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5a195061
编写于
6月 27, 2024
作者:
H
hdx
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
feat(canvas): Web 平台 新增 canvas/ball 示例
上级
51cdc316
变更
4
显示空白变更内容
内联
并排
Showing
4 changed file
with
1114 addition
and
158 deletion
+1114
-158
pages.json
pages.json
+9
-2
pages/component/canvas/ball.uvue
pages/component/canvas/ball.uvue
+184
-0
pages/component/canvas/canvas.uvue
pages/component/canvas/canvas.uvue
+914
-154
pages/tabBar/component.uvue
pages/tabBar/component.uvue
+7
-2
未找到文件。
pages.json
浏览文件 @
5a195061
...
...
@@ -422,12 +422,19 @@
"enablePullDownRefresh"
:
false
}
},
//
#ifdef
APP-ANDROID
//
#ifdef
WEB
{
"path"
:
"pages/component/canvas/canvas"
,
"style"
:
{
"navigationBarTitleText"
:
""
"navigationBarTitleText"
:
"canvas"
}
},
{
"path"
:
"pages/component/canvas/ball"
,
"style"
:
{
"navigationBarTitleText"
:
"ball"
}
},
//
#endif
...
...
pages/component/canvas/ball.uvue
0 → 100644
浏览文件 @
5a195061
<template>
<view class="page-body">
<canvas id="canvas" class="canvas"></canvas>
</view>
</template>
<script setup>
class Ball {
private width : number
private height : number
public x : number
public y : number
public vx : number
public vy : number
public radius : number = 5
constructor(w : number, h : number, x : number, y : number, vx : number, vy : number) {
this.width = w
this.height = h
this.x = x
this.y = y
this.vx = vx
this.vy = vy
}
move() {
this.x += this.vx
this.y += this.vy
// 边框反弹
if (this.x < this.radius) {
this.vx = Math.abs(this.vx)
return
}
if (this.x > this.width - this.radius) {
this.vx = -Math.abs(this.vx)
}
if (this.y < this.radius) {
this.vy = Math.abs(this.vy)
return
}
if (this.y > this.width - this.radius) {
this.vy = -Math.abs(this.vy)
}
}
}
class BallAnimation {
private ctx : CanvasRenderingContext2D
private ballList : Array<Ball> = []
private speed = 3
private layer = 3
private ballInlayer = 20
private interval : number = 0
private runningFlag : boolean = false
// #ifdef WEB
private _bindAnimate: Function = null
// #endif
constructor(ctx : CanvasRenderingContext2D) {
this.ctx = ctx
this.initBall()
this.ctx.fillStyle = '#007AFF'
// #ifdef WEB
this._bindAnimate = this.animate.bind(this)
// #endif
}
private getDistance(x : number, y : number) : number {
return Math.pow((Math.pow(x, 2) + Math.pow(y, 2)), 0.5)
}
private initBall() {
const canvasWidth = this.ctx.canvas.offsetWidth;
const canvasHeight = this.ctx.canvas.offsetHeight;
for (let i = 0; i < this.layer; i++) {
let radius = this.getDistance(canvasWidth / 2, canvasHeight / 2) / this.layer * i
for (let j = 0; j < this.ballInlayer; j++) {
let deg = j * 2 * Math.PI / this.ballInlayer,
sin = Math.sin(deg),
cos = Math.cos(deg),
x = radius * cos + canvasWidth / 2,
y = radius * sin + canvasHeight / 2,
vx = this.speed * cos,
vy = this.speed * sin
this.ballList.push(new Ball(canvasWidth, canvasHeight, x, y, vx, vy))
}
}
}
public animate() {
this.ctx.clearRect(0, 0, this.ctx.canvas.offsetWidth, this.ctx.canvas.offsetHeight)
this.ballList.forEach((item) => {
item.move()
this.ctx.beginPath()
this.ctx.arc(item.x, item.y, item.radius, 0, 2 * Math.PI)
// this.ctx.ellipse(item.x, item.y, item.radius, item.radius, 0, 0, Math.PI * 2)
this.ctx.fill()
})
// #ifdef APP
this.ctx.draw()
// #endif
// #ifdef WEB
if (!this.runningFlag) {
return
}
requestAnimationFrame(this._bindAnimate)
// #endif
}
start() {
// #ifdef WEB
cancelAnimationFrame(this._bindAnimate)
this.runningFlag = true
this.animate()
// #endif
// #ifdef APP
//Todo.. requestAnimationFrame
clearInterval(this.interval)
this.interval = setInterval(() => {
this.animate()
}, 17)
// #endif
}
stop() {
// #ifdef WEB
this.runningFlag = false
cancelAnimationFrame(this._bindAnimate)
// #endif
// #ifdef APP
//Todo.. requestAnimationFrame
clearInterval(this.interval)
// #endif
}
}
let animation : BallAnimation | null = null
onReady(() => {
let canvas = uni.getElementById("canvas") as UniCanvasElement
let canvasContext = canvas.getContext("2d");
if (canvasContext != null) {
const dpr = uni.getSystemInfoSync().pixelRatio
canvas.width = canvas.offsetWidth * dpr
canvas.height = canvas.offsetHeight * dpr
canvasContext.scale(dpr, dpr)
animation = new BallAnimation(canvasContext)
animation?.start()
} else {
console.log("canvas.getContext error!!")
