),t(k,U,!1),n.render=!0;q(!0);y(THREE.NormalBlending);for(d=0;d<i;d++)if(n=a.__webglObjects[d],n.render)k=n.object,n=n.buffer,x(k),m=k.customDepthMaterial?k.customDepthMaterial:
k.geometry.morphTargets.length?xa:ha,e(U,p,null,m,n,k);i=a.__webglObjectsImmediate.length;for(d=0;d<i;d++)n=a.__webglObjectsImmediate[d],k=n.object,k.visible&&k.castShadow&&(k.matrixAutoUpdate&&k.matrixWorld.flattenToArray(k._objectMatrixArray),N=-1,t(k,U,!1),x(k),l=r(U,p,null,ha,k),k.immediateRenderCallback?k.immediateRenderCallback(l,j,w):k.render(function(a){g(a,l,ha.shading)}));o++}}function k(a,b,c,d,g,f,h,j){var i,l,n,k;b?(l=a.length-1,k=b=-1):(l=0,b=a.length,k=1);for(var m=l;m!==b;m+=k)if(i=
a[m],i.render){l=i.object;n=i.buffer;if(j)i=j;else{i=i[c];if(!i)continue;h&&y(i.blending);q(i.depthTest);s(i.depthWrite);v(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}x(l);e(d,g,f,i,n,l)}}function m(a,b,c,d,e,f,h){for(var i,l,n,k,m=0,o=a.length;m<o;m++)if(i=a[m],l=i.object,l.visible){N=-1;if(h)n=h;else{n=i[b];if(!n)continue;f&&y(n.blending);q(n.depthTest);s(n.depthWrite);v(n.polygonOffset,n.polygonOffsetFactor,n.polygonOffsetUnits)}x(l);k=r(c,d,e,n,l);l.immediateRenderCallback?l.immediateRenderCallback(k,
j,w):l.render(function(a){g(a,k,n.shading)})}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function p(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,b,c,d,e){d.program||I.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets);
for(var g=0,f=I.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==fa&&(j.useProgram(g),fa=g,h=!0);if(d.id!==R)R=d.id,h=!0;if(h){j.uniformMatrix4fv(f.projectionMatrix,!1,ba);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var l,
n,k=0,m=0,o=0,p,T,u,H=W,q=H.directional.colors,r=H.directional.positions,t=H.point.colors,w=H.point.positions,x=H.point.distances,s=0,C=0,c=l=u=0,h=b.length;c<h;c++)if(l=b[c],n=l.color,p=l.position,T=l.intensity,u=l.distance,l instanceof THREE.AmbientLight)I.gammaInput?(k+=n.r*n.r,m+=n.g*n.g,o+=n.b*n.b):(k+=n.r,m+=n.g,o+=n.b);else if(l instanceof THREE.DirectionalLight)u=s*3,I.gammaInput?(q[u]=n.r*n.r*T*T,q[u+1]=n.g*n.g*T*T,q[u+2]=n.b*n.b*T*T):(q[u]=n.r*T,q[u+1]=n.g*T,q[u+2]=n.b*T),r[u]=p.x,r[u+1]=
p.y,r[u+2]=p.z,s+=1;else if(l instanceof THREE.SpotLight)u=s*3,I.gammaInput?(q[u]=n.r*n.r*T*T,q[u+1]=n.g*n.g*T*T,q[u+2]=n.b*n.b*T*T):(q[u]=n.r*T,q[u+1]=n.g*T,q[u+2]=n.b*T),n=1/p.length(),r[u]=p.x*n,r[u+1]=p.y*n,r[u+2]=p.z*n,s+=1;else if(l instanceof THREE.PointLight)l=C*3,I.gammaInput?(t[l]=n.r*n.r*T*T,t[l+1]=n.g*n.g*T*T,t[l+2]=n.b*n.b*T*T):(t[l]=n.r*T,t[l+1]=n.g*T,t[l+2]=n.b*T),w[l]=p.x,w[l+1]=p.y,w[l+2]=p.z,x[C]=u,C+=1;c=s*3;for(h=q.length;c<h;c++)q[c]=0;c=C*3;for(h=t.length;c<h;c++)t[c]=0;H.point.length=
C;H.directional.length=s;H.ambient[0]=k;H.ambient[1]=m;H.ambient[2]=o;b=W;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,I.gammaInput?
i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof
THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=$.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,I.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.specular.value=d.specular);else if(d instanceof THREE.MeshLambertMaterial)I.gammaInput?
i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<aa.length;b++)i.shadowMatrix.value[b]=aa[b],i.shadowMap.texture[b]=I.shadowMap[b];i.shadowDarkness.value=I.shadowMapDarkness;i.shadowBias.value=I.shadowMapBias}b=d.uniformsList;i=0;for(c=
b.length;i<c;i++)if(m=g.uniforms[b[i][1]])if(k=b[i][0],o=k.type,h=k.value,o==="i")j.uniform1i(m,h);else if(o==="f")j.uniform1f(m,h);else if(o==="v2")j.uniform2f(m,h.x,h.y);else if(o==="v3")j.uniform3f(m,h.x,h.y,h.z);else if(o==="v4")j.uniform4f(m,h.x,h.y,h.z,h.w);else if(o==="c")j.uniform3f(m,h.r,h.g,h.b);else if(o==="fv1")j.uniform1fv(m,h);else if(o==="fv")j.uniform3fv(m,h);else if(o==="v3v"){if(!k._array)k._array=new Float32Array(3*h.length);o=0;for(p=h.length;o<p;o++)H=o*3,k._array[H]=h[o].x,k._array[H+
1]=h[o].y,k._array[H+2]=h[o].z;j.uniform3fv(m,k._array)}else if(o==="m4"){if(!k._array)k._array=new Float32Array(16);h.flattenToArray(k._array);j.uniformMatrix4fv(m,!1,k._array)}else if(o==="m4v"){if(!k._array)k._array=new Float32Array(16*h.length);o=0;for(p=h.length;o<p;o++)h[o].flattenToArrayOffset(k._array,o*16);j.uniformMatrix4fv(m,!1,k._array)}else if(o==="t"){if(j.uniform1i(m,h),m=k.texture)if(m.image instanceof Array&&m.image.length===6){if(k=m,k.image.length===6)if(k.needsUpdate){if(!k.image.__webglTextureCube)k.image.__webglTextureCube=
j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(h=0;h<6;h++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,k.image[h]);K(j.TEXTURE_CUBE_MAP,k,k.image[0]);k.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(k=m,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,k.__webglTexture)):F(m,h)}else if(o===
"tv"){if(!k._array){k._array=[];o=0;for(p=k.texture.length;o<p;o++)k._array[o]=h+o}j.uniform1iv(m,k._array);o=0;for(p=k.texture.length;o<p;o++)(m=k.texture[o])&&F(m,k._array[o])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&f.cameraPosition!==null&&j.uniform3f(f.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&f.viewMatrix!==null&&
j.uniformMatrix4fv(f.viewMatrix,!1,ga);d.skinning&&(j.uniformMatrix4fv(f.cameraInverseMatrix,!1,ga),j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&f.objectMatrix!==null&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function t(a,b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function x(a){if(V!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),V=a.doubleSided;if(ca!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),ca=a.flipSided}function q(a){X!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),X=a)}function s(a){ka!==a&&(j.depthMask(a),ka=a)}function v(a,b,c){qa!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):
j.disable(j.POLYGON_OFFSET_FILL),qa=a);if(a&&(ma!==b||sa!==c))j.polygonOffset(b,c),ma=b,sa=c}function y(a){if(a!==Z){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,
j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}Z=a}}function G(a,b){var c;a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(b),null;return c}function K(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(j.texParameteri(a,j.TEXTURE_WRAP_S,J(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,J(b.wrapT)),
j.texParameteri(a,j.TEXTURE_MAG_FILTER,J(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,J(b.minFilter)),j.generateMipmap(a)):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,P(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,P(b.minFilter)))}function F(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=j.createTexture(),I.info.memory.textures++;j.activeTexture(j.TEXTURE0+
b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,J(a.format),a.image.width,a.image.height,0,J(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);K(j.TEXTURE_2D,a,a.image);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)}function z(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,
j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function D(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;
if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);K(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,J(a.format),a.width,a.height,0,J(a.format),J(a.type),null);var d=a,e=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,
a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,e,d.__webglTexture,0);z(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),K(j.TEXTURE_2D,a,a),j.texImage2D(j.TEXTURE_2D,0,J(a.format),a.width,a.height,0,J(a.format),J(a.type),null),c=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,
c,a.__webglTexture,0),j.bindRenderbuffer(j.RENDERBUFFER,a.__webglRenderbuffer),z(a.__webglRenderbuffer,a);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=wa,a=T,d=pa,e=ra);b!==Y&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),Y=b)}function P(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;
default:return j.LINEAR}}function J(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;
case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}
var a=a||{},$=a.canvas!==void 0?a.canvas:document.createElement("canvas"),L=a.precision!==void 0?a.precision:"highp",Q=a.antialias!==void 0?a.antialias:!1,da=a.stencil!==void 0?a.stencil:!0,ia=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,S=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),A=a.clearAlpha!==void 0?a.clearAlpha:0,C=a.maxLights!==void 0?a.maxLights:4;this.domElement=$;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var I=
this,j,O=[],fa=null,Y=null,R=-1,N=null,ea=0,V=null,ca=null,Z=null,X=null,ka=null,qa=null,ma=null,sa=null,ua=null,pa=0,ra=0,wa=0,T=0,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Matrix4,ba=new Float32Array(16),ga=new Float32Array(16),la=new THREE.Vector4,W={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},U,aa=[],ha,xa,M={},na=!1;j=function(){var a;try{if(!(a=
$.getContext("experimental-webgl",{antialias:Q,stencil:da,preserveDrawingBuffer:ia})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);
j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(S.r,S.g,S.b,A);(function(){M.vertices=new Float32Array(16);M.faces=new Uint16Array(6);var a=0;M.vertices[a++]=-1;M.vertices[a++]=-1;M.vertices[a++]=0;M.vertices[a++]=1;M.vertices[a++]=1;M.vertices[a++]=-1;M.vertices[a++]=1;M.vertices[a++]=1;M.vertices[a++]=1;M.vertices[a++]=1;M.vertices[a++]=1;M.vertices[a++]=0;M.vertices[a++]=-1;M.vertices[a++]=1;M.vertices[a++]=0;a=M.vertices[a++]=0;M.faces[a++]=0;M.faces[a++]=
1;M.faces[a++]=2;M.faces[a++]=0;M.faces[a++]=2;M.faces[a++]=3;M.vertexBuffer=j.createBuffer();M.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,M.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,M.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,M.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,M.faces,j.STATIC_DRAW);M.program=j.createProgram();j.attachShader(M.program,G("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(M.program,G("vertex",THREE.ShaderLib.sprite.vertexShader));
j.linkProgram(M.program);M.attributes={};M.uniforms={};M.attributes.position=j.getAttribLocation(M.program,"position");M.attributes.uv=j.getAttribLocation(M.program,"uv");M.uniforms.uvOffset=j.getUniformLocation(M.program,"uvOffset");M.uniforms.uvScale=j.getUniformLocation(M.program,"uvScale");M.uniforms.rotation=j.getUniformLocation(M.program,"rotation");M.uniforms.scale=j.getUniformLocation(M.program,"scale");M.uniforms.alignment=j.getUniformLocation(M.program,"alignment");M.uniforms.color=j.getUniformLocation(M.program,
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"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);ha=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});xa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});ha._shadowPass=!0;xa._shadowPass=!0})();this.context=j;var ta=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=
function(){return ta};this.setSize=function(a,b){$.width=a;$.height=b;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(a,b,c,d){pa=a;ra=b;wa=c;T=d;j.viewport(pa,ra,wa,T)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){S.setHex(a);A=b;j.clearColor(S.r,S.g,S.b,A)};this.setClearColor=function(a,b){S.copy(a);A=b;j.clearColor(S.r,S.g,S.b,A)};this.getClearColor=
function(){return S};this.getClearAlpha=function(){return A};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){D(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=
a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=
0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);I.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),I.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),I.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),
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a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(ga);b.projectionMatrix.flattenToArray(ba);H.multiply(b.projectionMatrix,b.matrixWorldInverse);f(H);D(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);o=a.__webglObjects;d=0;for(e=o.length;d<e;d++)if(g=o[d],n=g.object,g.render=!1,n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||h(n))){n.matrixWorld.flattenToArray(n._objectMatrixArray);
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na=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,M.vertexBuffer);j.vertexAttribPointer(n.position,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(n.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,M.elementBuffer);j.uniformMatrix4fv(p.projectionMatrix,!1,ba);j.activeTexture(j.TEXTURE0);j.uniform1i(p.map,0);n=0;for(r=a.__webglSprites.length;n<r;n++)if(w=a.__webglSprites[n],w.visible&&w.opacity!==0)w.useScreenCoordinates?w.z=-w.position.z:(w._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
w.matrixWorld,w._modelViewMatrixArray),w.z=-w._modelViewMatrix.n34);a.__webglSprites.sort(i);n=0;for(r=a.__webglSprites.length;n<r;n++)w=a.__webglSprites[n],w.visible&&w.opacity!==0&&w.map&&w.map.image&&w.map.image.width&&(w.useScreenCoordinates?(j.uniform1i(p.useScreenCoordinates,1),j.uniform3f(p.screenPosition,(w.position.x-e)/e,(o-w.position.y)/o,Math.max(0,Math.min(1,w.position.z)))):(j.uniform1i(p.useScreenCoordinates,0),j.uniform1i(p.affectedByDistance,w.affectedByDistance?1:0),j.uniformMatrix4fv(p.modelViewMatrix,
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F(w.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(ka)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)))};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=
[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],g=a,f=void 0,h=void 0,i=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){h=e.geometry;if(h.geometryGroups===void 0){var i=h,l=void 0,k=void 0,m=void 0,T=void 0,
