// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #include // Include System.IO.Compression.Native headers #include "pal_zlib.h" #include #include #include #include static const Entry s_compressionNative[] = { DllImportEntry(BrotliDecoderCreateInstance) DllImportEntry(BrotliDecoderDecompress) DllImportEntry(BrotliDecoderDecompressStream) DllImportEntry(BrotliDecoderDestroyInstance) DllImportEntry(BrotliDecoderIsFinished) DllImportEntry(BrotliEncoderCompress) DllImportEntry(BrotliEncoderCompressStream) DllImportEntry(BrotliEncoderCreateInstance) DllImportEntry(BrotliEncoderDestroyInstance) DllImportEntry(BrotliEncoderHasMoreOutput) DllImportEntry(BrotliEncoderSetParameter) DllImportEntry(CompressionNative_Crc32) DllImportEntry(CompressionNative_Deflate) DllImportEntry(CompressionNative_DeflateEnd) DllImportEntry(CompressionNative_DeflateReset) DllImportEntry(CompressionNative_DeflateInit2_) DllImportEntry(CompressionNative_Inflate) DllImportEntry(CompressionNative_InflateEnd) DllImportEntry(CompressionNative_InflateReset) DllImportEntry(CompressionNative_InflateInit2_) }; EXTERN_C const void* CompressionResolveDllImport(const char* name); EXTERN_C const void* CompressionResolveDllImport(const char* name) { return minipal_resolve_dllimport(s_compressionNative, ARRAY_SIZE(s_compressionNative), name); }