}
})
onUnload(() => {
animation?.stop()
animation = null
})
onPageShow(() => {
animation?.start()
})
onPageHide(() => {
animation?.stop()
})
</script>
<style>
.page-body-wrapper {
text-align: center;
}
.canvas {
width: 300px;
height: 300px;
margin: auto;
background-color: #fff;
}
</style>
pages/component/canvas/canvas.uvue
浏览文件 @
5a195061
<template>
<view class="page-body">
<canvas canvas-id="canvas" id="canvas" class="canvas"></canvas>
<view class="page" id="page-canvas">
<canvas id="canvas" class="canvas-element"></canvas>
<scroll-view class="scroll-view">
<view class="grid-view">
<view class="grid-item" v-for="(name, index) in names" :key="index">
<button class="canvas-drawing-button" @click="handleCanvasButton(name)">{{name}}</button>
</view>
</view>
</scroll-view>
</view>
</template>
<script setup>
class Ball {
private canvasWidth : number
private canvasHeight : number
private ctx : CanvasRenderingContext2D
private x : number
private y : number
private vx : number
private vy : number
private radius : number = 5
private devicePixelRatio: Number
constructor(x: number, y: number, vx: number, vy: number, ctx: CanvasRenderingContext2D, devicePixelRatio: number){
this.ctx = ctx
this.canvasWidth = ctx.canvas.width
this.canvasHeight = ctx.canvas.height
this.x = x
this.y = y
this.vx = vx
this.vy = vy
this.devicePixelRatio = devicePixelRatio
this.radius *= this.devicePixelRatio
<script>
function hidpi(canvas : UniCanvasElement) {
const context = canvas.getContext("2d")!;
const dpr = uni.getSystemInfoSync().pixelRatio;
canvas.width = canvas.offsetWidth * dpr;
canvas.height = canvas.offsetHeight * dpr;
context.scale(dpr, dpr);
}
draw() {
this.ctx.fillStyle = '#007AFF'
this.ctx.beginPath()
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
this.ctx.closePath()
this.ctx.fill()
}
move() {
this.x += this.vx
this.y += this.vy
// 回到中心
// if (getDistance(this.x - this.canvasWidth / 2, this.y - this.canvasHeight / 2) >
// getDistance(this.canvasWidth / 2, this.canvasHeight / 2) + this.radius) {
// this.x = this.canvasWidth / 2
// this.y = this.canvasHeight / 2
// }
// 边框反弹
if (this.x < this.radius) {
this.vx = Math.abs(this.vx)
return
}
if (this.x > this.canvasWidth - this.radius) {
this.vx = -Math.abs(this.vx)
}
if (this.y < this.radius) {
this.vy = Math.abs(this.vy)
return
}
if (this.y > this.canvasWidth - this.radius) {
this.vy = -Math.abs(this.vy)
}
export default {
data() {
const API_PATH = ["arc", "arcTo", "bezierCurveTo", "quadraticCurve", "moveTo", "lineTo", "rect", "clip", "pattern"]
const API_DRAW = ["stroke", "strokeRect", "strokeText", "fill", "fillRect", "fillText", "drawImage", "drawImageLocal", "clearRect"]
const API_STATE = ["beginPath", "closePath", "restore", "reset", "setTransform", "transform", "rotate", "resetTransform", "save", "scale", "translate"]
const API_PROPERTIES = ["setLineCap", "setLineJoin", "setLineWidth", "setMiterLimit", "setFillStyle", "setStrokeStyle", "setGlobalAlpha", "lineDash", "linearGradient", "radialGradient", "textAlign"]
return {
title: 'Context2D',
names: [...API_PATH, ...API_DRAW, ...API_STATE, ...API_PROPERTIES, "measureText"] as string[],