w=void 0,H=void 0,q=void 0,r={},t=i.morphTargets.length;i.geometryGroups={};l=0;for(k=i.faces.length;l<k;l++)m=i.faces[l],T=m.materialIndex,H=T!==void 0?T:-1,r[H]===void 0&&(r[H]={hash:H,counter:0}),q=r[H].hash+"_"+r[H].counter,i.geometryGroups[q]===void 0&&(i.geometryGroups[q]={faces3:[],faces4:[],materialIndex:T,vertices:0,numMorphTargets:t}),w=m instanceof THREE.Face3?3:4,i.geometryGroups[q].vertices+w>65535&&(r[H].counter+=1,q=r[H].hash+"_"+r[H].counter,i.geometryGroups[q]===void 0&&(i.geometryGroups[q]=
{faces3:[],faces4:[],materialIndex:T,vertices:0,numMorphTargets:t})),m instanceof THREE.Face3?i.geometryGroups[q].faces3.push(l):i.geometryGroups[q].faces4.push(l),i.geometryGroups[q].vertices+=w;i.geometryGroupsList=[];l=void 0;for(l in i.geometryGroups)i.geometryGroups[l].id=ea++,i.geometryGroupsList.push(i.geometryGroups[l])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){l=i;l.__webglVertexBuffer=j.createBuffer();l.__webglNormalBuffer=j.createBuffer();l.__webglTangentBuffer=
j.createBuffer();l.__webglColorBuffer=j.createBuffer();l.__webglUVBuffer=j.createBuffer();l.__webglUV2Buffer=j.createBuffer();l.__webglSkinVertexABuffer=j.createBuffer();l.__webglSkinVertexBBuffer=j.createBuffer();l.__webglSkinIndicesBuffer=j.createBuffer();l.__webglSkinWeightsBuffer=j.createBuffer();l.__webglFaceBuffer=j.createBuffer();l.__webglLineBuffer=j.createBuffer();if(l.numMorphTargets){m=k=void 0;l.__webglMorphTargetsBuffers=[];k=0;for(m=l.numMorphTargets;k<m;k++)l.__webglMorphTargetsBuffers.push(j.createBuffer())}I.info.memory.geometries++;
T=e;w=T.geometry;k=i.faces3;H=i.faces4;l=k.length*3+H.length*4;m=k.length*1+H.length*2;H=k.length*3+H.length*4;k=b(T,i);q=k.map||k.lightMap||k instanceof THREE.ShaderMaterial?!0:!1;r=k instanceof THREE.MeshBasicMaterial&&!k.envMap||k instanceof THREE.MeshDepthMaterial?!1:k&&k.shading!==void 0&&k.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;t=k.vertexColors?k.vertexColors:!1;i.__vertexArray=new Float32Array(l*3);if(r)i.__normalArray=new Float32Array(l*3);if(w.hasTangents)i.__tangentArray=
new Float32Array(l*4);if(t)i.__colorArray=new Float32Array(l*3);if(q){if(w.faceUvs.length>0||w.faceVertexUvs.length>0)i.__uvArray=new Float32Array(l*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(l*2)}if(T.geometry.skinWeights.length&&T.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(l*4),i.__skinVertexBArray=new Float32Array(l*4),i.__skinIndexArray=new Float32Array(l*4),i.__skinWeightArray=new Float32Array(l*4);i.__faceArray=new Uint16Array(m*3);
i.__lineArray=new Uint16Array(H*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];T=0;for(w=i.numMorphTargets;T<w;T++)i.__morphTargetsArrays.push(new Float32Array(l*3))}i.__needsSmoothNormals=r===THREE.SmoothShading;i.__uvType=q;i.__vertexColorType=t;i.__normalType=r;i.__webglFaceCount=m*3;i.__webglLineCount=H*2;if(k.attributes){if(i.__webglCustomAttributesList===void 0)i.__webglCustomAttributesList=[];m=void 0;for(m in k.attributes){var T=k.attributes[m],w={},x;for(x in T)w[x]=T[x];if(!w.__webglInitialized||
w.createUniqueBuffers)w.__webglInitialized=!0,H=1,w.type==="v2"?H=2:w.type==="v3"?H=3:w.type==="v4"?H=4:w.type==="c"&&(H=3),w.size=H,w.array=new Float32Array(l*H),w.buffer=j.createBuffer(),w.buffer.belongsToAttribute=m,T.needsUpdate=!0,w.__original=T;i.__webglCustomAttributesList.push(w)}}i.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(h=e.geometry,
!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),I.info.memory.geometries++,i=h,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__webglVertexCount=l,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.Line){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),I.info.memory.geometries++,i=h,l=e,k=i.vertices.length,
i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*3),i.__webglLineCount=k,c(i,l),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(h=e.geometry,!h.__webglVertexBuffer))i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),I.info.geometries++,i=h,l=e,k=i.vertices.length,i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*3),i.__sortArray=[],i.__webglParticleCount=k,c(i,l),h.__dirtyVertices=!0,h.__dirtyColors=
!0;if(!e.__webglActive){if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups)i=h.geometryGroups[f],o(g.__webglObjects,i,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(h=e.geometry,o(g.__webglObjects,h,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?g.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&g.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,
1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];g=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)p(g.__webglObjects,e);else if(e instanceof THREE.Sprite){g=g.__webglSprites;f=e;for(h=g.length-1;h>=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&p(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e<g;e++)if(x=
a.__webglObjects[e].object,f=x.geometry,h=m=k=void 0,x instanceof THREE.Mesh){i=0;for(l=f.geometryGroupsList.length;i<l;i++)if(k=f.geometryGroupsList[i],h=b(x,k),m=h.attributes&&n(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||m)if(m=j.DYNAMIC_DRAW,T=!f.dynamic,k.__inittedArrays){var C=H=w=void 0,s=void 0,ba=void 0,ca=void 0,v=void 0,D=void 0,F=void 0,la=void 0,G=void 0,Z=C=ca=void 0,y=void 0,A=void 0,z=void 0,ga=
s=void 0,M=void 0,O=s=F=G=void 0,X=void 0,K=z=A=y=v=void 0,U=s=z=A=y=K=z=A=y=K=z=A=y=void 0,J=void 0,L=ca=void 0,P=void 0,R=void 0,ka=void 0,Q=void 0,W=Z=R=J=0,Y=0,aa=U=C=0,N=v=ga=0,E=0,S=void 0,N=k.__vertexArray,P=k.__uvArray,E=k.__uv2Array,L=k.__normalArray,ba=k.__tangentArray,M=k.__colorArray,O=k.__skinVertexAArray,X=k.__skinVertexBArray,D=k.__skinIndexArray,V=k.__skinWeightArray,K=k.__morphTargetsArrays,q=k.__webglCustomAttributesList,B=void 0,B=k.__faceArray,S=k.__lineArray,da=k.__needsSmoothNormals,
G=k.__vertexColorType,la=k.__uvType,ca=k.__normalType,F=x.geometry,fa=F.__dirtyElements,$=F.__dirtyUvs,qa=F.__dirtyNormals,ia=F.__dirtyTangents,xa=F.__dirtyColors,ka=F.__dirtyMorphTargets,Q=F.vertices,r=k.faces3,t=k.faces4,ha=F.faces,ma=F.faceVertexUvs[0],ua=F.faceVertexUvs[1],ta=F.skinVerticesA,sa=F.skinVerticesB,ra=F.skinIndices,na=F.skinWeights,pa=F.morphTargets;if(F.__dirtyVertices){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=Q[s.a].position,A=Q[s.b].position,z=Q[s.c].position,N[R]=y.x,N[R+1]=y.y,
N[R+2]=y.z,N[R+3]=A.x,N[R+4]=A.y,N[R+5]=A.z,N[R+6]=z.x,N[R+7]=z.y,N[R+8]=z.z,R+=9;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=Q[s.a].position,A=Q[s.b].position,z=Q[s.c].position,s=Q[s.d].position,N[R]=y.x,N[R+1]=y.y,N[R+2]=y.z,N[R+3]=A.x,N[R+4]=A.y,N[R+5]=A.z,N[R+6]=z.x,N[R+7]=z.y,N[R+8]=z.z,N[R+9]=s.x,N[R+10]=s.y,N[R+11]=s.z,R+=12;j.bindBuffer(j.ARRAY_BUFFER,k.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,N,m)}if(ka){R=0;for(ka=pa.length;R<ka;R++){w=N=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=pa[R].vertices[s.a].position,
A=pa[R].vertices[s.b].position,z=pa[R].vertices[s.c].position,Q=K[R],Q[N]=y.x,Q[N+1]=y.y,Q[N+2]=y.z,Q[N+3]=A.x,Q[N+4]=A.y,Q[N+5]=A.z,Q[N+6]=z.x,Q[N+7]=z.y,Q[N+8]=z.z,N+=9;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=pa[R].vertices[s.a].position,A=pa[R].vertices[s.b].position,z=pa[R].vertices[s.c].position,s=pa[R].vertices[s.d].position,Q=K[R],Q[N]=y.x,Q[N+1]=y.y,Q[N+2]=y.z,Q[N+3]=A.x,Q[N+4]=A.y,Q[N+5]=A.z,Q[N+6]=z.x,Q[N+7]=z.y,Q[N+8]=z.z,Q[N+9]=s.x,Q[N+10]=s.y,Q[N+11]=s.z,N+=12;j.bindBuffer(j.ARRAY_BUFFER,
k.__webglMorphTargetsBuffers[R]);j.bufferData(j.ARRAY_BUFFER,K[R],m)}}if(na.length){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=na[s.a],A=na[s.b],z=na[s.c],V[v]=y.x,V[v+1]=y.y,V[v+2]=y.z,V[v+3]=y.w,V[v+4]=A.x,V[v+5]=A.y,V[v+6]=A.z,V[v+7]=A.w,V[v+8]=z.x,V[v+9]=z.y,V[v+10]=z.z,V[v+11]=z.w,y=ra[s.a],A=ra[s.b],z=ra[s.c],D[v]=y.x,D[v+1]=y.y,D[v+2]=y.z,D[v+3]=y.w,D[v+4]=A.x,D[v+5]=A.y,D[v+6]=A.z,D[v+7]=A.w,D[v+8]=z.x,D[v+9]=z.y,D[v+10]=z.z,D[v+11]=z.w,y=ta[s.a],A=ta[s.b],z=ta[s.c],O[v]=y.x,O[v+1]=y.y,O[v+2]=
y.z,O[v+3]=1,O[v+4]=A.x,O[v+5]=A.y,O[v+6]=A.z,O[v+7]=1,O[v+8]=z.x,O[v+9]=z.y,O[v+10]=z.z,O[v+11]=1,y=sa[s.a],A=sa[s.b],z=sa[s.c],X[v]=y.x,X[v+1]=y.y,X[v+2]=y.z,X[v+3]=1,X[v+4]=A.x,X[v+5]=A.y,X[v+6]=A.z,X[v+7]=1,X[v+8]=z.x,X[v+9]=z.y,X[v+10]=z.z,X[v+11]=1,v+=12;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=na[s.a],A=na[s.b],z=na[s.c],K=na[s.d],V[v]=y.x,V[v+1]=y.y,V[v+2]=y.z,V[v+3]=y.w,V[v+4]=A.x,V[v+5]=A.y,V[v+6]=A.z,V[v+7]=A.w,V[v+8]=z.x,V[v+9]=z.y,V[v+10]=z.z,V[v+11]=z.w,V[v+12]=K.x,V[v+13]=K.y,V[v+14]=
K.z,V[v+15]=K.w,y=ra[s.a],A=ra[s.b],z=ra[s.c],K=ra[s.d],D[v]=y.x,D[v+1]=y.y,D[v+2]=y.z,D[v+3]=y.w,D[v+4]=A.x,D[v+5]=A.y,D[v+6]=A.z,D[v+7]=A.w,D[v+8]=z.x,D[v+9]=z.y,D[v+10]=z.z,D[v+11]=z.w,D[v+12]=K.x,D[v+13]=K.y,D[v+14]=K.z,D[v+15]=K.w,y=ta[s.a],A=ta[s.b],z=ta[s.c],K=ta[s.d],O[v]=y.x,O[v+1]=y.y,O[v+2]=y.z,O[v+3]=1,O[v+4]=A.x,O[v+5]=A.y,O[v+6]=A.z,O[v+7]=1,O[v+8]=z.x,O[v+9]=z.y,O[v+10]=z.z,O[v+11]=1,O[v+12]=K.x,O[v+13]=K.y,O[v+14]=K.z,O[v+15]=1,y=sa[s.a],A=sa[s.b],z=sa[s.c],s=sa[s.d],X[v]=y.x,X[v+
1]=y.y,X[v+2]=y.z,X[v+3]=1,X[v+4]=A.x,X[v+5]=A.y,X[v+6]=A.z,X[v+7]=1,X[v+8]=z.x,X[v+9]=z.y,X[v+10]=z.z,X[v+11]=1,X[v+12]=s.x,X[v+13]=s.y,X[v+14]=s.z,X[v+15]=1,v+=16;v>0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,O,m),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,X,m),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,D,m),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,
V,m))}if(xa&&G){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],v=s.vertexColors,D=s.color,v.length===3&&G===THREE.VertexColors?(s=v[0],O=v[1],X=v[2]):X=O=s=D,M[ga]=s.r,M[ga+1]=s.g,M[ga+2]=s.b,M[ga+3]=O.r,M[ga+4]=O.g,M[ga+5]=O.b,M[ga+6]=X.r,M[ga+7]=X.g,M[ga+8]=X.b,ga+=9;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],v=s.vertexColors,D=s.color,v.length===4&&G===THREE.VertexColors?(s=v[0],O=v[1],X=v[2],v=v[3]):v=X=O=s=D,M[ga]=s.r,M[ga+1]=s.g,M[ga+2]=s.b,M[ga+3]=O.r,M[ga+4]=O.g,M[ga+5]=O.b,M[ga+6]=X.r,M[ga+7]=X.g,M[ga+
8]=X.b,M[ga+9]=v.r,M[ga+10]=v.g,M[ga+11]=v.b,ga+=12;ga>0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,M,m))}if(ia&&F.hasTangents){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],F=s.vertexTangents,ga=F[0],M=F[1],G=F[2],ba[U]=ga.x,ba[U+1]=ga.y,ba[U+2]=ga.z,ba[U+3]=ga.w,ba[U+4]=M.x,ba[U+5]=M.y,ba[U+6]=M.z,ba[U+7]=M.w,ba[U+8]=G.x,ba[U+9]=G.y,ba[U+10]=G.z,ba[U+11]=G.w,U+=12;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],F=s.vertexTangents,ga=F[0],M=F[1],G=F[2],F=F[3],ba[U]=ga.x,ba[U+1]=
ga.y,ba[U+2]=ga.z,ba[U+3]=ga.w,ba[U+4]=M.x,ba[U+5]=M.y,ba[U+6]=M.z,ba[U+7]=M.w,ba[U+8]=G.x,ba[U+9]=G.y,ba[U+10]=G.z,ba[U+11]=G.w,ba[U+12]=F.x,ba[U+13]=F.y,ba[U+14]=F.z,ba[U+15]=F.w,U+=16;j.bindBuffer(j.ARRAY_BUFFER,k.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,ba,m)}if(qa&&ca){w=0;for(H=r.length;w<H;w++)if(s=ha[r[w]],ba=s.vertexNormals,ca=s.normal,ba.length===3&&da)for(U=0;U<3;U++)ca=ba[U],L[C]=ca.x,L[C+1]=ca.y,L[C+2]=ca.z,C+=3;else for(U=0;U<3;U++)L[C]=ca.x,L[C+1]=ca.y,L[C+2]=ca.z,C+=3;w=0;
for(H=t.length;w<H;w++)if(s=ha[t[w]],ba=s.vertexNormals,ca=s.normal,ba.length===4&&da)for(U=0;U<4;U++)ca=ba[U],L[C]=ca.x,L[C+1]=ca.y,L[C+2]=ca.z,C+=3;else for(U=0;U<4;U++)L[C]=ca.x,L[C+1]=ca.y,L[C+2]=ca.z,C+=3;j.bindBuffer(j.ARRAY_BUFFER,k.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,L,m)}if($&&ma&&la){w=0;for(H=r.length;w<H;w++)if(C=r[w],C=ma[C],C!==void 0)for(U=0;U<3;U++)L=C[U],P[Z]=L.u,P[Z+1]=L.v,Z+=2;w=0;for(H=t.length;w<H;w++)if(C=t[w],C=ma[C],C!==void 0)for(U=0;U<4;U++)L=C[U],P[Z]=L.u,P[Z+
1]=L.v,Z+=2;Z>0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,P,m))}if($&&ua&&la){w=0;for(H=r.length;w<H;w++)if(C=r[w],Z=ua[C],Z!==void 0)for(U=0;U<3;U++)P=Z[U],E[W]=P.u,E[W+1]=P.v,W+=2;w=0;for(H=t.length;w<H;w++)if(C=t[w],Z=ua[C],Z!==void 0)for(U=0;U<4;U++)P=Z[U],E[W]=P.u,E[W+1]=P.v,W+=2;W>0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,E,m))}if(fa){w=0;for(H=r.length;w<H;w++)B[Y]=J,B[Y+1]=J+1,B[Y+2]=J+2,Y+=3,S[aa]=J,S[aa+1]=J+1,S[aa+
2]=J,S[aa+3]=J+2,S[aa+4]=J+1,S[aa+5]=J+2,aa+=6,J+=3;w=0;for(H=t.length;w<H;w++)B[Y]=J,B[Y+1]=J+1,B[Y+2]=J+3,B[Y+3]=J+1,B[Y+4]=J+2,B[Y+5]=J+3,Y+=6,S[aa]=J,S[aa+1]=J+1,S[aa+2]=J,S[aa+3]=J+3,S[aa+4]=J+1,S[aa+5]=J+2,S[aa+6]=J+2,S[aa+7]=J+3,aa+=8,J+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,B,m);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,S,m)}if(q){U=0;for(J=q.length;U<J;U++)if(B=q[U],B.__original.needsUpdate){E=
0;if(B.size===1)if(B.boundTo===void 0||B.boundTo==="vertices"){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],B.array[E]=B.value[s.a],B.array[E+1]=B.value[s.b],B.array[E+2]=B.value[s.c],E+=3;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],B.array[E]=B.value[s.a],B.array[E+1]=B.value[s.b],B.array[E+2]=B.value[s.c],B.array[E+3]=B.value[s.d],E+=4}else{if(B.boundTo==="faces"){w=0;for(H=r.length;w<H;w++)S=B.value[r[w]],B.array[E]=S,B.array[E+1]=S,B.array[E+2]=S,E+=3;w=0;for(H=t.length;w<H;w++)S=B.value[t[w]],B.array[E]=
S,B.array[E+1]=S,B.array[E+2]=S,B.array[E+3]=S,E+=4}}else if(B.size===2)if(B.boundTo===void 0||B.boundTo==="vertices"){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=A.x,B.array[E+3]=A.y,B.array[E+4]=z.x,B.array[E+5]=z.y,E+=6;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],s=B.value[s.d],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=A.x,B.array[E+3]=A.y,B.array[E+4]=z.x,B.array[E+5]=
z.y,B.array[E+6]=s.x,B.array[E+7]=s.y,E+=8}else{if(B.boundTo==="faces"){w=0;for(H=r.length;w<H;w++)z=A=y=S=B.value[r[w]],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=A.x,B.array[E+3]=A.y,B.array[E+4]=z.x,B.array[E+5]=z.y,E+=6;w=0;for(H=t.length;w<H;w++)s=z=A=y=S=B.value[t[w]],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=A.x,B.array[E+3]=A.y,B.array[E+4]=z.x,B.array[E+5]=z.y,B.array[E+6]=s.x,B.array[E+7]=s.y,E+=8}}else if(B.size===3)if(W=B.type==="c"?["r","g","b"]:["x","y","z"],B.boundTo===void 0||
B.boundTo==="vertices"){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],B.array[E]=y[W[0]],B.array[E+1]=y[W[1]],B.array[E+2]=y[W[2]],B.array[E+3]=A[W[0]],B.array[E+4]=A[W[1]],B.array[E+5]=A[W[2]],B.array[E+6]=z[W[0]],B.array[E+7]=z[W[1]],B.array[E+8]=z[W[2]],E+=9;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],s=B.value[s.d],B.array[E]=y[W[0]],B.array[E+1]=y[W[1]],B.array[E+2]=y[W[2]],B.array[E+3]=A[W[0]],B.array[E+4]=A[W[1]],B.array[E+
