Geometry.js 9.0 KB
Newer Older
M
Mr.doob 已提交
1 2
/**
 * @author mr.doob / http://mrdoob.com/
M
Mr.doob 已提交
3
 * @author kile / http://kile.stravaganza.org/
M
Mr.doob 已提交
4
 * @author alteredq / http://alteredqualia.com/
M
Mr.doob 已提交
5 6
 */

M
Mr.doob 已提交
7
THREE.Geometry = function () {
8

M
Mr.doob 已提交
9 10
	this.vertices = [];
	this.faces = [];
11
	this.uvs = [];
M
Mr.doob 已提交
12

M
Mr.doob 已提交
13
	this.geometryChunks = {};
14

15 16
	this.hasTangents = false;
	
M
Mr.doob 已提交
17 18 19 20
};

THREE.Geometry.prototype = {

M
Mr.doob 已提交
21 22 23 24
	computeCentroids: function () {

		var f, fl, face;

M
Mr.doob 已提交
25
		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
M
Mr.doob 已提交
26 27 28 29 30 31

			face = this.faces[ f ];
			face.centroid.set( 0, 0, 0 );

			if ( face instanceof THREE.Face3 ) {

M
Mr.doob 已提交
32 33 34
				face.centroid.addSelf( this.vertices[ face.a ].position );
				face.centroid.addSelf( this.vertices[ face.b ].position );
				face.centroid.addSelf( this.vertices[ face.c ].position );
M
Mr.doob 已提交
35 36 37 38
				face.centroid.divideScalar( 3 );

			} else if ( face instanceof THREE.Face4 ) {

M
Mr.doob 已提交
39 40 41
				face.centroid.addSelf( this.vertices[ face.a ].position );
				face.centroid.addSelf( this.vertices[ face.b ].position );
				face.centroid.addSelf( this.vertices[ face.c ].position );
M
Mr.doob 已提交
42 43 44 45 46 47 48 49 50
				face.centroid.addSelf( this.vertices[ face.d ].position );
				face.centroid.divideScalar( 4 );

			}

		}

	},

51
	computeFaceNormals: function ( useVertexNormals ) {
52

53 54
		var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
		cb = new THREE.Vector3(), ab = new THREE.Vector3();
55

M
Mr.doob 已提交
56
		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
57

M
Mr.doob 已提交
58 59
			vertex = this.vertices[ v ];
			vertex.normal.set( 0, 0, 0 );
60 61 62

		}

M
Mr.doob 已提交
63
		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
64

M
Mr.doob 已提交
65
			face = this.faces[ f ];
66

67
			if ( useVertexNormals && face.vertexNormals.length  ) {
68

69
				cb.set( 0, 0, 0 );
70

71
				for ( n = 0, nl = face.normal.length; n < nl; n++ ) {
72

73
					cb.addSelf( face.vertexNormals[n] );
74

75
				}
U
unknown 已提交
76

77
				cb.divideScalar( 3 );
U
unknown 已提交
78

79
				if ( ! cb.isZero() ) {
U
unknown 已提交
80

81
					cb.normalize();
U
unknown 已提交
82

83
				}
U
unknown 已提交
84

85
				face.normal.copy( cb );
U
unknown 已提交
86

87
			} else {
88

89 90 91 92 93 94 95 96 97 98
				vA = this.vertices[ face.a ];
				vB = this.vertices[ face.b ];
				vC = this.vertices[ face.c ];

				cb.sub( vC.position, vB.position );
				ab.sub( vA.position, vB.position );
				cb.crossSelf( ab );

				if ( !cb.isZero() ) {

M
Mr.doob 已提交
99
					cb.normalize();
100 101 102 103 104 105 106 107 108 109 110

				}

				face.normal.copy( cb );

			}

		}

	},

111 112
	computeVertexNormals: function () {

M
Mr.doob 已提交
113 114
		var v, vertices = [],
		f, fl, face;
115

M
Mr.doob 已提交
116 117 118 119 120 121 122 123 124 125 126
		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ] = new THREE.Vector3();