canvasContext: null as CanvasRenderingContext2D | null,
canvasWidth: 0,
canvasHeight: 0,
image: null as Image | null,
}
},
onReady() {
let canvas = uni.getElementById("canvas") as UniCanvasElement
this.canvasContext = canvas.getContext("2d");
hidpi(canvas);
this.canvasWidth = this.canvasContext!.canvas.width;
this.canvasHeight = this.canvasContext!.canvas.height;
},
methods: {
handleCanvasButton(name : string) {
switch (name) {
case "arc":
this.arc();
break;
case "arcTo":
this.arcTo();
break;
case "beginPath":
this.beginPath();
break;
case "bezierCurveTo":
this.bezierCurveTo();
break;
case "clearRect":
this.clearRect();
break;
case "clip":
this.clip();
break;
case "closePath":
this.closePath();
break;
case "pattern":
this.pattern()
break;
case "linearGradient":
this.createLinearGradient();
break;
case "radialGradient":
this.createRadialGradient();
break;
case "fill":
this.fill();
break;
case "fillRect":
this.fillRect();
break;
case "fillText":
this.fillText();
break;
case "lineTo":
this.lineTo();
break;
case "moveTo":
this.moveTo();
break;
case "quadraticCurve":
this.quadraticCurveTo();
break;
case "rect":
this.rect();
break;
case "reset":
this.reset();
break;
case "resetTransform":
this.resetTransform();
break;
case "restore":
this.restore();
break;
case "rotate":
this.rotate();
break;
case "save":
this.save();
break;
case "scale":
this.scale();
break;
case "setTransform":
this.setTransform();
break;
case "stroke":
this.stroke();
break;
case "strokeRect":
this.strokeRect();
break;
case "strokeText":
this.strokeText();
break;
case "transform":
this.transform();
break;
case "translate":
this.translate();
break;
case "drawImageLocal":
this.drawImageLocal()
break;
case "drawImage":
this.drawImage();
break;
case "measureText":
this.measureText();
break;
case "setFillStyle":
this.setFillStyle();
break;
case "setStrokeStyle":
this.setStrokeStyle();
break;
case "setGlobalAlpha":
this.setGlobalAlpha();
break;
case "setFontSize":
this.setFontSize();
break;
case "setLineCap":
this.setLineCap();
break;
case "setLineJoin":
this.setLineJoin();
break;
case "lineDash":
this.lineDash();
break;
case "setLineWidth":
this.setLineWidth();
break;
case "setMiterLimit":
this.setMiterLimit();
break;
case "textAlign":
this.textAlign();
default:
break;
}
},
arc() {
const context = this.canvasContext!
class BallAnimation {
private ctx : CanvasRenderingContext2D
private ballList : Array<Ball> = []
private speed = 3
private layer = 3
private ballInlayer = 20
private interval : number = 0
constructor(ctx : CanvasRenderingContext2D, devicePixelRatio: Number){
this.ctx = ctx
this.speed *= devicePixelRatio
this.initBall(devicePixelRatio)
}
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.lineWidth = 2
context.arc(75, 75, 50, 0, Math.PI * 2, true)
context.moveTo(110, 75)
context.arc(75, 75, 35, 0, Math.PI, false)
context.moveTo(65, 65)
context.arc(60, 65, 5, 0, Math.PI * 2, true)
context.moveTo(95, 65)
context.arc(90, 65, 5, 0, Math.PI * 2, true)
context.stroke()
private getDistance(x: number, y: number) : number{
return Math.pow((Math.pow(x, 2) + Math.pow(y, 2)), 0.5)
}
context.restore()
},
arcTo() {
const context = this.canvasContext!