5]=A[W[2]],B.array[E+6]=z[W[0]],B.array[E+7]=z[W[1]],B.array[E+8]=z[W[2]],B.array[E+9]=s[W[0]],B.array[E+10]=s[W[1]],B.array[E+11]=s[W[2]],E+=12}else{if(B.boundTo==="faces"){w=0;for(H=r.length;w<H;w++)z=A=y=S=B.value[r[w]],B.array[E]=y[W[0]],B.array[E+1]=y[W[1]],B.array[E+2]=y[W[2]],B.array[E+3]=A[W[0]],B.array[E+4]=A[W[1]],B.array[E+5]=A[W[2]],B.array[E+6]=z[W[0]],B.array[E+7]=z[W[1]],B.array[E+8]=z[W[2]],E+=9;w=0;for(H=t.length;w<H;w++)s=z=A=y=S=B.value[t[w]],B.array[E]=y[W[0]],B.array[E+1]=y[W[1]],
B.array[E+2]=y[W[2]],B.array[E+3]=A[W[0]],B.array[E+4]=A[W[1]],B.array[E+5]=A[W[2]],B.array[E+6]=z[W[0]],B.array[E+7]=z[W[1]],B.array[E+8]=z[W[2]],B.array[E+9]=s[W[0]],B.array[E+10]=s[W[1]],B.array[E+11]=s[W[2]],E+=12}}else if(B.size===4)if(B.boundTo===void 0||B.boundTo==="vertices"){w=0;for(H=r.length;w<H;w++)s=ha[r[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=y.z,B.array[E+3]=y.w,B.array[E+4]=A.x,B.array[E+5]=A.y,B.array[E+6]=A.z,B.array[E+7]=A.w,
B.array[E+8]=z.x,B.array[E+9]=z.y,B.array[E+10]=z.z,B.array[E+11]=z.w,E+=12;w=0;for(H=t.length;w<H;w++)s=ha[t[w]],y=B.value[s.a],A=B.value[s.b],z=B.value[s.c],s=B.value[s.d],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=y.z,B.array[E+3]=y.w,B.array[E+4]=A.x,B.array[E+5]=A.y,B.array[E+6]=A.z,B.array[E+7]=A.w,B.array[E+8]=z.x,B.array[E+9]=z.y,B.array[E+10]=z.z,B.array[E+11]=z.w,B.array[E+12]=s.x,B.array[E+13]=s.y,B.array[E+14]=s.z,B.array[E+15]=s.w,E+=16}else if(B.boundTo==="faces"){w=0;for(H=r.length;w<
H;w++)z=A=y=S=B.value[r[w]],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=y.z,B.array[E+3]=y.w,B.array[E+4]=A.x,B.array[E+5]=A.y,B.array[E+6]=A.z,B.array[E+7]=A.w,B.array[E+8]=z.x,B.array[E+9]=z.y,B.array[E+10]=z.z,B.array[E+11]=z.w,E+=12;w=0;for(H=t.length;w<H;w++)s=z=A=y=S=B.value[t[w]],B.array[E]=y.x,B.array[E+1]=y.y,B.array[E+2]=y.z,B.array[E+3]=y.w,B.array[E+4]=A.x,B.array[E+5]=A.y,B.array[E+6]=A.z,B.array[E+7]=A.w,B.array[E+8]=z.x,B.array[E+9]=z.y,B.array[E+10]=z.z,B.array[E+11]=z.w,B.array[E+
12]=s.x,B.array[E+13]=s.y,B.array[E+14]=s.z,B.array[E+15]=s.w,E+=16}j.bindBuffer(j.ARRAY_BUFFER,B.buffer);j.bufferData(j.ARRAY_BUFFER,B.array,m)}}T&&(delete k.__inittedArrays,delete k.__colorArray,delete k.__normalArray,delete k.__tangentArray,delete k.__uvArray,delete k.__uv2Array,delete k.__faceArray,delete k.__vertexArray,delete k.__lineArray,delete k.__skinVertexAArray,delete k.__skinVertexBArray,delete k.__skinIndexArray,delete k.__skinWeightArray)}f.__dirtyVertices=!1;f.__dirtyMorphTargets=
!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyColors=!1;f.__dirtyTangents=!1;h.attributes&&u(h)}else if(x instanceof THREE.Ribbon){if(f.__dirtyVertices||f.__dirtyColors){h=f;x=j.DYNAMIC_DRAW;w=i=w=T=T=void 0;H=h.vertices;l=h.colors;q=H.length;k=l.length;r=h.__vertexArray;m=h.__colorArray;t=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T<q;T++)w=H[T].position,i=T*3,r[i]=w.x,r[i+1]=w.y,r[i+2]=w.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,r,
x)}if(t){for(T=0;T<k;T++)w=l[T],i=T*3,m[i]=w.r,m[i+1]=w.g,m[i+2]=w.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,m,x)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(x instanceof THREE.Line){h=b(x,k);m=h.attributes&&n(h);if(f.__dirtyVertices||f.__dirtyColors||m){x=f;i=j.DYNAMIC_DRAW;q=l=J=H=ha=void 0;H=x.vertices;k=x.colors;q=H.length;m=k.length;r=x.__vertexArray;T=x.__colorArray;t=x.__dirtyColors;w=x.__webglCustomAttributesList;Z=aa=Y=W=J=ha=void 0;if(x.__dirtyVertices){for(ha=
0;ha<q;ha++)J=H[ha].position,l=ha*3,r[l]=J.x,r[l+1]=J.y,r[l+2]=J.z;j.bindBuffer(j.ARRAY_BUFFER,x.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,r,i)}if(t){for(H=0;H<m;H++)q=k[H],l=H*3,T[l]=q.r,T[l+1]=q.g,T[l+2]=q.b;j.bindBuffer(j.ARRAY_BUFFER,x.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,T,i)}if(w){ha=0;for(J=w.length;ha<J;ha++)if(Z=w[ha],Z.needsUpdate&&(Z.boundTo===void 0||Z.boundTo==="vertices")){l=0;Y=Z.value.length;if(Z.size===1)for(W=0;W<Y;W++)Z.array[W]=Z.value[W];else if(Z.size===2)for(W=
0;W<Y;W++)aa=Z.value[W],Z.array[l]=aa.x,Z.array[l+1]=aa.y,l+=2;else if(Z.size===3)if(Z.type==="c")for(W=0;W<Y;W++)aa=Z.value[W],Z.array[l]=aa.r,Z.array[l+1]=aa.g,Z.array[l+2]=aa.b,l+=3;else for(W=0;W<Y;W++)aa=Z.value[W],Z.array[l]=aa.x,Z.array[l+1]=aa.y,Z.array[l+2]=aa.z,l+=3;else if(Z.size===4)for(W=0;W<Y;W++)aa=Z.value[W],Z.array[l]=aa.x,Z.array[l+1]=aa.y,Z.array[l+2]=aa.z,Z.array[l+3]=aa.w,l+=4;j.bindBuffer(j.ARRAY_BUFFER,Z.buffer);j.bufferData(j.ARRAY_BUFFER,Z.array,i)}}}f.__dirtyVertices=!1;
f.__dirtyColors=!1;h.attributes&&u(h)}else if(x instanceof THREE.ParticleSystem)h=b(x,k),m=h.attributes&&n(h),(f.__dirtyVertices||f.__dirtyColors||x.sortParticles||m)&&d(f,j.DYNAMIC_DRAW,x),f.__dirtyVertices=!1,f.__dirtyColors=!1,h.attributes&&u(h)};this.initMaterial=function(a,b,c,d){var e,g,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof
THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,l,n;k=n=i=0;for(l=b.length;k<l;k++)f=b[k],f instanceof THREE.SpotLight&&n++,f instanceof THREE.DirectionalLight&&n++,f instanceof THREE.PointLight&&i++;i+n<=C?k=n:(k=Math.ceil(C*n/(i+n)),i=C-k);f={directional:k,
point:i};i=n=0;for(k=b.length;i<k;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&n++;var m=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)m=d.bones.length;var w;a:{k=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:f.directional,maxPointLights:f.point,
maxBones:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:n,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},o,d=[];h?d.push(h):(d.push(k),d.push(l));for(o in c)d.push(o),d.push(c[o]);h=d.join();o=0;for(d=O.length;o<d;o++)if(O[o].code===h){w=O[o].program;break a}o=j.createProgram();d=[ta?"#define VERTEX_TEXTURES":"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?
"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?
"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
f=["#ifdef GL_ES","precision "+L+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(o,G("fragment",f+k));j.attachShader(o,
G("vertex",d+l));j.linkProgram(o);j.getProgramParameter(o,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(o,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");o.uniforms={};o.attributes={};var p,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in i)d.push(p);p=d;d=0;for(i=p.length;d<i;d++)k=p[d],o.uniforms[k]=j.getUniformLocation(o,
k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(p=0;p<c.maxMorphTargets;p++)d.push("morphTarget"+p);for(w in b)d.push(w);w=d;p=0;for(b=w.length;p<b;p++)c=w[p],o.attributes[c]=j.getAttribLocation(o,c);o.id=O.length;O.push({program:o,code:h});I.info.memory.programs=O.length;w=o}a.program=w;w=a.program.attributes;w.position>=0&&j.enableVertexAttribArray(w.position);w.color>=0&&j.enableVertexAttribArray(w.color);w.normal>=0&&j.enableVertexAttribArray(w.normal);
w.tangent>=0&&j.enableVertexAttribArray(w.tangent);a.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(j.enableVertexAttribArray(w.skinVertexA),j.enableVertexAttribArray(w.skinVertexB),j.enableVertexAttribArray(w.skinIndex),j.enableVertexAttribArray(w.skinWeight));if(a.attributes)for(g in a.attributes)w[g]!==void 0&&w[g]>=0&&j.enableVertexAttribArray(w[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)p="morphTarget"+g,w[p]>=0&&(j.enableVertexAttribArray(w[p]),
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a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}};
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THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0};
THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0};
THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}};
THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,l=e.faces,k=a.faceVertexUvs[0],m=e.faceVertexUvs[0],o={},n=0;n<a.materials.length;n++)o[a.materials[n].id]=n;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,d=new THREE.Matrix4,d.extractRotation(b,c.scale);for(var n=0,u=h.length;n<u;n++){var p=new THREE.Vertex(h[n].position.clone());b&&b.multiplyVector3(p.position);f.push(p)}n=
0;for(u=l.length;n<u;n++){var f=l[n],r,t,x=f.vertexNormals,q=f.vertexColors;f instanceof THREE.Face3?r=new THREE.Face3(f.a+g,f.b+g,f.c+g):f instanceof THREE.Face4&&(r=new THREE.Face4(f.a+g,f.b+g,f.c+g,f.d+g));r.normal.copy(f.normal);d&&d.multiplyVector3(r.normal);h=0;for(p=x.length;h<p;h++)t=x[h].clone(),d&&d.multiplyVector3(t),r.vertexNormals.push(t);r.color.copy(f.color);h=0;for(p=q.length;h<p;h++)t=q[h],r.vertexColors.push(t.clone());if(f.materialIndex!==void 0){h=e.materials[f.materialIndex];
p=o[h.id];if(p===void 0)p=a.materials.length,a.materials.push(h);r.materialIndex=p}r.centroid.copy(f.centroid);b&&b.multiplyVector3(r.centroid);i.push(r)}n=0;for(u=m.length;n<u;n++){b=m[n];d=[];h=0;for(p=b.length;h<p;h++)d.push(new THREE.UV(b[h].u,b[h].v));k.push(d)}},clone:function(a){var c=new THREE.Geometry,b,d=a.vertices,g=a.faces,e=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=d.length;a<b;a++){var f=new THREE.Vertex(d[a].position.clone());c.vertices.push(f)}a=0;
for(b=g.length;a<b;a++){var h=g[a],i,l,k=h.vertexNormals,m=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=k.length;d<f;d++)l=k[d],i.vertexNormals.push(l.clone());i.color.copy(h.color);d=0;for(f=m.length;d<f;d++)l=m[d],i.vertexColors.push(l.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);c.faces.push(i)}a=0;for(b=e.length;a<b;a++){g=e[a];i=[];d=0;for(f=g.length;d<
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f;d++)i.push(new THREE.UV(g[d].u,g[d].v));c.faceVertexUvs[0].push(i)}return c},randomPointInTriangle:function(a,c,b){var d,g,e,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();d+g>1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position,
e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+
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f)<b?THREE.GeometryUtils.randomPointInTriangle(d,g,c):THREE.GeometryUtils.randomPointInTriangle(g,e,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,g,e=a.faces,f=a.vertices,h=e.length,i=0,l=[],k,m,o,n;for(g=0;g<h;g++){d=e[g];if(d instanceof THREE.Face3)k=f[d.a].position,m=f[d.b].position,o=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(k,m,o);else if(d instanceof
THREE.Face4)k=f[d.a].position,m=f[d.b].position,o=f[d.c].position,n=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(k,m,n),d._area2=THREE.GeometryUtils.triangleArea(m,o,n),d._area=d._area1+d._area2;i+=d._area;l[g]=i}d=[];f={};for(g=0;g<c;g++)h=THREE.GeometryUtils.random()*i,h=b(h),d[g]=THREE.GeometryUtils.randomPointInFace(e[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,c,b){var d,g=THREE.GeometryUtils.__v1;g.sub(a,c);d=g.length();g.sub(a,b);a=g.length();g.sub(c,b);b=g.length();
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c=0.5*(d+a+b);return Math.sqrt(c*(c-d)*(c-a)*(c-b))},center:function(a){a.computeBoundingBox();var c=new THREE.Matrix4;c.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(c);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
THREE.ImageUtils={loadTexture:function(a,c,b){var d=new Image,g=new THREE.Texture(d,c);d.onload=function(){g.needsUpdate=!0;b&&b(this)};d.crossOrigin="";d.src=a;return g},loadTextureCube:function(a,c,b){var d,g=[],e=new THREE.Texture(g,c),c=g.loadCount=0;for(d=a.length;c<d;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount===6)e.needsUpdate=!0;b&&b(this)},g[c].crossOrigin="",g[c].src=a[c];return e},getNormalMap:function(a,c){var b=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
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a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var f=e.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,g).data,i=f.createImageData(d,g),l=i.data,k=0;k<d;k++)for(var m=1;m<g;m++){var o=m-1<0?g-1:m-1,n=(m+1)%g,u=k-1<0?d-1:k-1,p=(k+1)%d,r=[],t=[0,0,h[(m*d+k)*4]/255*c];r.push([-1,0,h[(m*d+u)*4]/255*c]);r.push([-1,-1,h[(o*d+u)*4]/255*c]);r.push([0,-1,h[(o*d+k)*4]/255*c]);r.push([1,-1,h[(o*d+p)*4]/255*c]);
r.push([1,0,h[(m*d+p)*4]/255*c]);r.push([1,1,h[(n*d+p)*4]/255*c]);r.push([0,1,h[(n*d+k)*4]/255*c]);r.push([-1,1,h[(n*d+u)*4]/255*c]);o=[];u=r.length;for(n=0;n<u;n++){var p=r[n],x=r[(n+1)%u],p=[p[0]-t[0],p[1]-t[1],p[2]-t[2]],x=[x[0]-t[0],x[1]-t[1],x[2]-t[2]];o.push(b([p[1]*x[2]-p[2]*x[1],p[2]*x[0]-p[0]*x[2],p[0]*x[1]-p[1]*x[0]]))}r=[0,0,0];for(n=0;n<o.length;n++)r[0]+=o[n][0],r[1]+=o[n][1],r[2]+=o[n][2];r[0]/=o.length;r[1]/=o.length;r[2]/=o.length;t=(m*d+k)*4;l[t]=(r[0]+1)/2*255|0;l[t+1]=(r[1]+0.5)*
255|0;l[t+2]=r[2]*255|0;l[t+3]=255}f.putImageData(i,0,0);return e}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,d,g=a.children.length;for(d=0;d<g;d++)b=a.children[d],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,d=c.length,g=new THREE.Object3D;for(b=0;b<d;b++){var e=new THREE.Mesh(a,c[b]);g.add(e)}return g}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}",
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b};
THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,e=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),e+=b.distanceTo(d),c.push(e),d=b;return this.cacheArcLengths=c};
THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,e;e=c?c:a*b[g-1];Date.now();for(var f=0,h=g-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=b[d]-e,i<0)f=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==e)return d/(g-1);f=b[d];return b=(d+(e-f)/(b[d+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve;
THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};
THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c};
THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c};
THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,e){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=e};
THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))};
THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,e=g*g;return(2*c-2*b+a+d)*g*e+(-3*c+3*b-2*a-d)*e+a*g+c}};
THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c});
THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)});
THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c});
THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};
THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a<b.length;){if(b[a]>=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;b<d;b++)c+=this.curves[b].getLength(),a.push(c);return this.cacheLengths=a};
THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),c,b,d,g;c=b=Number.NEGATIVE_INFINITY;d=g=Number.POSITIVE_INFINITY;var e,f,h,i;i=new THREE.Vector2;f=0;for(h=a.length;f<h;f++){e=a[f];if(e.x>c)c=e.x;else if(e.x<d)d=e.x;if(e.y>b)b=e.y;else if(e.y<b)g=e.y;i.addSelf(e.x,e.y)}return{minX:d,minY:g,maxX:c,maxY:b,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var c=new THREE.Geometry,b=0;b<a.length;b++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(a[b].x,a[b].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,c){var b=this.getPoints(a),d,g;if(!c)c=this.bends;d=0;for(g=c.length;d<g;d++)b=this.getWrapPoints(b,c[d]);return b};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,c){var b=this.getSpacedPoints(a),d,g;if(!c)c=this.bends;d=0;for(g=c.length;d<g;d++)b=this.getWrapPoints(b,c[d]);return b};
THREE.CurvePath.prototype.getWrapPoints=function(a,c){var b=this.getBoundingBox(),d,g,e,f,h,i;d=0;for(g=a.length;d<g;d++)e=a[d],f=e.x,h=e.y,i=f/b.maxX,i=c.getUtoTmapping(i,f),f=c.getPoint(i),h=c.getNormalVector(i).multiplyScalar(h),e.x=f.x+h.x,e.y=f.y+h.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var c,b=a.length;for(c=1;c<b;c++)this.lineTo(a[c].x,a[c].y)};THREE.Path.prototype.moveTo=function(){var a=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:a})};
THREE.Path.prototype.lineTo=function(a,c){var b=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:b})};
THREE.Path.prototype.quadraticCurveTo=function(a,c,b,d){var g=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
THREE.Path.prototype.bezierCurveTo=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,d),new THREE.Vector2(g,e)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
THREE.Path.prototype.splineThru=function(a){var c=Array.prototype.slice.call(arguments),b=this.actions[this.actions.length-1].args,b=[new THREE.Vector2(b[b.length-2],b[b.length-1])];Array.prototype.push.apply(b,a);this.curves.push(new THREE.SplineCurve(b));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};
THREE.Path.prototype.arc=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,c,b,d,g,e));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var c=[],b=0;b<a;b++)c.push(this.getPoint(b/a));return c};
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THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],d,g,e,f,h,i,l,k,m,o,n,u,p;d=0;for(g=this.actions.length;d<g;d++)switch(e=this.actions[d],f=e.action,e=e.args,f){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];m=e[0];o=e[1];b.length>0?(f=b[b.length-1],n=f.x,u=f.y):(f=this.actions[d-1].args,n=f[f.length-2],u=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b2(p,n,m,h),p=THREE.Shape.Utils.b2(p,u,o,
i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];m=e[0];o=e[1];l=e[2];k=e[3];b.length>0?(f=b[b.length-1],n=f.x,u=f.y):(f=this.actions[d-1].args,n=f[f.length-2],u=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b3(p,n,m,l,h),p=THREE.Shape.Utils.b3(p,u,o,k,i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];p=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f);
for(f=1;f<=p;f++)b.push(e.getPointAt(f/p));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];l=e[2];m=e[3];p=e[4];o=!!e[5];k=f[f.length-2];n=f[f.length-1];f.length==0&&(k=n=0);u=p-m;var r=a*2;for(f=1;f<=r;f++)p=f/r,o||(p=1-p),p=m+p*u,e=k+h+l*Math.cos(p),p=n+i+l*Math.sin(p),b.push(new THREE.Vector2(e,p))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,l,k,m;h=0;for(i=f.length;h<i;h++)l=f[h],k=l.x,m=l.y,l.x=a*k+c*m+b,l.y=d*m+g*k+e;return f};
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THREE.Path.prototype.debug=function(a){var c=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",c.maxX+100),a.setAttribute("height",c.maxY+100),document.body.appendChild(a));c=a.getContext("2d");c.fillStyle="white";c.fillRect(0,0,a.width,a.height);c.strokeStyle="black";c.beginPath();var b,d,g,a=0;for(b=this.actions.length;a<b;a++)d=this.actions[a],g=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&c[d].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";d=
this.getPoints();a=0;for(b=d.length;a<b;a++)g=d[a],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
THREE.Path.prototype.toShapes=function(){var a,c,b,d,g=[],e=new THREE.Path;a=0;for(c=this.actions.length;a<c;a++)b=this.actions[a],d=b.args,b=b.action,b==THREE.PathActions.MOVE_TO&&e.actions.length!=0&&(g.push(e),e=new THREE.Path),e[b].apply(e,d);e.actions.length!=0&&g.push(e);if(g.length==0)return[];var f,e=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f&&e.push(f),f=new THREE.Shape,f.actions=d.actions,f.curves=
d.curves):f.holes.push(d);e.push(f)}else{f=new THREE.Shape;a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f.actions=d.actions,f.curves=d.curves,e.push(f),f=new THREE.Shape):f.holes.push(d)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
THREE.Shape.prototype.getPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),d=b.concat(),g,e,f,h,i,l,k,m,o,n,u=[];for(i=0;i<c.length;i++){l=c[i];Array.prototype.push.apply(d,l);e=Number.POSITIVE_INFINITY;for(g=0;g<l.length;g++){o=l[g];n=[];for(m=0;m<b.length;m++)k=b[m],k=o.distanceToSquared(k),n.push(k),k<e&&(e=k,f=g,h=m)}g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;var p=[l[f],b[h],b[g]];m=THREE.FontUtils.Triangulate.area(p);var r=[l[f],l[e],b[h]];o=THREE.FontUtils.Triangulate.area(r);n=h;k=f;h+=1;f+=-1;h<
0&&(h+=b.length);h%=b.length;f<0&&(f+=l.length);f%=l.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;p=[l[f],b[h],b[g]];p=THREE.FontUtils.Triangulate.area(p);r=[l[f],l[e],b[h]];r=THREE.FontUtils.Triangulate.area(r);m+o>p+r&&(h=n,f=k,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=l.length),f%=l.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:l.length-1);m=b.slice(0,h);o=b.slice(h);n=l.slice(f);k=l.slice(0,f);e=[l[f],l[e],b[h]];u.push([l[f],b[h],b[g]]);u.push(e);b=m.concat(n).concat(k).concat(o)}return{shape:b,
isolatedPts:u,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,l={};e=0;for(f=d.length;e<f;e++)i=d[e].x+":"+d[e].y,l[i]!==void 0&&console.log("Duplicate point",i),l[i]=e;e=0;for(f=b.length;e<f;e++){h=b[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}e=0;for(f=g.length;e<f;e++){h=g[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}return b.concat(g)},
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isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,d){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,d)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,d,g){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,d)+
this.b3p3(a,g)}};THREE.TextPath=function(a,c){THREE.Path.call(this);this.parameters=c||{};this.set(a)};THREE.TextPath.prototype.set=function(a,c){this.text=a;var c=c||this.parameters,b=c.curveSegments!==void 0?c.curveSegments:4,d=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",e=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=b;THREE.FontUtils.face=d;THREE.FontUtils.weight=g;THREE.FontUtils.style=e};
THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,c=[],b=0,d=a.length;b<d;b++)Array.prototype.push.apply(c,a[b].toShapes());return c};
THREE.AnimationHandler=function(){var a=[],c={},b={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){c[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");c[a.name]=a;if(a.initialized!==!0){for(var b=0;b<a.hierarchy.length;b++){for(var d=0;d<a.hierarchy[b].keys.length;d++){if(a.hierarchy[b].keys[d].time<
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0)a.hierarchy[b].keys[d].time=0;if(a.hierarchy[b].keys[d].rot!==void 0&&!(a.hierarchy[b].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[b].keys[d].rot;a.hierarchy[b].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[b].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[b].keys.length;d++)for(var i=0;i<a.hierarchy[b].keys[d].morphTargets.length;i++){var l=a.hierarchy[b].keys[d].morphTargets[i];h[l]=-1}a.hierarchy[b].usedMorphTargets=h;for(d=0;d<a.hierarchy[b].keys.length;d++){var k=
{};for(l in h){for(i=0;i<a.hierarchy[b].keys[d].morphTargets.length;i++)if(a.hierarchy[b].keys[d].morphTargets[i]===l){k[l]=a.hierarchy[b].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[b].keys[d].morphTargets.length&&(k[l]=0)}a.hierarchy[b].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[b].keys.length;d++)a.hierarchy[b].keys[d].time===a.hierarchy[b].keys[d-1].time&&(a.hierarchy[b].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[b].keys.length;d++)a.hierarchy[b].keys[d].index=d}d=parseInt(a.length*
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a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(b=0;b<a.hierarchy.length;b++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return c[a]?c[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=
2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=b!==void 0?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=c!==void 0?c:0;var b,d=this.hierarchy.length,g;for(b=0;b<d;b++){g=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
THREE.Bone?g.skinMatrix:g.matrix;var e=g.animationCache.prevKey;g=g.animationCache.nextKey;e.pos=this.data.hierarchy[b].keys[0];e.rot=this.data.hierarchy[b].keys[0];e.scl=this.data.hierarchy[b].keys[0];g.pos=this.getNextKeyWith("pos",b,1);g.rot=this.getNextKeyWith("rot",b,1);g.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
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THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,g,e,f,h,i,l,k=this.data.JIT.hierarchy,m,o;this.currentTime+=a*this.timeScale;o=this.currentTime;m=this.currentTime%=this.data.length;l=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,u=this.hierarchy.length;n<u;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&k[n][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=k[n][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
!1):(a.matrix=k[n][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var p=0;p<3;p++){b=c[p];f=i.prevKey[b];h=i.nextKey[b];if(h.time<=o){if(m<o)if(this.loop){f=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(b,n,1);h.time<m;)f=h,h=this.getNextKeyWith(b,n,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(b,n,h.index+1);while(h.time<
m)}i.prevKey[b]=f;i.nextKey[b]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-f.time)/(h.time-f.time);g=f[b];e=h[b];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
this.getPrevKeyWith("pos",n,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b===
"rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(null,!0);for(n=0;n<this.hierarchy.length;n++)k[n][l]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],g,e,f,h,i,l;g=(a.length-1)*c;e=Math.floor(g);g-=e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>a.length-2?e:e+1;b[3]=e>a.length-3?e:e+2;e=a[b[0]];h=a[b[1]];i=a[b[2]];l=a[b[3]];b=g*g;f=g*b;d[0]=this.interpolate(e[0],h[0],i[0],l[0],g,b,f);d[1]=this.interpolate(e[1],h[1],i[1],l[1],g,b,f);d[2]=this.interpolate(e[2],h[2],i[2],l[2],g,b,f);return d};
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THREE.Animation.prototype.interpolate=function(a,c,b,d,g,e,f){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*f+(-3*(c-b)-2*a-d)*e+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<d.length-1?b:d.length-1:b%=d.length;b<d.length;b++)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var d=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
THREE.CubeCamera=function(a,c,b,d){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};
THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,e,f){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,e,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
!1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&&
(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};
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THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,t=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++)t=d*h.chunks[f]/h.total,b.keys[f]={time:t,pos:g[f]};e.hierarchy[0]=
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b;THREE.AnimationHandler.add(e);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=c!==void 0?c:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
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new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
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this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var f=Math.PI*2,h=Math.PI/180;this.update=function(a){var c;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%f;this.phi=a>=0?a:a+f;c=this.verticalAngleMap.srcRange;
a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
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this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(f,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
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!1)}};THREE.PathControlsIdCounter=0;
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THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=c!==void 0?c:document;c&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
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0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,
this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
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THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,l=0,k=0,m=0,o=0,n=window.innerWidth/2,u=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
