package input import ( "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/gomatrixserverlib" ) // A RoomEventDatabase has the storage APIs needed to store a room event. type RoomEventDatabase interface { // Stores a matrix room event in the database StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error // Lookup the state entries for a list of string event IDs // Returns a sorted list of state entries. // Returns a error if the there is an error talking to the database // or if the event IDs aren't in the database. StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error) // Lookup the numeric IDs for a list of string event state keys. // Returns a map from string state key to numeric ID for the state key. EventStateKeyNIDs(eventStateKeys []string) (map[string]int64, error) // Lookup the Events for a list of numeric event IDs. // Returns a sorted list of events. Events(eventNIDs []int64) ([]types.Event, error) } func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error { // Parse and validate the event JSON event, err := gomatrixserverlib.NewEventFromUntrustedJSON(input.Event) if err != nil { return err } // Check that the event passes authentication checks and work out the numeric IDs for the auth events. authEventNIDs, err := checkAuthEvents(db, event, input.AuthEventIDs) if err != nil { return err } // Store the event if err := db.StoreEvent(event, authEventNIDs); err != nil { return err } if input.Kind == api.KindOutlier { // For outliers we can stop after we've stored the event itself as it // doesn't have any associated state to store and we don't need to // notify anyone about it. return nil } // TODO: // * Calcuate the state at the event if necessary. // * Store the state at the event. // * Update the extremities of the event graph for the room // * Caculate the new current state for the room if the forward extremities have changed. // * Work out the delta between the new current state and the previous current state. // * Work out the visibility of the event. // * Write a message to the output logs containing: // - The event itself // - The visiblity of the event, i.e. who is allowed to see the event. // - The changes to the current state of the room. panic("Not implemented") }