private initBall(devicePixelRatio: Number) {
let canvasWidth = this.ctx.canvas.width,
canvasHeight = this.ctx.canvas.height
for (let i = 0; i < this.layer; i++) {
let radius = this.getDistance(canvasWidth / 2, canvasHeight / 2) / this.layer * i
for (let j = 0; j < this.ballInlayer; j++) {
let deg = j * 2 * Math.PI / this.ballInlayer,
sin = Math.sin(deg),
cos = Math.cos(deg),
x = radius * cos + canvasWidth / 2,
y = radius * sin + canvasHeight / 2,
vx = this.speed * cos,
vy = this.speed * sin
this.ballList.push(new Ball(x, y, vx, vy, this.ctx, devicePixelRatio))
}
}
}
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(150, 20)
context.arcTo(150, 100, 50, 20, 30)
context.stroke()
context.fillStyle = "blue"
// base point
context.fillRect(150, 20, 10, 10)
context.fillStyle = "red"
// control point one
context.fillRect(150, 100, 10, 10)
// control point two
context.fillRect(50, 20, 10, 10)
//
context.setLineDash([5, 5])
context.moveTo(150, 20)
context.lineTo(150, 100)
context.lineTo(50, 20)
context.stroke()
context.beginPath()
context.arc(120, 38, 30, 0, 2 * Math.PI, true)
context.stroke()
context.restore()
},
beginPath() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// First path
context.beginPath()
context.strokeStyle = "blue"
context.moveTo(20, 20)
context.lineTo(200, 20)
context.stroke()
// Second path
context.beginPath()
context.strokeStyle = "green"
context.moveTo(20, 20)
context.lineTo(120, 120)
context.stroke()
context.restore()
},
textAlign() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(150, 0)
context.lineTo(150, 150)
context.stroke()
context.font = "30px serif"
context.textAlign = "left"
context.fillText("left-aligned", 150, 40)
context.textAlign = "center"
context.fillText("center-aligned", 150, 85)
context.textAlign = "right"
context.fillText("right-aligned", 150, 130)
context.restore()
},
bezierCurveTo() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(50, 20)
context.bezierCurveTo(230, 30, 150, 60, 50, 100)
context.stroke()
context.fillStyle = "blue"
// start point
context.fillRect(50, 20, 10, 10)
// end point
context.fillRect(50, 100, 10, 10)
context.fillStyle = "red"
// control point one
context.fillRect(230, 30, 10, 10)
// control point two
context.fillRect(150, 70, 10, 10)
context.restore()
},
clearRect() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// 绘制黄色背景
context.beginPath()
context.fillStyle = "#ff6"
context.fillRect(0, 0, 300, 150)
// 绘制蓝色三角形
context.beginPath()
context.fillStyle = "blue"
context.moveTo(20, 20)
context.lineTo(180, 20)
context.lineTo(130, 130)
context.closePath()
context.fill()
// 清除一部分画布
context.clearRect(10, 10, 120, 100)
context.restore()
},
clip() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Create circular clipping region
context.beginPath();
context.arc(100, 75, 50, 0, Math.PI * 2, true)
context.clip()
// Draw stuff that gets clipped
context.fillStyle = "blue"
context.fillRect(0, 0, 300, 150)
context.fillStyle = "orange"
context.fillRect(0, 0, 100, 100)
context.restore()
},
closePath() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.lineWidth = 10
context.moveTo(20, 20)
context.lineTo(20, 100)
context.lineTo(70, 100)
context.closePath()
context.stroke()
context.restore()
},
pattern() {
const context = this.canvasContext!