this.rotateHorizontally(c*m);this.rotateVertically(c*o)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*k);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);d.set(0,1,0);b.cross(d,
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g).normalize();d.cross(g,b).normalize();this.object.matrix.n11=b.x;this.object.matrix.n12=d.x;this.object.matrix.n13=g.x;this.object.matrix.n21=b.y;this.object.matrix.n22=d.y;this.object.matrix.n23=g.y;this.object.matrix.n31=b.z;this.object.matrix.n32=d.z;this.object.matrix.n33=g.z;e.identity();e.n11=Math.cos(this.roll);e.n12=-Math.sin(this.roll);e.n21=Math.sin(this.roll);e.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(e);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){b.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);b.multiplyScalar(a);this.forward.subSelf(b);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
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function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){m=(a.clientX-n)/window.innerWidth;o=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:l=-1;break;case 40:case 83:i=-1;break;case 39:case 68:l=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:k=1;break;case 70:k=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:l=0;break;case 40:case 83:i=0;break;case 39:case 68:l=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:k=0;break;case 70:k=0}},!1)};
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THREE.TrackballControls=function(a,c){var b=this,d={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=c!==void 0?c:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
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new THREE.Vector3(0,0,0);var g=!1,e=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector2,k=new THREE.Vector2,m=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var d=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
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b.radius,(b.screen.height*0.5+b.screen.offsetTop-c)/b.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(b.object.position).subSelf(b.target);e=b.object.up.clone().setLength(d.y);e.addSelf(b.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(f);
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d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-l.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?l=k:l.y+=(k.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y));
b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?m=o:m.addSelf(a.sub(o,m).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()<b.minDistance*b.minDistance&&b.object.position.add(b.target,f.setLength(b.minDistance))};this.update=function(){f.copy(b.object.position).subSelf(this.target);b.rotateCamera();b.noZoom||b.zoomCamera();b.noPan||
b.panCamera();b.object.position.add(b.target,f);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(g&&(h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY),l=k=b.getMouseOnScreen(a.clientX,a.clientY),m=o=b.getMouseOnScreen(a.clientX,a.clientY),g=!1),e!==d.NONE&&(e===d.ROTATE?i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?k=b.getMouseOnScreen(a.clientX,
a.clientY):e===d.PAN&&!b.noPan&&(o=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),e===d.NONE))e=a.button,e===d.ROTATE?h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?l=k=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=o=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
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e=d.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&e===d.NONE){if(a.keyCode===b.keys[d.ROTATE])e=d.ROTATE;else if(a.keyCode===b.keys[d.ZOOM]&&!b.noZoom)e=d.ZOOM;else if(a.keyCode===b.keys[d.PAN]&&!b.noPan)e=d.PAN;e!==d.NONE&&(g=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&e!==d.NONE)e=d.NONE},!1)};
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THREE.CubeGeometry=function(a,c,b,d,g,e,f,h){function i(a,b,c,f,h,i,k,n){var m,o,p=d||1,r=g||1,u=h/2,q=i/2,t=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")m="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")m="y",r=e||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")m="x",p=e||1;var x=p+1,A=r+1;h/=p;var C=i/r;for(o=0;o<A;o++)for(i=0;i<x;i++){var I=new THREE.Vector3;I[a]=(i*h-u)*c;I[b]=(o*C-q)*f;I[m]=k;l.vertices.push(new THREE.Vertex(I))}for(o=0;o<r;o++)for(i=0;i<p;i++)l.faces.push(new THREE.Face4(i+
x*o+t,i+x*(o+1)+t,i+1+x*(o+1)+t,i+1+x*o+t,null,null,n)),l.faceVertexUvs[0].push([new THREE.UV(i/p,o/r),new THREE.UV(i/p,(o+1)/r),new THREE.UV((i+1)/p,(o+1)/r),new THREE.UV((i+1)/p,o/r)])}THREE.Geometry.call(this);var l=this,k=a/2,m=c/2,o=b/2,n,u,p,r,t,x;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(n=0;n<6;n++)this.materials.push(f)}n=0;r=1;u=2;t=3;p=4;x=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var q in h)this.sides[q]!=
void 0&&(this.sides[q]=h[q]);this.sides.px&&i("z","y",-1,-1,b,c,k,n);this.sides.nx&&i("z","y",1,-1,b,c,-k,r);this.sides.py&&i("x","z",1,1,a,b,m,u);this.sides.ny&&i("x","z",1,-1,a,b,-m,t);this.sides.pz&&i("x","y",1,-1,a,c,o,p);this.sides.nz&&i("x","y",-1,-1,a,c,-o,x);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
THREE.CylinderGeometry=function(a,c,b,d,g,e){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,f=b/2,d=d||8,g=g||1,h,i,l=[],k=[];for(i=0;i<=g;i++){var m=[],o=[],n=i/g,u=n*(c-a)+a;for(h=0;h<=d;h++){var p=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(u*Math.sin(p*Math.PI*2),-n*b+f,u*Math.cos(p*Math.PI*2))));m.push(this.vertices.length-1);o.push(new THREE.UV(p,n))}l.push(m);k.push(o)}for(i=0;i<g;i++)for(h=0;h<d;h++){var b=l[i][h],m=l[i+1][h],o=l[i+1][h+1],n=l[i][h+1],u=
this.vertices[b].position.clone().setY(0).normalize(),p=this.vertices[m].position.clone().setY(0).normalize(),r=this.vertices[o].position.clone().setY(0).normalize(),t=this.vertices[n].position.clone().setY(0).normalize(),x=k[i][h].clone(),q=k[i+1][h].clone(),s=k[i+1][h+1].clone(),v=k[i][h+1].clone();this.faces.push(new THREE.Face4(b,m,o,n,[u,p,r,t]));this.faceVertexUvs[0].push([x,q,s,v])}if(!e&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)b=l[0][h],m=l[0][h+
1],o=this.vertices.length-1,u=new THREE.Vector3(0,1,0),p=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),x=k[0][h].clone(),q=k[0][h+1].clone(),s=new THREE.UV(q.u,0),this.faces.push(new THREE.Face3(b,m,o,[u,p,r])),this.faceVertexUvs[0].push([x,q,s])}if(!e&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)b=l[i][h+1],m=l[i][h],o=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),p=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),x=k[i][h+1].clone(),q=k[i][h].clone(),
s=new THREE.UV(q.u,1),this.faces.push(new THREE.Face3(b,m,o,[u,p,r])),this.faceVertexUvs[0].push([x,q,s])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,d=a.length,g;this.shapebb=a[d-1].getBoundingBox();for(b=0;b<d;b++)g=a[b],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(D=a.length;--D>=0;){j=D;O=D-1;O<0&&(O=a.length-1);for(var b=
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0,c=n+k*2,b=0;b<c;b++){var d=da*b,e=da*(b+1),f=fa+j+d,g=fa+j+e,l=f,d=fa+O+d,e=fa+O+e,m=g;l+=z;d+=z;e+=z;m+=z;F.faces.push(new THREE.Face4(l,d,e,m,null,null,s));s&&(l=b/c,d=(b+1)/c,e=h+i*2,f=(F.vertices[f].position.z+i)/e,g=(F.vertices[g].position.z+i)/e,F.faceVertexUvs[0].push([new THREE.UV(f,l),new THREE.UV(g,l),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){F.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=z;b+=z;c+=z;F.faces.push(new THREE.Face3(a,b,c,
null,null,q));if(q){var d=v.maxY,e=v.maxX,f=F.vertices[b].position.x,b=F.vertices[b].position.y,g=F.vertices[c].position.x,c=F.vertices[c].position.y;F.faceVertexUvs[0].push([new THREE.UV(F.vertices[a].position.x/e,F.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,l=c.bevelSize!==void 0?c.bevelSize:i-2,k=c.bevelSegments!==void 0?c.bevelSegments:3,m=c.bevelEnabled!==void 0?c.bevelEnabled:!0,
o=c.curveSegments!==void 0?c.curveSegments:12,n=c.steps!==void 0?c.steps:1,u=c.bendPath,p=c.extrudePath,r,t=!1,x=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,q=c.material,s=c.extrudeMaterial,v=this.shapebb;if(p)r=p.getPoints(o),n=r.length,t=!0,m=!1;m||(l=i=k=0);var y,G,K,F=this,z=this.vertices.length;u&&a.addWrapPath(u);o=x?a.extractAllSpacedPoints(o):a.extractAllPoints(o);u=o.shape;o=o.holes;if(p=!THREE.Shape.Utils.isClockWise(u)){u=u.reverse();G=0;for(K=o.length;G<K;G++)y=o[G],THREE.Shape.Utils.isClockWise(y)&&
(o[G]=y.reverse());p=!1}p=THREE.Shape.Utils.triangulateShape(u,o);x=u;G=0;for(K=o.length;G<K;G++)y=o[G],u=u.concat(y);var D,P,J,$,L,Q,da=u.length,ia=p.length,S=[];D=0;P=x.length;j=P-1;for(O=D+1;D<P;D++,j++,O++)j===P&&(j=0),O===P&&(O=0),S[D]=d(x[D],x[j],x[O]);var A=[],C,I=S.concat();G=0;for(K=o.length;G<K;G++){y=o[G];C=[];D=0;P=y.length;j=P-1;for(O=D+1;D<P;D++,j++,O++)j===P&&(j=0),O===P&&(O=0),C[D]=d(y[D],y[j],y[O]);A.push(C);I=I.concat(C)}for(J=0;J<k;J++){$=J/k;L=i*(1-$);$=l*Math.sin($*Math.PI/2);
D=0;for(P=x.length;D<P;D++)Q=b(x[D],S[D],$),e(Q.x,Q.y,-L);G=0;for(K=o.length;G<K;G++){y=o[G];C=A[G];D=0;for(P=y.length;D<P;D++)Q=b(y[D],C[D],$),e(Q.x,Q.y,-L)}}$=l;for(D=0;D<da;D++)Q=m?b(u[D],I[D],$):u[D],t?e(Q.x,Q.y+r[0].y,r[0].x):e(Q.x,Q.y,0);for(J=1;J<=n;J++)for(D=0;D<da;D++)Q=m?b(u[D],I[D],$):u[D],t?e(Q.x,Q.y+r[J-1].y,r[J-1].x):e(Q.x,Q.y,h/n*J);for(J=k-1;J>=0;J--){$=J/k;L=i*(1-$);$=l*Math.sin($*Math.PI/2);D=0;for(P=x.length;D<P;D++)Q=b(x[D],S[D],$),e(Q.x,Q.y,h+L);G=0;for(K=o.length;G<K;G++){y=
o[G];C=A[G];D=0;for(P=y.length;D<P;D++)Q=b(y[D],C[D],$),t?e(Q.x,Q.y+r[n-1].y,r[n-1].x+L):e(Q.x,Q.y,h+L)}}if(m){m=da*0;for(D=0;D<ia;D++)l=p[D],f(l[2]+m,l[1]+m,l[0]+m);m=da*(n+k*2);for(D=0;D<ia;D++)l=p[D],f(l[0]+m,l[1]+m,l[2]+m)}else{for(D=0;D<ia;D++)l=p[D],f(l[2],l[1],l[0]);for(D=0;D<ia;D++)l=p[D],f(l[0]+da*n,l[1]+da*n,l[2]+da*n)}var j,O,fa=0;g(x);fa+=x.length;G=0;for(K=o.length;G<K;G++)y=o[G],g(y),fa+=y.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
THREE.IcosahedronGeometry=function(a){function c(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function b(a,b,c,d){d.faces.push(new THREE.Face3(a,b,c))}function d(a,b){var d=g.vertices[a].position,e=g.vertices[b].position;return c((d.x+e.x)/2,(d.y+e.y)/2,(d.z+e.z)/2)}var g=this,e=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
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-a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in e.faces){var i=d(e.faces[h].a,e.faces[h].b),l=d(e.faces[h].b,e.faces[h].c),k=d(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,i,k,a);b(e.faces[h].b,l,
i,a);b(e.faces[h].c,k,l,a);b(i,l,k,a)}e.faces=a.faces}g.faces=e.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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THREE.LatheGeometry=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;for(var c=this.angle/this.steps,b=[],d=[],g=[],e=[],f=(new THREE.Matrix4).setRotationZ(c),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),b[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=c){for(h=0;h<b.length;h++)i<this.angle?(b[h]=f.multiplyVector3(b[h].clone()),this.vertices.push(new THREE.Vertex(b[h])),g[h]=this.vertices.length-1):g=e;i==0&&(e=d);
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for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(g[h],g[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-c)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-c)/this.angle,h/a.length)]);d=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
THREE.OctahedronGeometry=function(a,c){function b(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=f.vertices.push(c)-1;c.uv=new THREE.UV(Math.atan2(b.z,-b.x)/2/Math.PI+0.5,Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5);return c}function d(a,b,c,h){h<1?(h=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),h.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),h.normal=h.centroid.clone().normalize(),
f.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),f.faceVertexUvs[0].push([e(a.uv,a.position,h),e(b.uv,b.position,h),e(c.uv,c.position,h)])):(h-=1,d(a,g(a,b),g(a,c),h),d(g(a,b),b,g(b,c),h),d(g(a,c),g(b,c),c,h),d(g(a,b),g(b,c),g(a,c),h))}function g(a,c){h[a.index]||(h[a.index]=[]);h[c.index]||(h[c.index]=[]);var d=h[a.index][c.index];d===void 0&&(h[a.index][c.index]=h[c.index][a.index]=d=b((new THREE.Vector3).add(a.position,c.position).divideScalar(2)));return d}function e(a,b,c){c<0&&a.u===
1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);var c=c||0,f=this;b(new THREE.Vector3(1,0,0));b(new THREE.Vector3(-1,0,0));b(new THREE.Vector3(0,1,0));b(new THREE.Vector3(0,-1,0));b(new THREE.Vector3(0,0,1));b(new THREE.Vector3(0,0,-1));var h=[],i=this.vertices;d(i[0],i[2],i[4],c);d(i[0],i[4],i[3],c);d(i[0],i[3],i[5],c);d(i[0],i[5],i[2],c);d(i[1],i[2],i[5],c);d(i[1],i[5],i[3],c);d(i[1],i[3],i[4],c);d(i[1],i[4],i[2],c);this.boundingSphere=
{radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
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THREE.PlaneGeometry=function(a,c,b,d){THREE.Geometry.call(this);var g,e=a/2,f=c/2,b=b||1,d=d||1,h=b+1,i=d+1;a/=b;var l=c/d;for(g=0;g<i;g++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-e,-(g*l-f),0)));for(g=0;g<d;g++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+h*g,c+h*(g+1),c+1+h*(g+1),c+1+h*g)),this.faceVertexUvs[0].push([new THREE.UV(c/b,g/d),new THREE.UV(c/b,(g+1)/d),new THREE.UV((c+1)/b,(g+1)/d),new THREE.UV((c+1)/b,g/d)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,d,g=Math.PI,e=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b<f+1;b++){d=b/f;var h=a*Math.cos(d*g),i=a*Math.sin(d*g),l=[],k=0;for(d=0;d<e;d++){var m=2*d/e,o=i*Math.sin(m*g),m=i*Math.cos(m*g);(b==0||b==f)&&d>0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,h,o)))-1);l.push(k)}c.push(l)}for(var n,u,p,g=c.length,b=0;b<g;b++)if(e=c[b].length,b>0)for(d=0;d<e;d++){l=d==e-1;f=c[b][l?0:d+1];h=c[b][l?e-1:d];i=c[b-1][l?