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			if ( face instanceof THREE.Face3 ) {
127

M
Mr.doob 已提交
128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
				vertices[ face.a ].addSelf( face.normal );
				vertices[ face.b ].addSelf( face.normal );
				vertices[ face.c ].addSelf( face.normal );

			} else if ( face instanceof THREE.Face4 ) {

				vertices[ face.a ].addSelf( face.normal );
				vertices[ face.b ].addSelf( face.normal );
				vertices[ face.c ].addSelf( face.normal );
				vertices[ face.d ].addSelf( face.normal );

			}

		}

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ].normalize();

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			if ( face instanceof THREE.Face3 ) {

				face.vertexNormals[ 0 ] = vertices[ face.a ].clone();
				face.vertexNormals[ 1 ] = vertices[ face.b ].clone();
				face.vertexNormals[ 2 ] = vertices[ face.c ].clone();

			} else if ( face instanceof THREE.Face4 ) {

				face.vertexNormals[ 0 ] = vertices[ face.a ].clone();
				face.vertexNormals[ 1 ] = vertices[ face.b ].clone();
				face.vertexNormals[ 2 ] = vertices[ face.c ].clone();
				face.vertexNormals[ 3 ] = vertices[ face.d ].clone();

			}
167 168 169 170 171

		}

	},

172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
	computeTangents: function() {
		
		// based on http://www.terathon.com/code/tangent.html
		// tangents go to vertices
		
		var f, fl, v, vl, face, uv, vA, vB, vC, uvA, uvB, uvC,
			x1, x2, y1, y2, z1, z2,
			s1, s2, t1, t2, r, t, n,
			tan1 = [], tan2 = [],
			sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
			tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(), 
			n = new THREE.Vector3(), w;
		
		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			tan1[ v ] = new THREE.Vector3();
			tan2[ v ] = new THREE.Vector3();

		}
		
		function handleTriangle( context, a, b, c ) {
			
			vA = context.vertices[ a ].position;
			vB = context.vertices[ b ].position;
			vC = context.vertices[ c ].position;
			
			uvA = uv[ 0 ];
			uvB = uv[ 1 ];
			uvC = uv[ 2 ];
			
			x1 = vB.x - vA.x;
			x2 = vC.x - vA.x;
			y1 = vB.y - vA.y;
			y2 = vC.y - vA.y;
			z1 = vB.z - vA.z;
			z2 = vC.z - vA.z;

			s1 = uvB.u - uvA.u;
			s2 = uvC.u - uvA.u;
			t1 = uvB.v - uvA.v;
			t2 = uvC.v - uvA.v;

			r = 1.0 / ( s1 * t2 - s2 * t1 );
			sdir.set( ( t2 * x1 - t1 * x2 ) * r, 
					  ( t2 * y1 - t1 * y2 ) * r,
					  ( t2 * z1 - t1 * z2 ) * r );
			tdir.set( ( s1 * x2 - s2 * x1 ) * r, 
					  ( s1 * y2 - s2 * y1 ) * r,
					  ( s1 * z2 - s2 * z1 ) * r );
			
			tan1[ a ].addSelf( sdir );
			tan1[ b ].addSelf( sdir );
			tan1[ c ].addSelf( sdir );
			
			tan2[ a ].addSelf( tdir );
			tan2[ b ].addSelf( tdir );
			tan2[ c ].addSelf( tdir );
			
		}
		
		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
			
			face = this.faces[ f ];
			uv = this.uvs[ f ];
			
			if ( face instanceof THREE.Face3 ) {
				
				handleTriangle( this, face.a, face.b, face.c );
				
				this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
				this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
				this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
				
				
			} else if ( face instanceof THREE.Face4 ) {
				
				handleTriangle( this, face.a, face.b, face.c );
				
				// this messes up everything
				// quads need to be handled differently
				//handleTriangle( this, face.a, face.c, face.d );

				this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
				this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
				this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
				this.vertices[ face.d ].normal.copy( face.vertexNormals[ 3 ] );
				