this.image = new Image(100, 100)
this.image!.src = 'https://web-ext-storage.dcloud.net.cn/uni-app-x/hello-uniappx-qrcode.png';
// this.image!.src = 'https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern/canvas_createpattern.png';
// Only use the image after it's loaded
this.image!.onload = () => {
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
const pattern = context.createPattern(this.image!, "repeat")
context.fillStyle = pattern
context.fillRect(0, 0, 64, 64)
context.restore()
};
},
createLinearGradient() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Create a linear gradient
// The start gradient point is at x=20, y=0
// The end gradient point is at x=220, y=0
const gradient = context.createLinearGradient(20, 0, 220, 0)
// Add three color stops
gradient.addColorStop(0, "green")
gradient.addColorStop(0.5, "cyan")
gradient.addColorStop(1, "green")
// Set the fill style and draw a rectangle
context.fillStyle = gradient
context.fillRect(20, 20, 200, 100)
context.restore()
},
createRadialGradient() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Create a radial gradient
// The inner circle is at x=110, y=90, with radius=30
// The outer circle is at x=100, y=100, with radius=70
const gradient = context.createRadialGradient(110, 90, 30, 100, 100, 70)
// Add three color stops
gradient.addColorStop(0, "pink")
gradient.addColorStop(0.9, "white")
gradient.addColorStop(1, "green")
// Set the fill style and draw a rectangle
context.fillStyle = gradient
context.fillRect(20, 20, 160, 160)
context.restore()
},
fill() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.rect(20, 20, 150, 100)
context.strokeStyle = '#00ff00'
context.fill()
context.restore()
},
fillRect() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.fillStyle = "green"
context.fillRect(20, 10, 150, 100)
context.restore()
},
fillText() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
console.log("fillText")
context.strokeStyle = '#ff0000'
context.beginPath()
context.moveTo(0, 10)
context.lineTo(300, 10)
context.stroke()
// context.save()
// context.scale(1.5, 1.5)
// context.translate(20, 20)
// context.setFontSize(10)
context.fillText('Hello World', 0, 30, 300)
// context.setFontSize(20)
context.fillText('Hello World', 100, 30, 300)
// context.restore()
context.beginPath()
context.moveTo(0, 30)
context.lineTo(300, 30)
context.stroke()
context.restore()
},
moveTo() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(0, 0)
context.lineTo(300, 150)
context.stroke()
context.restore()
},
lineTo() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(20, 20)
context.lineTo(20, 100)
context.lineTo(70, 100)
context.stroke()
context.restore()
},
stroke() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.moveTo(20, 20)
context.lineTo(20, 100)
context.lineTo(70, 100)
context.strokeStyle = '#00ff00'
context.stroke()
context.restore()
},
strokeRect() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.strokeStyle = "green"
context.strokeRect(20, 10, 160, 100)
context.restore()
},
strokeText() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.font = "10px serif"
context.strokeText("Hello world", 50, 90)
context.font = "30px serif"
context.strokeStyle = "blue"
context.strokeText("Hello world", 50, 100)
context.restore()
},
setTransform() {
},
rotate() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Point of transform origin
context.arc(0, 0, 5, 0, 2 * Math.PI, true)
context.fillStyle = "blue"
context.fill()
// Non-rotated rectangle
context.fillStyle = "gray"
context.fillRect(100, 0, 80, 20)
// Rotated rectangle
context.rotate((45 * Math.PI) / 180)
context.fillStyle = "red"
context.fillRect(100, 0, 80, 20)
// Reset transformation matrix to the identity matrix
context.setTransform(1, 0, 0, 1, 0, 0)
private animate(ballList: Array<Ball>) {
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height )
this.ballList.forEach(function(item) {
item.move()
item.draw()
context.restore()
},
scale() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Scaled rectangle
context.scale(9, 3)
context.fillStyle = "red"
context.fillRect(10, 10, 8, 20)
// Reset current transformation matrix to the identity matrix
context.setTransform(1, 0, 0, 1, 0, 0)
// Non-scaled rectangle
context.fillStyle = "gray"
context.fillRect(10, 10, 8, 20)
context.restore()
},
reset() {
const context = this.canvasContext!