e-1:d];l=c[b-1][l?0:d+1];o=b/(g-1);n=(b-1)/(g-1);u=(d+1)/e;var m=d/e,k=new THREE.UV(1-u,o),o=new THREE.UV(1-m,o),m=new THREE.UV(1-m,n),r=new THREE.UV(1-u,n);b<c.length-1&&(n=this.vertices[f].position.clone(),u=this.vertices[h].position.clone(),p=this.vertices[i].position.clone(),n.normalize(),u.normalize(),p.normalize(),this.faces.push(new THREE.Face3(f,h,i,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(p.x,p.y,p.z)])),this.faceVertexUvs[0].push([k,o,m]));b>1&&(n=
this.vertices[f].position.clone(),u=this.vertices[i].position.clone(),p=this.vertices[l].position.clone(),n.normalize(),u.normalize(),p.normalize(),this.faces.push(new THREE.Face3(f,i,l,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(p.x,p.y,p.z)])),this.faceVertexUvs[0].push([k,m,r]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var d=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=this.getFace(),b=this.size/c.resolution,d=
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0,g=String(a).split(""),e=g.length,f=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(g[a],c,b,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,c,b,d,g){var e=[],f,h,i,l,k,m,o,n,u,p,r,t=c.glyphs[a]||c.glyphs["?"];if(t){if(t.o){c=t._cachedOutline||(t._cachedOutline=t.o.split(" "));l=c.length;for(a=0;a<l;)switch(i=c[a++],i){case "m":i=c[a++]*b+d;k=c[a++]*b;e.push(new THREE.Vector2(i,k));g.moveTo(i,k);break;case "l":i=c[a++]*b+d;k=c[a++]*b;e.push(new THREE.Vector2(i,
k));g.lineTo(i,k);break;case "q":i=c[a++]*b+d;k=c[a++]*b;n=c[a++]*b+d;u=c[a++]*b;g.quadraticCurveTo(n,u,i,k);if(f=e[e.length-1]){m=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++){var x=f/h,q=THREE.Shape.Utils.b2(x,m,n,i),x=THREE.Shape.Utils.b2(x,o,u,k);e.push(new THREE.Vector2(q,x))}}break;case "b":if(i=c[a++]*b+d,k=c[a++]*b,n=c[a++]*b+d,u=c[a++]*-b,p=c[a++]*b+d,r=c[a++]*-b,g.bezierCurveTo(i,k,n,u,p,r),f=e[e.length-1]){m=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++)x=f/h,q=THREE.Shape.Utils.b3(x,m,n,
p,i),x=THREE.Shape.Utils.b3(x,o,u,r,k),e.push(new THREE.Vector2(q,x))}}}return{offset:t.ha*b,points:e,path:g}}}};
(function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,l,k;if(c(a)>0)for(l=0;l<g;l++)f[l]=l;else for(l=0;l<g;l++)f[l]=g-1-l;var m=2*g;for(l=g-1;g>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var o;a:{o=a;var n=i,u=l,p=k,r=g,t=f,x=void 0,q=void 0,s=void 0,
v=void 0,y=void 0,G=void 0,K=void 0,F=void 0,z=void 0,q=o[t[n]].x,s=o[t[n]].y,v=o[t[u]].x,y=o[t[u]].y,G=o[t[p]].x,K=o[t[p]].y;if(1.0E-10>(v-q)*(K-s)-(y-s)*(G-q))o=!1;else{for(x=0;x<r;x++)if(!(x==n||x==u||x==p)){var F=o[t[x]].x,z=o[t[x]].y,D=void 0,P=void 0,J=void 0,$=void 0,L=void 0,Q=void 0,da=void 0,ia=void 0,S=void 0,A=void 0,C=void 0,I=void 0,D=J=L=void 0,D=G-v,P=K-y,J=q-G,$=s-K,L=v-q,Q=y-s,da=F-q,ia=z-s,S=F-v,A=z-y,C=F-G,I=z-K,D=D*A-P*S,L=L*ia-Q*da,J=J*I-$*C;if(D>=0&&J>=0&&L>=0){o=!1;break a}}o=
!0}}if(o){e.push([a[f[i]],a[f[l]],a[f[k]]]);h.push([f[i],f[l],f[k]]);i=l;for(k=l+1;k<g;i++,k++)f[i]=f[k];g--;m=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(a,c,b,d,g){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,f=b/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(e);g.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(e);h.z=
this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-b/this.segmentsR));c.push(h.clone().subSelf(g).normalize())}for(b=1;b<=this.segmentsR;b++)for(d=1;d<=this.segmentsT;d++){var g=(this.segmentsT+1)*b+d-1,e=(this.segmentsT+1)*(b-1)+d-1,f=(this.segmentsT+1)*(b-1)+d,h=(this.segmentsT+1)*b+d,i=new THREE.Face4(g,e,f,h,[c[g],c[e],c[f],c[h]]);i.normal.addSelf(c[g]);i.normal.addSelf(c[e]);i.normal.addSelf(c[f]);i.normal.addSelf(c[h]);i.normal.normalize();this.faces.push(i);
this.faceVertexUvs[0].push([a[g].clone(),a[e].clone(),a[f].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
THREE.TorusKnotGeometry=function(a,c,b,d,g,e,f){function h(a,b,c,d,e,f){b=c/d*a;c=Math.cos(b);return new THREE.Vector3(e*(2+c)*0.5*Math.cos(a),e*(2+c)*Math.sin(a)*0.5,f*e*Math.sin(b)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=g||2;this.q=e||3;this.heightScale=f||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<
this.segmentsT;++c){var i=a/this.segmentsR*2*this.p*Math.PI,f=c/this.segmentsT*2*Math.PI,g=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);b.x=i.x-g.x;b.y=i.y-g.y;b.z=i.z-g.z;d.x=i.x+g.x;d.y=i.y+g.y;d.z=i.z+g.z;e.cross(b,d);d.cross(e,b);e.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);g.x+=i*d.x+f*e.x;g.y+=i*d.y+f*e.y;g.z+=i*d.z+f*e.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
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g.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var d=(a+1)%this.segmentsR,e=(c+1)%this.segmentsT,g=this.grid[a][c],b=this.grid[d][c],d=this.grid[d][e],e=this.grid[a][e],f=new THREE.UV(a/this.segmentsR,c/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,b,d,e));this.faceVertexUvs[0].push([f,i,l,k])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){k.vertexColors=[];for(var j,l,n,m=0;m<4;m++){n=i[m];j=new THREE.Color;j.setRGB(0,0,0);for(var p=0;p<n.length;p++)l=h.vertexColors[n[p]-1],j.r+=l.r,j.g+=l.g,j.b+=l.b;j.r/=n.length;j.g/=n.length;j.b/=n.length;k.vertexColors[m]=j}}g.push(k);(!f.supportUVs||o.length!=0)&&e.push([o[a],o[b],o[c],o[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],k={},m={},o=[],n,u,p,r,t,x=a.faceVertexUvs[0];n=0;for(u=x.length;n<u;n++){p=0;for(r=x[n].length;p<r;p++)t=d[n]["abcd".charAt(p)],o[t]||(o[t]=x[n][p])}var q;n=0;for(u=d.length;n<u;n++)if(t=d[n],l.push(t.centroid),i.push(new THREE.Vertex(t.centroid)),f.supportUVs&&o.length!=0){q=new THREE.UV;if(t instanceof THREE.Face3)q.u=o[t.a].u+o[t.b].u+o[t.c].u,q.v=o[t.a].v+o[t.b].v+o[t.c].v,q.u/=3,q.v/=3;else if(t instanceof THREE.Face4)q.u=
o[t.a].u+o[t.b].u+o[t.c].u+o[t.d].u,q.v=o[t.a].v+o[t.b].v+o[t.c].v+o[t.d].v,q.u/=4,q.v/=4;o.push(q)}u=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var s=0,x=h.length,v,y,G={},K={},F=function(a,
b){G[a]===void 0&&(G[a]=[]);G[a].push(b)},z=function(a,b){K[a]===void 0&&(K[a]={});K[a][b]=null};for(n in u){q=u[n];v=n.split("_");y=v[0];v=v[1];F(y,[y,v]);F(v,[y,v]);p=0;for(r=q.length;p<r;p++)t=q[p],z(y,t,n),z(v,t,n);q.length<2&&(m[n]=!0)}for(n in u)if(q=u[n],t=q[0],q=q[1],v=n.split("_"),y=v[0],v=v[1],r=new THREE.Vector3,m[n]?(r.addSelf(h[y].position),r.addSelf(h[v].position),r.multiplyScalar(0.5)):(r.addSelf(l[t]),r.addSelf(l[q]),r.addSelf(h[y].position),r.addSelf(h[v].position),r.multiplyScalar(0.25)),
k[n]=x+d.length+s,i.push(new THREE.Vertex(r)),s++,f.supportUVs&&o.length!=0)q=new THREE.UV,q.u=o[y].u+o[v].u,q.v=o[y].v+o[v].v,q.u/=2,q.v/=2,o.push(q);var D,P;v=["123","12","2","23"];r=["123","23","3","31"];var F=["123","31","1","12"],z=["1234","12","2","23"],J=["1234","23","3","34"],$=["1234","34","4","41"],L=["1234","41","1","12"];n=0;for(u=l.length;n<u;n++)t=d[n],q=x+n,t instanceof THREE.Face3?(s=b(t.a,t.b),y=b(t.b,t.c),D=b(t.c,t.a),c(q,k[s],t.b,k[y],t,v),c(q,k[y],t.c,k[D],t,r),c(q,k[D],t.a,k[s],
t,F)):t instanceof THREE.Face4?(s=b(t.a,t.b),y=b(t.b,t.c),D=b(t.c,t.d),P=b(t.d,t.a),c(q,k[s],t.b,k[y],t,z),c(q,k[y],t.c,k[D],t,J),c(q,k[D],t.d,k[P],t,$),c(q,k[P],t.a,k[s],t,L)):console.log("face should be a face!",t);d=i;i=new THREE.Vector3;k=new THREE.Vector3;n=0;for(u=h.length;n<u;n++)if(G[n]!==void 0){i.set(0,0,0);k.set(0,0,0);t=new THREE.Vector3(0,0,0);q=0;for(p in K[n])i.addSelf(l[p]),q++;s=0;x=G[n].length;for(p=0;p<x;p++)m[b(G[n][p][0],G[n][p][1])]&&s++;if(s!=2){i.divideScalar(q);for(p=0;p<
x;p++)q=G[n][p],q=h[q[0]].position.clone().addSelf(h[q[1]].position).divideScalar(2),k.addSelf(q);k.divideScalar(x);t.addSelf(h[n].position);t.multiplyScalar(x-3);t.addSelf(i);t.addSelf(k.multiplyScalar(2));t.divideScalar(x);d[n].position=t}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
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THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(c[d],b)},hasNormals:function(a){var c,b,d=a.materials.length;for(b=0;b<d;b++)if(c=a.materials[b],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,c){function b(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
a}function d(a,c){var d=new Image;d.onload=function(){if(!b(this.width)||!b(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=c;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,c,d)}else a.image=this;a.needsUpdate=!0};d.src=c}function g(a,b,e,f,g,h){var i=document.createElement("canvas");a[b]=new THREE.Texture(i);a[b].sourceFile=e;if(f){a[b].repeat.set(f[0],f[1]);if(f[0]!=1)a[b].wrapS=THREE.RepeatWrapping;
if(f[1]!=1)a[b].wrapT=THREE.RepeatWrapping}g&&a[b].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[b].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[b].wrapT=f[h[1]]}d(a[b],c+"/"+e)}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,h,i;h="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?h="MeshPhongMaterial":a.shading=="Basic"&&(h="MeshBasicMaterial"));
if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=e(a.colorDiffuse);
else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=e(a.colorSpecular);if(a.colorAmbient)f.ambient=e(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&c&&g(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&g(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&g(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
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a.mapSpecular&&c&&g(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,k=THREE.UniformsUtils.clone(l.uniforms),m=f.color;h=f.specular;i=f.ambient;var o=f.shininess;k.tNormal.texture=f.normalMap;if(a.mapNormalFactor)k.uNormalScale.value=a.mapNormalFactor;if(f.map)k.tDiffuse.texture=f.map,k.enableDiffuse.value=!0;if(f.specularMap)k.tSpecular.texture=f.specularMap,k.enableSpecular.value=!0;if(f.lightMap)k.tAO.texture=
f.lightMap,k.enableAO.value=!0;k.uDiffuseColor.value.setHex(m);k.uSpecularColor.value.setHex(h);k.uAmbientColor.value.setHex(i);k.uShininess.value=o;if(f.opacity)k.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:k,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
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THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,c,b,d){if(a instanceof Object)console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath )."),d=a,a=d.model,c=d.callback,b=d.texture_path,d=d.bin_path;var b=b?b:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,c,b,d,g)};
THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,c,b,d,g,e){var f=new XMLHttpRequest;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0)try{var h=JSON.parse(f.responseText);h.metadata===void 0||h.metadata.formatVersion===void 0||h.metadata.formatVersion!==3?console.error("Deprecated file format."):a.loadAjaxBuffers(h,b,g,d,e)}catch(i){console.error(i),console.warn("DEPRECATED: ["+c+"] seems to be using old model format")}else console.error("Couldn't load ["+c+"] ["+
f.status+"]")};f.open("GET",c,!0);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,d,g){var e=new XMLHttpRequest,f=b+"/"+a.buffers,h=0;e.onreadystatechange=function(){e.readyState==4?e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.responseText,c,d,a.materials):console.error("Couldn't load ["+f+"] ["+e.status+"]"):e.readyState==3?g&&(h==0&&(h=e.getResponseHeader("Content-Length")),g({total:h,loaded:e.responseText.length})):e.readyState==2&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",
f,!0);e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
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THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,d){var g=function(b){function c(a,b){var d=k(a,b),e=k(a,b+1),f=k(a,b+2),g=k(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=k(a,b),d=k(a,b+1),e=k(a,b+2);return(k(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=k(a,b);return(k(a,b+1)<<8)+c}function l(a,b){var c=k(a,b);return c>127?c-256:c}function k(a,b){return a.charCodeAt(b)&255}function m(b){var c,
d,e;c=g(a,b);d=g(a,b+y);e=g(a,b+G);b=i(a,b+K);t.faces.push(new THREE.Face3(c,d,e,null,null,b))}function o(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+y);e=g(a,b+G);f=i(a,b+K);j=g(a,b+F);k=g(a,b+z);l=g(a,b+D);var b=s[k*3],m=s[k*3+1];k=s[k*3+2];var n=s[l*3],o=s[l*3+1];l=s[l*3+2];t.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(s[j*3],s[j*3+1],s[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function n(b){var c,d,e,f;c=g(a,b);d=g(a,b+P);e=g(a,b+J);f=g(a,b+$);b=i(a,b+L);t.faces.push(new THREE.Face4(c,
d,e,f,null,null,b))}function u(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+P);e=g(a,b+J);f=g(a,b+$);j=i(a,b+L);k=g(a,b+Q);l=g(a,b+da);m=g(a,b+ia);n=g(a,b+S);var b=s[l*3],o=s[l*3+1];l=s[l*3+2];var T=s[m*3],w=s[m*3+1];m=s[m*3+2];var H=s[n*3],p=s[n*3+1];n=s[n*3+2];t.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(s[k*3],s[k*3+1],s[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(T,w,m),new THREE.Vector3(H,p,n)],null,j))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+A);e=g(a,b+C);b=v[c*2];f=v[c*2+
1];c=v[d*2];var i=t.faceVertexUvs[0];d=v[d*2+1];var j=v[e*2];e=v[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function r(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+I);e=g(a,b+j);f=g(a,b+O);b=v[c*2];i=v[c*2+1];c=v[d*2];k=v[d*2+1];d=v[e*2];var l=t.faceVertexUvs[0];e=v[e*2+1];var m=v[f*2];f=v[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var t=this,x=0,q,s=[],v=[],y,
G,K,F,z,D,P,J,$,L,Q,da,ia,S,A,C,I,j,O,fa,Y,R,N,ea,V;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(t,d,b);q={signature:a.substr(x,8),header_bytes:k(a,x+8),vertex_coordinate_bytes:k(a,x+9),normal_coordinate_bytes:k(a,x+10),uv_coordinate_bytes:k(a,x+11),vertex_index_bytes:k(a,x+12),normal_index_bytes:k(a,x+13),uv_index_bytes:k(a,x+14),material_index_bytes:k(a,x+15),nvertices:g(a,x+16),nnormals:g(a,x+16+4),nuvs:g(a,x+16+8),ntri_flat:g(a,x+16+12),ntri_smooth:g(a,x+16+16),ntri_flat_uv:g(a,
x+16+20),ntri_smooth_uv:g(a,x+16+24),nquad_flat:g(a,x+16+28),nquad_smooth:g(a,x+16+32),nquad_flat_uv:g(a,x+16+36),nquad_smooth_uv:g(a,x+16+40)};x+=q.header_bytes;y=q.vertex_index_bytes;G=q.vertex_index_bytes*2;K=q.vertex_index_bytes*3;F=q.vertex_index_bytes*3+q.material_index_bytes;z=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;P=q.vertex_index_bytes;J=q.vertex_index_bytes*2;$=q.vertex_index_bytes*3;L=q.vertex_index_bytes*
4;Q=q.vertex_index_bytes*4+q.material_index_bytes;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ia=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;S=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;A=q.uv_index_bytes;C=q.uv_index_bytes*2;I=q.uv_index_bytes;j=q.uv_index_bytes*2;O=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;V=q.vertex_index_bytes*4+q.material_index_bytes;fa=q.ntri_flat*b;Y=q.ntri_smooth*(b+q.normal_index_bytes*
3);R=q.ntri_flat_uv*(b+q.uv_index_bytes*3);N=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);ea=q.nquad_flat*V;b=q.nquad_smooth*(V+q.normal_index_bytes*4);V=q.nquad_flat_uv*(V+q.uv_index_bytes*4);x+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b<i;b+=h)d=c(a,b),e=c(a,b+q.vertex_coordinate_bytes),g=c(a,b+q.vertex_coordinate_bytes*2),t.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return q.nvertices*h}(x);x+=function(b){for(var c,d,e,f=q.normal_coordinate_bytes*
3,g=b+q.nnormals*f;b<g;b+=f)c=l(a,b),d=l(a,b+q.normal_coordinate_bytes),e=l(a,b+q.normal_coordinate_bytes*2),s.push(c/127,d/127,e/127);return q.nnormals*f}(x);x+=function(b){for(var d,e,g=q.uv_coordinate_bytes*2,h=b+q.nuvs*g;b<h;b+=g)d=c(a,b),e=c(a,b+q.uv_coordinate_bytes),v.push(d,e);return q.nuvs*g}(x);fa=x+fa;Y=fa+Y;R=Y+R;N=R+N;ea=N+ea;b=ea+b;V=b+V;(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=c+q.uv_index_bytes*3,e=a+q.ntri_flat_uv*d;for(b=a;b<e;b+=d)m(b),p(b+c);return e-
a})(Y);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=c+q.uv_index_bytes*3,e=a+q.ntri_smooth_uv*d;for(b=a;b<e;b+=d)o(b),p(b+c);return e-a})(R);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=c+q.uv_index_bytes*4,e=a+q.nquad_flat_uv*d;for(b=a;b<e;b+=d)n(b),r(b+c);return e-a})(b);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,d=c+q.uv_index_bytes*4,e=a+q.nquad_smooth_uv*d;for(b=a;b<e;b+=d)u(b),
r(b+c);return e-a})(V);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=a+q.ntri_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(x);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=a+q.ntri_smooth*c;for(b=a;b<d;b+=c)o(b);return d-a})(fa);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=a+q.nquad_flat*c;for(b=a;b<d;b+=c)n(b);return d-a})(N);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*
4,d=a+q.nquad_smooth*c;for(b=a;b<d;b+=c)u(b);return d-a})(ea);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(b))};
THREE.ColladaLoader=function(){function a(a,d,g){Y=a;d=d||ea;g!==void 0&&(a=g.split("/"),a.pop(),ua=a.length<1?"":a.join("/")+"/");ca=c("//dae:library_images/dae:image",f,"image");qa=c("//dae:library_materials/dae:material",K,"material");ma=c("//dae:library_effects/dae:effect",J,"effect");ka=c("//dae:library_geometries/dae:geometry",r,"geometry");X=c("//dae:library_controllers/dae:controller",h,"controller");Z=c("//dae:library_animations/dae:animation",L,"animation");sa=c(".//dae:library_visual_scenes/dae:visual_scene",
