提交 f67cf296 编写于 作者: 辛宝Otto's avatar 辛宝Otto 🥊

feat: 添加 canvas CreatePath2D 相关测试

上级 4135e061
......@@ -40,10 +40,22 @@ describe('Canvas.uvue', () => {
expect(await element.text()).toBe('true')
})
// 配合安卓注释
// it('测试 createImage', async () => {
// await page.callMethod('onCreateImage');
// await page.waitFor(500) // 加载图片
// const element = await page.$('#testCreateImage')
// expect(await element.text()).toBe('true')
// })
it('测试 createImage', async () => {
if (process.env.uniTestPlatformInfo.toLowerCase().startsWith('web')) {
// web skip
expect(true).toBe(true)
} else {
await page.callMethod('onCreateImage');
await page.waitFor(500) // 加载图片
const element = await page.$('#testCreateImage')
expect(await element.text()).toBe('true')
}
})
it('测试 testCreatePath2D', async () => {
// onCreatePath2D
await page.callMethod('onCreatePath2D');
await page.waitFor(50)
const element = await page.$('#testCreatePath2D')
expect(await element.text()).toBe('true')
})
})
......@@ -20,6 +20,11 @@
<text id="testCreateImage">{{testCreateImage}}</text>
</view>
<view class="text-group">
<text>测试 createPath2D 结果:</text>
<text id="testCreatePath2D">{{testCreatePath2D}}</text>
</view>
<!-- #ifdef WEB -->
<button class="canvas-drawing-button" @click="canvasToBlob">canvasToBlob</button>
<view>
......@@ -32,6 +37,7 @@
<text>{{dataBase64.slice(0,22)}}...</text>
</view>
<button @click="onCreateImage">createImage</button>
<button @click="onCreatePath2D">createPath2D</button>
<view style="padding: 8px 10px;">CanvasContext API 演示</view>
<view class="grid-view">
<view class="grid-item" v-for="(name, index) in names" :key="index">
......@@ -75,7 +81,8 @@
names: [...API_PATH, ...API_DRAW, ...API_STATE, ...API_PROPERTIES, "measureText", "path2D"] as string[],
// 仅测试
testCreateCanvasContextAsyncSuccess: false,
testCreateImage: false
testCreateImage: false,
testCreatePath2D: false
}
},
onReady() {
......@@ -123,12 +130,34 @@
this.dataBase64 = this.canvasContext!.toDataURL()
},
onCreateImage() {
// let image = this.canvasContext!.createImage();
// image.src = "../../static/logo.png"
// image.onload = () => {
// this.testCreateImage = true
// this.renderingContext?.drawImage(image, 0, 0, 100, 100);
// }
this.renderingContext!.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
let image = this.canvasContext!.createImage();
image.src = "../../static/logo.png"
image.onload = () => {
this.testCreateImage = true
this.renderingContext?.drawImage(image, 0, 0, 100, 100);
}
},
onCreatePath2D() {
this.renderingContext!.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
const context = this.renderingContext!
let path2D = this.canvasContext!.createPath2D()
this.testCreatePath2D = true
const amplitude = 64;
const wavelength = 64;
for (let i = 0; i < 5; i++) {
const x1 = 0 + (i * wavelength);
const y1 = 128;
const x2 = x1 + wavelength / 4;
const y2 = y1 - amplitude;
const x3 = x1 + 3 * wavelength / 4;
const y3 = y1 + amplitude;
const x4 = x1 + wavelength;
const y4 = y1;
context.moveTo(x1, y1);
path2D.bezierCurveTo(x2, y2, x3, y3, x4, y4);
}
context.stroke(path2D);
},
handleCanvasButton(name : string) {
this.renderingContext!.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
......
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