// Set line width
context.lineWidth = 10
context.strokeStyle = '#00ff00'
// Stroke rect outline
context.strokeRect(50, 50, 150, 100)
// Create filled text
context.font = "50px serif";
context.fillText("Rect!", 70, 110)
context.lineWidth = 5
// Stroke out circle
context.beginPath();
context.arc(300, 100, 50, 0, 2 * Math.PI)
context.stroke();
// Create filled text
context.font = "25px sans-serif"
context.fillText("Circle!", 265, 100)
context.reset()
hidpi(uni.getElementById("canvas") as UniCanvasElement)
},
translate() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Moved square
context.translate(110, 30)
context.fillStyle = "red"
context.fillRect(0, 0, 80, 80)
// Reset current transformation matrix to the identity matrix
context.setTransform(1, 0, 0, 1, 0, 0)
// Unmoved square
context.fillStyle = "gray"
context.fillRect(0, 0, 80, 80)
context.restore()
},
save() {
const context = this.canvasContext!
context.save()
context.beginPath()
context.strokeStyle = '#00ff00'
context.scale(2, 2)
context.strokeStyle = '#ff0000'
context.rect(0, 0, 100, 100)
context.stroke()
context.restore()
context.save()
context.rect(0, 0, 50, 50)
context.stroke()
context.restore()
},
restore() {
const context = this.canvasContext!
;[3, 2, 1].forEach((item) => {
context.save()
context.beginPath()
context.scale(item, item)
context.rect(10, 10, 100, 100)
context.stroke()
context.restore()
})
this.ctx.draw()
}
},
drawImageLocal() {
const context = this.canvasContext!
start(){
//Todo.. requestAnimationFrame
clearInterval(this.interval)
this.interval = setInterval(()=> {
this.animate(this.ballList)
}, 17)
}
stop(){
clearInterval(this.interval)
}
let image = new Image(100, 100)
image.src = '../../static/1.jpg'
image.onload = () => {
context.drawImage(image, 0, 0, 100, 100)
}
},
drawImage() {
const context = this.canvasContext!
var animation : BallAnimation|null = null
onReady(() => {
const res = uni.getDeviceInfo();
const devicePixelRatio = res.devicePixelRatio !== null ? res.devicePixelRatio! : 1
let canvas = uni.getElementById("canvas") as UniCanvasElementImpl
let canvasContext = canvas.getContext("2d");
if(canvasContext != null) {
animation = new BallAnimation(canvasContext, devicePixelRatio)
animation?.start()
} else {
console.log("canvas.getContext error!!")
let image = new Image(100, 100);
image.src = 'https://web-ext-storage.dcloud.net.cn/uni-app-x/hello-uniappx-qrcode.png'
image.onload = () => {
context.drawImage(image, 0, 0, 100, 100)
uni.getElementById("page-canvas")?.appendChild(image)
}
},
rect() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.beginPath()
context.rect(20, 20, 150, 100)
context.stroke()
context.restore()
},
quadraticCurveTo() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Quadratic Bézier curve
context.beginPath()
context.moveTo(50, 20)
context.quadraticCurveTo(230, 30, 50, 100)
context.stroke()
// Start and end points
context.fillStyle = "blue"
context.beginPath()
context.arc(50, 20, 5, 0, 2 * Math.PI, true) // Start point
context.arc(50, 100, 5, 0, 2 * Math.PI, true) // End point
context.fill();
// Control point
context.fillStyle = "red"
context.beginPath()
context.arc(230, 30, 5, 0, 2 * Math.PI, true)
context.fill()
context.restore()
},
resetTransform() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
// Draw a rotated rectangle
context.rotate((45 * Math.PI) / 180)
context.fillRect(60, 0, 100, 30)
// Reset transformation matrix to the identity matrix
context.resetTransform()
context.fillStyle = "red"
context.fillRect(60, 0, 100, 30)
context.restore()
},
transform() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.transform(1, 0.2, 0.8, 1, 0, 0)
context.fillRect(0, 0, 100, 100)
context.restore()
},
setFillStyle() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
['#fef957', 'rgb(242,159,63)', 'rgb(242,117,63)', '#e87e51'].forEach((item : string, index : number) => {
context.fillStyle = item
context.beginPath()
context.rect(0 + 75 * index, 0, 50, 50)
context.fill()
})
onUnload(()=> {
animation?.stop()
animation = null
context.restore()
},
setStrokeStyle() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
['#fef957', 'rgb(242,159,63)', 'rgb(242,117,63)', '#e87e51'].forEach((item : string, index : number) => {
context.strokeStyle = item
context.beginPath()
context.rect(0 + 75 * index, 0, 50, 50)
context.stroke()
})
onPageShow(()=>{
animation?.start()
context.restore()
},
setGlobalAlpha() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.fillStyle = '#000000';
[1, 0.5, 0.1].forEach((item : number, index : number) => {
context.globalAlpha = item
context.beginPath()
context.rect(0 + 75 * index, 0, 50, 50)
context.fill()
})
context.globalAlpha = 1
context.restore()
},
setFontSize() {
const context = this.canvasContext!