k,"visual_scene");pa=[];ra=[];(a=Y.evaluate(".//dae:scene/dae:instance_visual_scene",Y,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),N=sa[a]):N=null;R=new THREE.Object3D;for(a=0;a<N.nodes.length;a++)R.add(e(N.nodes[a]));b();for(var i in Z);i={scene:R,morphs:pa,skins:ra,dae:{images:ca,materials:qa,effects:ma,geometries:ka,controllers:X,animations:Z,visualScenes:sa,scene:N}};d&&d(i);return i}function c(a,b,c){for(var a=Y.evaluate(a,Y,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
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null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function b(){var a=1E6,b=-a,c=0,d;for(d in Z)for(var e=Z[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof
THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function g(a,c,e){var f=X[c.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=b(),c=N.getChildById(c.skeleton[0],!0)||N.getChildBySid(c.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,m;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);
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for(e=0;e<g.frames;e++){var n=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(c,n,e);h=n;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],m=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){m=p;break}if(m>=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var r=0;r<i.weights[p].length;r++){var q=i.weights[p][r];q.joint==m&&j.weights.push(q)}}else throw"ColladaLoader: Could not find joint '"+
j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function e(a){var b=new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=X[a.controllers[f].url];switch(i.type){case "skin":if(ka[i.skin.source]){var j=
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new p;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(X[i.skin.source]&&(d=i=X[i.skin.source],i.morph&&ka[i.morph.source]))j=new p,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(ka[i.morph.source])j=new p,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=
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0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=ka[i.url],k={},l=0,m;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){m=j[h];var o=ma[qa[m.target].instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;m=k[m.symbol]=o.material;l++}j=m||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=
i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)g(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=X[c.url],j.skinInstanceController=c,j.name="skin_"+ra.length,ra.push(j);else if(d!==void 0){h=i;k=d instanceof n?X[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=ka[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===
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h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+pa.length;pa.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f<a.nodes.length;f++)b.add(e(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=
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null}function i(){this.weights=this.targets=this.source=this.method=null}function l(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function k(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function m(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function o(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function n(){this.url=
"";this.skeleton=[];this.instance_material=[]}function u(){this.target=this.symbol=""}function p(){this.url="";this.instance_material=[]}function r(){this.id="";this.mesh=null}function t(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function x(){}function q(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function s(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function y(){this.semantic=
"";this.offset=0;this.source="";this.set=0}function G(a){this.id=a;this.type=null}function K(){this.name=this.id="";this.instance_effect=null}function F(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function z(a,b){this.type=a;this.effect=b;this.material=null}function D(a){this.effect=a;this.format=this.init_from=null}function P(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=
this.source=null}function J(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function $(){this.url=""}function L(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function Q(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function da(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function ia(a){var b=a.getAttribute("id");
if(V[b]!=void 0)return V[b];V[b]=(new G(b)).parse(a);return V[b]}function S(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function A(a){for(var a=I(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function C(a){for(var a=I(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function I(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function j(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function O(a,b){if(a===
void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function fa(a,b){var c="";c+=O(a.x,b)+",";c+=O(a.y,b)+",";c+=O(a.z,b);return c}var Y=null,R=null,N,ea=null,V={},ca={},Z={},X={},ka={},qa={},ma={},sa,ua,pa,ra,wa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=
c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new l).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new G).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new y).parse(d))}}return b};
l.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=A(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new G).parse(f);b[f.id]=f;break;case "joints":c=
f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};l.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=(new y).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};l.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=
a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new y).parse(g));break;case "v":c=C(g.textContent);break;case "vcount":d=C(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};k.prototype.getChildById=function(a,b){for(var c=
0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};k.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new m).parse(c))}}return this};m.prototype.getChannelForTransform=
function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};m.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,
b);if(d)return d}return null};m.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};m.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};m.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");
this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new m).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new p).parse(b));break;case "instance_light":break;case "instance_node":b=
b.getAttribute("url").replace(/^#/,"");(b=Y.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",Y,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new m).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Z)for(var e=Z[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];
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if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=
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this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};m.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,
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this.transforms[a].matrix)};o.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=A(a.textContent);this.updateMatrix();return this};o.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;
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case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=Y.evaluate(".//dae:instance_material",c,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new u).parse(d)),d=c.iterateNext()}}return this};u.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};p.prototype.parse=function(a){this.url=
a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=Y.evaluate(".//dae:instance_material",c,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new u).parse(b)),b=a.iterateNext();break}}return this};r.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=
(new t(this)).parse(c)}}return this};t.prototype.parse=function(a){function b(a,c){var d=fa(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":ia(d);break;case "vertices":this.vertices=(new v).parse(d);break;case "triangles":this.primitives.push((new q).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new x).parse(d))}}var e=
{};this.geometry3js=new THREE.Geometry;d=V[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();
return this};t.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<g.length;){var p=[],r=[],q={},t=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=V[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=fa(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":r.push(new THREE.Vector3(l.data[k],
l.data[k+1],l.data[k+2]));break;case "TEXCOORD":q[i.set]===void 0&&(q[i.set]=[]);q[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":t.push((new THREE.Color).setRGB(l.data[k],l.data[k+1],l.data[k+2]))}var s;n==3?s=new THREE.Face3(p[0],p[1],p[2],[r[0],r[1],r[2]],t.length?t:new THREE.Color):n==4&&(s=new THREE.Face4(p[0],p[1],p[2],p[3],[r[0],r[1],r[2],r[3]],t.length?t:new THREE.Color));s.daeMaterial=a.material;b.faces.push(s);for(f=0;f<o.length;f++)e=q[o[f]],b.faceVertexUvs[f].push([e[0],
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e[1],e[2]]);d+=h.length*n}};x.prototype=new q;x.prototype.constructor=x;q.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};q.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=j(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new y).parse(a.childNodes[b]));break;case "vcount":this.vcount=
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C(c.textContent);break;case "p":this.p=C(c.textContent)}}return this};s.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=j(a,"count",0);this.stride=j(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName==
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"input"){var c=(new y).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};y.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=j(a,"set",-1);this.offset=j(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};G.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=I(c.textContent),
e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=A(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=C(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=I(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new s).parse(c.childNodes[d]);break}}}return this};
G.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};K.prototype.parse=function(a){this.id=a.getAttribute("id");
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this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new $).parse(a.childNodes[b]);break}return this};F.prototype.isColor=function(){return this.texture==null};F.prototype.isTexture=function(){return this.texture!=null};F.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=A(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};z.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new F).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=Y.evaluate(".//dae:float",c,S,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};z.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof F)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=ca[this.effect.surface.init_from]))a.map=
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THREE.ImageUtils.loadTexture(ua+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=wa;return this.material=new THREE.MeshLambertMaterial(a)};D.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
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if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};P.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
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c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};J.prototype.create=function(){if(this.shader==null)return null};J.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
J.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=(new D(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new P(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};J.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};J.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new z(c.nodeName,this)).parse(c)}}};$.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};L.prototype.parse=function(a){this.id=a.getAttribute("id");
this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new G).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new da(this)).parse(c));break;case "channel":this.channel.push((new Q(this)).parse(c))}}return this};Q.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
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b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};da.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new y).parse(c))}}return this};
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da.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==
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200))ea=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){wa=a},applySkin:g,geometries:ka}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),b=a,a=b.model,c=b.callback,b=b.texture_path;b=b?b:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,c,b)};
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,c,b,d,g){var e=new XMLHttpRequest,f=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0)try{var h=JSON.parse(e.responseText);a.createModel(h,b,d);a.onLoadComplete()}catch(i){console.error(i),console.warn("DEPRECATED: ["+c+"] seems to be using old model format")}else console.error("Couldn't load ["+c+"] ["+e.status+"]");else e.readyState==3?g&&(f==0&&(f=e.getResponseHeader("Content-Length")),g({total:f,loaded:e.responseText.length})):
e.readyState==2&&(f=e.getResponseHeader("Content-Length"))};e.open("GET",c,!0);e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.metadata===void 0||a.metadata.formatVersion===void 0||a.metadata.formatVersion!==3)console.error("Deprecated file format.");else{var c,g,i,l,k,m,o,n,u,p,r,t,x,q,s=a.faces;m=a.vertices;var v=a.normals,y=a.colors,G=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&G++;for(c=0;c<G;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];l=0;for(k=m.length;l<
k;)o=new THREE.Vertex,o.position.x=m[l++]*b,o.position.y=m[l++]*b,o.position.z=m[l++]*b,d.vertices.push(o);l=0;for(k=s.length;l<k;){b=s[l++];m=b&1;i=b&2;c=b&4;g=b&8;n=b&16;o=b&32;p=b&64;b&=128;m?(r=new THREE.Face4,r.a=s[l++],r.b=s[l++],r.c=s[l++],r.d=s[l++],m=4):(r=new THREE.Face3,r.a=s[l++],r.b=s[l++],r.c=s[l++],m=3);if(i)i=s[l++],r.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<G;c++)t=a.uvs[c],u=s[l++],q=t[u*2],u=t[u*2+1],d.faceUvs[c][i]=new THREE.UV(q,u);if(g)for(c=0;c<G;c++){t=a.uvs[c];x=[];
for(g=0;g<m;g++)u=s[l++],q=t[u*2],u=t[u*2+1],x[g]=new THREE.UV(q,u);d.faceVertexUvs[c][i]=x}if(n)n=s[l++]*3,g=new THREE.Vector3,g.x=v[n++],g.y=v[n++],g.z=v[n],r.normal=g;if(o)for(c=0;c<m;c++)n=s[l++]*3,g=new THREE.Vector3,g.x=v[n++],g.y=v[n++],g.z=v[n],r.vertexNormals.push(g);if(p)o=s[l++],o=new THREE.Color(y[o]),r.color=o;if(b)for(c=0;c<m;c++)o=s[l++],o=new THREE.Color(y[o]),r.vertexColors.push(o);d.faces.push(r)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=
2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,l,k,m,o,n,u;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;
u=a.morphTargets[c].vertices;i=0;for(l=u.length;i<l;i+=3)k=u[i]*b,m=u[i+1]*b,o=u[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(k,m,o)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;k=a.morphColors[c].colors;b=0;for(i=k.length;b<i;b+=3)m=new THREE.Color(16755200),m.setRGB(k[b],k[b+1],k[b+2]),l.push(m)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
d.computeTangents();c(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(n in L.objects)if(!C.objects[n])if(x=L.objects[n],x.geometry!==void 0){if(z=C.geometries[x.geometry]){a=!1;for(j=0;j<x.materials.length;j++)$=C.materials[x.materials[j]],a=$ instanceof THREE.ShaderMaterial;a&&z.computeTangents();v=x.position;y=x.rotation;G=x.quaternion;
K=x.scale;G=0;$.length==0&&($=new THREE.MeshFaceMaterial);$.length>1&&($=new THREE.MeshFaceMaterial);a=new THREE.Mesh(z,$);a.name=n;a.position.set(v[0],v[1],v[2]);G?(a.quaternion.set(G[0],G[1],G[2],G[3]),a.useQuaternion=!0):a.rotation.set(y[0],y[1],y[2]);a.scale.set(K[0],K[1],K[2]);a.visible=x.visible;C.scene.add(a);C.objects[n]=a;if(x.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);C.scene.collisions.colliders.push(b)}if(x.castsShadow)b=new THREE.ShadowVolume(z),C.scene.add(b),b.position=
a.position,b.rotation=a.rotation,b.scale=a.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(b={type:x.trigger,object:x},C.triggers[a.name]=b)}}else v=x.position,y=x.rotation,G=x.quaternion,K=x.scale,G=0,a=new THREE.Object3D,a.name=n,a.position.set(v[0],v[1],v[2]),G?(a.quaternion.set(G[0],G[1],G[2],G[3]),a.useQuaternion=!0):a.rotation.set(y[0],y[1],y[2]),a.scale.set(K[0],K[1],K[2]),a.visible=x.visible!==void 0?x.visible:!1,C.scene.add(a),C.objects[n]=a,C.empties[n]=a,x.trigger&&x.trigger.toLowerCase()!=