			}
			
		}
		
		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
			
			n.copy( this.vertices[ v ].normal );
			t = tan1[ v ];
			
			// Gram-Schmidt orthogonalize
			
			tmp.copy( t );
			tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
			
			// Calculate handedness
			
			tmp2.cross( this.vertices[ v ].normal, t );
			test = tmp2.dot( tan2[ v ] );
			w = (test < 0.0) ? -1.0 : 1.0;
			
			this.vertices[ v ].tangent.set( tmp.x, tmp.y, tmp.z, w );
			
		}
		
		this.hasTangents = true;
		
	},
	
287
	computeBoundingBox: function () {
288 289 290 291 292 293 294

		if ( this.vertices.length > 0 ) {

			this.bbox = { 'x': [ this.vertices[ 0 ].position.x, this.vertices[ 0 ].position.x ],
			'y': [ this.vertices[ 0 ].position.y, this.vertices[ 0 ].position.y ], 
			'z': [ this.vertices[ 0 ].position.z, this.vertices[ 0 ].position.z ] };

M
Mr.doob 已提交
295
			for ( var v = 1, vl = this.vertices.length; v < vl; v ++ ) {
296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329

				vertex = this.vertices[ v ];

				if ( vertex.position.x < this.bbox.x[ 0 ] ) {

					this.bbox.x[ 0 ] = vertex.position.x;

				} else if ( vertex.position.x > this.bbox.x[ 1 ] ) {

					this.bbox.x[ 1 ] = vertex.position.x;

				}

				if ( vertex.position.y < this.bbox.y[ 0 ] ) {

					this.bbox.y[ 0 ] = vertex.position.y;

				} else if ( vertex.position.y > this.bbox.y[ 1 ] ) {

					this.bbox.y[ 1 ] = vertex.position.y;

				}

				if ( vertex.position.z < this.bbox.z[ 0 ] ) {

					this.bbox.z[ 0 ] = vertex.position.z;

				} else if ( vertex.position.z > this.bbox.z[ 1 ] ) {

					this.bbox.z[ 1 ] = vertex.position.z;

				}

			}
330 331 332

		}

M
Mr.doob 已提交
333 334
	},

M
Mr.doob 已提交
335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407
	sortFacesByMaterial: function () {

		// TODO
		// Should optimize by grouping faces with ColorFill / ColorStroke materials
		// which could then use vertex color attributes instead of each being
		// in its separate VBO

		var i, l, f, fl, face, material, vertices, mhash, ghash, hash_map = {};

		function materialHash( material ) {

			var hash_array = [];

			for ( i = 0, l = material.length; i < l; i++ ) {

				if ( material[ i ] == undefined ) {

					hash_array.push( "undefined" );

				} else {

					hash_array.push( material[ i ].toString() );

				}

			}

			return hash_array.join( '_' );

		}

		for ( f = 0, fl = this.faces.length; f < fl; f++ ) {

			face = this.faces[ f ];
			material = face.material;

			mhash = materialHash( material );

			if ( hash_map[ mhash ] == undefined ) {

				hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };

			}

			ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;

			if ( this.geometryChunks[ ghash ] == undefined ) {

				this.geometryChunks[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };

			}

			vertices = face instanceof THREE.Face3 ? 3 : 4;

			if ( this.geometryChunks[ ghash ].vertices + vertices > 65535 ) {

				hash_map[ mhash ].counter += 1;
				ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;

				if ( this.geometryChunks[ ghash ] == undefined ) {

					this.geometryChunks[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };

				}

			}

			this.geometryChunks[ ghash ].faces.push( f );
			this.geometryChunks[ ghash ].vertices += vertices;

		}

	},
M
Mr.doob 已提交
408

M
Mr.doob 已提交
409 410
	toString: function () {

411
		return 'THREE.Geometry ( vertices: ' + this.vertices + ', faces: ' + this.faces + ', uvs: ' + this.uvs + ' )';
M
Mr.doob 已提交
412 413

	}
414

M
Mr.doob 已提交
415
};