context.save();
[10, 20, 30, 40].forEach((item : number, index : number) => {
// context.fontSize(item)
context.fillText('Hello, world', 20, 20 + 40 * index)
})
onPageHide(()=>{
animation?.stop()
context.restore()
},
setLineCap() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.lineWidth = 10;
['butt', 'round', 'square'].forEach((item : string, index : number) => {
context.beginPath()
context.lineCap = item
context.moveTo(20, 20 + 20 * index)
context.lineTo(100, 20 + 20 * index)
context.stroke()
})
context.restore()
},
setLineJoin() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.lineWidth = 10;
['bevel', 'round', 'miter'].forEach((item : string, index : number) => {
context.beginPath()
context.lineJoin = item
context.moveTo(20 + 80 * index, 20)
context.lineTo(100 + 80 * index, 50)
context.lineTo(20 + 80 * index, 100)
context.stroke()
})
context.restore()
},
setLineWidth() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
[2, 4, 6, 8, 10].forEach((item : number, index : number) => {
context.beginPath()
context.lineWidth = item
context.moveTo(20, 20 + 20 * index)
context.lineTo(100, 20 + 20 * index)
context.stroke()
})
context.restore()
},
lineDash() {
const context = this.canvasContext!
context.save();
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.setLineDash([4, 16])
// Dashed line with no offset
context.beginPath()
context.moveTo(0, 50)
context.lineTo(300, 50)
context.stroke()
// Dashed line with offset of 4
context.beginPath()
context.strokeStyle = "red"
context.lineDashOffset = 4
context.moveTo(0, 100)
context.lineTo(300, 100)
context.stroke()
context.restore()
},
setMiterLimit() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.lineWidth = 4;
[2, 4, 6, 8, 10].forEach((item : number, index : number) => {
context.beginPath()
context.miterLimit = item
context.moveTo(20 + 80 * index, 20)
context.lineTo(100 + 80 * index, 50)
context.lineTo(20 + 80 * index, 100)
context.stroke()
})
context.restore()
},
measureText() {
const context = this.canvasContext!
context.save()
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
const text = "uni-app x,是下一代 uni-app,是一个跨平台应用开发引擎"
context.font = "20px 宋体"
context.fillStyle = "red"
context.fillText(text, 0, 60)
const textMetrics = context.measureText(text)
context.strokeText(text, 40, 100)
context.fillText("measure text width:" + textMetrics.width, 40, 80)
context.restore()
}
}
}
</script>
<style>
.page-body-wrapper {
text-align: center;
.page {
flex: 1;
height: 100%;
overflow: hidden;
}
.scroll-view {
flex: 1;
padding-bottom: 50px;
}
.canvas-element {
width: 100%;
height: 250px;
background-color: #ffffff;
}
.grid-view {
padding: 10px;
flex-direction: row;
flex-wrap: wrap;
}
.grid-item {
width: 50%;
padding: 5px;
}
.canvas {
width: 610rpx;
height: 610rpx;
margin: auto;
background-color: #fff;
.btn-to-image {
margin: 10px;
}
</style>
pages/tabBar/component.uvue
浏览文件 @
5a195061
...
...
@@ -194,13 +194,18 @@
] as Page[]
},
// #endif
// #ifdef
APP-ANDROID
// #ifdef
WEB
{
id: 'canvas',
name: '画布',
pages: [
{
name: 'canvas'
name: 'canvas',
url: '/pages/component/canvas/canvas',
},
{
name: 'ball',
url: '/pages/component/canvas/ball',
}
] as Page[]
},
...
...
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