"none"&&(b={type:x.trigger,object:x},C.triggers[a.name]=b)}function i(a){return function(c){C.geometries[a]=c;h();da-=1;b.onLoadComplete();k()}}function l(a){return function(b){C.geometries[a]=b}}function k(){b.callbackProgress({totalModels:S,totalTextures:A,loadedModels:S-da,loadedTextures:A-ia},C);b.onLoadProgress();da==0&&ia==0&&c(C)}var m,o,n,u,p,r,t,x,q,s,v,y,G,K,F,z,D,P,J,$,L,Q,da,ia,S,A,C;L=a.data;J=new THREE.BinaryLoader;Q=new THREE.JSONLoader;ia=da=0;C={scene:new THREE.Scene,geometries:{},
materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(n in L.objects)if(x=L.objects[n],x.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(L.transform){a=L.transform.position;q=L.transform.rotation;var I=L.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);q&&C.scene.rotation.set(q[0],q[1],q[2]);I&&C.scene.scale.set(I[0],I[1],I[2]);(a||q||I)&&C.scene.updateMatrix()}a=function(){ia-=1;k();b.onLoadComplete()};for(p in L.cameras)q=
L.cameras[p],q.type=="perspective"?D=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(D=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),v=q.position,q=q.target,D.position.set(v[0],v[1],v[2]),D.target=new THREE.Vector3(q[0],q[1],q[2]),C.cameras[p]=D;for(u in L.lights)q=L.lights[u],p=q.color!==void 0?q.color:16777215,D=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(v=q.direction,s=new THREE.DirectionalLight(p,D),s.position.set(v[0],v[1],
v[2]),s.position.normalize()):q.type=="point"?(v=q.position,s=q.distance,s=new THREE.PointLight(p,D,s),s.position.set(v[0],v[1],v[2])):q.type=="ambient"&&(s=new THREE.AmbientLight(p)),C.scene.add(s),C.lights[u]=s;for(r in L.fogs)u=L.fogs[r],u.type=="linear"?P=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(P=new THREE.FogExp2(0,u.density)),q=u.color,P.color.setRGB(q[0],q[1],q[2]),C.fogs[r]=P;if(C.cameras&&L.defaults.camera)C.currentCamera=C.cameras[L.defaults.camera];if(C.fogs&&L.defaults.fog)C.scene.fog=
C.fogs[L.defaults.fog];q=L.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(q[0],q[1],q[2]);C.bgColorAlpha=L.defaults.bgalpha;for(m in L.geometries)if(r=L.geometries[m],r.type=="bin_mesh"||r.type=="ascii_mesh")da+=1,b.onLoadStart();S=da;for(m in L.geometries)r=L.geometries[m],r.type=="cube"?(z=new THREE.CubeGeometry(r.width,r.height,r.depth,r.segmentsWidth,r.segmentsHeight,r.segmentsDepth,null,r.flipped,r.sides),C.geometries[m]=z):r.type=="plane"?(z=new THREE.PlaneGeometry(r.width,r.height,
r.segmentsWidth,r.segmentsHeight),C.geometries[m]=z):r.type=="sphere"?(z=new THREE.SphereGeometry(r.radius,r.segmentsWidth,r.segmentsHeight),C.geometries[m]=z):r.type=="cylinder"?(z=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),C.geometries[m]=z):r.type=="torus"?(z=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),C.geometries[m]=z):r.type=="icosahedron"?(z=new THREE.IcosahedronGeometry(r.subdivisions),C.geometries[m]=z):r.type=="bin_mesh"?J.load(d(r.url,
L.urlBaseType),i(m)):r.type=="ascii_mesh"?Q.load(d(r.url,L.urlBaseType),i(m)):r.type=="embedded_mesh"&&(r=L.embeds[r.id])&&Q.createModel(r,l(m),"");for(t in L.textures)if(m=L.textures[t],m.url instanceof Array){ia+=m.url.length;for(J=0;J<m.url.length;J++)b.onLoadStart()}else ia+=1,b.onLoadStart();A=ia;for(t in L.textures){m=L.textures[t];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){J=[];for(var j=0;j<m.url.length;j++)J[j]=d(m.url[j],L.urlBaseType);
J=THREE.ImageUtils.loadTextureCube(J,m.mapping,a)}else{J=THREE.ImageUtils.loadTexture(d(m.url,L.urlBaseType),m.mapping,a);if(THREE[m.minFilter]!=void 0)J.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)J.magFilter=THREE[m.magFilter];if(m.repeat){J.repeat.set(m.repeat[0],m.repeat[1]);if(m.repeat[0]!=1)J.wrapS=THREE.RepeatWrapping;if(m.repeat[1]!=1)J.wrapT=THREE.RepeatWrapping}m.offset&&J.offset.set(m.offset[0],m.offset[1]);if(m.wrap){Q={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};
if(Q[m.wrap[0]]!==void 0)J.wrapS=Q[m.wrap[0]];if(Q[m.wrap[1]]!==void 0)J.wrapT=Q[m.wrap[1]]}}C.textures[t]=J}for(o in L.materials){t=L.materials[o];for(F in t.parameters)if(F=="envMap"||F=="map"||F=="lightMap")t.parameters[F]=C.textures[t.parameters[F]];else if(F=="shading")t.parameters[F]=t.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")t.parameters[F]=THREE[t.parameters[F]]?THREE[t.parameters[F]]:THREE.NormalBlending;else if(F=="combine")t.parameters[F]=t.parameters[F]==
"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(t.parameters[F]=="face")t.parameters[F]=THREE.FaceColors;else if(t.parameters[F])t.parameters[F]=THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=!0;if(t.parameters.normalMap){m=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(m.uniforms);J=t.parameters.color;Q=t.parameters.specular;r=t.parameters.ambient;P=t.parameters.shininess;a.tNormal.texture=C.textures[t.parameters.normalMap];
if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map)a.tDiffuse.texture=t.parameters.map,a.enableDiffuse.value=!0;if(t.parameters.lightMap)a.tAO.texture=t.parameters.lightMap,a.enableAO.value=!0;if(t.parameters.specularMap)a.tSpecular.texture=C.textures[t.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(J);a.uSpecularColor.value.setHex(Q);a.uAmbientColor.value.setHex(r);a.uShininess.value=P;if(t.parameters.opacity)a.uOpacity.value=
t.parameters.opacity;t=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:a,lights:!0,fog:!0})}else t=new THREE[t.type](t.parameters);C.materials[o]=t}h();b.callbackSync(C);k()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var d=new XMLHttpRequest,g=b.scale!==void 0?b.scale:1,e=b.offsetX!==void 0?b.offsetX:0,f=b.offsetY!==void 0?b.offsetY:0,h=b.offsetZ!==void 0?b.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
c,g,e,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f<c;++f){var h=a.charCodeAt(f+d);e+=h>>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g<c;g++)h=a.charCodeAt(g+d),e[g]=f-h,h==0&&f++;return[b,e]};
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THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),l=[],k=[];(function(a,f,i){for(var k,l,r,t=a.length;i<t;i+=f)k=a[i],l=a[i+1],r=a[i+2],k=k/16383*b,l=l/16383*b,r=r/16383*b,k+=d,l+=g,r+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,r)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,k.push(d,1-e)})(f[0],8,3);(function(a,
b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,l.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,x,q,s,v=a.length;for(b=0;b<v;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;q=d;s=e;i=f;x=d;var y=e,G=f,K=g.materials[0],F=l[y*3],z=l[y*3+1],y=l[y*3+2],D=l[G*3],P=l[G*3+1],G=l[G*3+2];x=new THREE.Vector3(l[x*3],l[x*3+1],l[x*3+2]);y=new THREE.Vector3(F,z,y);G=new THREE.Vector3(D,P,G);g.faces.push(new THREE.Face3(q,s,i,[x,y,G],null,K));g=k[d*2];d=k[d*2+
1];i=k[e*2];x=k[e*2+1];q=k[f*2];s=k[f*2+1];f=c.faceVertexUvs[0];e=i;i=x;x=[];x.push(new THREE.UV(g,d));x.push(new THREE.UV(e,i));x.push(new THREE.UV(q,s));f.push(x)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
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THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,l,k,m){f=(f-k)/(m-k);k=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=l;g[e]=this.lerp(k[a],k[a+3],f);g[e+1]=this.lerp(k[a+1],k[a+4],f);g[e+2]=this.lerp(k[a+2],k[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,l,k,m){f=(f-k)/(m-k);k=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
2]=l;c=a+this.yd*3;g[e]=this.lerp(k[a],k[c],f);g[e+1]=this.lerp(k[a+1],k[c+1],f);g[e+2]=this.lerp(k[a+2],k[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,l,k,m){f=(f-k)/(m-k);k=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=l+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(k[a],k[c],f);g[e+1]=this.lerp(k[a+1],k[c+1],f);g[e+2]=this.lerp(k[a+2],k[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,l=e+this.yd,k=e+this.zd,m=i+this.yd,o=i+this.zd,n=e+this.yd+this.zd,u=i+this.yd+this.zd,p=0,r=this.field[e],t=this.field[i],x=this.field[l],q=this.field[m],s=this.field[k],v=this.field[o],y=this.field[n],G=this.field[u];r<f&&(p|=1);t<f&&(p|=2);x<f&&(p|=8);q<f&&(p|=4);s<f&&(p|=16);v<f&&(p|=32);y<f&&(p|=128);G<f&&(p|=64);var K=THREE.edgeTable[p];if(K===0)return 0;
var F=this.delta,z=a+F,D=c+F,F=g+F;K&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,r,t));K&2&&(this.compNorm(i),this.compNorm(m),this.VIntY(i*3,this.vlist,this.nlist,3,f,z,c,g,t,q));K&4&&(this.compNorm(l),this.compNorm(m),this.VIntX(l*3,this.vlist,this.nlist,6,f,a,D,g,x,q));K&8&&(this.compNorm(e),this.compNorm(l),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,r,x));K&16&&(this.compNorm(k),this.compNorm(o),this.VIntX(k*3,this.vlist,this.nlist,12,f,a,c,F,s,v));
K&32&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,15,f,z,c,F,v,G));K&64&&(this.compNorm(n),this.compNorm(u),this.VIntX(n*3,this.vlist,this.nlist,18,f,a,D,F,y,G));K&128&&(this.compNorm(k),this.compNorm(n),this.VIntY(k*3,this.vlist,this.nlist,21,f,a,c,F,s,y));K&256&&(this.compNorm(e),this.compNorm(k),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,r,s));K&512&&(this.compNorm(i),this.compNorm(o),this.VIntZ(i*3,this.vlist,this.nlist,27,f,z,c,g,t,v));K&1024&&(this.compNorm(m),
this.compNorm(u),this.VIntZ(m*3,this.vlist,this.nlist,30,f,z,D,g,q,G));K&2048&&(this.compNorm(l),this.compNorm(n),this.VIntZ(l*3,this.vlist,this.nlist,33,f,a,D,g,x,y));p<<=4;for(f=e=0;THREE.triTable[p+f]!=-1;)a=p+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
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3]=a[e];this.positionArray[i+4]=a[e+1];this.positionArray[i+5]=a[e+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=c[g];this.normalArray[i+1]=c[g+1];this.normalArray[i+2]=c[g+2];this.normalArray[i+3]=c[e];this.normalArray[i+4]=c[e+1];this.normalArray[i+5]=c[e+2];this.normalArray[i+6]=c[f];this.normalArray[i+7]=c[f+1];this.normalArray[i+8]=c[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
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function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,l=c*this.size,k=a*this.size,m=Math.floor(i-h);m<1&&(m=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var o=Math.floor(l-h);o<1&&(o=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var n=Math.floor(k-h);n<1&&(n=1);h=Math.floor(k+h);
h>this.size-1&&(h=this.size-1);for(var u,p,r,t,x,q;m<i;m++){k=this.size2*m;p=m/this.size-g;x=p*p;for(p=o;p<l;p++){r=k+this.size*p;u=p/this.size-c;q=u*u;for(u=n;u<h;u++)t=u/this.size-a,t=e/(1.0E-6+t*t+q+x)-f,t>0&&(this.field[r+u]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,l=this.size,k=this.yd,m=this.zd,o=this.field,n=l*Math.sqrt(a/c);n>l&&(n=l);for(g=0;g<n;g++)if(e=g/l,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<l;e++){i=g+e*k;for(f=0;f<l;f++)o[m*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
i,l,k=this.size,m=this.yd,o=this.zd,n=this.field,u=k*Math.sqrt(a/c);u>k&&(u=k);for(e=0;e<u;e++)if(g=e/k,g*=g,h=a/(1.0E-4+g)-c,h>0){i=e*m;for(g=0;g<k;g++){l=i+g;for(f=0;f<k;f++)n[o*f+l]+=h}}};this.addPlaneZ=function(a,c){var g,e,f,h,i,l,k=this.size,m=this.yd,o=this.zd,n=this.field,u=k*Math.sqrt(a/c);u>k&&(u=k);for(f=0;f<u;f++)if(g=f/k,g*=g,h=a/(1.0E-4+g)-c,h>0){i=o*f;for(e=0;e<k;e++){l=i+e*m;for(g=0;g<k;g++)n[l+g]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,
this.field[a]=0};this.render=function(a){this.begin();var c,g,e,f,h,i,l,k,m,o=this.size-2;for(f=1;f<o;f++){m=this.size2*f;l=(f-this.halfsize)/this.halfsize;for(e=1;e<o;e++){k=m+this.size*e;i=(e-this.halfsize)/this.halfsize;for(g=1;g<o;g++)h=(g-this.halfsize)/this.halfsize,c=k+g,this.polygonize(h,i,l,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,g=[];this.render(function(e){var f,h,i,l,k,m,o,n;for(f=0;f<e.count;f++)o=f*3,k=o+1,n=o+2,h=e.positionArray[o],
i=e.positionArray[k],l=e.positionArray[n],m=new THREE.Vector3(h,i,l),h=e.normalArray[o],i=e.normalArray[k],l=e.normalArray[n],o=new THREE.Vector3(h,i,l),o.normalize(),k=new THREE.Vertex(m),c.vertices.push(k),g.push(o);m=e.count/3;for(f=0;f<m;f++)o=(a+f)*3,k=o+1,n=o+2,h=g[o],i=g[k],l=g[n],o=new THREE.Face3(o,k,n,[h,i,l]),c.faces.push(o);a+=m;e.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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alteredq 已提交
667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
-1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
-1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
-1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
-1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
-1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
-1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
-1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,c){this.point=a;this.normal=c};THREE.SphereCollider=function(a,c){this.center=a;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(a,c){this.min=a;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
THREE.MeshCollider=function(a,c){this.mesh=a;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){Array.prototype.push.apply(this.colliders,a.colliders);Array.prototype.push.apply(this.hits,a.hits)};
THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,d,g,e=0;c=0;for(b=this.colliders.length;c<b;c++)if(g=this.colliders[c],d=this.rayCast(a,g),d<Number.MAX_VALUE)g.distance=d,d>e?this.hits.push(g):this.hits.unshift(g),e=d;return this.hits};
THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,c[b]);if(d.dist<Number.MAX_VALUE){c[b].distance=d.dist;c[b].faceIndex=d.faceIndex;break}b++}if(b>c.length)return null;return c[b]};
THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)};
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THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,g,e=0;e<c.numFaces;e++){var f=c.mesh.geometry.faces[e],h=c.mesh.geometry.vertices[f.a].position,i=c.mesh.geometry.vertices[f.b].position,l=c.mesh.geometry.vertices[f.c].position,k=f instanceof THREE.Face4?c.mesh.geometry.vertices[f.d].position:null;f instanceof THREE.Face3?(f=this.rayTriangle(b,h,i,l,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize())):
f instanceof THREE.Face4&&(f=this.rayTriangle(b,h,i,k,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize()),f=this.rayTriangle(b,i,l,k,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:d,faceIndex:g}};
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THREE.CollisionSystem.prototype.rayTriangle=function(a,c,b,d,g,e,f){var h=THREE.CollisionSystem.__v1,i=THREE.CollisionSystem.__v2;e.set(0,0,0);h.sub(b,c);i.sub(d,b);e.cross(h,i);h=e.dot(a.direction);if(!(h<0))if(f.doubleSided||f.flipSided)e.multiplyScalar(-1),h*=-1;else return Number.MAX_VALUE;f=e.dot(c)-e.dot(a.origin);if(!(f<=0))return Number.MAX_VALUE;if(!(f>=h*g))return Number.MAX_VALUE;f/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(f);h.addSelf(a.origin);Math.abs(e.x)>
Math.abs(e.y)?Math.abs(e.x)>Math.abs(e.z)?(a=h.y-c.y,e=b.y-c.y,g=d.y-c.y,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(e.y)>Math.abs(e.z)?(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y);c=e*d-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-h*g)*c;if(!(d>=0))return Number.MAX_VALUE;c*=e*h-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return f};
THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);b.multiplyVector3(d.origin);b.rotateAxis(d.direction);d.direction.normalize();return d};
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THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,g=0,e=0,f=0,h=0,i=0,l=!0;b.origin.x<c.min.x?(d=c.min.x-b.origin.x,d/=b.direction.x,l=!1,f=-1):b.origin.x>c.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,l=!1,f=1);b.origin.y<c.min.y?(g=c.min.y-b.origin.y,g/=b.direction.y,l=!1,h=-1):b.origin.y>c.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y,
l=!1,h=1);b.origin.z<c.min.z?(e=c.min.z-b.origin.z,e/=b.direction.z,l=!1,i=-1):b.origin.z>c.max.z&&(e=c.max.z-b.origin.z,e/=b.direction.z,l=!1,i=1);if(l)return-1;l=0;g>d&&(l=1,d=g);e>d&&(l=2,d=e);switch(l){case 0:h=b.origin.y+b.direction.y*d;if(h<c.min.y||h>c.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*d;if(f<c.min.x||f>c.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*
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d;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case 2:f=b.origin.x+b.direction.x*d;if(f<c.min.x||f>c.max.x)return Number.MAX_VALUE;h=b.origin.y+b.direction.y*d;if(h<c.min.y||h>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,i)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE};
THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq<c.radiusSq)return-1;var d=b.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;b=c.radiusSq-(b.lengthSq()-d*d);if(b>=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c};
THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,m;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,
1,1,1E4);u.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
p=new THREE.Scene;p.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));p.add(u);this.setSize=function(a,d){b.call(c,a,d);o.width=a;o.height=d;n.width=a;n.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||m!==b.fov){i=b.aspect;l=b.near;k=b.far;m=b.fov;var x=b.projectionMatrix.clone(),q=125/30*0.5,s=q*l/125,v=l*Math.tan(m*Math.PI/360),y;f.n14=q;h.n14=-q;q=-v*i+s;y=v*i+s;x.n11=2*l/(y-q);x.n13=(y+q)/(y-q);g.projectionMatrix.copy(x);q=-v*i-s;y=v*i-s;x.n11=
2*l/(y-q);x.n13=(y+q)/(y-q);e.projectionMatrix.copy(x)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,o,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,n,!0);p.updateMatrixWorld();d.call(c,p,u)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=
b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};